Difference between revisions of "Upgrade Station"
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Revision as of 08:15, 16 August 2012
These are the upgrades available at Upgrade Stations for Mann vs. Machine (game mode).
Contents
Class
Upgrade | Classes | Cost | Levels | Notes |
---|---|---|---|---|
+25% Blast Resistance | All | 350 | 3 | |
+25% Bullet Resistance | All | 350 | 3 | |
+10% Movement Speed | All | 200 | 3 | |
+2% Health Regen | All | 200 | 5 | |
+20% Jump Height | All | 200 | 3 | |
+25% Fire Resistance | All | 150 | 3 | |
+25% Crit Resistance | All | 150 | 3 | |
+5% Metal Regen | Engineer | 200 | 5 |
Weapon
When two costs are listed, the first is for the primary slot (or stickybomb launchers), and the second for the secondary or melee slot.
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
Destroy Projectiles | Heavy Primary | 600 | 1 | Bullets destroy rockets and grenades mid-flight |
+20% Damage | Soldier Primary Demoman Primary |
500 | 4 | |
+25% Damage | Scout Primary Sniper Primary Pyro Primary |
400 | 4 | |
+2 Clip Size | Explosive | 400 | 4 | |
+50% Clip Size | Uses Clip | 400/200 | 4 | |
Projectile Penetration | Bullet | 400/200 | 1 | Projectiles penetrate enemy players. |
Knockback Rage | Heavy Primary | 350 | 1 | +1 rage on damage, taunt to knock back targets on damage |
Explosive Headshot | Sniper Primary | 350 | 3 | Increased headshot explosion radius and damage to nearby enemies |
+50% Ammo Capacity | Uses Ammo | 250/125 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Explosives, Shotgun | 250 | 3 | |
+25% Burn Damage | Pyro Primary | 250 | 4 | Afterburn damage bonus |
+25% Burn Time | Pyro Primary | 250 | 4 | Afterburn duration |
+20% Recharge Rage | Thrown | 250 | 4 | |
+25% Buff Duration | Banner | 250 | 2 | |
+10% Firing Speed | Projectile | 200/100 | 4 | |
+25 Health On Kill | All | 200/100 | 4 | |
+25% Projectile Speed | Soldier Primary Demoman Primary |
200 | 4 | |
25% Faster Charge | Sniper Primary | 250 | 4 | Missing a + in the description? |
-35% Speed On Target | Jarate, Mad Milk | 200 | 1 | |
+25% Airblast Force | Pyro Primary | 100 | 4 | |
+100% Charge Recharge Rate | Demoman Shields | 150 | 4 | |
+10% Attack Speed | Melee | 200 | 4 | |
Armor Penetration | Spy Melee | 400 | 4 | Allows backstabs against giant robots at X% damage |
+2s Crits On Kill | Demoman Melee Spy Melee |
350 | 2 | 2 seconds of 100% critical chance |
Robot Sapper Power | Spy Sapper | 350 | 3 | Increased robot Sapper radius and duration |
Buildings
These are available only to the Medic's Mediguns.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Share Power Ups | 600 | 1 | Share canteen powerups with heal target |
+25% Übercharge Rate | 300 | 4 | |
+25% Heal Rate | 250 | 4 | |
+2s Über Duration | 250 | 3 | |
+25% Max Overheal | 200 | 4 | |
+50% Overheal Time | 150 | 2 |
Buildings
These are available only to the Engineer.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
+1 Disposable Sentry | 500 | 1 | |
+100% Building Health | 400 | 3 | |
+10% Sentry Firing Speed | 350 | 3 | |
2-Way Teleporters | 250 | 1 | |
+50% Max Metal Capacity | 200 | 4 | This one actually affects the engineer. |
+100% Dispenser Range | 100 | 3 |
Canteens
These are available to any class with a Canteen on their Action Slot.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Become Crit Boosted' | 100 | 3 | Crits and double sentry firing speed for 5 seconds |
Become Übercharged' | 75 | 3 | Übercharge and shield sentry from damage for 5 seconds |
Refill Clips and Ammo' | 25 | 3 | Instantly refill all weapon clips and ammo |
Teleport to Spawn' | 10 | 3 | Instantly teleport to spawn |