Difference between revisions of "TF2 x10"

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m ({{Class link|Scout}}: Big Update on Scout table, it was really mess)
m (Huge Update! Damnit, why it really messed...)
Line 198: Line 198:
 
=== {{Class link|Scout}} ===
 
=== {{Class link|Scout}} ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" style="text-align: center;" | Slot
+
! class="header" style="text-align: center;" width=80px | Slot
! class="header" style="text-align: center;" | Item
+
! class="header" style="text-align: center;" width=150px | Item
! class="header" style="text-align: center;" | Stock
+
! class="header" style="text-align: center;" width=400px | Old
! class="header" style="text-align: center;" | TF2x10
+
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
 
! rowspan=4 | Primary
 
! rowspan=4 | Primary
Line 225: Line 225:
 
{{buff|50% faster reload speed}}
 
{{buff|50% faster reload speed}}
 
{{buff|Leave a calling card on your victims}}
 
{{buff|Leave a calling card on your victims}}
{{note|This simulates the [[Special Delivery]] item set}}
+
{{note|This simulates the [[Special Delivery (item set)|Special Delivery]] item set}}
 
|-
 
|-
 
! {{Table icon|Soda Popper}}
 
! {{Table icon|Soda Popper}}
Line 361: Line 361:
 
=== {{Class link|Soldier}} ===
 
=== {{Class link|Soldier}} ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" style="text-align: center;" | Slot
+
! class="header" style="text-align: center;" width=80px | Slot
! class="header" style="text-align: center;" | Item
+
! class="header" style="text-align: center;" width=150px | Item
! class="header" style="text-align: center;" | Stock
+
! class="header" style="text-align: center;" width=400px | Old
! class="header" style="text-align: center;" | TF2x10
+
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
 
! rowspan=6 | Primary
 
! rowspan=6 | Primary
Line 371: Line 371:
 
{{grey|+25% damage bonus}}
 
{{grey|+25% damage bonus}}
 
{{grey|+80% projectile speed}}
 
{{grey|+80% projectile speed}}
{{grey|Mini-crits targets launched airborne by explosions}}
 
 
{{grey|-70% explosion radius}}
 
{{grey|-70% explosion radius}}
 
|
 
|
 
{{buff|+250% damage bonus}}
 
{{buff|+250% damage bonus}}
 
{{buff|+160% projectile speed}}
 
{{buff|+160% projectile speed}}
{{grey|Mini-crits targets launched airborne by explosions}}
 
 
{{nerf|-99% explosion radius}}
 
{{nerf|-99% explosion radius}}
 
|-
 
|-
Line 387: Line 385:
 
{{nerf|-75% Clip Size}}
 
{{nerf|-75% Clip Size}}
 
{{buff|Damage from [[Sentry Gun]]s is returned as health}}
 
{{buff|Damage from [[Sentry Gun]]s is returned as health}}
{{grey|Leave a calling card on your victims}}
+
{{buff|Leave a calling card on your victims}}
 
{{note|This simulates the [[Tank Buster]] item set}}
 
{{note|This simulates the [[Tank Buster]] item set}}
 
|-
 
|-
Line 393: Line 391:
 
|
 
|
 
{{grey|+200% max primary ammo on wearer}}
 
{{grey|+200% max primary ammo on wearer}}
{{grey|No self inflicted blast damage taken}}
 
{{grey|-100% damage penalty}}
 
{{grey|No random critical hits}}
 
{{grey|Wearer cannot carry the intelligence briefcase}}
 
 
|
 
|
 
{{buff|+2000% max primary ammo on wearer}}
 
{{buff|+2000% max primary ammo on wearer}}
 
{{buff|+900% clip size}}
 
{{buff|+900% clip size}}
{{grey|No self inflicted blast damage taken}}
 
{{grey|-100% damage penalty}}
 
{{grey|Wearer cannot carry the intelligence briefcase}}
 
 
|-
 
|-
 
! {{Table icon|Liberty Launcher}}
 
! {{Table icon|Liberty Launcher}}
 
|
 
|
 
{{grey|+40% projectile speed}}
 
{{grey|+40% projectile speed}}
{{grey|-25% clip size}}
+
{{grey|-25% damage penalty}}
 
|
 
|
 
{{buff|+400% projectile speed}}
 
{{buff|+400% projectile speed}}
Line 417: Line 408:
 
! {{Table icon|Cow Mangler 5000}}
 
! {{Table icon|Cow Mangler 5000}}
 
|
 
|
{{grey|Does not require ammo}}
 
{{grey|Alt fire: A charged shot that mini-crits players and disables buildings for 4 seconds}}
 
 
{{grey|-10% damage penalty}}
 
{{grey|-10% damage penalty}}
{{grey|No random critical hits}}
 
{{grey|5% slower reload time}}
 
{{grey|Deals only 20% damage to buildings}}
 
{{grey|Cannot be crit boosted}}
 
{{grey|(+25% clip size)}}
 
 
|
 
|
{{grey|Does not require ammo}}
 
{{grey|Alt fire: A charged shot that mini-crits players and disables buildings for 4 seconds}}
 
 
{{buff|Critical afterburn damage}}
 
{{buff|Critical afterburn damage}}
 
{{nerf|-20% damage penalty}}
 
{{nerf|-20% damage penalty}}
{{grey|No random critical hits}}
 
{{grey|5% slower reload time}}
 
{{grey|Deals only 20% damage to buildings}}
 
{{grey|Cannot be crit boosted}}
 
{{grey|(+25% clip size)}}
 
 
{{note|This weapon's stats may change in the future}}
 
{{note|This weapon's stats may change in the future}}
 
|-
 
|-
Line 448: Line 425:
 
|-
 
|-
 
! rowspan=7 | Secondary
 
! rowspan=7 | Secondary
! {{Table icon|Reserve Shooter}}
 
|
 
{{grey|+15% faster weapon switch}}
 
{{grey|Mini-crits airborne targets for 3 seconds after switch}}
 
{{grey|-50% clip size}}
 
|
 
{{buff|+100% faster weapon switch}}
 
{{buff|Mini-crits airborne targets for 30 seconds after switch}}
 
{{nerf|-83% clip size}}
 
{{buff|Crits whenever it would normally mini-crit}}
 
|-
 
 
! {{Table icon|Buff Banner}}
 
! {{Table icon|Buff Banner}}
 
|
 
|
{{grey|Provides an offensive buff that causes nearby team members to do mini-crits.}}
+
{{grey|~}}
 
|
 
|
 
{{buff|900% buff duration}}
 
{{buff|900% buff duration}}
{{grey|Provides an offensive buff that causes nearby team members to do mini-crits.}}
 
 
|-
 
|-
 
! {{Table icon|Gunboats}}
 
! {{Table icon|Gunboats}}
Line 474: Line 439:
 
! {{Table icon|Battalion's Backup}}
 
! {{Table icon|Battalion's Backup}}
 
|
 
|
{{grey|Provides a defensive buff that protects nearby team members from crits}}
+
{{grey|~}}
{{grey|and blocks 35% of incoming damage. Rage increases through damage taken.}}
 
 
|
 
|
 
{{buff|900% buff duration}}
 
{{buff|900% buff duration}}
{{grey|Provides a defensive buff that protects nearby team members from crits}}
 
{{grey|and blocks 35% of incoming damage. Rage increases through damage taken.}}
 
 
|-
 
|-
 
! {{Table icon|Concheror}}
 
! {{Table icon|Concheror}}
 
|
 
|
{{grey|With buff, some damage Dished out by nearby teammates Comes back as healing}}
+
{{grey|~}}
 
|
 
|
 
{{buff|900% buff duration}}
 
{{buff|900% buff duration}}
{{grey|With buff, some damage Dished out by nearby teammates Comes back as healing}}
+
|-
 +
! {{Table icon|Reserve Shooter}}
 +
|
 +
{{grey|+15% faster weapon switch}}
 +
{{grey|Mini-crits airborne targets for 3 seconds after switch}}
 +
{{grey|-50% clip size}}
 +
|
 +
{{buff|+100% faster weapon switch}}
 +
{{buff|Mini-crits airborne targets for 30 seconds after switch}}
 +
{{nerf|-83% clip size}}
 +
{{buff|Crits whenever it would normally mini-crit}}
 
|-
 
|-
 
! {{Table icon|Mantreads}}
 
! {{Table icon|Mantreads}}
Line 494: Line 466:
 
|
 
|
 
{{buff|-100% reduction in push force taken from damage}}
 
{{buff|-100% reduction in push force taken from damage}}
{{grey|Deals 30x falling damage to the player you land on}}
+
{{buff|Deals 30x falling damage to the player you land on}}
 
|-
 
|-
 
! {{Table icon|Righteous Bison}}
 
! {{Table icon|Righteous Bison}}
 
|
 
|
{{grey|Does not require ammo}}
 
{{grey|Projectile penetrates enemy targets}}
 
 
{{grey|Deals only 20% damage to buildings}}
 
{{grey|Deals only 20% damage to buildings}}
 
|
 
|
{{grey|Does not require ammo}}
 
{{grey|Projectile penetrates enemy targets}}
 
 
{{nerf|Deals 0% damage to buildings}}
 
{{nerf|Deals 0% damage to buildings}}
 
{{note|This weapon's stats may change in the future}}
 
{{note|This weapon's stats may change in the future}}
Line 511: Line 479:
 
|
 
|
 
{{grey|Damage increases as user becomes injured}}
 
{{grey|Damage increases as user becomes injured}}
{{grey|Blocks healing while in use}}
 
 
|
 
|
 
{{buff|+50% damage bonus}}
 
{{buff|+50% damage bonus}}
{{grey|Damage increases as user becomes injured}}
 
{{grey|Blocks healing while in use}}
 
 
|-
 
|-
 
! {{Table icon|Pain Train}}
 
! {{Table icon|Pain Train}}
Line 528: Line 493:
 
|
 
|
 
{{grey|On kill: Restores you to 100% health.}}
 
{{grey|On kill: Restores you to 100% health.}}
{{grey|Honorbound: Once drawn cannot be sheathed until it kills.}}
 
 
|
 
|
 
{{buff|On kill: Restores you to 200% health.}}
 
{{buff|On kill: Restores you to 200% health.}}
{{grey|Honorbound: Once drawn cannot be sheathed until it kills.}}
 
 
|-
 
|-
 
! {{Table icon|Disciplinary Action}}
 
! {{Table icon|Disciplinary Action}}
 
|
 
|
{{grey|On hit ally: Boosts both players' speed for several seconds}}
 
 
{{grey|-25% damage penalty}}
 
{{grey|-25% damage penalty}}
 
|
 
|
 
{{buff|+700% range bonus}}
 
{{buff|+700% range bonus}}
{{grey|On hit ally: Boosts both players' speed for several seconds}}
 
