Difference between revisions of "Engineer Robot"
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| health = '''500''' <small>(Engineer)</small> <br> '''275''' <small>(Type 2, Type 3)</small> | | health = '''500''' <small>(Engineer)</small> <br> '''275''' <small>(Type 2, Type 3)</small> | ||
| speed = '''{{Math/Relative speed|{{Metrics/Speed|C=engineer}}}}%''' | | speed = '''{{Math/Relative speed|{{Metrics/Speed|C=engineer}}}}%''' |
Revision as of 22:14, 21 December 2012
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Engineer Robot | |
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300px | |
Basic Information | |
Health: | 500 (Engineer) 275 (Type 2, Type 3) |
Speed: | 100% |
“ | These Grinch-like Smissmas cakewalk destroyers can skip huge areas of the path with their teleporting ability, and also teleport other robots forward instantly with their "telling other robots about the teleporter" ability.
— Mecha-Engineer publicity blurb
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” |
Engineer Robots appear in Mann vs. Machine as enemies, being the only robot class to be added separately from the original Mann vs. Machine Update. It was originally announced on December 19th, 2012 as part of the Mecha Update.
Contents
Normal Variants
Engineer
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Engineer | Shotgun |
Pistol |
Wrench |
500 HP Spawns by teleporting onto a preferred sentry nest location Builds teleporter exits that act as forward spawn points |
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Engineer (Type 2) |
Shotgun |
Pistol |
Wrench |
275 HP Spawns normally Builds teleporter exits that act as forward spawn points |
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Engineer (Type 3) |
Shotgun |
Pistol |
Wrench |
275 HP Spawns normally Does not build teleporters |
The Engineer robot is a support unit, its arrival and destruction always being announced by the Administrator. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb.
The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a teleporter exit and a Sentry Gun. Both take some time to build but automatically become level 3 upon completion. From this point onwards, groups of robots can spawn through the Engineer's teleporter, and they will be invulnerable for a short duration after appearing. As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. Just as other robots have infinite ammo, Engineer robots never run out of metal – as soon as its building is destroyed, it will construct another. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with a blue pillar of light above it. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.
There are also two rarer varieties of Engineer robot, both of which have about half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build Teleporters at all, instead only constructing a Sentry Gun.
Bugs
- Whenever an Engineer robot and any number of Spy robots are on the field, the Engineer will repeat "Spy down" until it or the Spies are destroyed.
Trivia
- The Engineer Robot has a metal plate on it's back that reads エンジニア, which is Japanese for Engineer.
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