Difference between revisions of "TF2 x10"
m (→{{Class link|Scout}}: Big Update on Scout table, it was really mess) |
m (Huge Update! Damnit, why it really messed...) |
||
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=== {{Class link|Scout}} === | === {{Class link|Scout}} === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" style="text-align: center;" | Slot | + | ! class="header" style="text-align: center;" width=80px | Slot |
− | ! class="header" style="text-align: center;" | Item | + | ! class="header" style="text-align: center;" width=150px | Item |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | Old |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | New |
|- | |- | ||
! rowspan=4 | Primary | ! rowspan=4 | Primary | ||
Line 225: | Line 225: | ||
{{buff|50% faster reload speed}} | {{buff|50% faster reload speed}} | ||
{{buff|Leave a calling card on your victims}} | {{buff|Leave a calling card on your victims}} | ||
− | {{note|This simulates the [[Special Delivery]] item set}} | + | {{note|This simulates the [[Special Delivery (item set)|Special Delivery]] item set}} |
|- | |- | ||
! {{Table icon|Soda Popper}} | ! {{Table icon|Soda Popper}} | ||
Line 361: | Line 361: | ||
=== {{Class link|Soldier}} === | === {{Class link|Soldier}} === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" style="text-align: center;" | Slot | + | ! class="header" style="text-align: center;" width=80px | Slot |
− | ! class="header" style="text-align: center;" | Item | + | ! class="header" style="text-align: center;" width=150px | Item |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | Old |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | New |
|- | |- | ||
! rowspan=6 | Primary | ! rowspan=6 | Primary | ||
Line 371: | Line 371: | ||
{{grey|+25% damage bonus}} | {{grey|+25% damage bonus}} | ||
{{grey|+80% projectile speed}} | {{grey|+80% projectile speed}} | ||
− | |||
{{grey|-70% explosion radius}} | {{grey|-70% explosion radius}} | ||
| | | | ||
{{buff|+250% damage bonus}} | {{buff|+250% damage bonus}} | ||
{{buff|+160% projectile speed}} | {{buff|+160% projectile speed}} | ||
− | |||
{{nerf|-99% explosion radius}} | {{nerf|-99% explosion radius}} | ||
|- | |- | ||
Line 387: | Line 385: | ||
{{nerf|-75% Clip Size}} | {{nerf|-75% Clip Size}} | ||
{{buff|Damage from [[Sentry Gun]]s is returned as health}} | {{buff|Damage from [[Sentry Gun]]s is returned as health}} | ||
− | {{ | + | {{buff|Leave a calling card on your victims}} |
{{note|This simulates the [[Tank Buster]] item set}} | {{note|This simulates the [[Tank Buster]] item set}} | ||
|- | |- | ||
Line 393: | Line 391: | ||
| | | | ||
{{grey|+200% max primary ammo on wearer}} | {{grey|+200% max primary ammo on wearer}} | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
{{buff|+2000% max primary ammo on wearer}} | {{buff|+2000% max primary ammo on wearer}} | ||
{{buff|+900% clip size}} | {{buff|+900% clip size}} | ||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Liberty Launcher}} | ! {{Table icon|Liberty Launcher}} | ||
| | | | ||
{{grey|+40% projectile speed}} | {{grey|+40% projectile speed}} | ||
− | {{grey|-25% | + | {{grey|-25% damage penalty}} |
| | | | ||
{{buff|+400% projectile speed}} | {{buff|+400% projectile speed}} | ||
Line 417: | Line 408: | ||
! {{Table icon|Cow Mangler 5000}} | ! {{Table icon|Cow Mangler 5000}} | ||
| | | | ||
− | |||
− | |||
{{grey|-10% damage penalty}} | {{grey|-10% damage penalty}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | |||
− | |||
{{buff|Critical afterburn damage}} | {{buff|Critical afterburn damage}} | ||
{{nerf|-20% damage penalty}} | {{nerf|-20% damage penalty}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{{note|This weapon's stats may change in the future}} | {{note|This weapon's stats may change in the future}} | ||
|- | |- | ||
Line 448: | Line 425: | ||
|- | |- | ||
! rowspan=7 | Secondary | ! rowspan=7 | Secondary | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
! {{Table icon|Buff Banner}} | ! {{Table icon|Buff Banner}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
| | | | ||
{{buff|900% buff duration}} | {{buff|900% buff duration}} | ||
− | |||
|- | |- | ||
! {{Table icon|Gunboats}} | ! {{Table icon|Gunboats}} | ||
Line 474: | Line 439: | ||
! {{Table icon|Battalion's Backup}} | ! {{Table icon|Battalion's Backup}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
− | |||
| | | | ||
{{buff|900% buff duration}} | {{buff|900% buff duration}} | ||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Concheror}} | ! {{Table icon|Concheror}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
| | | | ||
{{buff|900% buff duration}} | {{buff|900% buff duration}} | ||
− | {{grey| | + | |- |
+ | ! {{Table icon|Reserve Shooter}} | ||
+ | | | ||
+ | {{grey|+15% faster weapon switch}} | ||
+ | {{grey|Mini-crits airborne targets for 3 seconds after switch}} | ||
+ | {{grey|-50% clip size}} | ||
+ | | | ||
+ | {{buff|+100% faster weapon switch}} | ||
+ | {{buff|Mini-crits airborne targets for 30 seconds after switch}} | ||
+ | {{nerf|-83% clip size}} | ||
+ | {{buff|Crits whenever it would normally mini-crit}} | ||
|- | |- | ||
! {{Table icon|Mantreads}} | ! {{Table icon|Mantreads}} | ||
Line 494: | Line 466: | ||
| | | | ||
{{buff|-100% reduction in push force taken from damage}} | {{buff|-100% reduction in push force taken from damage}} | ||