 
{{nerf|-100% damage penalty}}
 
{{nerf|-100% damage penalty}}
 
|-
 
|-
 
! {{Table icon|Market Gardener}}
 
! {{Table icon|Market Gardener}}
 
|
 
|
{{grey|Deals critical hits while the wielder is rocket jumping}}
+
{{grey|~}}
{{grey|No random critical hits}}
 
 
|
 
|
 
{{buff|+100% range bonus}}
 
{{buff|+100% range bonus}}
{{grey|Deals critical hits while the wielder is rocket jumping}}
 
{{grey|No random critical hits}}
 
 
|-
 
|-
 
! {{Table icon|Escape Plan}}
 
! {{Table icon|Escape Plan}}
 
|
 
|
{{grey|Movement speed increases as the user becomes injured}}
+
{{grey|~}}
{{grey|Blocks healing while in use}}
 
 
|
 
|
 
{{buff|+10% movement speed on wearer}}
 
{{buff|+10% movement speed on wearer}}
{{grey|Movement speed increases as the user becomes injured}}
+
{{grey|~}}
{{grey|Blocks healing while in use}}
 
 
|-
 
|-
 
|}
 
|}
Line 564: Line 520:
 
=== {{Class link|Pyro}} ===
 
=== {{Class link|Pyro}} ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" style="text-align: center;" | Slot
+
! class="header" style="text-align: center;" width=80px | Slot
! class="header" style="text-align: center;" | Item
+
! class="header" style="text-align: center;" width=150px | Item
! class="header" style="text-align: center;" | Stock
+
! class="header" style="text-align: center;" width=400px | Old
! class="header" style="text-align: center;" | TF2x10
+
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
 
! rowspan=4 | Primary
 
! rowspan=4 | Primary
! {{Table icon|Rainblower}}
 
|
 
{{grey|On equip: Visit Pyroland}}
 
{{grey|Only visible in Pyroland}}
 
{{grey|(Airblast costs 20 ammo)}}
 
|
 
{{grey|On equip: Visit Pyroland}}
 
{{grey|Only visible in Pyroland}}
 
{{buff|Airblast costs 2 ammo}}
 
{{buff|+900% airblast firing speed}}
 
|-
 
 
! {{Table icon|Backburner}}
 
! {{Table icon|Backburner}}
 
|
 
|
Line 598: Line 543:
 
{{nerf|-50% afterburn damage penalty}}
 
{{nerf|-50% afterburn damage penalty}}
 
{{nerf|-20% damage penalty}}
 
{{nerf|-20% damage penalty}}
 +
|-
 +
! {{Table icon|Rainblower}}
 +
|
 +
{{grey|Airblast costs 20 ammo}}
 +
|
 +
{{buff|Airblast costs 2 ammo}}
 +
{{buff|+900% airblast firing speed}}
 
|-
 
|-
 
! {{Table icon|Phlogistinator}}
 
! {{Table icon|Phlogistinator}}
 
|
 
|
{{grey|All fire damage increases 'Mmmph', activate to refill health and crit for several seconds}}
 
 
{{grey|-10% damage penalty}}
 
{{grey|-10% damage penalty}}
{{grey|No random critical hits}}
 
{{grey|No airblast}}
 
 
|
 
|
 
{{buff|+100% buff duration}}
 
{{buff|+100% buff duration}}
{{grey|All fire damage increases 'Mmmph', activate to refill health and crit for several seconds}}
 
 
{{nerf|-20% damage penalty}}
 
{{nerf|-20% damage penalty}}
{{grey|No random critical hits}}
 
{{grey|No airblast}}
 
 
|-
 
|-
 
! rowspan=5 | Secondary
 
! rowspan=5 | Secondary
! {{Table icon|Reserve Shooter}}
 
|
 
{{grey|+15% faster weapon switch}}
 
{{grey|Mini-crits airborne targets for 3 seconds after switch}}
 
{{grey|-50% clip size}}
 
|
 
{{buff|+100% faster weapon switch}}
 
{{buff|Mini-crits airborne targets for 30 seconds after switch}}
 
{{nerf|-83% clip size}}
 
{{buff|Crits whenever it would normally mini-crit}}
 
|-
 
 
! {{Table icon|Flare gun}}
 
! {{Table icon|Flare gun}}
 
|
 
|
Line 633: Line 568:
 
! {{Table icon|Detonator}}
 
! {{Table icon|Detonator}}
 
|
 
|
{{grey|Alt fire: Detonate flare.}}
 
 
{{grey|+25% damage to self}}
 
{{grey|+25% damage to self}}
 
|
 
|
{{grey|Alt fire: Detonate flare.}}
 
 
{{buff|No additional self damage}}
 
{{buff|No additional self damage}}
 
{{buff|+100% bonus push force from self damage}}
 
{{buff|+100% bonus push force from self damage}}
 +
|-
 +
! {{Table icon|Reserve Shooter}}
 +
|
 +
{{grey|+15% faster weapon switch}}
 +
{{grey|Mini-crits airborne targets for 3 seconds after switch}}
 +
{{grey|-50% clip size}}
 +
|
 +
{{buff|+100% faster weapon switch}}
 +
{{buff|Mini-crits airborne targets for 30 seconds after switch}}
 +
{{nerf|-83% clip size}}
 +
{{buff|Crits whenever it would normally mini-crit}}
 
|-
 
|-
 
! {{Table icon|Manmelter}}
 
! {{Table icon|Manmelter}}
 
|
 
|
 
{{grey|+50% projectile speed}}
 
{{grey|+50% projectile speed}}
{{grey|Does not require ammo}}
 
{{grey|Alt-fire: Extinguish teammates to gain guaranteed critical hits}}
 
{{grey|No random critical hits}}
 
 
|
 
|
 
{{buff|+100% projectile speed}}
 
{{buff|+100% projectile speed}}
{{grey|Does not require ammo}}
 
{{grey|Alt-fire: Extinguish teammates to gain guaranteed critical hits}}
 
{{grey|No random critical hits}}
 
 
|-
 
|-
 
! {{Table icon|Scorch Shot}}
 
! {{Table icon|Scorch Shot}}
 
|
 
|
{{grey|Flare knocks back target on hit and ignites enemy in a small radius}}
 
 
{{grey|-50% damage penalty}}
 
{{grey|-50% damage penalty}}
 
|
 
|
 
{{buff|+900% explosion radius}}
 
{{buff|+900% explosion radius}}
{{grey|Flare knocks back target on hit and ignites enemy in a small radius}}
 
 
{{nerf|-90% damage penalty}}
 
{{nerf|-90% damage penalty}}
 
|-
 
|-
 
! rowspan=10 | Melee
 
! rowspan=10 | Melee
! {{Table icon|Lollichop}}
 
|
 
{{grey|On equip: Visit Pyroland}}
 
{{grey|Only visible in Pyroland}}
 
|
 
{{grey|On equip: Visit Pyroland}}
 
{{grey|Only visible in Pyroland}}
 
{{note|This weapon's stats may change in the future}}
 
|-
 
 
! {{Table icon|Axtinguisher}}
 
! {{Table icon|Axtinguisher}}
|
+
| rowspan=2 |
{{grey|100% critical hit vs burning players}}
 
 
{{grey|-50% damage vs non-burning players}}
 
{{grey|-50% damage vs non-burning players}}
{{grey|No critical hits vs non-burning players}}
+
| rowspan=2 |  
|
 
{{grey|100% critical hit vs burning players}}
 
 
{{buff|+100% critical damage}}
 
{{buff|+100% critical damage}}
 
{{nerf|-100% damage vs non-burning players}}
 
{{nerf|-100% damage vs non-burning players}}
{{grey|No critical hits vs non-burning players}}
 
 
|-
 
|-
 
! {{Table icon|Postal Pummeler}}
 
! {{Table icon|Postal Pummeler}}
|
 
{{grey|100% critical hit vs burning players}}
 
{{grey|-50% damage vs non-burning players}}
 
{{grey|No critical hits vs non-burning players}}
 
|
 
{{grey|100% critical hit vs burning players}}
 
{{buff|+100% critical damage}}
 
{{nerf|-100% damage vs non-burning players}}
 
{{grey|No critical hits vs non-burning players}}
 
 
|-
 
|-
 
! {{Table icon|Homewrecker}}
 
! {{Table icon|Homewrecker}}
|
+
| rowspan=2 |
 
{{grey|+100% damage vs buildings}}
 
{{grey|+100% damage vs buildings}}
{{grey|Damage removes sappers}}
 
 
{{grey|-25% damage vs players}}
 
{{grey|-25% damage vs players}}
|
+
| rowspan=2 |
 
{{buff|+1000% damage vs buildings}}
 
{{buff|+1000% damage vs buildings}}
{{grey|Damage removes sappers}}
 
 
{{nerf|-100% damage vs players}}
 
{{nerf|-100% damage vs players}}
{{buff|While active: 100% sentry damage resistance}}
+
{{buff|While active: +100% sentry damage resistance}}
 
|-
 
|-
 
! {{Table icon|Maul}}
 
! {{Table icon|Maul}}
|
 
{{grey|+100% damage vs buildings}}
 
{{grey|Damage removes sappers}}
 
{{grey|-25% damage vs players}}
 
|
 
{{buff|+1000% damage vs buildings}}
 
{{grey|Damage removes sappers}}
 
{{nerf|-100% damage vs players}}
 
{{buff|While active: 100% sentry damage resistance}}
 
 
|-
 
|-
 
! {{Table icon|Powerjack}}
 
! {{Table icon|Powerjack}}
 
|
 
|
 +
{{grey|When weapon is active:}}
 +
{{grey|+15% faster move speed on wearer}}
 
