Difference between revisions of "Community 5Gorge strategy"
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*As this map has a fair amount of space, but no environmental hazards, the [[Scattergun]] comes in handy. | *As this map has a fair amount of space, but no environmental hazards, the [[Scattergun]] comes in handy. | ||
*Alternatively, do to the large size of the map, you can use the [[Soda Popper]] to build up hype while running towards the point and unleash minicrits upon reaching the your destination. | *Alternatively, do to the large size of the map, you can use the [[Soda Popper]] to build up hype while running towards the point and unleash minicrits upon reaching the your destination. | ||
− | *You can also use the [[Crit-a-Cola]] to ambush players. Note what primary weapon you intend to use. The [[Scattergun]] is more useful when you ambush enemies in tighter areas. The [[Shortstop]] is better when you want to play safer or when ambushing people in open areas. Avoid using The [[Force-A-Nature]], since it's small clip and slow reload will leave you only with your melee weapon unless you decide to waste time | + | *You can also use the [[Crit-a-Cola]] to ambush players. Note what primary weapon you intend to use. The [[Scattergun]] is more useful when you ambush enemies in tighter areas. The [[Shortstop]] is better when you want to play safer or when ambushing people in open areas. Avoid using The [[Force-A-Nature]], since it's small clip and slow reload will leave you only with your melee weapon after you use both shots unless you decide to waste time to reload. The [[Soda Popper]] is also a poor choice, since it provides minicrits without much of a penalty, compared to the increase damage you take with the [[Crit-a-Cola]] for the same effect. |
==={{class link|soldier}}=== | ==={{class link|soldier}}=== |
Revision as of 14:33, 26 June 2012
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Community 5Gorge strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
This article is about Community 5Gorge strategy.
Contents
General (All Classes)
- The map is full of open areas, which means you have little cover from Snipers.
Class-specific strategy
Scout
- You should head for the center control point, as the other classes are much slower. It is also important to strafe while on the control point, since it's open to both teams.
- As this map has a fair amount of space, but no environmental hazards, the Scattergun comes in handy.
- Alternatively, do to the large size of the map, you can use the Soda Popper to build up hype while running towards the point and unleash minicrits upon reaching the your destination.
- You can also use the Crit-a-Cola to ambush players. Note what primary weapon you intend to use. The Scattergun is more useful when you ambush enemies in tighter areas. The Shortstop is better when you want to play safer or when ambushing people in open areas. Avoid using The Force-A-Nature, since it's small clip and slow reload will leave you only with your melee weapon after you use both shots unless you decide to waste time to reload. The Soda Popper is also a poor choice, since it provides minicrits without much of a penalty, compared to the increase damage you take with the Crit-a-Cola for the same effect.
Soldier
- When there are no Teleporters available, rocket jump to the combat zone as there are many health packs.
- Use the Disciplinary Action to help speed up team members and yourself get to the point faster.
- Try and stick with the default Rocket Launcher, as the points themselves are in quite open areas, which means the Direct Hit will not be as useful.
Pyro
- Try to avoid the open areas on this map, as the Pyro is very limited in the damage he can do in the open.
- Use the small hallways and corners to your advantage to ambush your prey; in the large capture point areas, use the distraction on the point to flank enemies.
- You can also use the Flare Gun or Detonator to ignite enemies standing on a point.
- If you intend to actively ambush people, consider using the Backburner which allows you to quickly decimate your prey from the back.
Demoman
- Lay stickybomb traps in concealed areas.
- The tight corners around the map are excellent for baiting your enemies into and exploding your stickybombs.
- The Demoknight sets are highly effective as you can ambush your prey when they're focused on the enemy.
- When defending the second point, a particularly effective spot for a sticky trap is the right doorway that leads from the midpoint. It's the quickest way to the second point, and a sticky trap will delay enemy advance and make their behavior predictable.
- When the enemy is capturing the middle point, a good tactic as the Demoknight is to stand on the platforms that surround the point, and charge the enemies with your melee weapon. Hopefully you will catch them unawares, and the distance is perfect for getting a potential critical hit. This tactic is easily repeatable, as the enemies will typically not look up.
Heavy
- If there is a Medic on your team, ask him to heal you, so that you can get an ÜberCharge quickly and the easier you can finish off the other team when heading to a checkpoint.
- If there is no Medic on your team and you're low on health and can't find any health pickups, switch to your Sandvich, as there are lots of hiding spots to eat it safely.
- Having the Sandvich equipped while accompanying a Medic is also not a bad idea, as you can keep him alive by throwing it down for him.
- The Tomislav is effective in this map, since it prevents enemies from easily ambush you and also allows you to easily ambush players on your own.
Engineer
- As an Engineer, make Teleporters a priority as the large map size can slow down advancement to a crawl.
- Use the Combat Mini-Sentry Gun to quickly secure captured territory.
- Remember to always move your Teleporters up with your team.
- Build Dispensers near active combat zones to support your team.
- The Jag is great as you will always be moving up/back.
- Do not build your buildings too far away from each other, as you will not be able to remove Sappers in time.
- During the start of the Round, you can sneak behind your enemies and build a Teleporter, Then teleport back to your spawn using the Eureka Effect, and continue building your nest. When Your team captures a point, they can use your teleporter to quickly reach the next point, before the enemy can prepare or react.
Medic
- It's useful to equip the Overdose because you will need the extra speed to quickly move around the large map.
- The middle point is a critical one as it is a wide open area with little cover and can have crossfire from both teams. As such, keep classes such as the Heavy and Soldier top priority, as they will be the ones taking most damage and doing the most direct damage. Don't ignore the rest of your team, though!
Sniper
- Your best areas are the middle point and the outside areas. The tight hallways indoors will limit your mobility.
- Equip the Darwin's Danger Shield for the health increase because firefights will be common in small areas and it will be impossible to avoid all the hits.
Spy
- Use the tight hallways for your advantage!
- You can backstab in large firefights to support your team as the enemy will be concerned on the enemy at hand.
- Using the Cloak and Dagger will let you ambush prey with ease.
- Use the upper areas to ambush enemies from above.
- You can use your Cloak and Dagger to sit on an enemy point while cloaked and wait until your team captures a point, Then you can immediately uncloak and start capping the point. This tactic is referred to as Back-capping.