− | {{ | + | {{buff|Deals 30x falling damage to the player you land on}} |
|- | |- | ||
! {{Table icon|Righteous Bison}} | ! {{Table icon|Righteous Bison}} | ||
| | | | ||
− | |||
− | |||
{{grey|Deals only 20% damage to buildings}} | {{grey|Deals only 20% damage to buildings}} | ||
| | | | ||
− | |||
− | |||
{{nerf|Deals 0% damage to buildings}} | {{nerf|Deals 0% damage to buildings}} | ||
{{note|This weapon's stats may change in the future}} | {{note|This weapon's stats may change in the future}} | ||
Line 511: | Line 479: | ||
| | | | ||
{{grey|Damage increases as user becomes injured}} | {{grey|Damage increases as user becomes injured}} | ||
− | |||
| | | | ||
{{buff|+50% damage bonus}} | {{buff|+50% damage bonus}} | ||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Pain Train}} | ! {{Table icon|Pain Train}} | ||
Line 528: | Line 493: | ||
| | | | ||
{{grey|On kill: Restores you to 100% health.}} | {{grey|On kill: Restores you to 100% health.}} | ||
− | |||
| | | | ||
{{buff|On kill: Restores you to 200% health.}} | {{buff|On kill: Restores you to 200% health.}} | ||
− | |||
|- | |- | ||
! {{Table icon|Disciplinary Action}} | ! {{Table icon|Disciplinary Action}} | ||
| | | | ||
− | |||
{{grey|-25% damage penalty}} | {{grey|-25% damage penalty}} | ||
| | | | ||
{{buff|+700% range bonus}} | {{buff|+700% range bonus}} | ||
− | |||
{{nerf|-100% damage penalty}} | {{nerf|-100% damage penalty}} | ||
|- | |- | ||
! {{Table icon|Market Gardener}} | ! {{Table icon|Market Gardener}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
− | |||
| | | | ||
{{buff|+100% range bonus}} | {{buff|+100% range bonus}} | ||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Escape Plan}} | ! {{Table icon|Escape Plan}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
− | |||
| | | | ||
{{buff|+10% movement speed on wearer}} | {{buff|+10% movement speed on wearer}} | ||
− | {{grey| | + | {{grey|~}} |
− | |||
|- | |- | ||
|} | |} | ||
Line 564: | Line 520: | ||
=== {{Class link|Pyro}} === | === {{Class link|Pyro}} === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" style="text-align: center;" | Slot | + | ! class="header" style="text-align: center;" width=80px | Slot |
− | ! class="header" style="text-align: center;" | Item | + | ! class="header" style="text-align: center;" width=150px | Item |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | Old |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | New |
|- | |- | ||
! rowspan=4 | Primary | ! rowspan=4 | Primary | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
! {{Table icon|Backburner}} | ! {{Table icon|Backburner}} | ||
| | | | ||
Line 598: | Line 543: | ||
{{nerf|-50% afterburn damage penalty}} | {{nerf|-50% afterburn damage penalty}} | ||
{{nerf|-20% damage penalty}} | {{nerf|-20% damage penalty}} | ||
+ | |- | ||
+ | ! {{Table icon|Rainblower}} | ||
+ | | | ||
+ | {{grey|Airblast costs 20 ammo}} | ||
+ | | | ||
+ | {{buff|Airblast costs 2 ammo}} | ||
+ | {{buff|+900% airblast firing speed}} | ||
|- | |- | ||
! {{Table icon|Phlogistinator}} | ! {{Table icon|Phlogistinator}} | ||
| | | | ||
− | |||
{{grey|-10% damage penalty}} | {{grey|-10% damage penalty}} | ||
− | |||
− | |||
| | | | ||
{{buff|+100% buff duration}} | {{buff|+100% buff duration}} | ||
− | |||
{{nerf|-20% damage penalty}} | {{nerf|-20% damage penalty}} | ||
− | |||
− | |||
|- | |- | ||
! rowspan=5 | Secondary | ! rowspan=5 | Secondary | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
! {{Table icon|Flare gun}} | ! {{Table icon|Flare gun}} | ||
| | | | ||
Line 633: | Line 568: | ||
! {{Table icon|Detonator}} | ! {{Table icon|Detonator}} | ||
| | | | ||
− | |||
{{grey|+25% damage to self}} | {{grey|+25% damage to self}} | ||
| | | | ||
− | |||
{{buff|No additional self damage}} | {{buff|No additional self damage}} | ||
{{buff|+100% bonus push force from self damage}} | {{buff|+100% bonus push force from self damage}} | ||
+ | |- | ||
+ | ! {{Table icon|Reserve Shooter}} | ||
+ | | | ||
+ | {{grey|+15% faster weapon switch}} | ||
+ | {{grey|Mini-crits airborne targets for 3 seconds after switch}} | ||
+ | {{grey|-50% clip size}} | ||
+ | | | ||
+ | {{buff|+100% faster weapon switch}} | ||
+ | {{buff|Mini-crits airborne targets for 30 seconds after switch}} | ||
+ | {{nerf|-83% clip size}} | ||
+ | {{buff|Crits whenever it would normally mini-crit}} | ||
|- | |- | ||
! {{Table icon|Manmelter}} | ! {{Table icon|Manmelter}} | ||
| | | | ||
{{grey|+50% projectile speed}} | {{grey|+50% projectile speed}} | ||
− | |||
− | |||
− | |||
| | | | ||
{{buff|+100% projectile speed}} | {{buff|+100% projectile speed}} | ||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Scorch Shot}} | ! {{Table icon|Scorch Shot}} | ||
| | | | ||
− | |||
{{grey|-50% damage penalty}} | {{grey|-50% damage penalty}} | ||
| | | | ||
{{buff|+900% explosion radius}} | {{buff|+900% explosion radius}} | ||
− | |||
{{nerf|-90% damage penalty}} | {{nerf|-90% damage penalty}} | ||
|- | |- | ||
! rowspan=10 | Melee | ! rowspan=10 | Melee | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
! {{Table icon|Axtinguisher}} | ! {{Table icon|Axtinguisher}} | ||
− | | | + | | rowspan=2 | |
− | |||
{{grey|-50% damage vs non-burning players}} | {{grey|-50% damage vs non-burning players}} | ||
− | + | | rowspan=2 | | |
− | | | ||
− | |||
{{buff|+100% critical damage}} | {{buff|+100% critical damage}} | ||
{{nerf|-100% damage vs non-burning players}} | {{nerf|-100% damage vs non-burning players}} | ||