{{grey|+75 health restored on kill}}
 
{{grey|+75 health restored on kill}}
{{grey|+20% damage from melee sources while active}}
+
{{grey|20% damage vulnerability on wearer}}
 
|
 
|
 +
When weapon is active:<br>
 +
{{buff|+100% movement speed on wearer}}
 
{{buff|+150 health restored on kill}}
 
{{buff|+150 health restored on kill}}
{{nerf|+40% damage from melee sources while active}}
+
{{nerf|+40% damage from melee sources on wearer}}
{{buff|+100% movement speed on wearer}}
 
 
{{nerf|+100% bullet damage vulnerability on wearer}}
 
{{nerf|+100% bullet damage vulnerability on wearer}}
{{grey|Leave a calling card on your victims}}
+
{{buff|Leave a calling card on your victims}}
 
{{note|This simulates the [[Gas Jockey's Gear]] item set}}
 
{{note|This simulates the [[Gas Jockey's Gear]] item set}}
 
|-
 
|-
Line 739: Line 645:
 
! {{Table icon|Sharpened Volcano Fragment}}
 
! {{Table icon|Sharpened Volcano Fragment}}
 
|
 
|
{{grey|On hit: target is engulfed in flames}}
 
 
{{grey|-20% damage penalty}}
 
{{grey|-20% damage penalty}}
 
|
 
|
{{grey|On hit: target is engulfed in flames}}
 
 
{{buff|+900% afterburn damage}}
 
{{buff|+900% afterburn damage}}
 
{{nerf|-98% damage penalty}}
 
{{nerf|-98% damage penalty}}
 +
|-
 +
! {{Table icon|Lollichop}}
 +
|
 +
{{grey|~}}
 +
|
 +
{{note|This weapon's stats may change in the future}}
 
|-
 
|-
 
! {{Table icon|Third Degree}}
 
! {{Table icon|Third Degree}}
 
|
 
|
{{grey|All players connected via Medigun beams are hit}}
+
{{grey|~}}
 
|
 
|
{{grey|All players connected via Medigun beams are hit}}
 
 
{{buff|Crits vs overhealed players}}
 
{{buff|Crits vs overhealed players}}
 
{{buff|Knockback on hit}}
 
{{buff|Knockback on hit}}
 
{{nerf|No random critcial hits}}
 
{{nerf|No random critcial hits}}
{{note|This simulates the Honourbound effect on the [[Half Zatoichi]]}}
 
 
|-
 
|-
 
! {{Table icon|Neon Annihilator}}
 
! {{Table icon|Neon Annihilator}}
 
|
 
|
{{grey|Damage removes sappers}}
 
{{grey|100% critical chance vs wet players}}
 
{{grey|No random critical hits}}
 
 
{{grey|-20% damage penalty vs players}}
 
{{grey|-20% damage penalty vs players}}
 
|
 
|
{{grey|Damage removes sappers}}
+
{{buff|-25% damage penalty vs non-wet players}}
{{grey|100% critical chance vs wet players}}
 
{{grey|No random critical hits}}
 
{{note|-25% damage penalty vs non-wet players}}
 
 
|}
 
|}
  
 
=== {{Class link|Demoman}} ===
 
=== {{Class link|Demoman}} ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" style="text-align: center;" | Slot
+
! class="header" style="text-align: center;" width=80px | Slot
! class="header" style="text-align: center;" | Item
+
! class="header" style="text-align: center;" width=150px | Item
! class="header" style="text-align: center;" | Stock
+
! class="header" style="text-align: center;" width=400px | Old
! class="header" style="text-align: center;" | TF2x10
+
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
 
! rowspan=3 | Primary
 
! rowspan=3 | Primary
Line 783: Line 685:
 
{{grey|-50% clip size}}
 
{{grey|-50% clip size}}
 
{{grey|+25% damage to self}}
 
{{grey|+25% damage to self}}
{{grey|Launched bombs shatter on surfaces}}
 
 
|
 
|
 
{{buff|+200% damage bonus}}
 
{{buff|+200% damage bonus}}
Line 789: Line 690:
 
{{nerf|-80% clip size}}
 
{{nerf|-80% clip size}}
 
{{nerf|+250% damage to self}}
 
{{nerf|+250% damage to self}}
{{grey|Launched bombs shatter on surfaces}}
 
 
|-
 
|-
 
! {{Table icon|Ali Baba's Wee Booties}}
 
! {{Table icon|Ali Baba's Wee Booties}}
Line 810: Line 710:
 
{{buff|+100% explosive damage resistance on wearer}}
 
{{buff|+100% explosive damage resistance on wearer}}
 
{{note|Cannot grenade jump due to total resistance to explosives}}
 
{{note|Cannot grenade jump due to total resistance to explosives}}
|-
 
! {{Table icon|Splendid Screen}}
 
|
 
{{grey|+20% fire damage resistance on wearer}}
 
{{grey|+15% explosive damage resistance on wearer}}
 
{{grey|+70% increase in charge impact damage}}
 
|
 
{{buff|+40% fire damage resistance on wearer}}
 
{{buff|+30% explosive damage resistance on wearer}}
 
{{buff|+700% increase in charge impact damage}}
 
 
|-
 
|-
 
! {{Table icon|Scottish Resistance}}
 
! {{Table icon|Scottish Resistance}}
Line 840: Line 730:
 
|
 
|
 
{{grey|+200% max secondary ammo on wearer}}
 
{{grey|+200% max secondary ammo on wearer}}
{{grey|No self inflicted blast damage taken}}
 
{{grey|-100% damage penalty}}
 
{{grey|No random critical hits}}
 
{{grey|Wearer cannot carry the intelligence briefcase}}
 
 
|
 
|
 
{{buff|+2000% max secondary ammo on wearer}}
 
{{buff|+2000% max secondary ammo on wearer}}
{{grey|No self inflicted blast damage taken}}
 
 
{{buff|10x loaded ammo}}
 
{{buff|10x loaded ammo}}
{{grey|-100% damage penalty}}
 
 
{{buff|+72 max pipebombs out}}
 
{{buff|+72 max pipebombs out}}
{{grey|No random critical hits}}
 
{{grey|Wearer cannot carry the intelligence briefcase}}
 
 
|-
 
|-
! rowspan=7 | Melee
+
! {{Table icon|Splendid Screen}}
 +
|
 +
{{grey|+20% fire damage resistance on wearer}}
 +
{{grey|+15% explosive damage resistance on wearer}}
 +
{{grey|+70% increase in charge impact damage}}
 +
|
 +
{{buff|+40% fire damage resistance on wearer}}
 +
{{buff|+30% explosive damage resistance on wearer}}
 +
{{buff|+700% increase in charge impact damage}}
 +
|-
 +
! rowspan=9 | Melee
 
! {{Table icon|Eyelander}}
 
! {{Table icon|Eyelander}}
|
+
| rowspan=3 |
 
{{grey|+37% longer melee range}}
 
{{grey|+37% longer melee range}}
 
{{grey|-25 max heath on wearer}}
 
{{grey|-25 max heath on wearer}}
|
+
| rowspan=3 |
 
{{buff|+370% longer melee range}}
 
{{buff|+370% longer melee range}}
 
{{nerf|-50 max heath on wearer}}
 
{{nerf|-50 max heath on wearer}}
 +
|-
 +
! {{Table icon|Horseless Headless Horsemann's Headtaker}}
 +
|-
 +
! {{Table icon|Nessie's Nine Iron}}
 
|-
 
|-
 
! {{Table icon|Pain Train}}
 
! {{Table icon|Pain Train}}
Line 877: Line 773:
 
{{buff|+200% damage bonus}}
 
{{buff|+200% damage bonus}}
 
{{nerf|100% slower move speed on wearer}}
 
{{nerf|100% slower move speed on wearer}}
{{note|Effects only active when weapon is active}}
+
{{buff|Effects only active when weapon is active}}
 
|-
 
|-
 
! {{Table icon|Ullapool Caber}}
 
! {{Table icon|Ullapool Caber}}
 
|
 
|
{{grey|No random critical hits}}
+
{{grey|~}}
 
|
 
|
{{grey|No random critical hits}}
 
 
{{buff|100% fire damage vulnerability on wearer}}
 
{{buff|100% fire damage vulnerability on wearer}}
 
|-
 
|-
Line 889: Line 784:
 
|
 
|
 
{{grey|0.5 sec increase in charge duration}}
 
{{grey|0.5 sec increase in charge duration}}
{{grey|No random critical hits}}
 
 
{{grey|-15 max health on wearer}}
 
{{grey|-15 max health on wearer}}
 
|
 
|
 
{{buff|5 sec increase in charge duration}}
 
{{buff|5 sec increase in charge duration}}
{{grey|No random critical hits}}
 
 
{{nerf|-30 max health on wearer}}
 
{{nerf|-30 max health on wearer}}
 
|-
 
|-
Line 899: Line 792:
 
|
 
|
 
{{grey|On kill: Restores you to 100% health.}}
 
{{grey|On kill: Restores you to 100% health.}}
{{grey|Honorbound: Once drawn cannot be sheathed until it kills.}}
 
 
|
 
|
 
{{buff|On kill: Restores you to 200% health.}}
 
{{buff|On kill: Restores you to 200% health.}}
{{grey|Honorbound: Once drawn cannot be sheathed until it kills.}}
 
 
|-
 
|-
 
! {{Table icon|Persian Persuader}}
 
! {{Table icon|Persian Persuader}}
 
|
 
|
 
{{grey|+100% increase in charge recharge rate}}
 
{{grey|+100% increase in charge recharge rate}}
{{grey|All ammo collected becomes health}}
 
