Difference between revisions of "Natascha"
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'''[[December 21, 2010 Patch]]''' | '''[[December 21, 2010 Patch]]''' | ||
* {{Undocumented}} The weapon was added to the crafting blueprint for the [[Brass Beast]]. | * {{Undocumented}} The weapon was added to the crafting blueprint for the [[Brass Beast]]. | ||
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+ | '''{{patch name|1|6|2011|beta}}''' | ||
+ | * Removed variants | ||
+ | * Removed heal target immune to Natascha | ||
'''[[January 7, 2011 Patch]]''' | '''[[January 7, 2011 Patch]]''' |
Revision as of 11:14, 1 February 2012
“ | Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano.
— Natascha publicity blurb
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” |
Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.
Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time.
It is best to fire the weapon at medium to close range, as the weapon's slowdown does not stack well at longer ranges due to its spread and slowdown fall-off. The slowdown can keep enemies from retreating around corners to reload or prime for retaliation damage. Agile classes such as Scouts and Medics suffer greatly against Natascha, as do enemies who rely on close range attacks such as Pyros and Spies. Disguised Spies will not be affected by slowdown from this weapon. Conversely, it is not as effective against classes who can deal sufficient damage at long range. Natascha makes a noticeably quieter yet distinct sound when spinning, making ambushes from around corners easier.
Natascha is automatically given to any player who obtains 16 Heavy achievements.
The kill icon for the Natascha was contributed by NeoDement.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 10.13 / per bullet |
Base damage | 100% | 6.75 / per bullet |
Maximum fall-off | 52.8% | 3.38 / per bullet |
Point blank | 32-40 / per 1 ammo 320-400 / per second | |
Medium range | 3-20 / per 1 ammo 30-200 / per second | |
Long range | 5-10 / per 1 ammo 30-60 / per second | |
Critical | 20.25 / per bullet | |
Mini-crit | 9 / per bullet | |
Function times | ||
Attack interval | 0.1 s | |
Wind-up time | 1.16 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Heavy | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Natascha | Reclaimed Metal | Brass Beast | ||
+ | = |
Related achievements
Heavy
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Update history
- Natascha was added to the game.
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
- Rewrote Natascha's slowdown code to be more consistent.
- [Undocumented] Removed Natascha's ammo belt in first person view model.
- Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.
- Fixed Natascha's chain not being drawn on the view model.
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Natascha was given its own kill icon.
- Reduced stun effect by 20%
- Variant 1:
- 35% damage (was -40)
- Variant 2:
- 25% damage
- 20% health (was -25)
December 17, 2010 Patch (Australian Christmas)
- The weapon is modified due to Beta feedback.
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- [Undocumented] The weapon was added to the crafting blueprint for the Brass Beast.
- Removed variants
- Removed heal target immune to Natascha
- [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.
- Added new community contributed response rules to this weapon.
- [Undocumented] The damage penality attribute was changed from "-25% damage done" to "-25% damage penalty".
- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
Bugs
- When a Heavy dies wielding Natascha, he will drop the Minigun instead due to the Natascha being a skin-group of the Minigun.
Trivia
- Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.
Gallery
See also
External links
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