Difference between revisions of "Obtaining Spy achievements"
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'''Difficulty''': Easy/Medium | '''Difficulty''': Easy/Medium | ||
− | '''How to:''' If the opposing Spy just respawned or you are already inside the enemy base, he will likely have the | + | '''How to:''' If the opposing Spy just respawned or you are already inside the enemy base, he will likely have the Revolver equipped, so quickly backstab him. You could also try attacking an enemy Spy whose health is low, who will doubtless go for his Revolver, especially if you can ambush him first. |
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|[[Image:tf spy constructus interruptus.png|64px]] | |[[Image:tf spy constructus interruptus.png|64px]] | ||
|'''Constructus Interruptus''' | |'''Constructus Interruptus''' | ||
− | Kill an Engineer who is working on a | + | Kill an Engineer who is working on a Sentry Gun. |
'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Simply look for an Engineer who has built a Sentry | + | '''How to:''' Simply look for an Engineer who has built a Sentry Gun near a chokepoint that your team needs to pass, as they will likely be paying attention to their Sentry Gun rather than their surroundings. Then wait for your team to make a push, and stab the Engineer while he attempts to tank his gun (sapping it afterwards is optional, as you only need to kill the Engineer while he's working on the gun). The Cloak and Dagger can help with this achievement as you can wait for the perfect moment to strike, though sitting near an enemy Dispenser also works. Beware, if he has built his Dispenser at his back, you will need to get on top of his Dispenser in order to reach his back. Another easy way to get this is to target Engineers who are just beginning to set up their guns or are in the midst of upgrading them, since they will usually be doing this far from the battle line and thus will be more complacent; as their Sentry Gun will not be at level 3, or possibly not even set up, this is far less risky. |
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Easier to do on defense, where enemy Spies will be more aggressive, and more likely to be careless. If you see an enemy Spy decloak (or a teammate behaving oddly), try to backstab him. Alternatively, you can attempt to infiltrate the enemy offense and backstab an enemy Spy as he approaches your base, as they will most likely be disguised but not cloaked yet, and thus far easier to identify. Killing enemy Spies as they attempt to place Sappers on friendly buildings is another way, as they must stay disguised in order to avoid being killed by nearby | + | '''How to:''' Easier to do on defense, where enemy Spies will be more aggressive, and more likely to be careless. If you see an enemy Spy decloak (or a teammate behaving oddly), try to backstab him. Alternatively, you can attempt to infiltrate the enemy offense and backstab an enemy Spy as he approaches your base, as they will most likely be disguised but not cloaked yet, and thus far easier to identify. Killing enemy Spies as they attempt to place Sappers on friendly buildings is another way, as they must stay disguised in order to avoid being killed by nearby Sentry Guns. |
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'''Difficulty''': Very Hard | '''Difficulty''': Very Hard | ||
− | '''How to:''' You are going to have to do this near an enemy spawn. And often you will die, because if a player is backstabbed twice by the same person, he's coming at you with a flamethrower; even Snipers are not easy to get this achievement for, since they will likely bring either a Razorback or Jarate after the first time. You can attempt to get this by camping high-traffic areas and specifically targeting the person in question (such as a Heavy), then cloaking and running away, healing, then repeating. You do not have to do this in succession or a limited amount of time, as long as you don't get killed, so being very careful pays off. After backstabbing your target, try to observe the area where you backstabbed them from a distance, as they will likely check around the immediate area for Spies before going back to whatever they were doing. An ideal map to get this achievement on is on 2Fort, as it is relatively easy or straightforward to escape and hide after one backstab, and avoiding your target until they stop searching for you, allowing you to backstab them again; Snipers also tend to be very unwary of their immediate surroundings while on the battlements. Alternatively, try doing this while on offense, where the enemy will likely be staying close to their spawn defending their final control or | + | '''How to:''' You are going to have to do this near an enemy spawn. And often you will die, because if a player is backstabbed twice by the same person, he's coming at you with a flamethrower; even Snipers are not easy to get this achievement for, since they will likely bring either a Razorback or Jarate after the first time. You can attempt to get this by camping high-traffic areas and specifically targeting the person in question (such as a Heavy), then cloaking and running away, healing, then repeating. You do not have to do this in succession or a limited amount of time, as long as you don't get killed, so being very careful pays off. After backstabbing your target, try to observe the area where you backstabbed them from a distance, as they will likely check around the immediate area for Spies before going back to whatever they were doing. An ideal map to get this achievement on is on 2Fort, as it is relatively easy or straightforward to escape and hide after one backstab, and avoiding your target until they stop searching for you, allowing you to backstab them again; Snipers also tend to be very unwary of their immediate surroundings while on the battlements. Alternatively, try doing this while on offense, where the enemy will likely be staying close to their spawn defending their final control or Payload point. Note that killing someone who has a Dead Ringer active counts as a kill, so 2 kills towards this achievement can be done per "real" life of the opposing Spy. |