{{grey|No random critical hits}}
 
 
|
 
|
 
{{buff|+200% increase in charge recharge rate}}
 
{{buff|+200% increase in charge recharge rate}}
{{grey|All ammo collected becomes health}}
 
{{grey|No random critical hits}}
 
 
|-
 
|-
 
|}
 
|}
Line 918: Line 805:
 
=== {{Class link|Heavy}} ===
 
=== {{Class link|Heavy}} ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" style="text-align: center;" | Slot
+
! class="header" style="text-align: center;" width=80px | Slot
! class="header" style="text-align: center;" | Item
+
! class="header" style="text-align: center;" width=150px | Item
! class="header" style="text-align: center;" | Stock
+
! class="header" style="text-align: center;" width=400px | Old
! class="header" style="text-align: center;" | TF2x10
+
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
 
! rowspan=4 | Primary
 
! rowspan=4 | Primary
Line 947: Line 834:
 
|
 
|
 
{{grey|+10% faster spin up time}}
 
{{grey|+10% faster spin up time}}
{{grey|Silent Killer: No barrel spin sound}}
 
 
{{grey|20% slower firing speed}}
 
{{grey|20% slower firing speed}}
 
|
 
|
 
{{buff|+100% faster spin up time}}
 
{{buff|+100% faster spin up time}}
{{grey|Silent Killer: No barrel spin sound}}
 
 
{{nerf|200% slower firing speed}}
 
{{nerf|200% slower firing speed}}
 
|-
 
|-
 
! {{Table icon|Huo-Long Heater}}
 
! {{Table icon|Huo-Long Heater}}
 
|
 
|
{{grey|Sustains a ring of flames while deployed}}
 
 
{{grey|6 ammo consumed per second while deployed}}
 
{{grey|6 ammo consumed per second while deployed}}
 
|
 
|
{{grey|Sustains a ring of flames while deployed}}
 
 
{{nerf|60 ammo consumed per second while deployed}}
 
{{nerf|60 ammo consumed per second while deployed}}
 
{{buff|10x afterburn damage bonus}}
 
{{buff|10x afterburn damage bonus}}
 
|-
 
|-
! rowspan=2 | Secondary
+
! rowspan=5 | Secondary
 
! {{Table icon|Sandvich}}
 
! {{Table icon|Sandvich}}
|
+
| rowspan=2 |
 
{{grey|~}}
 
{{grey|~}}
|
+
| rowspan=2 |
 
{{buff|10 max secondary ammo on wearer}}
 
{{buff|10 max secondary ammo on wearer}}
 +
|-
 +
! {{Table icon|Robo-Sandvich}}
 
|-
 
|-
 
! {{Table icon|Dalokohs Bar}}
 
! {{Table icon|Dalokohs Bar}}
|
+
| rowspan=2 |
{{grey|Heals 100 hit points per consumption}}
+
{{grey|Restores 100 health points per consumption}}
{{grey|Maximum health increased by 50 hit points for 30 seconds on consumption}}
+
| rowspan=2 |
|
+
{{buff|Restores by 400 health points per consumption if at 400 health points or less}}
{{buff|Heals by 400 hit points per consumption if at, or below, 400 hit points}}
+
{{buff|Overheals to 800 health points at full health}}
{{buff|Overheals to 800 hit points at full health}}
+
{{buff|+50 health points on wearer}}
{{buff|+50 hit points on wearer}}
+
|-
{{grey|Maximum health increased by 50 hit points for 30 seconds on consumption}}
+
! {{Table icon|Fishcake}}
 
|-
 
|-
 
! {{Table icon|Family Business}}
 
! {{Table icon|Family Business}}
Line 999: Line 884:
 
! {{Table icon|Gloves of Running Urgently}}
 
! {{Table icon|Gloves of Running Urgently}}
 
|
 
|
 +
{{grey|When weapon is active:}}
 
{{grey|+30% faster move speed on wearer}}
 
{{grey|+30% faster move speed on wearer}}
 
{{grey|-25% damage penalty}}
 
{{grey|-25% damage penalty}}
 
|
 
|
 +
When weapon is active:<br>
 
{{buff|+300% faster move speed on wearer}}
 
{{buff|+300% faster move speed on wearer}}
 
{{nerf|-100% damage penalty}}
 
{{nerf|-100% damage penalty}}
Line 1,033: Line 920:
 
! {{Table icon|Holiday Punch}}
 
! {{Table icon|Holiday Punch}}
 
|
 
|
{{grey|Critical hit forces victim to laugh}}
+
{{grey|~}}
{{grey|Always critical hit from behind}}
 
{{grey|On Hit: Force enemies to laugh who are also wearing this item}}
 
{{grey|Critical hits do no damage}}
 
 
|
 
|
{{grey|Critical hit forces victim to laugh}}
+
{{buff|100% critical hit chance}}
{{grey|Always critical hit from behind}}
 
{{grey|On Hit: Force enemies to laugh who are also wearing this item}}
 
{{grey|Critical hits do no damage}}
 
{{buff|100% crit chance}}
 
 
|-
 
|-
 
|}
 
|}
Line 1,048: Line 928:
 
=== {{Class link|Engineer}} ===
 
=== {{Class link|Engineer}} ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" style="text-align: center;" | Slot
+
! class="header" style="text-align: center;" width=80px | Slot
! class="header" style="text-align: center;" | Item
+
! class="header" style="text-align: center;" width=150px | Item
! class="header" style="text-align: center;" | Stock
+
! class="header" style="text-align: center;" width=400px | Old
! class="header" style="text-align: center;" | TF2x10
+
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
 
! rowspan=2 | Melee
 
! rowspan=2 | Melee
Line 1,070: Line 950:
 
=== {{Class link|Medic}} ===
 
=== {{Class link|Medic}} ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" style="text-align: center;" | Slot
+
! class="header" style="text-align: center;" width=80px | Slot
! class="header" style="text-align: center;" | Item
+
! class="header" style="text-align: center;" width=150px | Item
! class="header" style="text-align: center;" | Stock
+
! class="header" style="text-align: center;" width=400px | Old
! class="header" style="text-align: center;" | TF2x10
+
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! rowspan=1 | Primary
+
! Primary
 
! {{Table icon|Crusader's Crossbow}}
 
! {{Table icon|Crusader's Crossbow}}
 
|
 
|
{{grey|Syringes fired at allies heal them}}
+
{{grey|~}}
{{grey|-75% max primary ammo on wearer}}
 
 
|
 
|
 
{{buff|100% faster firing speed}}
 
{{buff|100% faster firing speed}}
 
{{buff|100% faster reload speed}}
 
{{buff|100% faster reload speed}}
{{grey|This item simulates a Minigun, however only holds 39 ammo and fires at a greater speed, allowing medics to heal allies greatly from distances and take down opponents at long range, allowing for almost instantaneous kills.}}
 
 
|-
 
|-
! rowspan=1 | Secondary
+
! Secondary
 
! {{Table icon|Kritzkrieg}}
 
! {{Table icon|Kritzkrieg}}
 
|
 
|
{{grey|No extra heal rate}}
+
{{grey|~}}
 
|
 
|
 
{{buff|+250% heal rate}}
 
{{buff|+250% heal rate}}
Line 1,104: Line 982:
 
=== {{Class link|Sniper}} ===
 
=== {{Class link|Sniper}} ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" style="text-align: center;" | Slot
+
! class="header" style="text-align: center;" width=80px | Slot
! class="header" style="text-align: center;" | Item
+
! class="header" style="text-align: center;" width=150px | Item
! class="header" style="text-align: center;" | Stock
+
! class="header" style="text-align: center;" width=400px | Old
! class="header" style="text-align: center;" | TF2x10
+
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
 
! rowspan=4 | Primary  
 
! rowspan=4 | Primary  
Line 1,116: Line 994:
 
{{buff|10x max primary ammo on wearer}}
 
{{buff|10x max primary ammo on wearer}}
 
{{buff|-20% Reload Speed}}
 
{{buff|-20% Reload Speed}}
 +
|-
 +
! {{Table icon|Sydney Sleeper}}
 +
|
 +
{{grey|+25% charge rate}}
 +
{{grey|On Hit: Jarate applied to target for 8 seconds}}
 +
|
 +
{{buff|+250% charge rate}}
 +
{{buff|On Hit: Jarate applied to target for 80 seconds}}
 
|-
 
|-
 
! {{Table icon|Machina}}
 
! {{Table icon|Machina}}
Line 1,121: Line 1,007:
 