− | |||
|- | |- | ||
! {{Table icon|Postal Pummeler}} | ! {{Table icon|Postal Pummeler}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Homewrecker}} | ! {{Table icon|Homewrecker}} | ||
− | | | + | | rowspan=2 | |
{{grey|+100% damage vs buildings}} | {{grey|+100% damage vs buildings}} | ||
− | |||
{{grey|-25% damage vs players}} | {{grey|-25% damage vs players}} | ||
− | | | + | | rowspan=2 | |
{{buff|+1000% damage vs buildings}} | {{buff|+1000% damage vs buildings}} | ||
− | |||
{{nerf|-100% damage vs players}} | {{nerf|-100% damage vs players}} | ||
− | {{buff|While active: 100% sentry damage resistance}} | + | {{buff|While active: +100% sentry damage resistance}} |
|- | |- | ||
! {{Table icon|Maul}} | ! {{Table icon|Maul}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Powerjack}} | ! {{Table icon|Powerjack}} | ||
| | | | ||
+ | {{grey|When weapon is active:}} | ||
+ | {{grey|+15% faster move speed on wearer}} | ||
{{grey|+75 health restored on kill}} | {{grey|+75 health restored on kill}} | ||
− | {{grey| | + | {{grey|20% damage vulnerability on wearer}} |
| | | | ||
+ | When weapon is active:<br> | ||
+ | {{buff|+100% movement speed on wearer}} | ||
{{buff|+150 health restored on kill}} | {{buff|+150 health restored on kill}} | ||
− | {{nerf|+40% damage from melee sources | + | {{nerf|+40% damage from melee sources on wearer}} |
− | |||
{{nerf|+100% bullet damage vulnerability on wearer}} | {{nerf|+100% bullet damage vulnerability on wearer}} | ||
− | {{ | + | {{buff|Leave a calling card on your victims}} |
{{note|This simulates the [[Gas Jockey's Gear]] item set}} | {{note|This simulates the [[Gas Jockey's Gear]] item set}} | ||
|- | |- | ||
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! {{Table icon|Sharpened Volcano Fragment}} | ! {{Table icon|Sharpened Volcano Fragment}} | ||
| | | | ||
− | |||
{{grey|-20% damage penalty}} | {{grey|-20% damage penalty}} | ||
| | | | ||
− | |||
{{buff|+900% afterburn damage}} | {{buff|+900% afterburn damage}} | ||
{{nerf|-98% damage penalty}} | {{nerf|-98% damage penalty}} | ||
+ | |- | ||
+ | ! {{Table icon|Lollichop}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{note|This weapon's stats may change in the future}} | ||
|- | |- | ||
! {{Table icon|Third Degree}} | ! {{Table icon|Third Degree}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
| | | | ||
− | |||
{{buff|Crits vs overhealed players}} | {{buff|Crits vs overhealed players}} | ||
{{buff|Knockback on hit}} | {{buff|Knockback on hit}} | ||
{{nerf|No random critcial hits}} | {{nerf|No random critcial hits}} | ||
− | |||
|- | |- | ||
! {{Table icon|Neon Annihilator}} | ! {{Table icon|Neon Annihilator}} | ||
| | | | ||
− | |||
− | |||
− | |||
{{grey|-20% damage penalty vs players}} | {{grey|-20% damage penalty vs players}} | ||
| | | | ||
− | {{ | + | {{buff|-25% damage penalty vs non-wet players}} |
− | |||
− | |||
− | |||
|} | |} | ||
=== {{Class link|Demoman}} === | === {{Class link|Demoman}} === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" style="text-align: center;" | Slot | + | ! class="header" style="text-align: center;" width=80px | Slot |
− | ! class="header" style="text-align: center;" | Item | + | ! class="header" style="text-align: center;" width=150px | Item |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | Old |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | New |
|- | |- | ||
! rowspan=3 | Primary | ! rowspan=3 | Primary | ||
Line 783: | Line 685: | ||
{{grey|-50% clip size}} | {{grey|-50% clip size}} | ||
{{grey|+25% damage to self}} | {{grey|+25% damage to self}} | ||
− | |||
| | | | ||
{{buff|+200% damage bonus}} | {{buff|+200% damage bonus}} | ||
Line 789: | Line 690: | ||
{{nerf|-80% clip size}} | {{nerf|-80% clip size}} | ||
{{nerf|+250% damage to self}} | {{nerf|+250% damage to self}} | ||
− | |||
|- | |- | ||
! {{Table icon|Ali Baba's Wee Booties}} | ! {{Table icon|Ali Baba's Wee Booties}} | ||
Line 810: | Line 710: | ||
{{buff|+100% explosive damage resistance on wearer}} | {{buff|+100% explosive damage resistance on wearer}} | ||
{{note|Cannot grenade jump due to total resistance to explosives}} | {{note|Cannot grenade jump due to total resistance to explosives}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Scottish Resistance}} | ! {{Table icon|Scottish Resistance}} | ||
Line 840: | Line 730: | ||
| | | | ||
{{grey|+200% max secondary ammo on wearer}} | {{grey|+200% max secondary ammo on wearer}} | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
{{buff|+2000% max secondary ammo on wearer}} | {{buff|+2000% max secondary ammo on wearer}} | ||
− | |||
{{buff|10x loaded ammo}} | {{buff|10x loaded ammo}} | ||
− | |||
{{buff|+72 max pipebombs out}} | {{buff|+72 max pipebombs out}} | ||
− | |||
− | |||
|- | |- | ||
− | ! rowspan= | + | ! {{Table icon|Splendid Screen}} |
+ | | | ||
+ | {{grey|+20% fire damage resistance on wearer}} | ||
+ | {{grey|+15% explosive damage resistance on wearer}} | ||
+ | {{grey|+70% increase in charge impact damage}} | ||
+ | | | ||
+ | {{buff|+40% fire damage resistance on wearer}} | ||
+ | {{buff|+30% explosive damage resistance on wearer}} | ||
+ | {{buff|+700% increase in charge impact damage}} | ||
+ | |- | ||
+ | ! rowspan=9 | Melee | ||
! {{Table icon|Eyelander}} | ! {{Table icon|Eyelander}} | ||
− | | | + | | rowspan=3 | |
{{grey|+37% longer melee range}} | {{grey|+37% longer melee range}} | ||
