Difference between revisions of "Environmental death/zh-hant"

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{{DISPLAYTITLE:環境致死因素}}
 
{{DISPLAYTITLE:環境致死因素}}
'''環境致死因素(environmental death)'''是由於[[List of maps/zh-hant|地圖]]中的環境或器具,而導致角色死亡的各種情況。以下是各種致死因素:
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{{Quotation|'''爆破兵'''被南瓜炸彈炸飛時|喂,發生什麼事了?|sound=Demoman_autodejectedtie02.wav}}
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'''環境致死因素(environmental death)'''通常是指某些[[List of maps/zh-hant|地圖]]元素導致玩家陣亡,這些地圖元素還會因地圖的不同呈現出不同的特征。環境致死因素甚至能當做武器來使用,一把可以致勝的強大武器,並且它在幾乎所有的地圖中都存在如何合理利用它達到優勢的相關策略。
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{{clr}}
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== 立即致死因素 ==
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以下環境致死因素無視玩家生命值並令玩家直接陣亡,即使是處於像[[Bonk! Atomic Punch/zh-hant| Bonk! 原子能量飲料]]和[[ÜberCharge/zh-hant| ÜberCharge ]]等無敵狀態的玩家也無法倖免(有[[Environmental death/zh-hant#雷射|一種]]不計算在內)。
  
== 致死因素 ==
 
 
=== 圓鋸 ===
 
=== 圓鋸 ===
[[File:Enviromental death Saw Blades.png|300px|thumb|right|在地圖 Sawmill 中央控制點旁的圓鋸]]
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[[File:Environmental death Saw Blades.png|300px|thumb|right|在地圖[[Sawmill/zh-hant| Sawmill ]]中央控制點周遭的圓鋸。]]
{{main|Saw blade/zh-hant|l1=圓鋸}}
 
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = 重裝兵}}
 
  
圓鋸是在地圖 [[Sawmill/zh-hant|Sawmill]] 推出時正式被介紹的中立物體,之後也有出現在一些社群製作的自訂地圖中。圓鋸會在凹槽裡,依照固定的速度來來回回地移動,並且會快速地殺掉不小心碰到它的任何角色。
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{{main|Saw blades/zh-hant|l1=圓鋸}}
  
'''有圓鋸的官方地圖:'''
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{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Heavy}}
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'''圓鋸(Saw blades)'''是在地圖[[Sawmill/zh-hant| Sawmill ]]釋出時正式亮相的中立物體,之後也有出現在一些社群製作的自訂地圖中,其中最值得注意的是地圖[[Trainsawlaser/zh-hant| Trainsawlaser ]]。圓鋸會在凹槽裡,依照固定的速度來回地移動,並且會立即殺掉不小心接觸到它的任何玩家。一個圓鋸殺掉某人後它的表面會覆上永久的血漬,在新的回合開始之前都會一直存在。
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; 有圓鋸的官方地圖:
 
* [[Sawmill/zh-hant|Sawmill]]
 
* [[Sawmill/zh-hant|Sawmill]]
  
 
{{clr}}
 
{{clr}}
  
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=== 火車 ===
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[[File:Environmental_death_Train.png|300px|thumb|right|在地圖[[Well (Control Point)/zh-hant| Well ]]中央控制點附近,於其中一條軌道上的火車。]]
  
=== 火車 ===
 
[[File:Environmental_death_Train.png|300px|thumb|right|在地圖 Well 中央控制點附近,於其中一條軌道上的火車]]
 
 
{{main|Train/zh-hant|l1=火車}}
 
{{main|Train/zh-hant|l1=火車}}
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{{Kill notice|extend = yes|width = 25%|weapon = train|victim = 醫護兵}}
 
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = 醫護兵}}
  
火車也是會在地圖中出現的中立物體,並且會在行駛進來的時候輾過任何站在前方的角色。火車進場的時候會有警告:在軌道的前端和末端都會有黃色的警告燈閃爍,如果有人在警告燈附近的話,還會聽到警告的音效。
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'''火車(Trains)'''是會在地圖中出現的中立物體,並且會在行駛進來的時候輾過任何站在前方的玩家。在火車將要進場的時候,鐵道的兩端通常都會有黃色的警示燈閃爍,如果有玩家在警示燈附近的話,他們會聽到響亮的警[[Media:Railroad_bells.wav|鐘聲]]。火車甚至會在進場後發出響亮的[[Media:Trainsound.wav|鳴笛聲]],這就像是最後一次在警告玩家離開鐵道。遊戲中出現的火車看上去是一輛機車 EMD [[w:GP38-2|GP38-2]],它也有著極類似[[w:Southern Pacific Transportation Company|南太平洋運輸企業(Southern Pacific)]]的塗裝。
  
另外一種值得注意的火車版本,是只有在地圖 [[Frontier/zh-hant|Frontier]] 才會出現的 '''"Lil' Chew-Chew"'''(「鯉啾啾」),它是一台可以讓人搭乘的彈頭火車。如果它的台階上有三名或以上的藍隊隊員搭乘的話,它會用它那致命的鯊魚尖嘴巴,將站在車子前面的玩家直接殺掉(不論是紅隊還是藍隊的隊員)。
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值得注意的是,火車不會對接觸到它兩側的玩家造成傷害;實際上,玩家甚至能安全地站在火車表面上。最鮮明的實例就是在地圖[[Freight/zh-hant| Freight ]]裡時常會出現牽引複數個車廂的火車,充作阻擋玩家前進的障礙。這些車廂有兩種不同的類型:一種是同火車等體積的集裝箱車廂,一種則是允許玩家跳到上面的平板車廂。
  
'''有火車的官方地圖:'''
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還有一種值得注意的火車,是只有在地圖[[Frontier/zh-hant| Frontier ]]才會出現的「鯉啾啾」(Lil' Chew-Chew),它是一種不尋常的、可以搭乘的[[Payload/zh-hant#推車|彈頭推車]]。如果護送它的有三名或以上的藍隊隊員,它會用它那致命的鯊魚尖嘴巴,將站在車子前面的任何玩家直接殺掉,無論是紅隊還是藍隊的隊員。
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; 有火車的官方地圖:
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* [[Cactus Canyon/zh-hant|Cactus Canyon]]
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* [[District]] <small>(在該地圖裡是[[w:Subway trains|地鐵]])</small>
 
* [[Freight/zh-hant|Freight]]
 
* [[Freight/zh-hant|Freight]]
* [[Well/zh-hant|Well]]
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* [[Frontier/zh-hant|Frontier]] <small>(在該地圖裡是推車「鯉啾啾」)</small>
* [[Frontier/zh-hant|Frontier]](在這張地圖,火車被稱作「鯉啾啾」)
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* [[Snowplow/zh-hant|Snowplow]]
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* [[Well (Control Point)/zh-hant|Well (控制點模式)]]
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* [[Well (Capture the Flag)/zh-hant|Well (搶奪情報箱模式)]]
  
 
{{clr}}
 
{{clr}}
  
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=== 無底洞 ===
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[[File:Environmental_death_Fall.png|300px|thumb|right|在地圖[[Upward/zh-hant| Upward ]]軌道末端的無底洞。]]
  
=== 無底洞 ===
 
[[File:Environmental_death_Fall.png|300px|thumb|right|在地圖 Upward 最終點的無底洞]]
 
 
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = 火箭兵 <span style="color:#3e3923;">結果是痛苦,愚蠢的死亡</span>}}
 
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = 火箭兵 <span style="color:#3e3923;">結果是痛苦,愚蠢的死亡</span>}}
  
