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− | {{ra}}
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− | {{Item infobox
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− | | type = weapon
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− | | image = Loose Cannon.png
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− | | kill-icon-1 = loose cannon
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− | | kill-icon-2 = loose cannon knockback
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− | | used-by = [[Demoman]]
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− | | slot = primary
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− | | contributed-by = {{Backpack Item Link|76561198013299571|1330399255}}
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− | | released = [[Mecha Update]]
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− | | availability = {{avail|Drop|Craft|Purchase}}
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− | | numbered = no
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− | | ammo-loaded = 4
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− | | ammo-carried = 16
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− | | reload = Single
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− | | loadout = yes
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− | | level = Level 10 Grenade Launcher
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− | | att-1-neutral = Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.
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− | | att-2-positive = Cannonballs push players back on impact
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− | | att-3-negative = Cannonballs do not explode on impact
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− | | att-4-negative = -50% damage on contact with surfaces
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− | }}
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− | {{hatnote|This article is about the weapon. For the comic, see [[Loose Canon]].}}
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− | {{Quotation|'''The Demoman''' on old-fashioned bombs|Ya call those bombs, ya wee little romance novel? I'll show you bombs!|sound=Demoman_sf12_bombinomicon04.wav}}
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− | The '''Loose Cannon''' is a [[Steam Workshop|community-made]] [[Weapons#demomanprimary|primary weapon]] for the [[Demoman]]. It resembles a pirate-style cannon with a sight near the front of the barrel.
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− | The Loose Cannon fires exploding [[Projectiles|cannonballs]] that travel at approximately 1065 Hammer units per second. The cannonballs have a slightly shorter fuse than regular grenades at 2 seconds, but they will not explode on contact with an enemy, instead dealing damage and potent [[knockback]]. Holding fire will prime the cannonball but not shoot it until the button is released, allowing control over the timing of the fuse. As cannonballs cause 50% less damage once they have touched a surface, priming them correctly is key to achieving maximum efficiency. Holding a primed shot for too long will automatically fire the shot, which will immediately explode similar to the [[Beggar's Bazooka]] overloading, and deal damage to the user. Over-shortening the fuse can allow for a strong grenade jump. Similarly to the [[Crusader's Crossbow]], the weapon has inverse distance scaling, dealing more damage at long range than at short range.
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− | The Loose Cannon was [http://steamcommunity.com/sharedfiles/filedetails/?id=2864 contributed] to the [[Steam Workshop]] under the same name.
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− | == Damage and function times ==
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− | {{Damage table
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− | | type = [[Projectile]]
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− | | damage = yes
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− | | base = {{tooltip|Direct|Damage from a direct hit}}: {{tooltip|50-101|Direct hits do not detonate, but cause knockback damage, damage increases with distance}} <br/> {{tooltip|Splash|Damage from an air explosion}}: 22-64 <br/>{{tooltip|Bounce|Damage from a cannonball exploding after the first bounce}}: 11-32
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− | | crit = {{tooltip|Direct|Damage from a direct hit}}: {{tooltip|151-302|Direct hits do not detonate, but cause knockback damage}} <br/> {{tooltip|Splash|Damage from an air explosion}}: 280 <br/> {{tooltip|Bounce|Damage from a cannonball exploding after the first bounce}}: 190
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− | | minicrit = {{tooltip|Direct|Damage from a direct hit}}: {{tooltip|68-136|Direct hits do not detonate, but cause knockback damage}} <br/> {{tooltip|Splash|Damage from an air explosion}}: 29-86 <br/> {{tooltip|Bounce|Damage from a cannonball exploding after the first bounce}}: 14.5-43
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− | | splash damage = yes
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− | | splash min % = 50
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− | | splash radius = 3 ft
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− | | splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
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− | | selfdamage = {{tooltip|Splash|Damage from an air explosion}}: 25-64 <br/> {{tooltip|Bounce|Damage from a cannonball exploding after the first bounce}}: 12.5-32
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− | | function times = yes
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− | | attack interval = 0.6 s
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− | | reload first = 1.24 s
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− | | reload more = 0.6 s
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− | | max charge time = ?
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− | }}
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− | '''Note:''' Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer to the explosion, the more damage delivered. The further away from the explosion, the less damage. Explosions do the most damage when they happen at the mid point of a player model. The explosion will cover more of the hit box, thus doing the most possible damage. Distance between the target and user does not affect the Grenade Launcher's damage.
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− | <!--
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− | {{Weapon Demonstration}}
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− | -->
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− | ==Crafting==
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− | {{See also|Crafting}}
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− | ===Blueprint===
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− | {{Blueprint
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− | | ingredient-1 = Loch-N-Load
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− | | ingredient-1-amount = 3
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− | | ingredient-2 = Reclaimed Metal
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− | | result = Loose Cannon
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− | }}
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− | {{Blueprint | autoresult = Demoman Primary}}
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− | == Related achievements ==
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− | === {{class link|Demoman}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Demoman|Blind Fire}}
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− | {{Show achievement|Demoman|Bloody Merry}}
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− | | 2 = {{Show achievement|Demoman|Glasg0wned}}
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− | }}
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− | === [[File:Backpack Full Head of Steam.png|45px|link=Foundry_achievements]] [[Foundry achievements]] ===
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− | {{Achievement table
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− | | {{Show achievement|Foundry|Terminated, Too}}
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− | }}
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− | === [[File:Doomsday_icon.png|20px|link=Astro-chievements]] [[Astro-chievements]] ===
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− | {{Achievement table
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− | | {{Show achievement|Astro-chievements|Lift offed}}
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− | }}
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− | == Update history ==
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− | '''{{Patch name|12|20|2012}}''' ({{update link|Mecha Update}})
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− | * The Loose Cannon was added to the game.
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− | == Trivia ==
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− | * A "loose cannon" is a person who has little to no self control.
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− | == Gallery ==
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− | <gallery>
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− | File:Loose Cannon 1st person red.png|[[RED]] first-person view.
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− | File:Loose Cannon 1st person blu.png|[[BLU]] first-person view.
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− | File:Loose Cannon proj red.png|RED projectile.
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− | File:Loose Cannon proj blu.png|BLU projectile.
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− | </gallery>
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− | == See also ==
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− | *[[Basic Demoman strategy#Loose Cannon|Loose Cannon strategy]]
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− | {{MechaUpdateNav}}
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− | {{Allweapons Nav}}
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− | {{Demoman Nav}}
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