Difference between revisions of "Team Fortress 2 Beta"
(→Previous changes: Explosion vunerability to increased self-damage is defintiely a buff. This Detonator -technically- wasn't added. Noted Vita-Saw, too.) |
(→Previous changes: Added linebreaks, flare jump details to Detonator) |
||
Line 222: | Line 222: | ||
| {{info|New weapon}} | | {{info|New weapon}} | ||
| {{note|On hit, [[Fire|ignites]] enemy.}} | | {{note|On hit, [[Fire|ignites]] enemy.}} | ||
− | {{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping# | + | {{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Detonator jump|flare jump]].}} |
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}} | {{buff|Guarantees critical damage on burning targets (direct flare hits only)}} | ||
{{nerf|+20% explosion vulnerability on wearer.}} | {{nerf|+20% explosion vulnerability on wearer.}} | ||
Line 230: | Line 230: | ||
{{grey|Guarantees critical damage on burning targets (direct flare hits only)}} | {{grey|Guarantees critical damage on burning targets (direct flare hits only)}} | ||
{{grey|+20% explosion vulnerability on wearer}} | {{grey|+20% explosion vulnerability on wearer}} | ||
+ | {{grey|Flare jump height varies considerably based on client latency}} | ||
| {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}} | | {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}} | ||
{{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}} | {{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}} | ||
{{nerf|+20% damage to self}} | {{nerf|+20% damage to self}} | ||
+ | {{buff|Flare jump height is consistent regardless of client latency}} | ||
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(7/12/2011)<sup>3</sup></small> | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(7/12/2011)<sup>3</sup></small> | ||
|- | |- | ||
Line 493: | Line 495: | ||
|align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> | |align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> | ||
|- | |- | ||
− | | colspan=5 | <sup>1</sup>These | + | | colspan=5 | |
− | <sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. | + | <sup>1</sup>These weapon changes went live in the [[Hatless Update]] but were reverted by an item schema update before the [[April 15, 2011 Patch]]. <br /> |
− | <sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum | + | <sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br /> |
− | <sup>4</sup>These weapons were added as the [[Bazaar Bargain]] and [[Shahanshah]] in the | + | <sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br /> |
+ | <sup>4</sup>These weapons were added as the [[Bazaar Bargain]] and [[Shahanshah]] in the Über Update. These beta variations continued to exist as separate weapons with their pre-release stats until the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta update. | ||
|} | |} | ||
Revision as of 23:03, 29 November 2011
Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes.
- Testing map changes and variants.
- Running higher level, game-wide experiments (like doubling player health).
- Testing new technologies without the risk of breaking the game.
Players receive all achievement-related items, any weapons that are currently under testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently undergoing testing
New weapons
Class | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities | |
---|---|---|---|---|---|
Medic | Beta Quick-Fix† |
N/A | N/A | N/A |
ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects |
†This weapon was added to TF2 as the Quick-Fix in the Über Update. This beta variation still exists as a separate weapon with its pre-release stats. |
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Soldier | Equalizer |
Blocks healing while in use Move speed increases as the user becomes injured
|
No longer blocks healing Move speed no longer increases as the user becomes injured
|
Pyro | Flame Thrower |
~
|
+10% damage bonus
|
Backburner |
+10% damage bonus
|
No damage bonus
| |
Degreaser |
No damage penalty
|
-10% damage penalty
| |
Heavy | Tomislav |
~ |
-50 max health on wearer |
Other changes
- The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
Bugs
- Crit-a-Cola incorrectly uses the texture of Bonk! Atomic Punch.
- The Cow Mangler 5000 is incorrectly listed as being paintable in the backpack due to the Mangler using paint textures to apply the team colours seen on the Mangler.
- Paint cans are not consumed when used on it and the paint is not applied.
- The Mann. Co catalogue does not list the Mangler as being paintable
tf_allow_taunt_switch
currently does not work correctly.- The weapon switch can occur only through the use of
invprev
andinvnext
, which are bound to the mousewheel by default, and not the number keys regardless of the value ofhud_fastswitch
. - If enabled, the effects of Bonk! Atomic Punch or Crit-a-Cola are not applied to the player as the game automatically switches the player's weapons during the drinking animation instead of after the animation has completed. The drink however is 'consumed' and the player must wait for it to recharge before using it again.
- The weapon switch can occur only through the use of
- The welcome string for connecting to a server on a full moon is not present, so the string token #TF_Welcome_fullmoon is shown instead.
- The Equalizer still suppresses Medic calls when held, despite the fact that Soldiers carrying it can now be healed.
