Difference between revisions of "Natascha"
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
− | ''' | + | '''{{Patch name|8|19|2008}}''' ([[Heavy Update]]) |
* Natascha was added to the game. | * Natascha was added to the game. | ||
− | ''' | + | '''{{Patch name|1|28|2009}}''' |
* Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown. | * Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown. | ||
− | ''' | + | '''{{Patch name|2|2|2009}}''' |
* Rewrote Natascha's slowdown code to be more consistent. | * Rewrote Natascha's slowdown code to be more consistent. | ||
− | ''' | + | '''{{Patch name|2|16|2009}}''' |
* {{Undocumented}} Removed Natascha's ammo belt in first person view model. | * {{Undocumented}} Removed Natascha's ammo belt in first person view model. | ||
− | ''' | + | '''{{Patch name|3|5|2009}}''' |
* Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%. | * Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%. | ||
− | ''' | + | '''{{Patch name|3|13|2009}}''' |
* Fixed Natascha's chain not being drawn on the view model. | * Fixed Natascha's chain not being drawn on the view model. | ||
* Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect. | * Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect. | ||
− | ''' | + | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) |
* {{Undocumented}} Natascha was given its own [[kill icon]]. | * {{Undocumented}} Natascha was given its own [[kill icon]]. | ||
− | ''' | + | '''{{Patch name|11|19|2010}}''' |
* Fixed a Heavy [[exploit]] that let him run at full [[speed]] while shooting. | * Fixed a Heavy [[exploit]] that let him run at full [[speed]] while shooting. | ||
− | '''{{ | + | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]]) |
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* The weapon is modified due to [[Team Fortress 2 Beta|Beta feedback]]. | * The weapon is modified due to [[Team Fortress 2 Beta|Beta feedback]]. | ||
** Spin-up time increased. | ** Spin-up time increased. | ||
** Slowdown-on-hit effect is reduced over distance. | ** Slowdown-on-hit effect is reduced over distance. | ||
− | ''' | + | '''{{Patch name|12|21|2010}}''' |
* {{Undocumented}} The weapon was added to the crafting blueprint for the [[Brass Beast]]. | * {{Undocumented}} The weapon was added to the crafting blueprint for the [[Brass Beast]]. | ||
− | '''{{ | + | '''{{Patch name|1|7|2011}}''' |
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* {{Undocumented}} The spin-up and spin-down animations of the Heavy's miniguns were changed. | * {{Undocumented}} The spin-up and spin-down animations of the Heavy's miniguns were changed. | ||
− | ''' | + | '''{{Patch name|6|3|2011}}''' |
* Added new community contributed response rules to this weapon. | * Added new community contributed response rules to this weapon. | ||
− | ''' | + | '''{{Patch name|6|23|2011}}''' |
− | * {{Undocumented}} The damage | + | * {{Undocumented}} Added Strange Quality. |
+ | |||
+ | '''{{Patch name|7|22|2011}}''' | ||
+ | * {{Undocumented}} The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty". | ||
− | ''' | + | '''{{Patch name|9|15|2011}}''' |
* Fixed Natascha's bullets preventing [[Scout]]s from using [[Bonk!_Atomic_Punch|Bonk]] and [[Crit-a-Cola]] | * Fixed Natascha's bullets preventing [[Scout]]s from using [[Bonk!_Atomic_Punch|Bonk]] and [[Crit-a-Cola]] | ||
Revision as of 05:04, 10 April 2012
“ | Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano.
— Natascha publicity blurb
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” |
Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.
Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time.
It is best to fire the weapon at medium to close range, as the weapon's slowdown does not stack well at longer ranges due to its spread and slowdown fall-off. The slowdown can keep enemies from retreating around corners to reload or prime for retaliation damage. Agile classes such as Scouts and Medics suffer greatly against Natascha, as do enemies who rely on close range attacks such as Pyros and Spies. Disguised Spies will not be affected by slowdown from this weapon. Conversely, it is not as effective against classes who can deal sufficient damage at long range. Natascha makes a noticeably quieter yet distinct sound when spinning, making ambushes from around corners easier.
Natascha is automatically given to any player who obtains 16 Heavy achievements.
The kill icon for the Natascha was contributed by NeoDement.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 10.13 / per bullet |
Base damage | 100% | 6.75 / per bullet |
Maximum fall-off | 52.8% | 3.38 / per bullet |
Point blank | 32-40 / per 1 ammo 320-400 / per second | |
Medium range | 3-20 / per 1 ammo 30-200 / per second | |
Long range | 5-10 / per 1 ammo 30-60 / per second | |
Critical | 20.25 / per bullet | |
Mini-crit | 9 / per bullet | |
Function times | ||
Attack interval | 0.1 s | |
Wind-up time | 1.16 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Heavy | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Natascha | Reclaimed Metal | Brass Beast | ||
+ | = |
Related achievements
Heavy
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Update history
- Natascha was added to the game.
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
- Rewrote Natascha's slowdown code to be more consistent.
- [Undocumented] Removed Natascha's ammo belt in first person view model.
- Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.
- Fixed Natascha's chain not being drawn on the view model.
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Natascha was given its own kill icon.
December 17, 2010 Patch (Australian Christmas)
- The weapon is modified due to Beta feedback.
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- [Undocumented] The weapon was added to the crafting blueprint for the Brass Beast.
- [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.
- Added new community contributed response rules to this weapon.
- [Undocumented] Added Strange Quality.
- [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".
- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
Bugs
- When a Heavy dies wielding Natascha, he will drop the Minigun instead due to the Natascha being a skin-group of the Minigun.
Trivia
- Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.
- Natascha's wind up sound file is also used by a forklift in Left 4 Dead.
Gallery
See also
External links
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