Difference between revisions of "Community Eyeaduct strategy"
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Supersnes1 (talk | contribs) m (Spell check and got MONOCULUS thumbnail to work.) |
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
|{{Info}}Playing as [[Scout]] allows you to evade the MONOCULUS's attacks more easily than other classes due to your agility and ability to double and triple jump. | |{{Info}}Playing as [[Scout]] allows you to evade the MONOCULUS's attacks more easily than other classes due to your agility and ability to double and triple jump. | ||
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{{Pro}}[[Bonk!]] will allow you to survive the MONOCULUS's eyeball projectiles for a short time and use the knockback to escape. | {{Pro}}[[Bonk!]] will allow you to survive the MONOCULUS's eyeball projectiles for a short time and use the knockback to escape. | ||
− | {{Pro}}The [[Soda Popper]] remains the Scout's best weapon choice in case a head-on assault against | + | {{Pro}}The [[Soda Popper]] remains the Scout's best weapon choice in case a head-on assault against MONOCULUS due to its ability to get Mini-Crits. |
{{Con}}The [[Sandman]] baseball and [[Fan O' War]] are ineffective against the Monoculus as it cannot be [[stun]]ned or marked for death respectively. | {{Con}}The [[Sandman]] baseball and [[Fan O' War]] are ineffective against the Monoculus as it cannot be [[stun]]ned or marked for death respectively. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
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{{Info}} [[Jumping#Rocket jump|Rocket jumping]] is a viable method of evading the MONOCULUS's projectiles. | {{Info}} [[Jumping#Rocket jump|Rocket jumping]] is a viable method of evading the MONOCULUS's projectiles. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}Because the MONOCULUS does not suffer afterburn damage, using the [[Pyro]] against the MONOCULUS is inadvisable. In addition, the Pyro's short range of effectiveness makes attacking head-on a very deadly prospect. | {{Info}}Because the MONOCULUS does not suffer afterburn damage, using the [[Pyro]] against the MONOCULUS is inadvisable. In addition, the Pyro's short range of effectiveness makes attacking head-on a very deadly prospect. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}It is possible to briefly dodge MONOCULUS's projectiles by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground. | {{Info}}It is possible to briefly dodge MONOCULUS's projectiles by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}The [[Heavy]] is one of the best head-on class against the MONOCULUS. Any Minigun will shred the boss in a matter of seconds at short range, even without [[crits]]. | {{Info}}The [[Heavy]] is one of the best head-on class against the MONOCULUS. Any Minigun will shred the boss in a matter of seconds at short range, even without [[crits]]. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}Since the MONOCULUS is not affected by knockback, the player should never rely on his sentry to keep the monster away. | {{Info}}Since the MONOCULUS is not affected by knockback, the player should never rely on his sentry to keep the monster away. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
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{{Info}}Use your [[ÜberCharge]] on a teammate so they can attack the MONOCULUS. While the MONOCULUS will ignore Übercharged individuals for as long as possible, keep in mind that it will attempt target you if you are in range. | {{Info}}Use your [[ÜberCharge]] on a teammate so they can attack the MONOCULUS. While the MONOCULUS will ignore Übercharged individuals for as long as possible, keep in mind that it will attempt target you if you are in range. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
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{{Info}}The basic Sniper has a medium effectiveness against the MONOCULUS, as headshots from the standard [[Sniper Rifle]] do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the MONOCULUS. | {{Info}}The basic Sniper has a medium effectiveness against the MONOCULUS, as headshots from the standard [[Sniper Rifle]] do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the MONOCULUS. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy_RED.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy_RED.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}The [[Dead Ringer]]'s feign death ability will allow you to survive one hit per use, giving the Spy more survivability against the MONOCULUS. | {{Info}}The [[Dead Ringer]]'s feign death ability will allow you to survive one hit per use, giving the Spy more survivability against the MONOCULUS. |
Revision as of 02:14, 29 October 2011
This page lists community strategy related to the Halloween map Eyeaduct.
General Strategy:
- Do not use melee weapons. The MONOCULUS flies and/or hover across sections of the map out of the range of almost all the melee weapons.
- The ability to capture the point will be postponed as long as the MONOCULUS is alive so focus on killing it.
- Stay away from MONOCULUS when it begins to rapid fire its projectiles.
- A large group attacking at once can drain MONOCULUS's health rapidly by at he risk of enemy team crossfire and less room to evade its projectiles.
- Players that survive the underworld can use their invulnearable state to stun MONOCULUS.
Class | Strategy | ||
---|---|---|---|
![]() Scout |
vs | ![]() MONOCULUS |
![]()
|
![]() Soldier |
vs | ![]() MONOCULUS |
|
![]() Pyro |
vs | ![]() MONOCULUS |
|
![]() Demoman |
vs | ![]() MONOCULUS |
|
![]() Heavy |
vs | ![]() MONOCULUS |
|
![]() Engineer |
vs | ![]() MONOCULUS |
|
![]() Medic |
vs | ![]() MONOCULUS |
|
![]() Sniper |
vs | ![]() MONOCULUS |
|
![]() Spy |
vs | ![]() MONOCULUS |
|
See also