無底洞會出現在很多張地圖裡。注意掉入無底洞的死亡和[[fall damage/zh-hant|摔傷]]死亡是不同的,因為只要一掉入無底洞,即使有無敵的 [[ÜberCharge]],還是不可能存活的。
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'''無底洞(Pitfall)'''是一種常見的環境致死因素,它通常是一個深坑、某些平台的邊界或懸崖等,當玩家跌進這些區域裡就會立即陣亡。通常無底洞包括在地圖邊界的懸崖區域、[[Payload/zh-hant|彈頭車模式]]地圖裡彈頭車軌道末端的無底洞、在[[#彈頭車爆炸|彈頭車爆炸]]前或爆炸時才開啟的坑洞,以及在一些地圖周遭的各種小型陷阱。
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與[[fall damage/zh-hant|摔傷]]不同的是,摔傷造成的傷害以玩家垂直掉落到地平面的距離為比例來計算,而跌落到無底洞造成的傷害則是死亡性的,不論跌落其中的玩家的掉落距離有多少,也不論玩家掉落前站在什麼平面或物體上。無底洞致死的原理是採用 {{ent|trigger_hurt}} 設定環境致死區,它會不斷地並迅速地對停留在該區域內的目標造成傷害。 
  
彈頭車推到終點爆炸後,如果玩家從炸開的裂口掉進去的話,這也會算是掉入無底洞的死亡。
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形成一次無底洞致死的判定點或深度上不一定會有可視的平面,也就是說無底洞致死處可以設置在一個不可視的平面上,玩家的屍體、[[gibs/zh-hant|殘骸屍塊]]、武器、[[Ammo/zh-hant|掉落的彈藥]]通過這個平面後還有可能繼續掉落。
  
'''有無底洞的官方地圖:'''
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一旦玩家接觸到形成無底洞致死的深度,他們將不會有生還的機會,即使在[[ÜberCharge/zh-hant| ÜberCharge ]]狀態下也無能為力。某些可以延緩降落的效果(如[[Jumping/zh-hant|跳躍]]或[[B.A.S.E. Jumper/zh-hant|降落傘]])在無底洞面前也無法使用,除去某些不可避免的延緩效果,只有在判定為完全可以逃離無底洞的情況下這些效果才會生效。
* [[Degroot Keep/zh-hant|Degroot Keep]]
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由於一些關鍵物品掉落到無底洞後不能再被收集,因此它們有著特殊的「待遇」。攜帶[[Capture the Flag/zh-hant|情報箱]]的玩家跌落到無底洞後,情報箱會重置於原處,[[Mann vs. Machine/zh-hant|曼恩對決機器模式]]裡的炸彈、[[Special Delivery (game mode)/zh-hant|限時專送模式]]裡的[[Australium/zh-hant|澳元素]]情報箱也是一樣的。掉落到無底洞裡的[[Credits/zh-hant|資金]]會直接歸到玩家收集的資金上。
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; 有無底洞的官方地圖:
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* [[Asteroid/zh-hant|Asteroid]]
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* [[Bigrock/zh-hant|Bigrock]]
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* [[Cactus Canyon/zh-hant|Cactus Canyon]]
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* [[Carnival of Carnage/zh-hant|Carnival of Carnage]]
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* [[Coal Town/zh-hant|Coal Town]]
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* [[DeGroot Keep/zh-hant|DeGroot Keep]]
 
* [[Double Cross/zh-hant|Double Cross]]
 
* [[Double Cross/zh-hant|Double Cross]]
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* [[Doomsday/zh-hant|Doomsday]]
 
* [[Frontier/zh-hant|Frontier]]
 
* [[Frontier/zh-hant|Frontier]]
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* [[Ghost Fort/zh-hant|Ghost Fort]]
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* [[Ghost Town/zh-hant|Ghost Town]]
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* [[Gorge Event/zh-hant|Gorge Event]]
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* [[Hellstone/zh-hant|Hellstone]]
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* [[Helltower/zh-hant|Helltower]]
 
* [[Hightower/zh-hant|Hightower]]
 
* [[Hightower/zh-hant|Hightower]]
* [[Hydro/zh-hant|Hydro]](發電廠到雷達區中間的坑洞)
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* [[Hydro/zh-hant|Hydro]] <small>(發電廠到雷達區之間存在一個坑洞)</small>
 
* [[Lumberyard/zh-hant|Lumberyard]]
 
* [[Lumberyard/zh-hant|Lumberyard]]
 
* [[Mann Manor/zh-hant|Mann Manor]]
 
* [[Mann Manor/zh-hant|Mann Manor]]
 
* [[Mountain Lab/zh-hant|Mountain Lab]]
 
* [[Mountain Lab/zh-hant|Mountain Lab]]
* [[Nightfall/zh-hant]](只有第三區)
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* [[Nightfall/zh-hant|Nightfall]] <small>(只存在於第 3 區域)</small>
 
* [[Nucleus/zh-hant|Nucleus]]
 
* [[Nucleus/zh-hant|Nucleus]]
 
* [[Offblast/zh-hant|Offblast]]
 
* [[Offblast/zh-hant|Offblast]]
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* [[Pit of Death/zh-hant|Pit of Death]]
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* [[Rottenburg/zh-hant|Rottenburg]]
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* [[Sinshine/zh-hant|Sinshine]]
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* [[Snowplow/zh-hant|Snowplow]]
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* [[Snowycoast/zh-hant|Snowycoast]]
 
* [[Steel/zh-hant|Steel]]
 
* [[Steel/zh-hant|Steel]]
* [[Thunder Mountain/zh-hant|Thunder Mountain]](第一區和第三區)
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* [[Suijin/zh-hant|Suijin]]
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* [[Thunder Mountain/zh-hant|hunder Mountain]] <small>(存在於第 1 和第 3 區域)</small>
 
* [[Upward/zh-hant|Upward]]
 
* [[Upward/zh-hant|Upward]]
  
 
{{clr}}
 
{{clr}}
  
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=== 岩漿 ===
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[[File:Plr hightower event hell left side.jpg|300px|thumb|right|[[Hellfire/zh-hant#地獄|地獄]]裡緩緩流動的岩漿。]]
  
=== 溺水 ===
 
[[File:Environmental death Drowning.png|300px|thumb|right|在地圖 Well 的深水道]]
 
{{main|Water/zh-hant|l1=水}}
 
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = 火焰兵}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = 火焰兵}}
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{{Kill notice|extend = yes|width = 25%|weapon = fire|victim = 火焰兵}}
  
任何角色在水中如果待超過 12 秒鐘的話,就會開始窒息。這時如果還是沒有回到水面上的話,畫面會開始閃爍藍色的光,並且會每秒失掉 5 單位的生命值直到溺水死亡為止。如果角色成功回到水面上之後,窒息時所喪失的生命值則會以每兩秒 10 單位的生命值回到角色身上,回到水下則會使回復中斷,直到返回水面上才會繼續回復。
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'''岩漿(Lava)'''是一種在少數地圖裡出現的環境致死因素,大部分是[[Halloween map/zh-hant|萬聖節主題]]的地圖。
  
'''有深水池的官方地圖:'''
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'''地獄岩漿(Infernal Lava)''': 如果不是有著流動的岩漿效果,在大部分情況下岩漿和[[#無底洞|無底洞]]幾乎無法區分開來。掉落到岩漿裡的玩家會立即陣亡,無論他們掉落的距離有多短。岩漿致死的動作可能與無底洞致死一致,但在特定的地圖裡面也有著不同的動作。
* [[2Fort/zh-hant|2Fort]]
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* [[Badlands (Arena)/zh-hant|Badlands]](競技場模式才有)
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'''地獄火岩漿(Hellfire Lava)''': 在非萬聖節主題的地圖[[Hellfire/zh-hant| Hellfire ]]裡面,岩漿對生命值滿的玩家來說並不是立即致死因素,但數秒後玩家就會馬上陣亡,這給玩家提供使用[[Grappling Hook/zh-hant|鈎爪]]逃離岩漿的機會。地獄火岩漿同樣有著耀斑和[[#火焰球|火焰球]]的動態效果,玩家的屍體會有[[Fire/zh-hant|著火]]效果,有時殺人圖示上還會顯示殺死玩家的是火焰。
* [[Freight/zh-hant|Freight]]
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* [[Lakeside/zh-hant|Lakeside]]
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; 有岩漿的官方地圖 (不包括萬聖節的無底洞,如地圖[[Ghost Fort/zh-hant| Ghost Fort ]]):
* [[Nightfall/zh-hant|Nightfall]](第三區才有)
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* [[Brimstone (map)/zh-hant||Brimstone]]
* [[Pipeline/zh-hant|Pipeline]](第三區才有)
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* [[Hellfire/zh-hant|Hellfire]]
* [[Ravine/zh-hant|Ravine]]
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* [[Hellstone/zh-hant|Hellstone]]
* [[Sawmill/zh-hant|Sawmill]]
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* [[Helltower/zh-hant|Helltower]]
* [[Thunder Mountain/zh-hant|Thunder Mountain]](第二區才有)
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* [[Sinshine/zh-hant|Sinshine]]
* [[Well/zh-hant|Well]]
 
