Difference between revisions of "Chargin' Targe"

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* Although likely a typo, it is interesting to note that in the changelog for the [[April 28, 2010 Patch]], the Chargin' Targe is referred to as the "Chargin' Target". [http://store.steampowered.com/news/3765/]
 
* Although likely a typo, it is interesting to note that in the changelog for the [[April 28, 2010 Patch]], the Chargin' Targe is referred to as the "Chargin' Target". [http://store.steampowered.com/news/3765/]
 
* The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. [[Media:Demo charge hit flesh range1.wav|Short range]], [[Media:Demo charge hit flesh range2.wav|medium range]], [[Media:Demo charge hit flesh range3.wav|long range]].
 
* The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. [[Media:Demo charge hit flesh range1.wav|Short range]], [[Media:Demo charge hit flesh range2.wav|medium range]], [[Media:Demo charge hit flesh range3.wav|long range]].
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* Upon taunting with the eyelander in hand and the shield equipped, the Demoman's hand clips into the shield as he holds it.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 11:10, 10 October 2010

Template:Weapon infobox

“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.
— Close Combat Kit publicity blurb

The Chargin' Targe is an unlockable secondary weapon for the Demoman. It appears as an antique wooden shield with an iron rim and a deadly center spike. A relatively large section of the shield is missing.

Equipping this weapon adds 50% resistance to fire damage, and 40% resistance to explosions. As a bonus, pressing alternate fire initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction. The strength of the charge can be indicated in a meter in the HUD which changes color as it depletes, and by the rapidly glowing melee weapon. When at white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add Mini-Crit damage. Finally, moving the full distance and attacking at red will give it a full-power Critical hit. The Targe cannot replenish its charge meter using resupply lockers, ammo crates, or through immediate death and instant respawn. When charging with a Grenade Launcher, the glowing animation will occur as with a melee weapon, yet it will only do normal damage upon firing and will not cancel the charge.

Damage

See also: Damage

Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.

  • Charge Damage: 50 (if shield connects with enemy at the end of the charge) + 10 per head (up to 5 heads).
  • The shield damage is affected by weapon damage spread, it is not a constant number.
  • Fire Resistance: 50%
  • Blast Resistance: 40%
  • Charge Speed: 750 HU/sec. (Approximately 2.5 times faster than 'Base' Speed)
    • Charge Speed: 638 HU/sec. with Scotsman's Skullcutter equipped. (Approximately 2.1 times faster than 'Base' Speed)

Function times

  • Charge Interval: 12 seconds

Times are approximate and determined by community testing.

Related Achievements

Tf demoman charge kill.png The Targe Charge

Charge and kill someone with your shield bash.

Recent Changes

  • Prior to the April 28, 2010 Patch, the Targe featured team-colored paint on its front and a team-colored pad on its back. The current orange paint aids easy visual identification at a distance.

Trivia

  • The Chargin' Targe has Developer weapon variants.
  • For crafting purposes, this weapon is in the primary slot.
  • A targe is a iron-framed wooden shield which buckles to the forearm, and is most-often used while jousting.
  • The Chargin' Targe functions very similarly to the Left 4 Dead 2 special-infected, the Charger, who has a near-identical charging ability.
  • When a player successfully rams into the enemy with the Targe while dealing damage, one of three loud cheers from the 'audience' is heard.
  • The Chargin' Targe was the only item that has an icon that is colored BLU in the backpack.
  • Although likely a typo, it is interesting to note that in the changelog for the April 28, 2010 Patch, the Chargin' Targe is referred to as the "Chargin' Target". [1]
  • The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. Short range, medium range, long range.
  • Upon taunting with the eyelander in hand and the shield equipped, the Demoman's hand clips into the shield as he holds it.

Gallery

See also

External links