{{grey|-25 max heath on wearer}} | {{grey|-25 max heath on wearer}} | ||
− | | | + | | rowspan=3 | |
{{buff|+370% longer melee range}} | {{buff|+370% longer melee range}} | ||
{{nerf|-50 max heath on wearer}} | {{nerf|-50 max heath on wearer}} | ||
+ | |- | ||
+ | ! {{Table icon|Horseless Headless Horsemann's Headtaker}} | ||
+ | |- | ||
+ | ! {{Table icon|Nessie's Nine Iron}} | ||
|- | |- | ||
! {{Table icon|Pain Train}} | ! {{Table icon|Pain Train}} | ||
Line 877: | Line 773: | ||
{{buff|+200% damage bonus}} | {{buff|+200% damage bonus}} | ||
{{nerf|100% slower move speed on wearer}} | {{nerf|100% slower move speed on wearer}} | ||
− | {{ | + | {{buff|Effects only active when weapon is active}} |
|- | |- | ||
! {{Table icon|Ullapool Caber}} | ! {{Table icon|Ullapool Caber}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
| | | | ||
− | |||
{{buff|100% fire damage vulnerability on wearer}} | {{buff|100% fire damage vulnerability on wearer}} | ||
|- | |- | ||
Line 889: | Line 784: | ||
| | | | ||
{{grey|0.5 sec increase in charge duration}} | {{grey|0.5 sec increase in charge duration}} | ||
− | |||
{{grey|-15 max health on wearer}} | {{grey|-15 max health on wearer}} | ||
| | | | ||
{{buff|5 sec increase in charge duration}} | {{buff|5 sec increase in charge duration}} | ||
− | |||
{{nerf|-30 max health on wearer}} | {{nerf|-30 max health on wearer}} | ||
|- | |- | ||
Line 899: | Line 792: | ||
| | | | ||
{{grey|On kill: Restores you to 100% health.}} | {{grey|On kill: Restores you to 100% health.}} | ||
− | |||
| | | | ||
{{buff|On kill: Restores you to 200% health.}} | {{buff|On kill: Restores you to 200% health.}} | ||
− | |||
|- | |- | ||
! {{Table icon|Persian Persuader}} | ! {{Table icon|Persian Persuader}} | ||
| | | | ||
{{grey|+100% increase in charge recharge rate}} | {{grey|+100% increase in charge recharge rate}} | ||
− | |||
− | |||
| | | | ||
{{buff|+200% increase in charge recharge rate}} | {{buff|+200% increase in charge recharge rate}} | ||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 918: | Line 805: | ||
=== {{Class link|Heavy}} === | === {{Class link|Heavy}} === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" style="text-align: center;" | Slot | + | ! class="header" style="text-align: center;" width=80px | Slot |
− | ! class="header" style="text-align: center;" | Item | + | ! class="header" style="text-align: center;" width=150px | Item |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | Old |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | New |
|- | |- | ||
! rowspan=4 | Primary | ! rowspan=4 | Primary | ||
Line 947: | Line 834: | ||
| | | | ||
{{grey|+10% faster spin up time}} | {{grey|+10% faster spin up time}} | ||
− | |||
{{grey|20% slower firing speed}} | {{grey|20% slower firing speed}} | ||
| | | | ||
{{buff|+100% faster spin up time}} | {{buff|+100% faster spin up time}} | ||
− | |||
{{nerf|200% slower firing speed}} | {{nerf|200% slower firing speed}} | ||
|- | |- | ||
! {{Table icon|Huo-Long Heater}} | ! {{Table icon|Huo-Long Heater}} | ||
| | | | ||
− | |||
{{grey|6 ammo consumed per second while deployed}} | {{grey|6 ammo consumed per second while deployed}} | ||
| | | | ||
− | |||
{{nerf|60 ammo consumed per second while deployed}} | {{nerf|60 ammo consumed per second while deployed}} | ||
{{buff|10x afterburn damage bonus}} | {{buff|10x afterburn damage bonus}} | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=5 | Secondary |
! {{Table icon|Sandvich}} | ! {{Table icon|Sandvich}} | ||
− | | | + | | rowspan=2 | |
{{grey|~}} | {{grey|~}} | ||
− | | | + | | rowspan=2 | |
{{buff|10 max secondary ammo on wearer}} | {{buff|10 max secondary ammo on wearer}} | ||
+ | |- | ||
+ | ! {{Table icon|Robo-Sandvich}} | ||
|- | |- | ||
! {{Table icon|Dalokohs Bar}} | ! {{Table icon|Dalokohs Bar}} | ||
− | | | + | | rowspan=2 | |
− | {{grey| | + | {{grey|Restores 100 health points per consumption}} |
− | + | | rowspan=2 | | |
− | | | + | {{buff|Restores by 400 health points per consumption if at 400 health points or less}} |
− | {{buff| | + | {{buff|Overheals to 800 health points at full health}} |
− | {{buff|Overheals to 800 | + | {{buff|+50 health points on wearer}} |
− | {{buff|+50 | + | |- |
− | {{ | + | ! {{Table icon|Fishcake}} |
|- | |- | ||
! {{Table icon|Family Business}} | ! {{Table icon|Family Business}} | ||
Line 999: | Line 884: | ||
! {{Table icon|Gloves of Running Urgently}} | ! {{Table icon|Gloves of Running Urgently}} | ||
| | | | ||
+ | {{grey|When weapon is active:}} | ||
{{grey|+30% faster move speed on wearer}} | {{grey|+30% faster move speed on wearer}} | ||
{{grey|-25% damage penalty}} | {{grey|-25% damage penalty}} | ||
| | | | ||
+ | When weapon is active:<br> | ||
{{buff|+300% faster move speed on wearer}} | {{buff|+300% faster move speed on wearer}} | ||
{{nerf|-100% damage penalty}} | {{nerf|-100% damage penalty}} | ||
Line 1,033: | Line 920: | ||
! {{Table icon|Holiday Punch}} | ! {{Table icon|Holiday Punch}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
− | |||
− | |||
− | |||
| | | | ||
− | + | {{buff|100% critical hit chance}} | |
− | |||
− | |||
− | |||
− | {{buff|100% | ||
|- | |- | ||
|} | |} | ||
Line 1,048: | Line 928: | ||
=== {{Class link|Engineer}} === | === {{Class link|Engineer}} === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" style="text-align: center;" | Slot | + | ! class="header" style="text-align: center;" width=80px | Slot |