{{grey|At Full Charge: Shots Penetrate Enemies}}
 
{{grey|At Full Charge: Shots Penetrate Enemies}}
 
{{grey|At Full Charge: +15% Damage}}
 
{{grey|At Full Charge: +15% Damage}}
{{grey|Cannot Fire Unless Zoomed}}
 
 
|
 
|
 
{{buff|At Full Charge Shots Penetrate Enemies}}
 
{{buff|At Full Charge Shots Penetrate Enemies}}
 
{{buff|At Full Charge +150% Damage}}
 
{{buff|At Full Charge +150% Damage}}
{{nerf|Cannot Fire Unless Zoomed}}
 
|-
 
! {{Table icon|Sydney Sleeper}}
 
|
 
{{grey|+25% charge rate}}
 
{{grey|On Hit: Jarate applied to target for 8 seconds}}
 
|
 
{{buff|+250% charge rate}}
 
{{buff|On Hit: Jarate applied to target for 80 seconds}}
 
 
|-
 
|-
 
! {{Table icon|Hitman's Heatmaker}}
 
! {{Table icon|Hitman's Heatmaker}}
 
|
 
|
{{grey|Gain Focus on kills and assists}}
 
{{grey|Focus activates on Fire when Focus meter is full}}
 
 
{{grey|In Focus: +25% faster charge rate and no unscoping}}
 
{{grey|In Focus: +25% faster charge rate and no unscoping}}
 
{{grey|-20% damage penalty on body shot}}
 
{{grey|-20% damage penalty on body shot}}
 +
{{grey|+33 focus on kill}}
 +
{{grey|+11 focus on assist}}
 
|
 
|
{{grey|Gain Focus on kills and assists}}
+
{{buff|In Focus: +250% faster charge rate and no unscoping}}
{{grey|Focus activates on Fire when Focus meter is full}}
+
{{nerf|-40% damage penalty on body shot}}
 
{{buff|10x Buff duration}}
 
{{buff|10x Buff duration}}
{{buff|In Focus: +250% faster charge rate and no unscoping}}
 
 
{{buff|+70 focus on kill}}
 
{{buff|+70 focus on kill}}
 
{{buff|+30 focus on assist}}
 
{{buff|+30 focus on assist}}
{{nerf|-40% damage on body shot}}
 
 
|-
 
|-
 
! rowspan=4 | Secondary
 
! rowspan=4 | Secondary
 
! {{Table icon|Jarate}}
 
! {{Table icon|Jarate}}
 
|
 
|
{{grey|Coated enemies take mini-crits
+
{{grey|~}}
Also handy for putting out a fire}}
 
 
|
 
|
{{grey|Coated enemies take mini-crits
 
Also handy for putting out a fire}}
 
 
{{buff|10 max secondary ammo on wearer}}
 
{{buff|10 max secondary ammo on wearer}}
 
|-
 
|-
Line 1,163: Line 1,034:
 
|
 
|
 
{{grey|+25 max health on wearer}}
 
{{grey|+25 max health on wearer}}
 +
{{grey|+15% bullet damage resistance on wearer}}
 +
{{grey|20% explosive damage vulnerability on wearer}}
 
|
 
|
 
{{buff|+250 max health on wearer}}
 
{{buff|+250 max health on wearer}}
{{buff|Bullet Damage Immunity/ Half of bullet damage taken is returned as health}}
+
{{buff|Damage from bullets is returned as health}}
{{nerf|200% Explosive Vulnerability}}
+
{{nerf|200% explosive damage vulnerability on wearer}}
{{grey|Leave a calling card on your victims}}
+
{{buff|Leave a calling card on your victims}}
 +
{{note|This simulates the [[The Croc-o-Style Kit]] item set}}
 
|-
 
|-
 
! {{Table icon|Cozy Camper}}
 
! {{Table icon|Cozy Camper}}
 
|
 
|
 
{{grey|+1 health regenerated per second on wearer}}
 
{{grey|+1 health regenerated per second on wearer}}
{{grey|No flinching when aiming}}
 
 
{{grey|Knockback reduced by 20% when aiming}}
 
{{grey|Knockback reduced by 20% when aiming}}
{{grey|Damage taken increased by 20%}}
 
 
|
 
|
 
{{buff|+10 health regenerated per second on wearer}}
 
{{buff|+10 health regenerated per second on wearer}}
{{grey|No flinching when aiming}}
 
 
{{buff|-99% knockback when aiming}}
 
{{buff|-99% knockback when aiming}}
 
{{nerf|-99% speed when aiming}}
 
{{nerf|-99% speed when aiming}}
{{grey|Damage taken increased by 20%}}
 
 
|-
 
|-
 
! {{Table icon|Cleaner's Carbine}}
 
! {{Table icon|Cleaner's Carbine}}
Line 1,187: Line 1,057:
 
{{grey|-20% clip size}}
 
{{grey|-20% clip size}}
 
{{grey|35% slower firing speed}}
 
{{grey|35% slower firing speed}}
{{grey|No random critical hits}}
 
 
|
 
|
{{buff|On Kill: 3 seconds of 100% critical chance}}
+
{{buff|On Kill: 30 seconds of 100% critical chance}}
 
{{nerf|-40% clip size}}
 
{{nerf|-40% clip size}}
 
{{nerf|70% slower firing speed}}
 
{{nerf|70% slower firing speed}}
{{grey|No random critical hits}}
 
 
|-
 
|-
 
! rowspan=3 | Melee
 
! rowspan=3 | Melee
Line 1,205: Line 1,073:
 
! {{Table icon|Bushwacka}}
 
! {{Table icon|Bushwacka}}
 
|
 
|
{{grey|Crits whenever it would normally mini-crit}}
 
 
{{grey|20% fire damage vulnerability on wearer}}
 
{{grey|20% fire damage vulnerability on wearer}}
 
|
 
|
{{grey|Crits whenever it would normally mini-crit}}
 
 
{{buff|+35% damage}}
 
{{buff|+35% damage}}
 
{{nerf|200% fire damage vulnerability on wearer}}
 
{{nerf|200% fire damage vulnerability on wearer}}
Line 1,225: Line 1,091:
 
=== {{Class link|Spy}} ===
 
=== {{Class link|Spy}} ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" style="text-align: center;" | Slot
+
! class="header" style="text-align: center;" width=80px | Slot
! class="header" style="text-align: center;" | Item
+
! class="header" style="text-align: center;" width=150px | Item
! class="header" style="text-align: center;" | Stock
+
! class="header" style="text-align: center;" width=400px | Old
! class="header" style="text-align: center;" | TF2x10
+
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
! rowspan=4 | Primary
+
! rowspan=4 | Secondary
 
! {{Table icon|Ambassador}}
 
! {{Table icon|Ambassador}}
 
|
 
|
Line 1,253: Line 1,119:
 
{{grey|+20% damage bonus while undisguised}}
 
{{grey|+20% damage bonus while undisguised}}
 
{{grey|20% slower firing speed}}
 
{{grey|20% slower firing speed}}
{{grey|No random critical hits}}
 
 
|
 
|
 
{{buff|+200% damage bonus while undisguised}}
 
{{buff|+200% damage bonus while undisguised}}
 
{{nerf|200% slower firing speed}}
 
{{nerf|200% slower firing speed}}
{{grey|No random critical hits}}
 
 
|-
 
|-
 
! {{Table icon|Diamondback}}
 
! {{Table icon|Diamondback}}
Line 1,263: Line 1,127:
 
{{grey|Gives ten guaranteed critical hit for each building destroyed with your sapper attached}}
 
{{grey|Gives ten guaranteed critical hit for each building destroyed with your sapper attached}}
 
{{grey|-15% damage penalty}}
 
{{grey|-15% damage penalty}}
{{grey|No random critical hits}}
 
 
|
 
|
 
{{buff|Gives ten guaranteed critical hit for each building destroyed with your sapper attached}}
 
{{buff|Gives ten guaranteed critical hit for each building destroyed with your sapper attached}}
{{buff|-30% damage from sentry guns}}
+
{{buff|+30% sentry damage resistance}}
 
{{nerf|-30% damage penalty}}
 
{{nerf|-30% damage penalty}}
{{grey|No random critical hits}}
 
 
|-
 
|-
 
! rowspan=3 | Melee
 
! rowspan=3 | Melee
Line 1,289: Line 1,151:
 
! {{Table icon|Spy-cicle}}
 
! {{Table icon|Spy-cicle}}
 
|
 
|
{{grey|Silent Killer: No attack noise from backstabs}}
 
 
{{grey|On Hit by Fire: Become fireproof for 2 seconds}}
 
{{grey|On Hit by Fire: Become fireproof for 2 seconds}}
{{grey|Backstab turns victim to ice}}
 
 
{{grey|Melts in fire, regenerates after 15 seconds}}
 
{{grey|Melts in fire, regenerates after 15 seconds}}
 
|
 
|
{{grey|Silent Killer: No attack noise from backstabs}}
 
{{grey|Backstab turns victim to ice}}
 
 
{{buff|On Hit by Fire: Become fireproof for 20 seconds}}
 
{{buff|On Hit by Fire: Become fireproof for 20 seconds}}
{{buff|Melts in fire, regenerates after 150 seconds}}
+
{{nerf|Melts in fire, regenerates after 150 seconds}}
 
|-
 
|-
! rowspan=2 | Watch
+
! rowspan=2 | PDA2
 
! {{Table icon|Cloak and Dagger}}
 
! {{Table icon|Cloak and Dagger}}
 
|
 
|
{{grey|Cloak Type: Motion Sensitive}}
 
 
{{grey|+100% cloak regen rate}}
 
{{grey|+100% cloak regen rate}}
 
|
 
|
{{grey|Cloak Type: Motion Sensitive}}
 
 
{{buff|+1000% cloak regen rate}}
 
{{buff|+1000% cloak regen rate}}
 
|-
 
|-
 
! {{Table icon|Dead Ringer}}
 
! {{Table icon|Dead Ringer}}
 
|
 
|
{{grey|Cloak Type: Feign Death}}
 
 
{{grey|+80% cloak regen rate}}
 
{{grey|+80% cloak regen rate}}
 
{{grey|+60% cloak drain rate}}
 
{{grey|+60% cloak drain rate}}
 
|
 
|
{{grey|Cloak Type: Feign Death}}
 
 
{{buff|+800% cloak regen rate}}
 
{{buff|+800% cloak regen rate}}
 
{{nerf|+600% cloak drain rate}}
 
{{nerf|+600% cloak drain rate}}
 
|-
 
|-
 
|}
 
|}
All: (Excluding Engineer and Spy)
+
=== {{icon class|all classes}} [[All classes|Multiple Class]] ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" style="text-align: center;" | Slot
+
! class="header" style="text-align: center;" width=80px | Slot
! class="header" style="text-align: center;" | Item
+
! class="header" style="text-align: center;" width=150px | Item
! class="header" style="text-align: center;" | Stock
+
! class="header" style="text-align: center;" width=400px | Old
! class="header" style="text-align: center;" | TF2x10
+
! class="header" style="text-align: center;" width=400px | New
 
|-
 
|-
 
! rowspan=4 | Melee
 
! rowspan=4 | Melee
Line 1,330: Line 1,184:
 
