Difference between revisions of "Community 5Gorge strategy"
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*The demoknight kit is highly effective as you can ambush your prey when focused on the enemy. | *The demoknight kit is highly effective as you can ambush your prey when focused on the enemy. | ||
* When defending the second point, a particularly effective spot for a sticky trap is the right doorway that leads from the midpoint. It's the quickest way to the second point and a sticky trap will delay enemy advance and make their behaviour predictable. | * When defending the second point, a particularly effective spot for a sticky trap is the right doorway that leads from the midpoint. It's the quickest way to the second point and a sticky trap will delay enemy advance and make their behaviour predictable. | ||
− | *When the enemy is captuing the middle point, a good tactic | + | *When the enemy is captuing the middle point, a good tactic as the Demoknight is to stand on the platforms that ring the point, and charge the enemies with your melee weapon. Hopefully you will catch them unawares, and the distance is perfect for getting a potential critical hit. This tactic is easily repeatable, as the enemies will typically not look up. |
==={{class link|heavy}}=== | ==={{class link|heavy}}=== |
Revision as of 04:40, 13 February 2012
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Community 5Gorge strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
This article is about Community 5Gorge strategy.
Contents
General (All Classes)
- The map is full of open areas, which means you have little cover from Snipers.
Class-specific strategy
Scout
- You should head for the center control point, as the other classes are much slower. It is also important to strafe while on the control point, as it's open to both teams.
- As this map has a fair amount of space, but no environmental hazards, the Scattergun comes in handy.
Soldier
- When there are no Teleporters available, rocket jump to the combat zone as there are many health packs.
- Use the Disciplinary Action to help slow team members and yourself get to the point faster.
- Try and stick with the default Rocket Launcher, as the points themselves are in quite open areas, which means the Direct Hit will not be as useful.
Pyro
- Try to avoid the open areas on this map, as the Pyro is very limited in the damage he can do in the open.
- Use the small hallways and corners to your advantage to ambush your prey, in the large capture point areas, use the distraction on the point to flank enemies.
- You can also use the Flare Gun or Detonator to ignite enemies standing on a point.
Demoman
- Lay stickybomb traps in concealed areas.
- The tight corners around the map are excellent for baiting your enemies into and exploding your stickybombs.
- The demoknight kit is highly effective as you can ambush your prey when focused on the enemy.
- When defending the second point, a particularly effective spot for a sticky trap is the right doorway that leads from the midpoint. It's the quickest way to the second point and a sticky trap will delay enemy advance and make their behaviour predictable.
- When the enemy is captuing the middle point, a good tactic as the Demoknight is to stand on the platforms that ring the point, and charge the enemies with your melee weapon. Hopefully you will catch them unawares, and the distance is perfect for getting a potential critical hit. This tactic is easily repeatable, as the enemies will typically not look up.
Heavy
- If there is a Medic on your team, ask him to heal you, so that you can get an Übercharge quickly, and the easier you can finish off the other team when heading to a checkpoint.
- If there is no Medic on your team, you're low on health and can't find any health pickups, switch to your Sandvich, as there are lots of hiding spots to eat it.
- Having the Sandvich equipped with a Medic is also not a bad idea, as you can keep him alive by throwing it down for him.
Engineer
- As an Engineer, make Teleporters a priority as the large map size can slow down advancement to a crawl.
- Use the Combat Mini-Sentry Gun to quickly secure captured territory.
- Remember to always move your Teleporters up with your team.
- Build Dispensers near active combat zones to support your team.
- The Jag is great as you will always be moving up/back.
- Do not build your buildings too far away from each other, as you will not be able to remove Sappers in time.
Medic
- Equip the clinical trial set as you will need the extra speed to quickly move around the large map.
- The middle point is a critical one as it is a wide open area with little cover and can have crossfire from both teams. As such, keep classes such as the Heavy and Soldier top priority, as they will be the ones taking most damage and doing the most direct damage. Don't ignore the rest of your team though!
Sniper
- Your best areas are the middle point and the outside areas, as inside tight hallways will limit your mobility.
- Equip the Darwin's Danger Shield as firefights will be common in small areas and it will be impossible to avoid all the hits.
Spy
- Use the tight hallways for your advantage!
- You can backstab in large firefights to support your team as the enemy will be concerned on the enemy at hand.
- Using the Cloak and Dagger will let you ambush prey with ease.