− | ! class="header" style="text-align: center;" | Item | + | ! class="header" style="text-align: center;" width=150px | Item |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | Old |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | New |
|- | |- | ||
! rowspan=2 | Melee | ! rowspan=2 | Melee | ||
Line 1,070: | Line 950: | ||
=== {{Class link|Medic}} === | === {{Class link|Medic}} === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" style="text-align: center;" | Slot | + | ! class="header" style="text-align: center;" width=80px | Slot |
− | ! class="header" style="text-align: center;" | Item | + | ! class="header" style="text-align: center;" width=150px | Item |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | Old |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | New |
|- | |- | ||
− | ! | + | ! Primary |
! {{Table icon|Crusader's Crossbow}} | ! {{Table icon|Crusader's Crossbow}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
− | |||
| | | | ||
{{buff|100% faster firing speed}} | {{buff|100% faster firing speed}} | ||
{{buff|100% faster reload speed}} | {{buff|100% faster reload speed}} | ||
− | |||
|- | |- | ||
− | ! | + | ! Secondary |
! {{Table icon|Kritzkrieg}} | ! {{Table icon|Kritzkrieg}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
| | | | ||
{{buff|+250% heal rate}} | {{buff|+250% heal rate}} | ||
Line 1,104: | Line 982: | ||
=== {{Class link|Sniper}} === | === {{Class link|Sniper}} === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" style="text-align: center;" | Slot | + | ! class="header" style="text-align: center;" width=80px | Slot |
− | ! class="header" style="text-align: center;" | Item | + | ! class="header" style="text-align: center;" width=150px | Item |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | Old |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | New |
|- | |- | ||
! rowspan=4 | Primary | ! rowspan=4 | Primary | ||
Line 1,116: | Line 994: | ||
{{buff|10x max primary ammo on wearer}} | {{buff|10x max primary ammo on wearer}} | ||
{{buff|-20% Reload Speed}} | {{buff|-20% Reload Speed}} | ||
+ | |- | ||
+ | ! {{Table icon|Sydney Sleeper}} | ||
+ | | | ||
+ | {{grey|+25% charge rate}} | ||
+ | {{grey|On Hit: Jarate applied to target for 8 seconds}} | ||
+ | | | ||
+ | {{buff|+250% charge rate}} | ||
+ | {{buff|On Hit: Jarate applied to target for 80 seconds}} | ||
|- | |- | ||
! {{Table icon|Machina}} | ! {{Table icon|Machina}} | ||
Line 1,121: | Line 1,007: | ||
{{grey|At Full Charge: Shots Penetrate Enemies}} | {{grey|At Full Charge: Shots Penetrate Enemies}} | ||
{{grey|At Full Charge: +15% Damage}} | {{grey|At Full Charge: +15% Damage}} | ||
− | |||
| | | | ||
{{buff|At Full Charge Shots Penetrate Enemies}} | {{buff|At Full Charge Shots Penetrate Enemies}} | ||
{{buff|At Full Charge +150% Damage}} | {{buff|At Full Charge +150% Damage}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Hitman's Heatmaker}} | ! {{Table icon|Hitman's Heatmaker}} | ||
| | | | ||
− | |||
− | |||
{{grey|In Focus: +25% faster charge rate and no unscoping}} | {{grey|In Focus: +25% faster charge rate and no unscoping}} | ||
{{grey|-20% damage penalty on body shot}} | {{grey|-20% damage penalty on body shot}} | ||
+ | {{grey|+33 focus on kill}} | ||
+ | {{grey|+11 focus on assist}} | ||
| | | | ||
− | {{ | + | {{buff|In Focus: +250% faster charge rate and no unscoping}} |
− | {{ | + | {{nerf|-40% damage penalty on body shot}} |
{{buff|10x Buff duration}} | {{buff|10x Buff duration}} | ||
− | |||
{{buff|+70 focus on kill}} | {{buff|+70 focus on kill}} | ||
{{buff|+30 focus on assist}} | {{buff|+30 focus on assist}} | ||
− | |||
|- | |- | ||
! rowspan=4 | Secondary | ! rowspan=4 | Secondary | ||
! {{Table icon|Jarate}} | ! {{Table icon|Jarate}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
− | |||
| | | | ||
− | |||
− | |||
{{buff|10 max secondary ammo on wearer}} | {{buff|10 max secondary ammo on wearer}} | ||
|- | |- | ||
Line 1,163: | Line 1,034: | ||
| | | | ||
{{grey|+25 max health on wearer}} | {{grey|+25 max health on wearer}} | ||
+ | {{grey|+15% bullet damage resistance on wearer}} | ||
+ | {{grey|20% explosive damage vulnerability on wearer}} | ||
| | | | ||
{{buff|+250 max health on wearer}} | {{buff|+250 max health on wearer}} | ||
− | {{buff| | + | {{buff|Damage from bullets is returned as health}} |
− | {{nerf|200% | + | {{nerf|200% explosive damage vulnerability on wearer}} |
− | {{ | + | {{buff|Leave a calling card on your victims}} |
+ | {{note|This simulates the [[The Croc-o-Style Kit]] item set}} | ||
|- | |- | ||
! {{Table icon|Cozy Camper}} | ! {{Table icon|Cozy Camper}} | ||
| | | | ||
{{grey|+1 health regenerated per second on wearer}} | {{grey|+1 health regenerated per second on wearer}} | ||
− | |||
{{grey|Knockback reduced by 20% when aiming}} | {{grey|Knockback reduced by 20% when aiming}} | ||
− | |||
| | | | ||
{{buff|+10 health regenerated per second on wearer}} | {{buff|+10 health regenerated per second on wearer}} | ||
− | |||
{{buff|-99% knockback when aiming}} | {{buff|-99% knockback when aiming}} | ||
{{nerf|-99% speed when aiming}} | {{nerf|-99% speed when aiming}} | ||
− | |||
|- | |- | ||
! {{Table icon|Cleaner's Carbine}} | ! {{Table icon|Cleaner's Carbine}} | ||
Line 1,187: | Line 1,057: | ||
{{grey|-20% clip size}} | {{grey|-20% clip size}} | ||