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|[[Image:tf spy joint operation.png|64px]] | |[[Image:tf spy joint operation.png|64px]] | ||
|'''Joint Operation''' | |'''Joint Operation''' | ||
− | Sap an enemy | + | Sap an enemy Sentry Gun within 3 seconds of a teammate sapping another. |
'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Go and find a | + | '''How to:''' Go and find a Sentry Gun nest with 2 or more Sentry Guns and go to town with your Electro Sapper. Alternatively, find a teammate who is also trying to get this achievement and work together. |
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|[[Image:tf spy sap auteur.png|64px]] | |[[Image:tf spy sap auteur.png|64px]] | ||
|'''Sap Auteur''' | |'''Sap Auteur''' | ||
− | Destroy 1000 Engineer buildings with | + | Destroy 1000 Engineer buildings with Sappers. |
'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Will happen over time. The best way to get this achievement is to kill Engineers before sapping their buildings, as Teleporter Entrances can be saved from the other side, though you can avoid this by repeatedly sapping the Exit after they knock your | + | '''How to:''' Will happen over time. The best way to get this achievement is to kill Engineers before sapping their buildings, as Teleporter Entrances can be saved from the other side, though you can avoid this by repeatedly sapping the Exit after they knock your Electro Sapper off. Beware of servers with instant spawn though, as those will allow an Engineer to almost immediately teleport back to his buildings to knock your Sappers off. If you can get to the enemy base undetected, then sapping the Teleporters and [[telefrag]]ing the Engineer will make this significantly easier. |
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Simply | + | '''How to:''' Simply Cloak your way behind the Engineer while he's focused on a building, uncloak and sap it, then quickly pull out your knife and backstab the Engineer. If fast weapon switch is enabled or the knife and Electro Sapper are set to switch on Q (default key), it is possible to backstab the Engineer and then switch to Electro Sapper and sap his Sentry Gun before it can fire. Alternatively, find a lone Engineer, sap the building while he is away, Cloak and hide somewhere on an interception path, and then uncloak and backstab him as he passes by to knock off your Electro Sapper. Sometimes cloaking is optional, as novice Engineers will prioritize knocking the Sappers off first. |
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Best done if you're behind or next to a Sniper and are in a position to backstab him, but use the Ambassador instead. This should be the default course of action should you encounter a Sniper with a Razorback. Unless the Sniper has been previously wounded though, it will take at least two shots to kill the Sniper. This is somewhat easier to do against Snipers carrying the default Sniper | + | '''How to:''' Best done if you're behind or next to a Sniper and are in a position to backstab him, but use the Ambassador instead. This should be the default course of action should you encounter a Sniper with a Razorback. Unless the Sniper has been previously wounded though, it will take at least two shots to kill the Sniper. This is somewhat easier to do against Snipers carrying the default Sniper Rifle, as the Huntsman gives them a wider field of view and thus they may see you approaching unless you are right behind them. A helpful trick is to stay behind and next to them, and then shoot them when they stop momentarily to deliver a shot. Taking the shot(s) at medium-long range or point-blank range is your preference; your target will not move as much relative to your crosshair at longer ranges but it takes more skill to hit a smaller target, however it also gives you a much better chance at escaping should you fail to kill your target.<br> |
The Ambassador only Crits while fully accurate, so it is best to target Snipers who have been damaged previously, as they will almost certainly turn on you with their melee weapon if they survive the first shot. An easy way to do this is by using the Cloak and Dagger to get behind them, waiting for them to take some damage, and then attacking immediately before they can run off and heal. | The Ambassador only Crits while fully accurate, so it is best to target Snipers who have been damaged previously, as they will almost certainly turn on you with their melee weapon if they survive the first shot. An easy way to do this is by using the Cloak and Dagger to get behind them, waiting for them to take some damage, and then attacking immediately before they can run off and heal. | ||
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Most enemies will not be expecting you to backstab them after they believe you're dead. If it fails and/or the enemy starts getting suspicious, try fighting him first until he starts to take away some of your HP. Then quickly pull out the Dead Ringer before he gets the next hit in, | + | '''How to:''' Most enemies will not be expecting you to backstab them after they believe you're dead. If it fails and/or the enemy starts getting suspicious, try fighting him first until he starts to take away some of your HP. Then quickly pull out the Dead Ringer before he gets the next hit in, Cloak and get behind him for the backstab. You can also try fooling people by intentionally playing sloppy with your Dead Ringer out, then get behind them after they attack you. Note, however, that the Dead Ringer makes a very distinct sound when uncloaking, so you may wish to uncloak farther away and then finding your target using the remaining time. |