! {{Table icon|Frying Pan}}
 
! {{Table icon|Frying Pan}}
 
|
 
|
{{grey|no extra attributes}}
+
{{grey|~}}
 
|
 
|
 
{{buff|Wearer never takes falling damage}}
 
{{buff|Wearer never takes falling damage}}
Line 1,337: Line 1,191:
 
! {{Table icon|Ham Shank}}
 
! {{Table icon|Ham Shank}}
 
|
 
|
{{grey|This makeshift classic is a prison staple. Simply take any common, everyday prison item, like a toothbrush or ham, whittle it to a point, and use it to shiv snitches waiting in line at the commissary for a second helping of ham and toothbrushes.}}
+
{{grey|~}}
 
|
 
|
 
{{buff|Wearer never takes falling damage}}
 
{{buff|Wearer never takes falling damage}}

Revision as of 07:40, 11 August 2013

TF2 x10, also known as Team Fortress 20 is a SourceMod plugin and server modification for Team Fortress 2. The plugin/server mod was created by UltiMario and Mr. Blue, with additional coding by Isatis and InvisGhost.

Gameplay

The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon, and often results in incredibly powerful or ridiculous weapon and player abilities.

For instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health, however achieving a backstab will boost their health to a temporary 1800. This boost also applies to damage buffs or resistances; wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage; a Heavy wielding the Gloves of Running Urgently cannot deal any damage with them; a Soldier wielding the Gunboats will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or receive a smaller one. Certain weapons' basic mechanics are slightly changed, without its statistics being multiplied by ten. A notable instance of this is the Grenade Launcher.

Weapon changes

Changes to stock weapons

Class Item Old New
Leaderboard class scout.png Scout Scattergun
Scattergun

~

Pictogram plus.png 50% faster reload speed

Bat
Bat

~

Pictogram plus.png 10% faster firing speed
Pictogram plus.png +10% damage bonus

Leaderboard class soldier.png Soldier Rocket Launcher
Rocket Launcher

~

Pictogram plus.png 10% faster reload speed
Pictogram plus.png -50% self damage while rocket jumping

Shovel
Shovel

~

Pictogram plus.png Slams targets into the ground

Leaderboard class pyro.png Pyro Flame Thrower
Flame Thrower

Airblast costs 20 ammo

Pictogram plus.png Airblast costs 2 ammo
Pictogram plus.png 10x airblast speed

Fire Axe
Fire Axe

~

Pictogram plus.png On-hit: Bleed for 10 seconds

Leaderboard class demoman.png Demoman Grenade Launcher
Grenade Launcher

~

Pictogram comment.png Loads and fires like Beggar's Bazooka
Pictogram plus.png 70% faster reload speed
Pictogram plus.png 10x firing speed
Pictogram plus.png +250% clip size
Pictogram plus.png +312% max primary ammo on wearer
Pictogram minus.png +10 degrees random projectile deviation
Pictogram minus.png Cannot collect ammo from dispensers

Stickybomb Launcher
Stickybomb Launcher

~

Pictogram plus.png 10x max secondary ammo on wearer

Bottle
Bottle

~

Pictogram plus.png Deals critical hits while sticky jumping

Leaderboard class heavy.png Heavy Minigun
Minigun

~

Pictogram plus.png +50% movement speed while spun up

Fists
Fists

~

Pictogram plus.png Knockback on hit

Leaderboard class engineer.png Engineer Wrench
Wrench

~

Pictogram plus.png 20% faster firing speed

RED Level 3 Sentry Gun.png
Building

~

Pictogram plus.png 10x Dispenser range
Pictogram plus.png š√(10)x building health

Leaderboard class medic.png Medic Syringe Gun
Syringe Gun

~

Pictogram plus.png 10x firing speed

Medi Gun
Medi Gun

~

Pictogram plus.png 10x slower overheal decay rate

Bonesaw
Bonesaw

~

Pictogram plus.png On-hit: Bleed for 10 seconds

Leaderboard class sniper.png Sniper Sniper Rifle
Sniper Rifle

~

Pictogram plus.png 10% faster reload speed
Pictogram plus.png 10x max primary ammo on wearer
Pictogram plus.png 10% faster firing speed

SMG
SMG

~

Pictogram plus.png 10% faster reload speed
Pictogram plus.png 10% more accurate
Pictogram plus.png +10% damage bonus
Pictogram plus.png 10% faster firing speed
Pictogram plus.png 10x max secondary ammo on wearer

Kukri
Kukri

~

Pictogram plus.png On-hit: Reveals cloaked or disguised Spies

Leaderboard class spy.png Spy Revolver
Revolver

~

Pictogram plus.png 10x clip size
Pictogram plus.png 10x max primary ammo on wearer

Knife
Knife

~

Pictogram plus.png 90% faster firing speed
Pictogram minus.png -80% damage penalty
Pictogram comment.png Backstabs still inflict normal damage

Invisibility Watch
Invis Watch

~

Pictogram plus.png 10x faster cloak speed
Pictogram plus.png 10x faster decloak speed

Leaderboard class scout.png Scout
Leaderboard class engineer.png Engineer
Pistol
Pistol

~

Pictogram plus.png 10x faster reload speed

Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Shotgun
Shotgun

~

Pictogram plus.png 10% more accurate
Pictogram plus.png +10% damage bonus
Pictogram plus.png 10x max ammo on wearer
Pictogram plus.png 10% faster reload speed
Pictogram plus.png 10% faster firing speed

Leaderboard class scout.png Scout

Slot Item Old New
Primary Force-a-nature
Force-A-Nature

50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size

Pictogram plus.png 100% faster firing speed
Pictogram plus.png Bonus knockback
Pictogram plus.png +200% bullets per shot
Pictogram minus.png -50% damage penalty
Pictogram minus.png -83% clip size
Pictogram comment.png The bonus firing speed is useless because the clip size of 1

Shortstop
Shortstop

No max health on wearer

Pictogram plus.png +250 max health on wearer
Pictogram plus.png 50% faster reload speed
Pictogram plus.png Leave a calling card on your victims
Pictogram comment.png This simulates the Special Delivery item set

Soda Popper
Soda Popper

+25% faster reloading speed
+50% firing speed
-66% clip size

Pictogram plus.png +50% faster reloading speed
Pictogram plus.png +100% firing speed
Pictogram minus.png -83% clip size
Pictogram comment.png The bonus firing speed is useless because the clip size of 1

Baby Face's Blaster
Baby Face's Blaster

40% more accurate
-30% damage penalty
-35% slower move speed on wearer
Boost resets on jump

Pictogram plus.png 80% more accurate
Pictogram minus.png -60% damage penalty
Pictogram minus.png -30% slower move speed on wearer
Pictogram plus.png Boost does not reset on jump

Secondary Bonk! Atomic Punch
Bonk! Atomic Punch

~

Pictogram plus.png -62% recharge rate

Crit-a-Cola
Crit-a-Cola

~

Pictogram plus.png -62% recharge rate

Mad Milk
Mad Milk

~

Pictogram plus.png 1000% faster recharge speed

Winger
Winger

+15% damage bonus
-60% clip size
+25% jump height when holding

Pictogram plus.png +150% damage bonus
Pictogram plus.png +250% jump height when holding
Pictogram minus.png -83% clip size

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol

+15 max health on wearer
25% slower firing speed
50% fire damage vulnerability on wearer

Pictogram plus.png +150 max health on wearer
Pictogram minus.png 250% slower firing speed
Pictogram minus.png 500% fire damage vulnerability on wearer

Flying Guillotine
Flying Guillotine

~

Pictogram plus.png 1000% faster recharge speed

Melee Holy Mackerel
Holy Mackerel

~

Pictogram plus.png On hit: Disorient enemy

Unarmed Combat
Unarmed Combat
Sandman
Sandman

-15 max health on wearer

Pictogram plus.png +900% Max misc ammo on wearer
Pictogram minus.png -150 max health on wearer
Pictogram comment.png The player will always have at least 1 maximum health

Candy Cane
Candy Cane

25% explosive damage vulnerability on wearer

Pictogram minus.png 250% explosive damage vulnerability on wearer

Boston Basher
Boston Basher

On hit: Bleed for 5 seconds

Pictogram plus.png On hit: Bleed for 50 seconds

Three-Rune Blade
Three-Rune Blade
Sun-on-a-Stick
Sun-on-a-Stick

-25% damage penalty

Pictogram plus.png +1000% damage bonus
Pictogram minus.png 0% damage vs non-burning players
Pictogram minus.png No random critical hits

Fan O'War
Fan O'War

-90% damage penalty

Pictogram minus.png -96% damage penalty
Pictogram plus.png +30% faster weapon switch

Atomizer
Atomizer

2 mid-air jumps
30% slower firing speed
-20% damage vs players

Pictogram plus.png 10 mid-air jumps
Pictogram minus.png 300% slower firing rate
Pictogram minus.png -96% damage vs players