{{grey|35% slower firing speed}} | {{grey|35% slower firing speed}} | ||
− | |||
| | | | ||
− | {{buff|On Kill: | + | {{buff|On Kill: 30 seconds of 100% critical chance}} |
{{nerf|-40% clip size}} | {{nerf|-40% clip size}} | ||
{{nerf|70% slower firing speed}} | {{nerf|70% slower firing speed}} | ||
− | |||
|- | |- | ||
! rowspan=3 | Melee | ! rowspan=3 | Melee | ||
Line 1,205: | Line 1,073: | ||
! {{Table icon|Bushwacka}} | ! {{Table icon|Bushwacka}} | ||
| | | | ||
− | |||
{{grey|20% fire damage vulnerability on wearer}} | {{grey|20% fire damage vulnerability on wearer}} | ||
| | | | ||
− | |||
{{buff|+35% damage}} | {{buff|+35% damage}} | ||
{{nerf|200% fire damage vulnerability on wearer}} | {{nerf|200% fire damage vulnerability on wearer}} | ||
Line 1,225: | Line 1,091: | ||
=== {{Class link|Spy}} === | === {{Class link|Spy}} === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" style="text-align: center;" | Slot | + | ! class="header" style="text-align: center;" width=80px | Slot |
− | ! class="header" style="text-align: center;" | Item | + | ! class="header" style="text-align: center;" width=150px | Item |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | Old |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | New |
|- | |- | ||
− | ! rowspan=4 | | + | ! rowspan=4 | Secondary |
! {{Table icon|Ambassador}} | ! {{Table icon|Ambassador}} | ||
| | | | ||
Line 1,253: | Line 1,119: | ||
{{grey|+20% damage bonus while undisguised}} | {{grey|+20% damage bonus while undisguised}} | ||
{{grey|20% slower firing speed}} | {{grey|20% slower firing speed}} | ||
− | |||
| | | | ||
{{buff|+200% damage bonus while undisguised}} | {{buff|+200% damage bonus while undisguised}} | ||
{{nerf|200% slower firing speed}} | {{nerf|200% slower firing speed}} | ||
− | |||
|- | |- | ||
! {{Table icon|Diamondback}} | ! {{Table icon|Diamondback}} | ||
Line 1,263: | Line 1,127: | ||
{{grey|Gives ten guaranteed critical hit for each building destroyed with your sapper attached}} | {{grey|Gives ten guaranteed critical hit for each building destroyed with your sapper attached}} | ||
{{grey|-15% damage penalty}} | {{grey|-15% damage penalty}} | ||
− | |||
| | | | ||
{{buff|Gives ten guaranteed critical hit for each building destroyed with your sapper attached}} | {{buff|Gives ten guaranteed critical hit for each building destroyed with your sapper attached}} | ||
− | {{buff| | + | {{buff|+30% sentry damage resistance}} |
{{nerf|-30% damage penalty}} | {{nerf|-30% damage penalty}} | ||
− | |||
|- | |- | ||
! rowspan=3 | Melee | ! rowspan=3 | Melee | ||
Line 1,289: | Line 1,151: | ||
! {{Table icon|Spy-cicle}} | ! {{Table icon|Spy-cicle}} | ||
| | | | ||
− | |||
{{grey|On Hit by Fire: Become fireproof for 2 seconds}} | {{grey|On Hit by Fire: Become fireproof for 2 seconds}} | ||
− | |||
{{grey|Melts in fire, regenerates after 15 seconds}} | {{grey|Melts in fire, regenerates after 15 seconds}} | ||
| | | | ||
− | |||
− | |||
{{buff|On Hit by Fire: Become fireproof for 20 seconds}} | {{buff|On Hit by Fire: Become fireproof for 20 seconds}} | ||
− | {{ | + | {{nerf|Melts in fire, regenerates after 150 seconds}} |
|- | |- | ||
− | ! rowspan=2 | | + | ! rowspan=2 | PDA2 |
! {{Table icon|Cloak and Dagger}} | ! {{Table icon|Cloak and Dagger}} | ||
| | | | ||
− | |||
{{grey|+100% cloak regen rate}} | {{grey|+100% cloak regen rate}} | ||
| | | | ||
− | |||
{{buff|+1000% cloak regen rate}} | {{buff|+1000% cloak regen rate}} | ||
|- | |- | ||
! {{Table icon|Dead Ringer}} | ! {{Table icon|Dead Ringer}} | ||
| | | | ||
− | |||
{{grey|+80% cloak regen rate}} | {{grey|+80% cloak regen rate}} | ||
{{grey|+60% cloak drain rate}} | {{grey|+60% cloak drain rate}} | ||
| | | | ||
− | |||
{{buff|+800% cloak regen rate}} | {{buff|+800% cloak regen rate}} | ||
{{nerf|+600% cloak drain rate}} | {{nerf|+600% cloak drain rate}} | ||
|- | |- | ||
|} | |} | ||
− | All | + | === {{icon class|all classes}} [[All classes|Multiple Class]] === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" style="text-align: center;" | Slot | + | ! class="header" style="text-align: center;" width=80px | Slot |
− | ! class="header" style="text-align: center;" | Item | + | ! class="header" style="text-align: center;" width=150px | Item |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | Old |
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" width=400px | New |
|- | |- | ||
! rowspan=4 | Melee | ! rowspan=4 | Melee | ||
Line 1,330: | Line 1,184: | ||
! {{Table icon|Frying Pan}} | ! {{Table icon|Frying Pan}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
| | | | ||
{{buff|Wearer never takes falling damage}} | {{buff|Wearer never takes falling damage}} | ||
Line 1,337: | Line 1,191: | ||
! {{Table icon|Ham Shank}} | ! {{Table icon|Ham Shank}} | ||
| | | | ||
− | {{grey| | + | {{grey|~}} |
| | | | ||
{{buff|Wearer never takes falling damage}} | {{buff|Wearer never takes falling damage}} |
Revision as of 07:40, 11 August 2013
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: A lot of things in this page aren't same as another page using same table style (See Team Fortress 2 Beta for example) Please see Team Fortress Wiki style guide for information on how to improve this article. |
TF2 x10, also known as Team Fortress 20 is a SourceMod plugin and server modification for Team Fortress 2. The plugin/server mod was created by UltiMario and Mr. Blue, with additional coding by Isatis and InvisGhost.