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Should happen over time. This achievement will come faster if you backstab people in groups, such as when they're huddled around the | + | '''How to:''' Should happen over time. This achievement will come faster if you backstab people in groups, such as when they're huddled around the Payload cart or are getting ready to make a push. |
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|[[Image:tf spy the man from puncture.png|64px]] | |[[Image:tf spy the man from puncture.png|64px]] | ||
|'''The Man From P.U.N.C.T.U.R.E.''' | |'''The Man From P.U.N.C.T.U.R.E.''' | ||
− | Stab an enemy while | + | Stab an enemy while Fencing. |
'''Difficulty''': Hard | '''Difficulty''': Hard | ||
− | '''How to:''' This achievement is done by using the Spy's taunt with the knife while undisguised and uncloaked. While it can be done on unwary Snipers, the taunt is not instant kill on the first attack, but rather does two | + | '''How to:''' This achievement is done by using the Spy's taunt with the knife while undisguised and uncloaked. While it can be done on unwary Snipers, the taunt is not instant kill on the first attack, but rather does two Fencing attacks before the lethal final strike, which can easily alert your target if your voice does not. You can try getting this at gates at the beginning of the round if you're on defense, but it must be timed properly. Note that if your target has low HP, your first two swipes may be enough to kill them. This also works against an enemy Spy using the Dead Ringer. |
− | It is important to remember that you must be ''undisguised'' in order to perform this taunt, so don't do it in the presence of | + | It is important to remember that you must be ''undisguised'' in order to perform this taunt, so don't do it in the presence of Sentry Guns. The Cloak and Dagger helps with this achievement significantly, allowing you to choose the proper moment to strike, but remember to take your disguise off beforehand (simply change your disguise to a friendly Spy). |
Targeting lone enemy Heavies who are eating a Sandvich or Dalokohs Bar is also a good way to get this achievement, as they will usually back into a corner in order to eat, allowing you to box them in; you must time your decloak and taunt well though, preferably right after they begin eating. If done right, even if they manage to take out another weapon, they will not be able to kill you before your final strike unless they land a Critical punch on you. This will require some excellent stalking skills though, as most Heavies will refuse to eat if they suspect nearby enemies; the Cloak and Dagger is highly recommended. | Targeting lone enemy Heavies who are eating a Sandvich or Dalokohs Bar is also a good way to get this achievement, as they will usually back into a corner in order to eat, allowing you to box them in; you must time your decloak and taunt well though, preferably right after they begin eating. If done right, even if they manage to take out another weapon, they will not be able to kill you before your final strike unless they land a Critical punch on you. This will require some excellent stalking skills though, as most Heavies will refuse to eat if they suspect nearby enemies; the Cloak and Dagger is highly recommended. | ||
− | One of the best ways to get this (and most other taunt kill achievements) is to attempt to use it on an enemy that has just taken your Intelligence on the map 2Fort and is heading up the spiral stairs. The | + | One of the best ways to get this (and most other taunt kill achievements) is to attempt to use it on an enemy that has just taken your Intelligence on the map 2Fort and is heading up the spiral stairs. The Intelligence compass arrow will let you know where the enemy carrier is, and with a little experience you should be able to time this taunt so that the killing blow hits the enemy coming around a corner or through a doorway. |
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' This achievement is much easier now due to the [[August 13, 2009 Patch]]. Simply find an Engineer with a building next to an active teleporter, then backstab him and sap the building and the teleporter. You will automatically place another | + | '''How to:''' This achievement is much easier now due to the [[August 13, 2009 Patch]]. Simply find an Engineer with a building next to an active teleporter, then backstab him and sap the building and the teleporter. You will automatically place another Electro Sapper at the other end of the teleporter. It is not necessary to destroy the buildings with your Sappers, simply for Sappers to be placed on three buildings belonging to the Engineer that you backstabbed. Knowing how to "stab and sap" will help if the building is a Sentry Gun. |
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'''Difficulty''': Medium/Hard | '''Difficulty''': Medium/Hard | ||
− | '''How to:''' Because Jarate nullifies your | + | '''How to:''' Because Jarate nullifies your Cloak, this may be a hard accomplishment because the Sniper who threw it will almost certainly charge at you with his melee weapon, which outdamages your Knife in melee fights, even more so while you have been Jarate'd. You may want to try baiting him over to you, then quickly charge at him and attempt a sidestab. Alternatively, attempt to stab another target other than the Sniper, who may not be immediately aware of your presence. You may occasionally get lucky if you're in a battle area and find a target who has already been previously wounded by a teammate. |
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'''Difficulty''': Medium/Hard | '''Difficulty''': Medium/Hard | ||