  
 
{{clr}}
 
{{clr}}
  
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=== 冥界的水 ===
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[[File:Eyeaduct 1.png|300px|thumb|right|地圖[[Eyeaduct/zh-hant| Eyeaduct ]]裡冥界寶藏島周圍致命的水。]]
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{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = 重裝兵}}
  
=== 南瓜炸彈 ===
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一旦接觸冥界裡面來自地獄的水將會是致命的;任何玩家碰到它的表面都會立即死亡。
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|在地圖 Harvest Event 裡爆炸的南瓜炸彈]]
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實際上,冥界的水與無底洞的實際效果沒有任何差異,但掉落在冥界的水裡,屍體等物體有著浮動的動態效果。
{{main|Pumpkin bomb/zh-hant|l1=南瓜炸彈}}
 
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = 間諜}}
 
  
南瓜炸彈是一種只會在地圖 [[Harvest Event/zh-hant|Harvest Event]] 和 [[Mann Manor/zh-hant|Mann Manor]] 中找到的物體,可在萬聖節期間或是有運行這兩張地圖的特殊伺服器中找到。只要南瓜炸彈受到傷害(子彈、投擲物或是近戰攻擊)的話,它就會爆炸並炸傷站在附近的角色。
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; 有冥界的水的官方地圖:
 
+
* [[Eyeaduct/zh-hant|Eyeaduct]]
請注意這種南瓜炸彈和[[Halloween Pumpkin/zh-hant|萬聖節南瓜]]是不一樣的東西。南瓜炸彈在遊戲中是完全不會移動的,但是萬聖節南瓜會和補血包或彈藥包一樣,在原地騰空旋轉;而且,南瓜炸彈一爆炸後,都會在相同的地方再度出現,但是萬聖節南瓜只會在萬聖節期間,某個玩家被殺掉後才會從他們身上掉出來。
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* [[Ghost Fort/zh-hant|Ghost Fort]]
 
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* [[Moonshine Event/zh-hant|Moonshine Event]]
'''有南瓜炸彈的官方地圖:'''
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* [[Pit of Death/zh-hant|Pit of Death]]
* [[Harvest Event/zh-hant|Harvest Event]]
 
* [[Mann Manor/zh-hant|Mann Manor]]
 
  
 
{{clr}}
 
{{clr}}
  
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=== 彈頭車爆炸 ===
 +
[[File:Environmental death Cart Explosion.png|300px|thumb|right|在地圖[[Badwater Basin/zh-hant| Badwater Basin ]]裡爆炸的一輛彈頭車。]]
  
=== 彈頭車爆炸 ===
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{{main|Payload/zh-hant|l1=彈頭車}}
[[File:Environmental death Cart Explosion.png|300px|thumb|right|在地圖 Badwater Basin 最終控制點爆炸的彈頭車]]
 
{{main|Payload/zh-hant|l1=彈頭車模式}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = 偵察兵}}
 
  
在[[Payload/zh-hant|彈頭車]]或彈頭車模式地圖的最終回合時,[[Payload/zh-hant#彈頭車|彈頭車]]會在抵達最終檢查點時,產生大爆炸。
+
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
  
這種彈頭車的爆炸會立即炸死附近的所有人。此外,如果玩家從炸開的裂口掉進去的話,會算是[[#無底洞|掉入無底洞]]的死亡。
+
在任何[[Payload/zh-hant|彈頭車模式]]或[[Payload Race/zh-hant|彈頭車競賽模式]]地圖的最終(或唯一)的回合裡,一旦'''[[Payload Cart/zh-hant|彈頭車]]'''接觸到最終檢查點,或接觸後,緊接而來的是彈頭車劇烈的爆炸,靠近它的任何玩家都會立刻死亡。在某些地圖裡到達最終檢查點後會開啟一個佈滿炸藥的坑洞並將彈頭車推進去,這時候跌進這個坑洞就會是一次[[#無底洞|無底洞致死]]
  
'''有彈頭車的官方地圖:'''
+
; 有彈頭車爆炸的官方地圖:
 
* [[Badwater Basin/zh-hant|Badwater Basin]]
 
* [[Badwater Basin/zh-hant|Badwater Basin]]
 +
* [[Barnblitz/zh-hant|Barnblitz]]
 
* [[Frontier/zh-hant|Frontier]]
 
* [[Frontier/zh-hant|Frontier]]
 
* [[Gold Rush/zh-hant|Gold Rush]]
 
* [[Gold Rush/zh-hant|Gold Rush]]
 +
* [[Hellstone/zh-hant|Hellstone]]
 +
* [[Helltower/zh-hant|Helltower]]
 
* [[Hightower/zh-hant|Hightower]]
 
* [[Hightower/zh-hant|Hightower]]
 
* [[Hoodoo/zh-hant|Hoodoo]]
 
* [[Hoodoo/zh-hant|Hoodoo]]
 
* [[Nightfall/zh-hant|Nightfall]]
 
* [[Nightfall/zh-hant|Nightfall]]
 
* [[Pipeline/zh-hant|Pipeline]]
 
* [[Pipeline/zh-hant|Pipeline]]
 +
* [[Snowycoast/zh-hant|Snowycoast]]
 
* [[Thunder Mountain/zh-hant|Thunder Mountain]]
 
* [[Thunder Mountain/zh-hant|Thunder Mountain]]
 
* [[Upward/zh-hant|Upward]]
 
* [[Upward/zh-hant|Upward]]
Line 120: Line 158:
 
{{clr}}
 
{{clr}}
  
 +
=== 壓死 ===
 +
[[File:Enviromental death gate.png|300px|thumb|right|地圖[[DeGroot Keep/zh-hant| DeGroot Keep ]]裡的城堡大門。]]
  
=== 被大門壓死 ===
 
[[File:Enviromental death gate.png|300px|thumb|right|在地圖 [[DeGroot Keep/zh-hant|DeGroot Keep]] 的城堡大門]]
 
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = 爆破兵}}
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = 爆破兵}}
  
在地圖 [[DeGroot Keep/zh-hant|DeGroot Keep]] 的城堡大門會在最終控制點沒被藍隊佔領後的一段時間再度關起來。以預設值來說,大門開啟後約 60 秒或是佔領進度完全耗盡時,大門就會關起來,關起大門的同時之前在城堡外佔領的兩個控制點也會回歸成紅隊的,藍隊必須要再佔領一次,大門才會再開啟。如果大門關閉時有玩家站在下面或是太靠近的話,他們就會被大門壓死。
+
'''壓死(Crushing)'''是一種意指不幸站在兩個堅硬表面之間的任何玩家受到擠壓並直接陣亡的立即致死因素。
 +
 
 +
地圖[[DeGroot Keep/zh-hant| DeGroot Keep ]]裡的城堡大門會在藍隊佔領控制點 A 和控制點 B 後開啟,而會在藍隊未能在倒計時內佔領最終控制點時再度關起來。如果這時正有玩家站在大門下面,當大門降下或在上昇時靠的太近,他們將會被大門壓死。
 +
 
