Difference between revisions of "Splendid Screen"

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(Bugs: The Targe has resistance against fire, however the blast resistance is still bugged.)
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'''{{Patch name|9|21|2012}}'''
 
'''{{Patch name|9|21|2012}}'''
 
* Fixed the Demoman shields not saving their upgrades upon round reset in [[Mann vs. Machine (game mode)|Mann vs. Machine]].
 
* Fixed the Demoman shields not saving their upgrades upon round reset in [[Mann vs. Machine (game mode)|Mann vs. Machine]].
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* {{undocumented}} Fixed Chargin' Targe and Splendid Screen fire damage resistance not working. <ref>Damage resistance occasionally does not work as intended.</ref>
 
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File:Nessie's Nine Iron with Splendid Screen 1st person.png|First-person view with the [[Nessie's Nine Iron]].
 
File:Nessie's Nine Iron with Splendid Screen 1st person.png|First-person view with the [[Nessie's Nine Iron]].
 
</gallery>
 
</gallery>
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== Reference ==
 +
<references/>
  
 
== See also ==
 
== See also ==

Revision as of 01:07, 23 September 2012

Time to get bluttered!
The Demoman

The Splendid Screen is a community-made secondary weapon for the Demoman. It is an iron shield with four bosses in the cardinal directions, and a larger boss in the middle.

This item has four different styles. These styles, titled "Classic", "Spike", "Arrow", and "Spike and Arrow", allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.

The Splendid Screen's charge ability is more potent than the Chargin' Targe's; there is no minimum distance required to deliver damage with a shield bash, and a successful charge bash delivers 70% more damage.

Damage

See also: Damage

Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.

  • Charge Damage: 85 (if shield connects with enemy) + 17 per head (up to 5 heads).
    • The shield damage is affected by weapon damage spread, it is not a constant number.
  • Charge Speed: 750 Hammer units/sec (approximately 2.5 times faster than 'base' Speed).
    • Charge Speed: 637.5 Hammer units/sec with Scotsman's Skullcutter equipped (approximately 2.1 times faster than 'base' Speed).

Function times

  • Charge Interval: 12 seconds

Times are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Chargin' Targe Splendid Screen
Item icon Reclaimed Metal.pngx2 + Item icon Chargin' Targe.png = Item icon Splendid Screen.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

As a crafting ingredient

Refined Metal 1,001 Demoknights weapon Sultan's Ceremonial
Item icon Refined Metal.pngx4 + Item icon Ali Baba's Wee Booties.pngItem icon Splendid Screen.pngItem icon Persian Persuader.png = Item icon Sultan's Ceremonial.png

Template:Dictionary/items/styles

Main article: Styles
Styles
Splendid Screen.PNG
Splendid Screen with spike.png
Splendid Screen with arrow.png
Splendid Screen with arrow and spike.png
Classic Spike Arrow Spike And Arrow

The Splendid Screen's appearance can differ through the use of styles. This, however, has no bearing on the kill icon. The style shows up in both the world and client view.

Related achievements

Leaderboard class demoman.png Demoman

The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.
Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.

Update history

June 23, 2011 Patch (Über Update)
  • The Splendid Screen was added to the game.

June 27, 2011 Patch

  • Added the Splendid Screen to the whitelist for Medieval mode

June 28, 2011 Patch

  • Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)

June 29, 2011 [Item schema update]

  • Fire and Explosive resistance were reduced by 5%

August 2, 2011 Patch

  • [Undocumented] Changed the style name on the Splendid Screen from "Spike & Arrow" to "Spike And Arrow".

September 15, 2011 Patch

  • [Undocumented] The physics of charging with a shield as a Demoman have been altered.

September 16, 2011 Patch

  • Fixed the Demoman not being able to charge while in the air

October 13, 2011 Patch (Manniversary Update & Sale)

  • Fixed Demoman weapons primary/secondary being backwards in the loadout screen.

September 21, 2012 Patch

  • Fixed the Demoman shields not saving their upgrades upon round reset in Mann vs. Machine.
  • [Undocumented] Fixed Chargin' Targe and Splendid Screen fire damage resistance not working. [1]

Bugs

  • This weapon does not glow in the world view when crit boosted.
  • The Splendid Screen's Damage Resistance is currently bugged, and the user will take full damage from explosives when using it.

Gallery

Reference

  1. Damage resistance occasionally does not work as intended.

See also