− | '''How to:''' Scouts move quickly and are hard to headshot if you do not have good aim. Unless they are standing still (i.e. trying to hit a target with their Sandman, attempting to kill someone with their [[Home Run|taunt]], or are sitting near a | + | '''How to:''' Scouts move quickly and are hard to headshot if you do not have good aim. Unless they are standing still (i.e. trying to hit a target with their Sandman, attempting to kill someone with their [[Home Run|taunt]], or are sitting near a Dispenser), this one is largely luck. On the flip side, you may occasionally get a lucky shot if being chased, and due to their low HP a headshot will usually kill Scouts if they are not at full health, especially those carrying the Sandman. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Good Spies will frequently find themselves behind enemy lines with at least three nice big backs facing them. When this happens, go for it. Sooner or later, it works. This works well on | + | '''How to:''' Good Spies will frequently find themselves behind enemy lines with at least three nice big backs facing them. When this happens, go for it. Sooner or later, it works. This works well on Payload maps if you are defending and your team's defenses have been destroyed, since players will generally be watching the direction that the cart is moving in when no enemies are around, as well as bunch up together close to the cart; just be sure to watch out for players that are watching the back of the cart. Getting behind a group of enemies as they attempt a push will also often leave enemies inattentive to your presence. Snipers tend to congregate in groups at certain areas on various maps, so if there are two Snipers in close proximity to each other, try to get the Snipers (beware of Razorbacks), and then a third target in front of them, as you have roughly 8 seconds after getting your first two targets to get one more. Getting a Medic, his buddy, and then one more in front of them in quick succession also works, as long as you are confident that the people behind you can't kill you before then. |
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Revision as of 20:37, 27 August 2010
“ | Listen up, boy, or pornography starring your mother will be the second worst thing that happens to you today.
— The BLU Spy
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Diplomacy
Kill 50 enemies with the Ambassador. Difficulty: Medium How to: Not necessarily difficult, but may take a long time, even moreso since the Ambassador does less damage than the standard Revolver. You can attempt this by headshotting unwary Snipers with your Ambassador rather than backstabbing them, though in all cases it will take two or more shots unless they were wounded previously. |
Is It Safe?
Backstab 50 enemies who are capturing control points. Difficulty: Medium/Hard How to: This is a grind achievement, but a more difficult one. Some control points are very confined, making it difficult to walk in without bumping into somebody. Also, more skilled players tend to Spy check anyone who comes in. A lot easier on CPs that are in a more open area. This may be easier to accomplish by camping a sparsely defended control point (such as in Gravel Pit) with the Cloak and Dagger, and then eliminating anyone who approaches to capture it. It can, however, be considerably easier to perform on Payload maps, where players huddle around the cart and shoot at your teammates, not paying attention to their backs. |
Sap Auteur
Destroy 1000 Engineer buildings with Sappers. Difficulty: Easy How to: Will happen over time. The best way to get this achievement is to kill Engineers before sapping their buildings, as Teleporter Entrances can be saved from the other side, though you can avoid this by repeatedly sapping the Exit after they knock your Electro Sapper off. Beware of servers with instant spawn though, as those will allow an Engineer to almost immediately teleport back to his buildings to knock your Sappers off. If you can get to the enemy base undetected, then sapping the Teleporters and telefraging the Engineer will make this significantly easier. |
Sleeper Agent
Kill an enemy who triggered your feign death in the last 20 seconds. Difficulty: Easy How to: Most enemies will not be expecting you to backstab them after they believe you're dead. If it fails and/or the enemy starts getting suspicious, try fighting him first until he starts to take away some of your HP. Then quickly pull out the Dead Ringer before he gets the next hit in, Cloak and get behind him for the backstab. You can also try fooling people by intentionally playing sloppy with your Dead Ringer out, then get behind them after they attack you. Note, however, that the Dead Ringer makes a very distinct sound when uncloaking, so you may wish to uncloak farther away and then finding your target using the remaining time. |
The Man with the Broken Guns
Backstab an Engineer, then sap 3 of his buildings within 10 seconds. Difficulty: Easy How to: This achievement is much easier now due to the August 13, 2009 Patch. Simply find an Engineer with a building next to an active teleporter, then backstab him and sap the building and the teleporter. You will automatically place another Electro Sapper at the other end of the teleporter. It is not necessary to destroy the buildings with your Sappers, simply for Sappers to be placed on three buildings belonging to the Engineer that you backstabbed. Knowing how to "stab and sap" will help if the building is a Sentry Gun. |
Who's Your Daddy?
Headshot 3 Scouts with the Ambassador. Difficulty: Medium/Hard How to: Scouts move quickly and are hard to headshot if you do not have good aim. Unless they are standing still (i.e. trying to hit a target with their Sandman, attempting to kill someone with their taunt, or are sitting near a Dispenser), this one is largely luck. On the flip side, you may occasionally get a lucky shot if being chased, and due to their low HP a headshot will usually kill Scouts if they are not at full health, especially those carrying the Sandman. |
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