 +
地圖[[Dustbowl/zh-hant| Dustbowl ]]裡,當藍隊佔領第一個控制點後,the spawn gate in the left spawn leading out to the first control point will crush all players unlucky enough to be caught underneath.
 +
 
 +
On [[Doomsday]] and [[Carnival of Carnage]], the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.
 +
 
 +
地圖[[Egypt/zh-hant| Egypt ]],所有的大門會緩慢地開啟和關閉,但還是有可能會壓死玩家。此外,在第 1 區域紅隊重生室有一個通往控制點 A 的小房間,如果第一個控制點被藍隊佔領後,還在裡面的玩家會被這個房間的兩個大門關在裡面。佔領後的一段時間內,小房間的天花板會開始緩慢下降,並且把困在裡面的不幸玩家全數壓死。
 +
 
 +
On [[Hightower]] and [[Helltower]], if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform will fall down and crush any player below it.
 +
 
 +
On [[Carnival of Carnage]], if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possible causing a death by [[fall damage]].
 +
 
 +
In [[Mann vs. Machine]], the [[Tank Robot]]s can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.
 +
 
 +
On [[Snowplow]], the large device used to damage the train can crush players standing below it.
 +
 
 +
; 有壓死的官方地圖:
 +
* [[Bigrock]]
 +
* [[Carnival of Carnage]]
 +
* [[Coaltown]]
 +
* [[Coaltown Event]]
 +
* [[Decoy]]
 +
* [[DeGroot Keep]]
 +
* [[Doomsday]]
 +
* [[Dustbowl]] <small>(third stage only)</small>
 +
* [[Egypt]]
 +
* [[Helltower]]
 +
* [[Hightower]]
 +
* [[Mannworks]]
 +
* [[Rottenburg]]
 +
* [[Snowplow]]
 +
 
 +
{{clr}}
 +
 
 +
=== 鍋爐火堆 ===
 +
[[File:Foundry-cauldron-BLU.png|300px|thumb|right|The BLU team's Cauldron in [[Foundry]].]]
 +
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = 重裝兵}}
 +
 
 +
The '''cauldron''' is an environmental hazard specific to [[Foundry]], located next to each team's first spawns. Any player who steps into it will be instantly killed while aesthetically on [[fire]]. A player that manages to push an enemy into the cauldron will receive the [[Foundry achievements|Terminated, Too]] achievement.
 +
 
 +
; Maps with cauldron fires
 +
* [[Foundry (Control Point)]]
 +
* [[Foundry (Capture the Flag)]]
 +
 
 +
{{clr}}
 +
 
 +
=== 火箭推進器冒出的煙 ===
 +
[[File:Rocket Exhaust.png|300px|thumb|right|The Rocket exhaust path after taking off on [[Doomsday]].]]
 +
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Soldier}}
 +
 
 +
The map [[Doomsday]] features a path where, at the end of the round, the exhausts of the rocket will push a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit will receive the [[Astro-chievements|Lift-offed]] achievement.
 +
 
 +
On [[Steel]], if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.
 +
 
 +
; Maps with Rocket exhaust paths
 +
* [[Doomsday]]
 +
* [[Steel]]
 +
 
 +
{{clr}}
 +
 
 +
=== 攪碎機 ===
 +
[[File:Environmental death grinder.jpg|300px|thumb|right|The grinder seen on [[Mannhattan]].]]
 +
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Pyro}}
 +
 
 +
The '''Grinder''' is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way will cause one of two [[Media:grinderhuman_01.wav|loud]] [[Media:grinderhuman_02.wav|sounds]] of flesh being crushed to play.
 +
 
 +
On [[Mannhattan]], this death can also happen to [[Robots]], which causes one of three [[Media:Grinderbot_01.wav|unique]] [[Media:Grinderbot_02.wav|death]] [[Media:Grinderbot_03.wav|sounds]] of grinding metal to play. Additionally, the Manhattan grinder features an inconspicuous banana peel positioned near the machine; stepping on it causes a slipping [[Media:Banana slip.wav|sound effect]] and pushes players (and robots) directly into the grinder.
 +
 
 +
; Maps with Grinders
 +
* [[Mannhattan]]
 +
* [[Snowplow]]
 +
 
 +
{{clr}}
 +
 
 +
=== 雷射 ===
 +
[[File:Environmental death lasers.jpg|300px|thumb|right|The lasers seen on [[Asteroid]].]]
 +
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Medic}}
  
至於在地圖 [[Egypt/zh-hant|Egypt]],所有厚重的大門會緩慢地開啟和關閉,但還是會不小心壓死玩家。此外,在第一區時,紅隊重生點到控制點 A 中間的路線有一個類似小房間的通道,如果藍隊佔領控制點的話,還在裡面的玩家會被進出口的大門給關在裡面。佔領後過一段時間,小房間的天花板會開始下降,並且把困在裡面的玩家全部壓死。
+
'''Lasers''' are an environmental death specific to [[Asteroid]] that move up and down along a designated path. Players who come into contact with them will let off visible "sparks" and are killed instantly.
  
'''有大門的官方地圖:'''
+
These lasers are notably the only instant-kill hazards that can be safely touched while under the effects of an ÜberCharge.
* [[DeGroot Keep/zh-hant|DeGroot Keep]]
+
 
* [[Egypt/zh-hant|Egypt]]
+
; Maps with Lasers
 +
* [[Asteroid]]
 +
 
 +
{{clr}}
 +
 
 +
== 非立即致死因素 ==
 +
These environmental hazards do not kill players instantly, but can eventually cause environmental death.
 +
 
 +
=== 火焰 ===
 +
[[File:Egypt_03.png|300px|thumb|right|Torches and braziers at the BLU spawn point on [[Egypt]].]]
 +
 
 +
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Spy}}
 +
 
 +
'''Environmental fire''', introduced in [[Egypt]], is different from [[Flame Thrower]] fire or other fire damage produced by players, as it doesn't result in an [[Fire|afterburn]] effect. Instead, environmental fire slowly damages player's health only only as long as the player stands directly in the hazardous zone.
 +
 
 +
Environmental fire does not ignite [[Sniper]] arrows.
 +
 
 +
; Maps with environmental fires
 +
* [[Egypt]]
 +
 
 +
{{clr}}
 +
 
 +
=== 火焰球 ===
 +
[[File:Hellfire plume 01.PNG|300px|thumb|right|A "[[Environmental death#Fireball|Fireball]]" plume in [[Hellfire]].]]
 +
 
 +
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = 火焰兵}}
 +
 
 +
'''Fireballs''', introduced in [[Hellfire]], are rising plumes of [[Projectiles#Flame|Flame]] that cause [[fire]] damage to any player coming in contact with it.
 +
 
 +
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume will lose over half of its health regardless of class.  Each class (except Pyro) also suffers brief afterburn from even the slightest contact with the plume.
 +
 
 +
Fireballs do not ignite [[Sniper]] arrows.
 +
 
 +
; Maps with Fireballs
 +
* [[Hellfire]]
 +
 
 +
{{clr}}
 +
 
 +
=== 溺水 ===
 +
[[File:Environmental death Drowning.png|300px|thumb|right|地圖 Well 裡的深水道。]]
 +
 
 +
{{main|Water/zh-hant|l1=水}}
 +
 
 +
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = 火焰兵}}
 +
 
 +
玩家待在深''''''(完全淹沒玩家的水域)中有著約 12s 的時間,假如超過這個時間玩家就會開始窒息。這時玩家如果還是沒有回到水面上的話,畫面會開始閃爍藍色的光,並且會每秒失掉 5 單位的生命值直到溺水死亡為止。玩家回到水面上後,窒息時所喪失的生命值會以每 2s 回復 10 單位的速度補回到玩家上。玩家重新潛到水下會使回復中斷,直到回到水面上才會繼續回復。
 +
 
