Difference between revisions of "Credits"
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{{Quotation|'''The Engineer'''|"Whoo, look at all that money."|sound=Engineer_mvm_collect_credits03.wav}} | {{Quotation|'''The Engineer'''|"Whoo, look at all that money."|sound=Engineer_mvm_collect_credits03.wav}} | ||
− | '''Credits ''' are piles of cash which drop when robots are killed in [[Mann vs. Machine (game mode)|Mann vs. Machine mode]]. Regular [[robot]]s will drop small piles of cash while giant robots and [[Tank Robot|tank]]s drop larger piles of cash. Robot support classes and [[Sentry Buster | + | '''Credits ''' are piles of cash which drop when robots are killed in [[Mann vs. Machine (game mode)|Mann vs. Machine mode]]. Regular [[robot]]s will drop small piles of cash while giant robots and [[Tank Robot|tank]]s drop larger piles of cash. Robot support classes and [[Sentry Buster]]s will not drop credits. |
Credits can be used at [[Upgrade Station]]s to purchase weapon upgrades, abilites, and [[Power Up Canteen]] buffs. Players will start a game with 400 credits. | Credits can be used at [[Upgrade Station]]s to purchase weapon upgrades, abilites, and [[Power Up Canteen]] buffs. Players will start a game with 400 credits. |
Revision as of 05:20, 19 August 2012
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | "Whoo, look at all that money."
Click to listen
— The Engineer
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” |
Credits are piles of cash which drop when robots are killed in Mann vs. Machine mode. Regular robots will drop small piles of cash while giant robots and tanks drop larger piles of cash. Robot support classes and Sentry Busters will not drop credits.
Credits can be used at Upgrade Stations to purchase weapon upgrades, abilites, and Power Up Canteen buffs. Players will start a game with 400 credits.
Collection
Any class can run over a pile to collect it, often triggering voice lines encouraging other players to join in. Scouts have an innate ability to collect cash that is farther away and will also gain health for doing so. All credits collected are shared equally amongst all players.
Credits have an expiry time and will disappear into a puff of smoke if they are not picked up. The number of credits collected in a wave is graded by the Administrator. Collecting all credits dropped during a wave will result in a bonus of 100 credits
Mann vs. Machievements
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Trivia
- According to Miss Pauling, the robots inexplicably run on piles of money.
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