Contents
Gameplay
The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon, and often results in incredibly powerful or ridiculous weapon and player abilities.
For instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health, however achieving a backstab will boost their health to a temporary 1800. This boost also applies to damage buffs or resistances; wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage; a Heavy wielding the Gloves of Running Urgently cannot deal any damage with them; a Soldier wielding the Gunboats will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or receive a smaller one. Certain weapons' basic mechanics are slightly changed, without its statistics being multiplied by ten. A notable instance of this is the Grenade Launcher.
Weapon changes
Changes to stock weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Scattergun |
~ |
50% faster reload speed |
Bat |
~ |
10% faster firing speed | |
Soldier | Rocket Launcher |
~ |
10% faster reload speed |
Shovel |
~ |
Slams targets into the ground | |
Pyro | Flame Thrower |
Airblast costs 20 ammo |
Airblast costs 2 ammo |
Fire Axe |
~ |
On-hit: Bleed for 10 seconds | |
Demoman | Grenade Launcher |
~ |
Loads and fires like Beggar's Bazooka |
Stickybomb Launcher |
~ |
10x max secondary ammo on wearer | |
Bottle |
~ |
Deals critical hits while sticky jumping | |
Heavy | Minigun |
~ |
+50% movement speed while spun up |
Fists |
~ |
Knockback on hit | |
Engineer | Wrench |
~ |
20% faster firing speed |
Building |
~ |
10x Dispenser range | |
Medic | Syringe Gun |
~ |
10x firing speed |
Medi Gun |
~ |
10x slower overheal decay rate | |
Bonesaw |
~ |
On-hit: Bleed for 10 seconds | |
Sniper | Sniper Rifle |
~ |
10% faster reload speed |
SMG |
~ |
10% faster reload speed | |
Kukri |
~ |
On-hit: Reveals cloaked or disguised Spies | |
Spy | Revolver |
~ |
10x clip size |
Knife |
~ |
90% faster firing speed | |
Invis Watch |
~ |
10x faster cloak speed | |
Scout Engineer |
Pistol |
~ |
10x faster reload speed |
Soldier Pyro Heavy Engineer |
Shotgun |
~ |
10% more accurate |
Scout
Slot | Item | Old | New |
---|---|---|---|
Primary | Force-A-Nature |
50% faster firing speed |
100% faster firing speed |
Shortstop |
No max health on wearer |
+250 max health on wearer | |
Soda Popper |
+25% faster reloading speed |
+50% faster reloading speed | |
Baby Face's Blaster |
40% more accurate |
80% more accurate | |
Secondary | Bonk! Atomic Punch |
~ |
-62% recharge rate |
Crit-a-Cola |
~ |
-62% recharge rate | |
Mad Milk |
~ |
1000% faster recharge speed | |
Winger |
+15% damage bonus |
+150% damage bonus | |
Pretty Boy's Pocket Pistol |
+15 max health on wearer |
+150 max health on wearer | |
Flying Guillotine |
~ |
1000% faster recharge speed | |
Melee | Holy Mackerel |
~ |
On hit: Disorient enemy |
Unarmed Combat | |||
Sandman |
-15 max health on wearer |
+900% Max misc ammo on wearer | |
Candy Cane |
25% explosive damage vulnerability on wearer |
250% explosive damage vulnerability on wearer | |
Boston Basher |
On hit: Bleed for 5 seconds |
On hit: Bleed for 50 seconds | |
Three-Rune Blade | |||
Sun-on-a-Stick |
-25% damage penalty |
+1000% damage bonus | |
Fan O'War |
-90% damage penalty |
-96% damage penalty | |
Atomizer |
2 mid-air jumps |
10 mid-air jumps | |
Wrap Assassin |
-70% damage penalty |
+900% max misc ammo on wearer |
Soldier
Slot | Item | Old | New |
---|---|---|---|
Primary | Direct Hit |
+25% damage bonus |
+250% damage bonus |
Black Box |
On-hit: +15 health |
On-hit: +150 health | |
Rocket Jumper |
+200% max primary ammo on wearer |
+2000% max primary ammo on wearer | |
Liberty Launcher |
+40% projectile speed |
+400% projectile speed | |
Cow Mangler 5000 |
-10% damage penalty |
Critical afterburn damage | |
Beggar's Bazooka |
Can load up to 3 ammo in clip |
Can load up to 30 ammo in clip | |
Secondary | Buff Banner |
~ |
900% buff duration |
Gunboats |
-60% blast damage taken from rocket jumps |
-100% blast damage taken from rocket jumps | |
Battalion's Backup |
~ |
900% buff duration | |
Concheror |
~ |
900% buff duration | |
Reserve Shooter |
+15% faster weapon switch |
+100% faster weapon switch | |
Mantreads |
-75% reduction in push force taken from damage |
-100% reduction in push force taken from damage | |
Righteous Bison |
Deals only 20% damage to buildings |
Deals 0% damage to buildings | |
Melee | Equalizer |
Damage increases as user becomes injured |
+50% damage bonus |
Pain Train |
+1 capture rate on wearer |
+10 capture rate on wearer | |
Half-Zatoichi |
On kill: Restores you to 100% health. |
On kill: Restores you to 200% health. | |
Disciplinary Action |
-25% damage penalty |
+700% range bonus | |
Market Gardener |
~ |
+100% range bonus | |
Escape Plan |
~ |
+10% movement speed on wearer |
Pyro
Slot | Item | Old | New |
---|---|---|---|
Primary | Backburner |
Normal airblast push force |
10x airblast push force |
Degreaser |
65% faster weapon switch |
100% faster weapon switch | |
Rainblower |
Airblast costs 20 ammo |
Airblast costs 2 ammo | |
Phlogistinator |
-10% damage penalty |
+100% buff duration | |
Secondary | Flare Gun |
~ |
+100% damage |
Detonator |
+25% damage to self |
No additional self damage | |
Reserve Shooter |
+15% faster weapon switch |
+100% faster weapon switch | |
Manmelter |
+50% projectile speed |
+100% projectile speed | |
Scorch Shot |
-50% damage penalty |
+900% explosion radius | |
Melee | Axtinguisher |
-50% damage vs non-burning players |
+100% critical damage |