 +
; Maps with deep water
 +
* [[2Fort]]
 +
* [[2Fort Invasion]]
 +
* [[Asteroid]]
 +
* [[Badlands (Arena)|Badlands]] <small>(只存在於[[Arena/zh-hant|競技場模式]]地圖)</small>
 +
* [[Badlands (King of the Hill)|Badlands]] <small>(只存在於[[King of the Hill/zh-hant|山丘之王模式]]地圖)</small>
 +
* [[Carnival of Carnage]]
 +
* [[Doomsday]]
 +
* [[Freight]]
 +
* [[Lakeside]]
 +
* [[Moonshine Event]]
 +
* [[Nightfall]] <small>(只存在於第 3 區域)</small>
 +
* [[Pipeline]] <small>(只存在於第 3 區域)</small>
 +
* [[Powerhouse]]
 +
* [[Ravine]]
 +
* [[Sawmill]]
 +
* [[Thunder Mountain]] <small>(只存在於第 2 區域)</small>
 +
* [[Well (Control Point)|Well]]
 +
* [[Watergate]]
 +
 
 +
{{clr}}
 +
 
 +
=== 生命值流失 ===
 +
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Demoman}}
 +
 
 +
'''Health drain''' is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain [[Halloween map]]s. The effect is also experienced inside the flying saucer in [[Probed]]. The drain is a damage-over-time effect similar to the effects of [[bleeding]] or [[Fire|afterburn]]; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.
 +
 
 +
; Maps with Health drain
 +
* [[Brimstone (map)|Brimstone]] <small>(Hell Island)</small>
 +
* [[Eyeaduct]] <small>(Underworld: Purgatory only)</small><!-- * [[Ghost Fort]] <small>(Skull Island)</small> -->
 +
* [[Hellstone]] <small>(Hell)</small>
 +
* [[Moonshine Event]] <small>(Underworld)</small>
 +
* [[Pit of Death]]  <small>(Underworld)</small>
 +
* [[Probed]] <small>(Flying Saucer)</small>
 +
 
 +
{{clr}}
 +
 
 +
=== 蒸汽 ===
 +
[[File:Brimstone Steam 03.png|300px|thumb|right|Hellish cloud of lethal steam on [[Brimstone (map)|Brimstone]].]]
 +
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Heavy}}
 +
 
 +
'''Steam''', '''volcanic gas''', or '''poison gas''' is a damage-over-time effect introduced on [[Brimstone (map)|Brimstone]].
 +
The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with [[Pumpkin bomb]] explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.
 +
 
 +
; Maps with steam
 +
* [[Brimstone (map)|Brimstone]]
 +
 
 +
{{clr}}
 +
 
 +
=== 震動 ===
 +
'''Shake''', '''tremor''', or '''earthquake''' is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On [[Eyeaduct]], shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the [[Skeleton|Skeleton King]] on [[Helltower]], while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish [[#Steam|steam]] on [[Brimstone (map)|Brimstone]].
 +
 
 +
; Maps with shaking
 +
* [[Brimstone (map)|Brimstone]] <small>(Horsemann charging, Skeleton spawnings, Steam release cue)</small>
 +
* [[Carnival of Carnage]] <small>(End of play)</small>
 +
* [[Doomsday]] <small>(Rocket launch and crash after play)</small>
 +
* [[Gorge Event]] <small>(Skeleton spawnings)</small>
 +
* [[Hellstone]] <small>(Horsemann charging, Skeleton spawnings)</small>
 +
* [[Helltower]] <small>(Map-wide Skeleton King cue)</small>
 +
 
 +
{{clr}}
 +
 
 +
== 頭目級角色/活動特定致死因素 ==
 +
These environmental hazards are unique to [[Halloween]] event maps.
 +
 
 +
=== 南瓜炸彈 ===
 +
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right|地圖[[Harvest Event/zh-hant| Harvest Event ]]裡爆炸的南瓜炸彈。]]
 +
 
 +
{{main|Pumpkin bomb/zh-hant|l1=南瓜炸彈}}
 +
 
 +
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Sniper}}
 +
 
 +
'''Pumpkin bombs''' are special objects found on all [[Halloween map]]s except MvM [[Ghost Town]].<!-- Halloween event activation is not necessary for Pumpkin bombs. --> They are rigged with explosives and detonators visible on their exteriors from certain angles. Additionally, their detonators will occasionally [[glow]].
 +
 
 +
Once a Pumpkin bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the [[Rocket Jumper]]'s projectiles and [[Mad Milk]]), it will trigger an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive [[jump]].
 +
 
 +
Pumpkin bombs should not be confused with [[Halloween pumpkins]]. A simple way to tell them apart is that Pumpkin bombs do not move, whereas Halloween Pumpkins will rotate similar to Health packs or Ammo crates. Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will drop where a player is killed.
 +
 
 +
Pumpkin bombs should also not be confused with [[Magic_spells#Regular_Magic_Spells|Pumpkin MIRV]], a [[magic spells|magic spell]].
 +
 
 +
; Maps with pumpkin bombs
 +
* [[Brimstone (map)|Brimstone]]
 +
* [[Carnival of Carnage]]
 +
* [[Eyeaduct]]
 +
* [[Gorge Event]]
 +
* [[Ghost Fort]]
 +
* [[Harvest Event]]
 +
* [[Hellstone]]
 +
* [[Helltower]]
 +
* [[Mann Manor]]
 +
* [[Moonshine Event]]
 +
* [[Pit of Death]]
 +
* [[Sinshine]]
 +
 
 +
{{clr}}
 +
 
 +
=== 連馬都沒有的無頭騎士 ===
 +
{{main|Horseless Headless Horsemann/zh-hant|l1=連馬都沒有的無頭騎士}}
 +
[[File:HHH.png|300px|thumb|right|The Horseless Headless Horsemann.]]
 +
{{Kill notice|extend = yes|width = 25%|weapon = Horseless Headless Horsemann's Headtaker|victim = Engineer}}
 +
 
 +
The '''Horseless Headless Horsemann''' is an enemy boss that appears in [[Mann Manor]] and a few additional maps. As the undead form of [[Non-player characters#Silas Mann|Silas Mann]], this character rises out of the currently contested [[control point (objective)|control point]] after a pre-determined amount of time, and proceeds to hunt down and kill players on both teams. Due to his immense size and strength, the Horseless Headless Horsemann deals heavy damage to any player or [[building]] that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.
 +
 
 +
On [[Carnival of Carnage]], the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered [[Necro Smasher]]. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's [[#Pitfall|Pitfalls]].
 +
 
 +
; Maps that feature the Horseless Headless Horsemann
 +
* [[Brimstone (map)|Brimstone]]
 +
* [[Carnival of Carnage]]
 +
* [[Hellstone]]
 +
* [[Mann Manor]]
 +
 
 +
{{clr}}
 +
 
 +
=== 畸形魔眼 ===
 +
{{main|MONOCULUS/zh-hant|l1=畸形魔眼}}
 +
[[File:Monoculus_normal.png|300px|thumb|right|MONOCULUS.]]
 +
{{Kill notice|extend = yes|width = 35%|killer = MONOCULUS!|friendlyfire=purple|weapon = MONOCULUS|victim = Sniper}}
 +
 
 +
'''MONOCULUS''' is a boss that appears in [[Eyeaduct]] and a few additional maps, and takes the form of the [[RED]] [[Demoman]]'s missing eye, haunted by the [[Bombinomicon]]. MONOCULUS spawns out of the contested [[control point (objective)|control point]] after a pre-determined amount of time, which also instantly kills any players unfortunate enough to be standing on the point at the time. MONOCULUS spawns on other maps with different triggers. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always [[critical hit]]s and can kill any class (apart from the [[Soldier]] and the [[Heavy]]) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Despite naming the killer as MONOCULUS, any death caused by MONOCULUS is classed as environmental.
 +
 
 +
The boss MONOCULUS should not be confused with "''invokum monoculus''", the [[magic spell]].
 +
 
 +
; Maps that feature MONOCULUS
 +
* [[Eyeaduct]]
 +
* [[Hellstone]]
 +
* [[Helltower]] (through spells)
 +
 