Wrap Assassin
Wrap Assassin

-70% damage penalty

Pictogram plus.png +900% max misc ammo on wearer
Pictogram minus.png -100% damage penalty

Leaderboard class soldier.png Soldier

Slot Item Old New
Primary Direct Hit
Direct Hit

+25% damage bonus
+80% projectile speed
-70% explosion radius

Pictogram plus.png +250% damage bonus
Pictogram plus.png +160% projectile speed
Pictogram minus.png -99% explosion radius

Black Box
Black Box

On-hit: +15 health
-25% Clip Size

Pictogram plus.png On-hit: +150 health
Pictogram minus.png -75% Clip Size
Pictogram plus.png Damage from Sentry Guns is returned as health
Pictogram plus.png Leave a calling card on your victims
Pictogram comment.png This simulates the Tank Buster item set

Rocket Jumper
Rocket Jumper

+200% max primary ammo on wearer

Pictogram plus.png +2000% max primary ammo on wearer
Pictogram plus.png +900% clip size

Liberty Launcher
Liberty Launcher

+40% projectile speed
-25% damage penalty

Pictogram plus.png +400% projectile speed
Pictogram plus.png +200% damage bonus
Pictogram minus.png -75% clip size
Pictogram minus.png 10% slower firing speed
Pictogram comment.png This weapon may not fire where you aim

Cow Mangler 5000
Cow Mangler 5000

-10% damage penalty

Pictogram plus.png Critical afterburn damage
Pictogram minus.png -20% damage penalty
Pictogram comment.png This weapon's stats may change in the future

Beggar's Bazooka
Beggar's Bazooka

Can load up to 3 ammo in clip
+3 degrees random projectile deviation

Pictogram plus.png Can load up to 30 ammo in clip
Pictogram minus.png +30 degrees random projectile deviation
Pictogram plus.png +900% max primary ammo
Pictogram minus.png Cannot collect ammo from dispensers

Secondary Buff Banner
Buff Banner

~

Pictogram plus.png 900% buff duration

Gunboats
Gunboats

-60% blast damage taken from rocket jumps

Pictogram plus.png -100% blast damage taken from rocket jumps

Battalion's Backup
Battalion's Backup

~

Pictogram plus.png 900% buff duration

Concheror
Concheror

~

Pictogram plus.png 900% buff duration

Reserve Shooter
Reserve Shooter

+15% faster weapon switch
Mini-crits airborne targets for 3 seconds after switch
-50% clip size

Pictogram plus.png +100% faster weapon switch
Pictogram plus.png Mini-crits airborne targets for 30 seconds after switch
Pictogram minus.png -83% clip size
Pictogram plus.png Crits whenever it would normally mini-crit

Mantreads
Mantreads

-75% reduction in push force taken from damage
Deals 3x falling damage to the player you land on

Pictogram plus.png -100% reduction in push force taken from damage
Pictogram plus.png Deals 30x falling damage to the player you land on

Righteous Bison
Righteous Bison

Deals only 20% damage to buildings

Pictogram minus.png Deals 0% damage to buildings
Pictogram comment.png This weapon's stats may change in the future

Melee Equalizer
Equalizer

Damage increases as user becomes injured

Pictogram plus.png +50% damage bonus

Pain Train
Pain Train

+1 capture rate on wearer
-10% bullet damage vulnerability on wearer

Pictogram plus.png +10 capture rate on wearer
Pictogram minus.png -100% bullet damage vulnerability on wearer

Half-Zatoichi
Half-Zatoichi

On kill: Restores you to 100% health.

Pictogram plus.png On kill: Restores you to 200% health.

Disciplinary Action
Disciplinary Action

-25% damage penalty

Pictogram plus.png +700% range bonus
Pictogram minus.png -100% damage penalty

Market Gardener
Market Gardener

~

Pictogram plus.png +100% range bonus

Escape Plan
Escape Plan

~

Pictogram plus.png +10% movement speed on wearer
~

Leaderboard class pyro.png Pyro

Slot Item Old New
Primary Backburner
Backburner

Normal airblast push force
+150% airblast cost

Pictogram plus.png 10x airblast push force
Pictogram minus.png +900% airblast cost

Degreaser
Degreaser

65% faster weapon switch
-25% afterburn damage penalty
-10% damage penalty

Pictogram plus.png 100% faster weapon switch
Pictogram minus.png -50% afterburn damage penalty
Pictogram minus.png -20% damage penalty

Rainblower
Rainblower

Airblast costs 20 ammo

Pictogram plus.png Airblast costs 2 ammo
Pictogram plus.png +900% airblast firing speed

Phlogistinator
Phlogistinator

-10% damage penalty

Pictogram plus.png +100% buff duration
Pictogram minus.png -20% damage penalty

Secondary Flare gun
Flare Gun

~

Pictogram plus.png +100% damage
Pictogram minus.png -50% damage vs non-burning targets

Detonator
Detonator

+25% damage to self

Pictogram plus.png No additional self damage
Pictogram plus.png +100% bonus push force from self damage

Reserve Shooter
Reserve Shooter

+15% faster weapon switch
Mini-crits airborne targets for 3 seconds after switch
-50% clip size

Pictogram plus.png +100% faster weapon switch
Pictogram plus.png Mini-crits airborne targets for 30 seconds after switch
Pictogram minus.png -83% clip size
Pictogram plus.png Crits whenever it would normally mini-crit

Manmelter
Manmelter

+50% projectile speed

Pictogram plus.png +100% projectile speed

Scorch Shot
Scorch Shot

-50% damage penalty

Pictogram plus.png +900% explosion radius
Pictogram minus.png -90% damage penalty

Melee Axtinguisher
Axtinguisher

-50% damage vs non-burning players

Pictogram plus.png +100% critical damage
Pictogram minus.png -100% damage vs non-burning players

Postal Pummeler
Postal Pummeler
Homewrecker
Homewrecker

+100% damage vs buildings
-25% damage vs players

Pictogram plus.png +1000% damage vs buildings
Pictogram minus.png -100% damage vs players
Pictogram plus.png While active: +100% sentry damage resistance

Maul
Maul
Powerjack
Powerjack

When weapon is active:
+15% faster move speed on wearer
+75 health restored on kill
20% damage vulnerability on wearer

When weapon is active:
Pictogram plus.png +100% movement speed on wearer
Pictogram plus.png +150 health restored on kill
Pictogram minus.png +40% damage from melee sources on wearer
Pictogram minus.png +100% bullet damage vulnerability on wearer
Pictogram plus.png Leave a calling card on your victims
Pictogram comment.png This simulates the Gas Jockey's Gear item set

Back Scratcher
Back Scratcher

+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer

Pictogram plus.png +250% damage bonus
Pictogram plus.png +500% health from packs on wearer
Pictogram minus.png -100% health from healers on wearer

Sharpened Volcano Fragment
Sharpened Volcano Fragment

-20% damage penalty

Pictogram plus.png +900% afterburn damage
Pictogram minus.png -98% damage penalty

Lollichop
Lollichop

~

Pictogram comment.png This weapon's stats may change in the future

Third Degree
Third Degree

~

Pictogram plus.png Crits vs overhealed players
Pictogram plus.png Knockback on hit
Pictogram minus.png No random critcial hits

Neon Annihilator
Neon Annihilator

-20% damage penalty vs players

Pictogram plus.png -25% damage penalty vs non-wet players

Leaderboard class demoman.png Demoman

Slot Item Old New
Primary Loch-n-Load
Loch-n-Load

+20% damage bonus
+25% projectile speed
-50% clip size
+25% damage to self

Pictogram plus.png +200% damage bonus
Pictogram plus.png +250% projectile speed
Pictogram minus.png -80% clip size
Pictogram minus.png +250% damage to self

Ali Baba's Wee Booties
Ali Baba's Wee Booties

+25 max health on wearer
+100% increase in turning control while charging

Pictogram plus.png +250 max health on wearer
Pictogram plus.png +1000% increase in turning control while charging

Bootlegger
Bootlegger
Secondary Chargin' Targe
Chargin' Targe

+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Pictogram plus.png +100% fire damage resistance on wearer
Pictogram plus.png +100% explosive damage resistance on wearer
Pictogram comment.png Cannot grenade jump due to total resistance to explosives

Scottish Resistance
Scottish Resistance

+25% faster firing speed
+50% max secondary ammo on wearer
+6 max pipebombs out
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
0.8 sec slower bomb arm time

Pictogram plus.png +95% faster firing speed
Pictogram plus.png +500% max secondary ammo on wearer
Pictogram plus.png +60 max pipebombs out
Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet
Pictogram plus.png Able to destroy enemy stickybombs
Pictogram minus.png 8 sec slower bomb arm time

Sticky Jumper
Sticky Jumper

+200% max secondary ammo on wearer

Pictogram plus.png +2000% max secondary ammo on wearer
Pictogram plus.png 10x loaded ammo
Pictogram plus.png +72 max pipebombs out

Splendid Screen
Splendid Screen

+20% fire damage resistance on wearer
+15% explosive damage resistance on wearer
+70% increase in charge impact damage

Pictogram plus.png +40% fire damage resistance on wearer
Pictogram plus.png +30% explosive damage resistance on wearer
Pictogram plus.png +700% increase in charge impact damage

Melee Eyelander
Eyelander

+37% longer melee range
-25 max heath on wearer

Pictogram plus.png +370% longer melee range
Pictogram minus.png -50 max heath on wearer

Horseless Headless Horsemann's Headtaker
Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Nessie's Nine Iron
Pain Train
Pain Train

+1 capture rate on wearer
-10% bullet damage vulnerability on wearer

Pictogram plus.png +10 capture rate on wearer
Pictogram minus.png -100% bullet damage vulnerability on wearer

Scotsman's Skullcutter
Scotsman's Skullcutter

+20% damage bonus
15% slower move speed on wearer

Pictogram plus.png +200% damage bonus
Pictogram minus.png 100% slower move speed on wearer
Pictogram plus.png Effects only active when weapon is active

Ullapool Caber
Ullapool Caber

~

Pictogram plus.png 100% fire damage vulnerability on wearer

Claidheamh Mòr
Claidheamh Mòr

0.5 sec increase in charge duration
-15 max health on wearer

Pictogram plus.png 5 sec increase in charge duration
Pictogram minus.png -30 max health on wearer

Half-Zatoichi
Half-Zatoichi

On kill: Restores you to 100% health.