Postal Pummeler | |||
Homewrecker |
+100% damage vs buildings |
+1000% damage vs buildings | |
Maul | |||
Powerjack |
When weapon is active: |
When weapon is active: | |
Back Scratcher |
+25% damage bonus |
+250% damage bonus | |
Sharpened Volcano Fragment |
-20% damage penalty |
+900% afterburn damage | |
Lollichop |
~ |
This weapon's stats may change in the future | |
Third Degree |
~ |
Crits vs overhealed players | |
Neon Annihilator |
-20% damage penalty vs players |
-25% damage penalty vs non-wet players |
Demoman
Slot | Item | Old | New |
---|---|---|---|
Primary | Loch-n-Load |
+20% damage bonus |
+200% damage bonus |
Ali Baba's Wee Booties |
+25 max health on wearer |
+250 max health on wearer | |
Bootlegger | |||
Secondary | Chargin' Targe |
+50% fire damage resistance on wearer |
+100% fire damage resistance on wearer |
Scottish Resistance |
+25% faster firing speed |
+95% faster firing speed | |
Sticky Jumper |
+200% max secondary ammo on wearer |
+2000% max secondary ammo on wearer | |
Splendid Screen |
+20% fire damage resistance on wearer |
+40% fire damage resistance on wearer | |
Melee | Eyelander |
+37% longer melee range |
+370% longer melee range |
Horseless Headless Horsemann's Headtaker | |||
Nessie's Nine Iron | |||
Pain Train |
+1 capture rate on wearer |
+10 capture rate on wearer | |
Scotsman's Skullcutter |
+20% damage bonus |
+200% damage bonus | |
Ullapool Caber |
~ |
100% fire damage vulnerability on wearer | |
Claidheamh Mòr |
0.5 sec increase in charge duration |
5 sec increase in charge duration | |
Half-Zatoichi |
On kill: Restores you to 100% health. |
On kill: Restores you to 200% health. | |
Persian Persuader |
+100% increase in charge recharge rate |
+200% increase in charge recharge rate |
Heavy
Slot | Item | Old | New |
---|---|---|---|
Primary | Natascha |
-25% damage penalty |
-50% damage penalty |
Brass Beast |
+20% damage bonus |
+200% damage bonus | |
Tomislav |
+10% faster spin up time |
+100% faster spin up time | |
Huo-Long Heater |
6 ammo consumed per second while deployed |
60 ammo consumed per second while deployed | |
Secondary | Sandvich |
~ |
10 max secondary ammo on wearer |
Robo-Sandvich | |||
Dalokohs Bar |
Restores 100 health points per consumption |
Restores by 400 health points per consumption if at 400 health points or less | |
Fishcake | |||
Family Business |
+33% clip size |
+80% clip size | |
Melee | Killing Gloves of Boxing |
On Kill: 5 seconds of 100% critical chance |
On Kill: 50 seconds of 100% critical chance |
Gloves of Running Urgently |
When weapon is active: |
When weapon is active: | |
Warrior's Spirit |
+30% damage bonus |
+300% damage bonus | |
Fists of Steel |
-40% damage from ranged sources while active |
-100% damage from ranged sources while active | |
Eviction Notice |
+50% faster firing speed |
+80% faster firing speed | |
Holiday Punch |
~ |
100% critical hit chance |
Engineer
Slot | Item | Old | New |
---|---|---|---|
Melee | Gunslinger |
+25 max health on wearer |
+250 max health on wearer |
Jag |
30% faster construction rate |
300% faster construction rate |
Medic
Slot | Item | Old | New |
---|---|---|---|
Primary | Crusader's Crossbow |
~ |
100% faster firing speed |
Secondary | Kritzkrieg |
~ |
+250% heal rate |
Melee | Ubersaw |
On Hit: 25% ÜberCharge added |
On Hit: 100% ÜberCharge added |
Sniper
Slot | Item | Old | New |
---|---|---|---|
Primary | Huntsman |
~ |
10x max primary ammo on wearer |
Sydney Sleeper |
+25% charge rate |
+250% charge rate | |
Machina |
At Full Charge: Shots Penetrate Enemies |
At Full Charge Shots Penetrate Enemies | |
Hitman's Heatmaker |
In Focus: +25% faster charge rate and no unscoping |
In Focus: +250% faster charge rate and no unscoping | |
Secondary | Jarate |
~ |
10 max secondary ammo on wearer |
Darwin's Danger Shield |
+25 max health on wearer |
+250 max health on wearer | |
Cozy Camper |
+1 health regenerated per second on wearer |
+10 health regenerated per second on wearer | |
Cleaner's Carbine |
On Kill: 3 seconds of 100% critical chance |
On Kill: 30 seconds of 100% critical chance | |
Melee | Tribalman's Shiv |
On Hit: Bleed for 6 seconds |
On Hit: Bleed for 60 seconds |
Bushwacka |
20% fire damage vulnerability on wearer |
+35% damage | |
Shahanshah |
+25% increase in damage when health <50% of max |
+250% increase in damage when health <50% of max |
Spy
Slot | Item | Old | New |
---|---|---|---|
Secondary | Ambassador |
Crits on headshot |
2x crits damage on headshot |
L'Etranger |
+15 cloak on hit |
+100 Cloak on hit | |
Enforcer |
+20% damage bonus while undisguised |
+200% damage bonus while undisguised | |
Diamondback |
Gives ten guaranteed critical hit for each building destroyed with your sapper attached |
Gives ten guaranteed critical hit for each building destroyed with your sapper attached | |
Melee | Conniver's Kunai |
On Backstab: Absorbs the health from your victim |
On backstab: Health restored to 1800 |
Big Earner |
+30% cloak on kill |
+100% Cloak on Kill | |
Spy-cicle |
On Hit by Fire: Become fireproof for 2 seconds |
On Hit by Fire: Become fireproof for 20 seconds | |
PDA2 | Cloak and Dagger |
+100% cloak regen rate |
+1000% cloak regen rate |
Dead Ringer |
+80% cloak regen rate |
+800% cloak regen rate |
Multiple Class
Slot | Item | Old | New |
---|---|---|---|
Melee | |||
Frying Pan |
~ |
Wearer never takes falling damage | |
Ham Shank |
~ |
Wearer never takes falling damage |
External links
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