 +
{{clr}}
 +
 
 +
=== 冥界 ===
 +
{{main|Underworld/zh-hant|l1=冥界}}
 +
[[File:Eyeaduct 1.png|300px|thumb|right|Underworld.]]
 +
{{Kill notice|extend = yes|width = 25%|weapon = underworld|victim = Scout}}
 +
 
 +
The '''Underworld''' is part of the Halloween-themed map [[Eyeaduct]] and is usually only reachable through portals that are created when MONOCULUS teleports or is killed. If the player gets close enough to the portal before it closes, they are restored to full health and transported to one end of a chain of small islands in the Underworld. Players on the islands suffer a health drain similar to [[bleeding]], [[Fire|afterburn]], or drowning, which continues as long as they remain there. The damage inflicted per second on each player increases over time, making it impossible for a player to stay in the Underworld indefinitely. Waters of the Underworld are also hazardous, and will kill instantly on contact with a player.  The health drain, hazardous waters, and explosion all have the same kill icon.
 +
 
 +
; Maps that feature the Underworld
 +
* [[Eyeaduct]]
 +
* [[Moonshine Event]]
 +
* [[Pit of Death]]
 +
 
 +
{{clr}}
 +
 
 +
=== 冥界寶藏島 ===
 +
 
 +
'''Loot Island''', while technically part of the Underworld, is slightly different in its hazards. While on Loot Island, players do not suffer the Underworld's constant damage effect, though they can still fall into the water. If players remain on Loot Island for too long, an explosion will engulf the island and instantly kill anyone caught in it.
 +
 
 +
; Maps that feature Loot Island
 +
* [[Eyeaduct]] (Underworld)
 +
* [[Ghost Fort]] (Skull Island)
 +
* [[Helltower]] (Hell)
 +
* [[Moonshine Event]] (Underworld)
 +
 
 +
{{clr}}
 +
 
 +
=== 魔拉斯莫斯 ===
 +
{{main|Merasmus/zh-hant|l1=魔拉斯莫斯}}
 +
[[File:Merasmus.png|300px|thumb|right|Merasmus.]]
 +
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus|victim = Soldier}}
 +
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus2|victim = Sniper}}
 +
{{Kill notice|extend = yes|width = 35%|killer = MERASMUS!|friendlyfire=green|weapon = merasmus3|victim = Scout}}
 +
{{Kill notice|extend = yes|width = 35%|killer = Engineer|weapon = merasmus4|victim = Spy}}
 +
{{Kill notice|extend = yes|width = 35%|weapon = fire|victim = Heavy}}
 +
 
 +
'''Merasmus''' is a boss that appears in [[Ghost Fort]] and a few other maps. He is the former roommate of the [[RED]] [[Soldier]] on a vendetta since the Soldier ruined his home. On [[Ghost Fort]], Merasmus spawns near the [[control point (objective)|control point]] after a pre-determined amount of time.  A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Despite naming the killer as Merasmus, any death caused by Merasmus is classed as environmental.
 +
 
 +
; Maps that feature Merasmus
 +
* [[Brimstone (map)|Brimstone]]
 +
* [[Ghost Fort]]
 +
 
 +
{{clr}}
 +
 
 +
=== 骷髏人 ===
 +
{{main|Skeletons/zh-hant|l1=骷髏人}}
 +
[[File:Skeleton King.png|250px|thumb|right|The Skeleton King.]]
 +
{{Kill notice|extend = yes|width = 35%|killer = Skeleton|friendlyfire=green|weapon = skeletons|victim = Engineer}}
 +
 
 +
'''Skeletons''' appear in [[Helltower]]. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone and appear every second Witching Hour (stroke of 12 on the Helltower clock tower), while team-loyal ones can be summoned by [[Magic spells]]. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.
 +
 
 +
; Maps that feature Skeletons
 +
* [[Brimstone (map)|Brimstone]]
 +
* [[Gorge Event]]
 +
* [[Hellstone]]
 +
* [[Helltower]]
  
 
{{clr}}
 
{{clr}}
Line 152: Line 498:
 
}}
 
}}
  
=== [[File:Pumpkin.png|20px|link=Scarechievements]] [[Scarechievements/zh-hant|2010年萬聖節成就]] ===
+
=== [[File:Pumpkin.png|20px|link=Scarechievements]] [[Scarechievements/zh-hant|2009年萬聖節成就]] ===
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|Halloween|Attack o' Lantern}}
 
| {{Show achievement|Halloween|Attack o' Lantern}}
 +
}}
 +
 +
=== [[File:Backpack Full Head of Steam.png|25px|link=Foundry_achievements]] [[Foundry achievements/zh-hant|地圖 Foundry 成就]] ===
 +
{{Achievement table
 +
| {{Show achievement|Foundry|Terminated, Too}}
 +
}}
 +
 +
=== [[File:Doomsday icon.png|25px|link=Astro-chievements]] [[Astro-chievements/zh-hant|太空成就]] ===
 +
{{Achievement table
 +
| {{Show achievement|Astro-chievements|lift offed}}
 +
}}
 +
 +
=== [[File:Item icon Spellbook Magazine.png|30px|Halloween_achievements#2013:_Bereavements]] [[Bereavements/zh-hant|2013年萬聖節成就]] ===
 +
{{Achievement table
 +
| {{Show achievement|Halloween|Helltower- Mine Games}}
 +
}}
 +
 +
=== [[File:Carnival of Carnage RED Bumper Car.png|30px|Halloween_achievements#2014:_Merasmachievements]] [[Merasmachievements/zh-hant|2014年萬聖節成就]] ===
 +
{{Achievement table
 +
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}
 
}}
 
}}
  
 
== 參見 ==
 
== 參見 ==
* [[Death/zh-hant|死亡]]
+
* [[Death/zh-hant|陣亡]]
  
 
[[Category:Gameplay/zh-hant]]
 
[[Category:Gameplay/zh-hant]]
 +

Revision as of 16:02, 30 September 2017

喂,發生什麼事了?
爆破兵被南瓜炸彈炸飛時

環境致死因素(environmental death)通常是指某些地圖元素導致玩家陣亡,這些地圖元素還會因地圖的不同呈現出不同的特征。環境致死因素甚至能當做武器來使用,一把可以致勝的強大武器,並且它在幾乎所有的地圖中都存在如何合理利用它達到優勢的相關策略。

立即致死因素

以下環境致死因素無視玩家生命值並令玩家直接陣亡,即使是處於像 Bonk! 原子能量飲料 ÜberCharge 等無敵狀態的玩家也無法倖免(有一種不計算在內)。

圓鋸

在地圖 Sawmill 中央控制點周遭的圓鋸。
主條目: 圓鋸
Killicon saw blade.png
 Heavy

圓鋸(Saw blades)是在地圖 Sawmill 釋出時正式亮相的中立物體,之後也有出現在一些社群製作的自訂地圖中,其中最值得注意的是地圖 Trainsawlaser 。圓鋸會在凹槽裡,依照固定的速度來回地移動,並且會立即殺掉不小心接觸到它的任何玩家。一個圓鋸殺掉某人後它的表面會覆上永久的血漬,在新的回合開始之前都會一直存在。

有圓鋸的官方地圖:

火車

在地圖 Well 中央控制點附近,於其中一條軌道上的火車。
主條目: 火車
Killicon train.png
 醫護兵

火車(Trains)是會在地圖中出現的中立物體,並且會在行駛進來的時候輾過任何站在前方的玩家。在火車將要進場的時候,鐵道的兩端通常都會有黃色的警示燈閃爍,如果有玩家在警示燈附近的話,他們會聽到響亮的警鐘聲。火車甚至會在進場後發出響亮的鳴笛聲,這就像是最後一次在警告玩家離開鐵道。遊戲中出現的火車看上去是一輛機車 EMD GP38-2,它也有著極類似南太平洋運輸企業(Southern Pacific)的塗裝。