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
Scout | Shortstop |
~ |
20% slower reload speed |
Not Active (9/23/2011) |
20% slower reload speed |
50% slower reload speed |
Add to game (10/13/2011) | ||
Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk |
Players heal 60% of the damage done to an enemy covered with milk |
Added to game (4/14/2011) | |
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Added to game (4/14/2011) | |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Added to game (4/14/2011) | |
Soldier | Beta Pocket Rocket Launcher |
New weapon | When the medic healing you is killed you gain crit boost for 8 seconds On Hit: -10 health |
Not active (4/28/2011) |
When the medic healing you is killed you gain crit boost for 8 seconds |
When the medic healing you is killed you gain mini-crit boost for 6 seconds |
Not active (11/9/2011) | ||
Beta Pocket Rocket Launcher 2 |
When the medic healing you is killed you gain crit boost for 8 seconds |
+15% ÜberCharge rate for the medic healing you. |
Not active (11/9/2011) | |
Beta Pocket Rocket Launcher 3 |
When the medic healing you is killed you gain crit boost for 8 seconds |
50% faster reload time while being healed |
Not active (11/9/2011) | |
Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Added to game (4/14/2011) | |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Added to game (4/14/2011) | |
Beta Pocket Shotgun |
New weapon | While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
Not active (4/28/2011) | |
While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
While a medic is healing you, this weapon's damage is increased by 20% While not being healed by a medic, your weapon switch time is 30% longer |
Not active (11/9/2011) | ||
Equalizer |
~ | Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are suppressed |
Added to game (4/14/2011) | |
Beta Split Equalizer 1 |
New weapon | Move speed increases as the user becomes injured Blocks healing while in use |
Not active (11/9/2011) | |
Beta Split Equalizer 2 |
New weapon | Damage increases as the user becomes injured Blocks healing while in use |
Not active (11/9/2011) | |
Pyro | Backburner |
No compression blast +15% damage done
|
Added compression blast, 50 ammo per blast +10% damage done
|
Added to game (4/14/2011) |
Degreaser |
-25% burn damage penalty No damage penalty
|
No burn damage penalty -10% damage penalty
|
Not active (11/9/2011) | |
Flare Gun |
Mini-crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Added to game (4/14/2011) | |
Detonator |
New weapon | On hit, ignites enemy. Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump. |
Not active (6/17/2011) | |
Flares do not detonate on impact with the world Guarantees critical damage on burning targets (direct flare hits only) |
Flares detonate on impact with the world with a greatly reduced explosion radius Guarantees mini-crit damage on burning targets (direct flare hits only) |
Not active (7/12/2011)3 | ||
Reserve Shooter |
~ |
Can be equipped by the Pyro |
Added to game (10/13/2011) | |
Powerjack |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Added to game (4/14/2011) | |
Demoman | Loch-n-Load |
+10% damage done
|
+20% damage done
|
Added to game (4/14/2011) |
Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active1 (4/26/2011) | |
Horseless Headless Horsemann's Headtaker |
No random critical hits No damage penalty
|
Random critical hits -25% damage done
|
Not Active1 (4/26/2011) | |
No taunt |
Now uses the Decapitation taunt |
Added to game (6/3/2011) | ||
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active1 (4/26/2011) | |
No taunt |
Now uses the Decapitation taunt |
Added to game (6/3/2011) | ||
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active1 (4/26/2011) | |
Heavy | Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
Slowdown-on-hit effect falls off over distance 30% slower spin-up time |
Added to game (12/17/2010) |
Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
Slowdown-on-hit effect falls off over distance -35% damage done
|
Not Active (1/06/2011) | |
Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
Slowdown-on-hit effect falls off over distance -20% max health on wearer |
Not Active (1/06/2011) | |
Dalokohs Bar |
25.7 second cooldown |
No cooldown |
Added to game (4/14/2011) | |
Fists of Steel |
60% less damage from ranged sources while active Normal weapon switch |
40% less damage from ranged sources while active 20% slower weapon switch |
Added to game (4/14/2011) | |
Engineer | Widowmaker |
Per Shot: -60 ammo |
Per Shot: -30 ammo |
Added to game (10/13/2011) |
Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active1 (4/26/2011) | |
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active1 (4/26/2011) | |
Medic | Overdose Beta Syringe Gun |
New weapon | Applies Mad Milk to target for one second 50% slower firing rate
|
Not Active (4/28/2011) |
Applies Mad Milk to target for one second 50% slower firing rate
|
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Not Active (6/17/2011) | ||
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Does not apply Mad Milk to target 100% firing rate
|
Added to game (6/23/2011) | ||
Medi Gun |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not Active (1/06/2011) | |
Kritzkrieg |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not Active (1/06/2011) | |
Quick-Fix |
New weapon | ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects +50% heal rate |
Not Active (6/17/2011) | |
Vita-Saw |
~ | Allows player to see the enemy's health |
Not Active2 (4/26/2011) | |
Solemn Vow Beta Bonesaw |
New weapon | Allows you to see enemy health. |
Added to game (6/23/2011) | |
Sniper | Sydney Sleeper |
Normal charge rate |
25% faster charge rate |
Added to game (4/14/2011) |
Beta Sniper Rifle 1 |
New weapon | On Hit: Rifle charge rate increased by 35% On Miss: Rifle charge rate decreased by 65% |
Not Active (4/28/2011) | |
On Hit: Rifle charge rate increased by 35% |
On Scoped Bodyshot: Rifle charge rate increased by 25% On Scoped Headshot: Rifle charge rate increased by 45% |
Not active4 (11/9/2011) | ||
Beta Sniper Club 1 |
New weapon | 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max |
Not active4 (11/9/2011) | |
All Classes | Health |
~ | All classes have double Health |
Not Active (1/13/2011) |
~ | All classes have 25% extra Health |
Not Active (2/11/2011) | ||
Buildings |
~ | Damage against buildings reduced 50%. |
Not Active (1/13/2011) | |
Responses |
~ | All classes possess new response and voice command rules |
Added to game (6/3/2011) | |
1These weapon changes went live in the Hatless Update but were reverted by an item schema update before the April 15, 2011 Patch. |
Patches
See also
External Links
- Official TF2 Blog - Prepare for your examination!
- TF2 Beta forum on Steam Users' Forums
- TF2 Beta Update History on Steam Users' Forums