Pictogram plus.png On kill: Restores you to 200% health.

Persian Persuader
Persian Persuader

+100% increase in charge recharge rate

Pictogram plus.png +200% increase in charge recharge rate

Leaderboard class heavy.png Heavy

Slot Item Old New
Primary Natascha
Natascha

-25% damage penalty
30% slower spin up time

Pictogram minus.png -50% damage penalty
Pictogram minus.png 60% slower spin up time
Pictogram plus.png On-hit: +30 health
Pictogram minus.png 25% slower firing speed

Brass Beast
Brass Beast

+20% damage bonus
50% slower spin up time
-60% slower move speed while deployed

Pictogram plus.png +200% damage bonus
Pictogram minus.png 500% slower spin up time
Pictogram minus.png -99% slower move speed while deployed

Tomislav
Tomislav

+10% faster spin up time
20% slower firing speed

Pictogram plus.png +100% faster spin up time
Pictogram minus.png 200% slower firing speed

Huo-Long Heater
Huo-Long Heater

6 ammo consumed per second while deployed

Pictogram minus.png 60 ammo consumed per second while deployed
Pictogram plus.png 10x afterburn damage bonus

Secondary Sandvich
Sandvich

~

Pictogram plus.png 10 max secondary ammo on wearer

Robo-Sandvich
Robo-Sandvich
Dalokohs Bar
Dalokohs Bar

Restores 100 health points per consumption

Pictogram plus.png Restores by 400 health points per consumption if at 400 health points or less
Pictogram plus.png Overheals to 800 health points at full health
Pictogram plus.png +50 health points on wearer

Fishcake
Fishcake
Family Business
Family Business

+33% clip size
-15% damage penalty

Pictogram plus.png +80% clip size
Pictogram minus.png -30% damage penalty

Melee Killing Gloves of Boxing
Killing Gloves of Boxing

On Kill: 5 seconds of 100% critical chance
20% slower firing speed

Pictogram plus.png On Kill: 50 seconds of 100% critical chance
Pictogram minus.png 200% slower firing speed

Gloves of Running Urgently
Gloves of Running Urgently

When weapon is active:
+30% faster move speed on wearer
-25% damage penalty

When weapon is active:
Pictogram plus.png +300% faster move speed on wearer
Pictogram minus.png -100% damage penalty

Warrior's Spirit
Warrior's Spirit

+30% damage bonus
-20 max health on wearer

Pictogram plus.png +300% damage bonus
Pictogram minus.png -200 max health on wearer

Fists of Steel
Fists of Steel

-40% damage from ranged sources while active
20% longer weapon switch
+100% damage from melee sources while active

Pictogram plus.png -100% damage from ranged sources while active
Pictogram minus.png 200% longer weapon switch
Pictogram minus.png +1000% damage from melee sources while active

Eviction Notice
Eviction Notice

+50% faster firing speed
-60% damage penalty

Pictogram plus.png +80% faster firing speed
Pictogram minus.png -80% damage penalty

Holiday Punch
Holiday Punch

~

Pictogram plus.png 100% critical hit chance

Leaderboard class engineer.png Engineer

Slot Item Old New
Melee Gunslinger
Gunslinger

+25 max health on wearer

Pictogram plus.png +250 max health on wearer

Jag
Jag

30% faster construction rate
-25% damage penalty

Pictogram plus.png 300% faster construction rate
Pictogram minus.png -100% damage penalty

Leaderboard class medic.png Medic

Slot Item Old New
Primary Crusader's Crossbow
Crusader's Crossbow

~

Pictogram plus.png 100% faster firing speed
Pictogram plus.png 100% faster reload speed

Secondary Kritzkrieg
Kritzkrieg

~

Pictogram plus.png +250% heal rate

Melee Ubersaw
Ubersaw

On Hit: 25% ÜberCharge added
20% slower firing speed

Pictogram plus.png On Hit: 100% ÜberCharge added
Pictogram minus.png 200% slower firing speed

Leaderboard class sniper.png Sniper

Slot Item Old New
Primary Huntsman
Huntsman

~

Pictogram plus.png 10x max primary ammo on wearer
Pictogram plus.png -20% Reload Speed

Sydney Sleeper
Sydney Sleeper

+25% charge rate
On Hit: Jarate applied to target for 8 seconds

Pictogram plus.png +250% charge rate
Pictogram plus.png On Hit: Jarate applied to target for 80 seconds

Machina
Machina

At Full Charge: Shots Penetrate Enemies
At Full Charge: +15% Damage

Pictogram plus.png At Full Charge Shots Penetrate Enemies
Pictogram plus.png At Full Charge +150% Damage

Hitman's Heatmaker
Hitman's Heatmaker

In Focus: +25% faster charge rate and no unscoping
-20% damage penalty on body shot
+33 focus on kill
+11 focus on assist

Pictogram plus.png In Focus: +250% faster charge rate and no unscoping
Pictogram minus.png -40% damage penalty on body shot
Pictogram plus.png 10x Buff duration
Pictogram plus.png +70 focus on kill
Pictogram plus.png +30 focus on assist

Secondary Jarate
Jarate

~

Pictogram plus.png 10 max secondary ammo on wearer

Darwin's Danger Shield
Darwin's Danger Shield

+25 max health on wearer
+15% bullet damage resistance on wearer
20% explosive damage vulnerability on wearer

Pictogram plus.png +250 max health on wearer
Pictogram plus.png Damage from bullets is returned as health
Pictogram minus.png 200% explosive damage vulnerability on wearer
Pictogram plus.png Leave a calling card on your victims
Pictogram comment.png This simulates the The Croc-o-Style Kit item set

Cozy Camper
Cozy Camper

+1 health regenerated per second on wearer
Knockback reduced by 20% when aiming

Pictogram plus.png +10 health regenerated per second on wearer
Pictogram plus.png -99% knockback when aiming
Pictogram minus.png -99% speed when aiming

Cleaner's Carbine
Cleaner's Carbine

On Kill: 3 seconds of 100% critical chance
-20% clip size
35% slower firing speed

Pictogram plus.png On Kill: 30 seconds of 100% critical chance
Pictogram minus.png -40% clip size
Pictogram minus.png 70% slower firing speed

Melee Tribalman's Shiv
Tribalman's Shiv

On Hit: Bleed for 6 seconds
-50% damage penalty

Pictogram plus.png On Hit: Bleed for 60 seconds
Pictogram minus.png -95% damage penalty

Bushwacka
Bushwacka

20% fire damage vulnerability on wearer

Pictogram plus.png +35% damage
Pictogram minus.png 200% fire damage vulnerability on wearer
Pictogram minus.png No random critical hits

Shahanshah
Shahanshah

+25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max

Pictogram plus.png +250% increase in damage when health <50% of max
Pictogram minus.png -250% decrease in damage when health >50% of max

Leaderboard class spy.png Spy

Slot Item Old New
Secondary Ambassador
Ambassador

Crits on headshot
-15% damage penalty
20% slower firing speed

Pictogram plus.png 2x crits damage on headshot
Pictogram minus.png -65% damage on bodyshot
Pictogram minus.png 40% slower firing speed

L'Etranger
L'Etranger

+15 cloak on hit
-20% damage penalty

Pictogram plus.png +100 Cloak on hit
Pictogram minus.png -99% damage penalty

Enforcer
Enforcer

+20% damage bonus while undisguised
20% slower firing speed

Pictogram plus.png +200% damage bonus while undisguised
Pictogram minus.png 200% slower firing speed

Diamondback
Diamondback

Gives ten guaranteed critical hit for each building destroyed with your sapper attached
-15% damage penalty

Pictogram plus.png Gives ten guaranteed critical hit for each building destroyed with your sapper attached
Pictogram plus.png +30% sentry damage resistance
Pictogram minus.png -30% damage penalty

Melee Conniver's Kunai
Conniver's Kunai

On Backstab: Absorbs the health from your victim
-65 max health on wearer

Pictogram plus.png On backstab: Health restored to 1800
Pictogram minus.png -124 max health on wearer

Big Earner
Big Earner

+30% cloak on kill
-25 max health on wearer

Pictogram plus.png +100% Cloak on Kill
Pictogram minus.png -50 max health on wearer

Spy-cicle
Spy-cicle

On Hit by Fire: Become fireproof for 2 seconds
Melts in fire, regenerates after 15 seconds

Pictogram plus.png On Hit by Fire: Become fireproof for 20 seconds
Pictogram minus.png Melts in fire, regenerates after 150 seconds

PDA2 Cloak and Dagger
Cloak and Dagger

+100% cloak regen rate

Pictogram plus.png +1000% cloak regen rate

Dead Ringer
Dead Ringer

+80% cloak regen rate
+60% cloak drain rate

Pictogram plus.png +800% cloak regen rate
Pictogram minus.png +600% cloak drain rate

TF2 crosshair orange.png Multiple Class

Slot Item Old New
Melee
Frying Pan
Frying Pan

~

Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png Killing an enemy with a Critical Hit will dismember them. Painfully

Ham Shank
Ham Shank

~

Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png Killing a player with a Critical Hit will dismember them. Painfully
Pictogram plus.png 10000% chance of removing hunger


External links