值得注意的是,火車不會對接觸到它兩側的玩家造成傷害;實際上,玩家甚至能安全地站在火車表面上。最鮮明的實例就是在地圖 Freight 裡時常會出現牽引複數個車廂的火車,充作阻擋玩家前進的障礙。這些車廂有兩種不同的類型:一種是同火車等體積的集裝箱車廂,一種則是允許玩家跳到上面的平板車廂。

還有一種值得注意的火車,是只有在地圖 Frontier 才會出現的「鯉啾啾」(Lil' Chew-Chew),它是一種不尋常的、可以搭乘的彈頭推車。如果護送它的有三名或以上的藍隊隊員,它會用它那致命的鯊魚尖嘴巴,將站在車子前面的任何玩家直接殺掉,無論是紅隊還是藍隊的隊員。

有火車的官方地圖:

無底洞

在地圖 Upward 軌道末端的無底洞。
Killicon skull.png
 火箭兵 結果是痛苦,愚蠢的死亡

無底洞(Pitfall)是一種常見的環境致死因素,它通常是一個深坑、某些平台的邊界或懸崖等,當玩家跌進這些區域裡就會立即陣亡。通常無底洞包括在地圖邊界的懸崖區域、彈頭車模式地圖裡彈頭車軌道末端的無底洞、在彈頭車爆炸前或爆炸時才開啟的坑洞,以及在一些地圖周遭的各種小型陷阱。

摔傷不同的是,摔傷造成的傷害以玩家垂直掉落到地平面的距離為比例來計算,而跌落到無底洞造成的傷害則是死亡性的,不論跌落其中的玩家的掉落距離有多少,也不論玩家掉落前站在什麼平面或物體上。無底洞致死的原理是採用 trigger_hurt 設定環境致死區,它會不斷地並迅速地對停留在該區域內的目標造成傷害。

形成一次無底洞致死的判定點或深度上不一定會有可視的平面,也就是說無底洞致死處可以設置在一個不可視的平面上,玩家的屍體、殘骸屍塊、武器、掉落的彈藥通過這個平面後還有可能繼續掉落。

一旦玩家接觸到形成無底洞致死的深度,他們將不會有生還的機會,即使在 ÜberCharge 狀態下也無能為力。某些可以延緩降落的效果(如跳躍降落傘)在無底洞面前也無法使用,除去某些不可避免的延緩效果,只有在判定為完全可以逃離無底洞的情況下這些效果才會生效。

由於一些關鍵物品掉落到無底洞後不能再被收集,因此它們有著特殊的「待遇」。攜帶情報箱的玩家跌落到無底洞後,情報箱會重置於原處,曼恩對決機器模式裡的炸彈、限時專送模式裡的澳元素情報箱也是一樣的。掉落到無底洞裡的資金會直接歸到玩家收集的資金上。

有無底洞的官方地圖:

岩漿

地獄裡緩緩流動的岩漿。
Killicon skull.png
 火焰兵
Killicon fire.png
 火焰兵

岩漿(Lava)是一種在少數地圖裡出現的環境致死因素,大部分是萬聖節主題的地圖。

地獄岩漿(Infernal Lava): 如果不是有著流動的岩漿效果,在大部分情況下岩漿和無底洞幾乎無法區分開來。掉落到岩漿裡的玩家會立即陣亡,無論他們掉落的距離有多短。岩漿致死的動作可能與無底洞致死一致,但在特定的地圖裡面也有著不同的動作。

地獄火岩漿(Hellfire Lava): 在非萬聖節主題的地圖 Hellfire 裡面,岩漿對生命值滿的玩家來說並不是立即致死因素,但數秒後玩家就會馬上陣亡,這給玩家提供使用鈎爪逃離岩漿的機會。地獄火岩漿同樣有著耀斑和火焰球的動態效果,玩家的屍體會有著火效果,有時殺人圖示上還會顯示殺死玩家的是火焰。

有岩漿的官方地圖 (不包括萬聖節的無底洞,如地圖 Ghost Fort ):

冥界的水

地圖 Eyeaduct 裡冥界寶藏島周圍致命的水。
Killicon skull.png
 重裝兵

一旦接觸冥界裡面來自地獄的水將會是致命的;任何玩家碰到它的表面都會立即死亡。 實際上,冥界的水與無底洞的實際效果沒有任何差異,但掉落在冥界的水裡,屍體等物體有著浮動的動態效果。

有冥界的水的官方地圖:

彈頭車爆炸

在地圖 Badwater Basin 裡爆炸的一輛彈頭車。
主條目: 彈頭車
Killicon skull.png
 Scout

在任何彈頭車模式彈頭車競賽模式地圖的最終(或唯一)的回合裡,一旦彈頭車接觸到最終檢查點,或接觸後,緊接而來的是彈頭車劇烈的爆炸,靠近它的任何玩家都會立刻死亡。在某些地圖裡到達最終檢查點後會開啟一個佈滿炸藥的坑洞並將彈頭車推進去,這時候跌進這個坑洞就會是一次無底洞致死

有彈頭車爆炸的官方地圖:

壓死

地圖 DeGroot Keep 裡的城堡大門。
Killicon skull.png
 爆破兵

壓死(Crushing)是一種意指不幸站在兩個堅硬表面之間的任何玩家受到擠壓並直接陣亡的立即致死因素。

地圖 DeGroot Keep 裡的城堡大門會在藍隊佔領控制點 A 和控制點 B 後開啟,而會在藍隊未能在倒計時內佔領最終控制點時再度關起來。如果這時正有玩家站在大門下面,當大門降下或在上昇時靠的太近,他們將會被大門壓死。

地圖 Dustbowl 裡,當藍隊佔領第一個控制點後,the spawn gate in the left spawn leading out to the first control point will crush all players unlucky enough to be caught underneath.

On Doomsday and Carnival of Carnage, the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.

地圖 Egypt ,所有的大門會緩慢地開啟和關閉,但還是有可能會壓死玩家。此外,在第 1 區域紅隊重生室有一個通往控制點 A 的小房間,如果第一個控制點被藍隊佔領後,還在裡面的玩家會被這個房間的兩個大門關在裡面。佔領後的一段時間內,小房間的天花板會開始緩慢下降,並且把困在裡面的不幸玩家全數壓死。

On Hightower and Helltower, if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform will fall down and crush any player below it.

On Carnival of Carnage, if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possible causing a death by fall damage.

In Mann vs. Machine, the Tank Robots can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.

On Snowplow, the large device used to damage the train can crush players standing below it.

有壓死的官方地圖:

鍋爐火堆

The BLU team's Cauldron in Foundry.
Killicon skull.png
 重裝兵

The cauldron is an environmental hazard specific to Foundry, located next to each team's first spawns. Any player who steps into it will be instantly killed while aesthetically on fire. A player that manages to push an enemy into the cauldron will receive the Terminated, Too achievement.

Maps with cauldron fires

火箭推進器冒出的煙

The Rocket exhaust path after taking off on Doomsday.
Killicon skull.png
 Soldier

The map Doomsday features a path where, at the end of the round, the exhausts of the rocket will push a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit will receive the Lift-offed achievement.

On Steel, if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.

Maps with Rocket exhaust paths

攪碎機

The grinder seen on Mannhattan.
Killicon skull.png
 Pyro

The Grinder is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way will cause one of two loud sounds of flesh being crushed to play.

On Mannhattan, this death can also happen to Robots, which causes one of three unique death sounds of grinding metal to play. Additionally, the Manhattan grinder features an inconspicuous banana peel positioned near the machine; stepping on it causes a slipping sound effect and pushes players (and robots) directly into the grinder.

Maps with Grinders

雷射

The lasers seen on Asteroid.
Killicon skull.png
 Medic

Lasers are an environmental death specific to Asteroid that move up and down along a designated path. Players who come into contact with them will let off visible "sparks" and are killed instantly.

These lasers are notably the only instant-kill hazards that can be safely touched while under the effects of an ÜberCharge.

Maps with Lasers

非立即致死因素

These environmental hazards do not kill players instantly, but can eventually cause environmental death.

火焰

Torches and braziers at the BLU spawn point on Egypt.
Killicon skull.png
 Spy

Environmental fire, introduced in Egypt, is different from Flame Thrower fire or other fire damage produced by players, as it doesn't result in an afterburn effect. Instead, environmental fire slowly damages player's health only only as long as the player stands directly in the hazardous zone.

Environmental fire does not ignite Sniper arrows.

Maps with environmental fires

火焰球

A "Fireball" plume in Hellfire.
Killicon skull.png
 火焰兵

Fireballs, introduced in Hellfire, are rising plumes of Flame that cause fire damage to any player coming in contact with it.

The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume will lose over half of its health regardless of class. Each class (except Pyro) also suffers brief afterburn from even the slightest contact with the plume.

Fireballs do not ignite Sniper arrows.

Maps with Fireballs

溺水

地圖 Well 裡的深水道。
主條目:
Killicon skull.png
 火焰兵

玩家待在深(完全淹沒玩家的水域)中有著約 12s 的時間,假如超過這個時間玩家就會開始窒息。這時玩家如果還是沒有回到水面上的話,畫面會開始閃爍藍色的光,並且會每秒失掉 5 單位的生命值直到溺水死亡為止。玩家回到水面上後,窒息時所喪失的生命值會以每 2s 回復 10 單位的速度補回到玩家上。玩家重新潛到水下會使回復中斷,直到回到水面上才會繼續回復。

Maps with deep water

生命值流失

Killicon skull.png
 Demoman

Health drain is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain Halloween maps. The effect is also experienced inside the flying saucer in Probed. The drain is a damage-over-time effect similar to the effects of bleeding or afterburn; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.

Maps with Health drain

蒸汽

Hellish cloud of lethal steam on Brimstone.
Killicon skull.png
 Heavy

Steam, volcanic gas, or poison gas is a damage-over-time effect introduced on Brimstone. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with Pumpkin bomb explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.

Maps with steam

震動

Shake, tremor, or earthquake is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On Eyeaduct, shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the Skeleton King on Helltower, while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish steam on Brimstone.

Maps with shaking

頭目級角色/活動特定致死因素

These environmental hazards are unique to Halloween event maps.

南瓜炸彈

地圖 Harvest Event 裡爆炸的南瓜炸彈。
主條目: 南瓜炸彈
Killicon pumpkin.png
 Sniper

Pumpkin bombs are special objects found on all Halloween maps except MvM Ghost Town. They are rigged with explosives and detonators visible on their exteriors from certain angles. Additionally, their detonators will occasionally glow.

Once a Pumpkin bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the Rocket Jumper's projectiles and Mad Milk), it will trigger an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive jump.

Pumpkin bombs should not be confused with Halloween pumpkins. A simple way to tell them apart is that Pumpkin bombs do not move, whereas Halloween Pumpkins will rotate similar to Health packs or Ammo crates. Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will drop where a player is killed.

Pumpkin bombs should also not be confused with Pumpkin MIRV, a magic spell.

Maps with pumpkin bombs

連馬都沒有的無頭騎士

主條目: 連馬都沒有的無頭騎士
The Horseless Headless Horsemann.
Killicon horseless headless horsemann's headtaker.png
 Engineer

The Horseless Headless Horsemann is an enemy boss that appears in Mann Manor and a few additional maps. As the undead form of Silas Mann, this character rises out of the currently contested control point after a pre-determined amount of time, and proceeds to hunt down and kill players on both teams. Due to his immense size and strength, the Horseless Headless Horsemann deals heavy damage to any player or building that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.

On Carnival of Carnage, the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered Necro Smasher. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's Pitfalls.

Maps that feature the Horseless Headless Horsemann

畸形魔眼

主條目: 畸形魔眼
MONOCULUS.
MONOCULUS! 
Killicon monoculus.png
 Sniper

MONOCULUS is a boss that appears in Eyeaduct and a few additional maps, and takes the form of the RED Demoman's missing eye, haunted by the Bombinomicon. MONOCULUS spawns out of the contested control point after a pre-determined amount of time, which also instantly kills any players unfortunate enough to be standing on the point at the time. MONOCULUS spawns on other maps with different triggers. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always critical hits and can kill any class (apart from the Soldier and the Heavy) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Despite naming the killer as MONOCULUS, any death caused by MONOCULUS is classed as environmental.

The boss MONOCULUS should not be confused with "invokum monoculus", the magic spell.

Maps that feature MONOCULUS

冥界

主條目: 冥界
Underworld.
Killicon underworld.png
 Scout

The Underworld is part of the Halloween-themed map Eyeaduct and is usually only reachable through portals that are created when MONOCULUS teleports or is killed. If the player gets close enough to the portal before it closes, they are restored to full health and transported to one end of a chain of small islands in the Underworld. Players on the islands suffer a health drain similar to bleeding, afterburn, or drowning, which continues as long as they remain there. The damage inflicted per second on each player increases over time, making it impossible for a player to stay in the Underworld indefinitely. Waters of the Underworld are also hazardous, and will kill instantly on contact with a player. The health drain, hazardous waters, and explosion all have the same kill icon.

Maps that feature the Underworld

冥界寶藏島

Loot Island, while technically part of the Underworld, is slightly different in its hazards. While on Loot Island, players do not suffer the Underworld's constant damage effect, though they can still fall into the water. If players remain on Loot Island for too long, an explosion will engulf the island and instantly kill anyone caught in it.

Maps that feature Loot Island

魔拉斯莫斯

主條目: 魔拉斯莫斯
Merasmus.
MERASMUS! 
Killicon merasmus.png
 Soldier
MERASMUS! 
Killicon merasmus2.png
 Sniper
MERASMUS! 
Killicon merasmus3.png
 Scout
Engineer 
Killicon merasmus4.png
 Spy
Killicon fire.png
 Heavy

Merasmus is a boss that appears in Ghost Fort and a few other maps. He is the former roommate of the RED Soldier on a vendetta since the Soldier ruined his home. On Ghost Fort, Merasmus spawns near the control point after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Despite naming the killer as Merasmus, any death caused by Merasmus is classed as environmental.

Maps that feature Merasmus

骷髏人

主條目: 骷髏人
The Skeleton King.
Skeleton 
Killicon skeletons.png
 Engineer

Skeletons appear in Helltower. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone and appear every second Witching Hour (stroke of 12 on the Helltower clock tower), while team-loyal ones can be summoned by Magic spells. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.

Maps that feature Skeletons

相關成就

Leaderboard class scout.png 偵察兵

秋季經典賽
秋季經典賽
使用自然之力將敵人震飛,讓敵人因環境喪命或自殺。


界外區
界外區
擊昏敵人,使敵人因環境喪命。


Leaderboard class demoman.png 爆破兵

借力使力
借力使力
藉由環境外力使用黏性炸彈發射器殺死一名敵方玩家。


Leaderboard class medic.png 醫護兵

醫療介入
醫療介入
拯救快要由高處墜下的隊友。


Pumpkin.png 2009年萬聖節成就

南瓜燈的逆襲
南瓜燈的逆襲
引爆南瓜炸彈並炸死周圍的 5 名玩家。


Backpack Full Head Of Steam.png 地圖 Foundry 成就

你也被終結了
你也被終結了
用推落鍋爐火堆的方式殺死一名玩家。


Doomsday icon.png 太空成就

火箭升空
火箭升空
在回合結束時將一名玩家推進火箭推進器冒出的煙裡。


Halloween_achievements#2013:_Bereavements 2013年萬聖節成就

地獄高塔:礦工遊戲
地獄高塔:礦工遊戲
在地獄利用環境殺死 17 個玩家


Halloween_achievements#2014:_Merasmachievements 2014年萬聖節成就

Carnival of Carnage:大豐收
Carnival of Carnage:大豐收
撞開 30 個敵人的碰碰車並殺死他們。


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