Difference between revisions of "Sticky Jumper"
m (The Ammo of the Sticky Jumper is tripled. Previously this post said 24 extra Stickies are added to your arsenal but in reality you have 48 additional stickies to your disposal.) |
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The '''Sticky Jumper''' is a training weapon for the [[Demoman]] class, replacing and appearing identical to the [[Sticky Launcher]]. | The '''Sticky Jumper''' is a training weapon for the [[Demoman]] class, replacing and appearing identical to the [[Sticky Launcher]]. | ||
− | As a training item, this weapon fires stickies that do no damage to the player or enemies but still inflict [[knockback]]. This allows players to freely practice sticky jumping. The ammo count is also tripled, giving the user | + | As a training item, this weapon fires stickies that do no damage to the player or enemies but still inflict [[knockback]]. This allows players to freely practice sticky jumping. The ammo count is also tripled, giving the user forty eight extra sticky mines. On the other hand, the weapon reduces the Demoman's health by 75. |
Revision as of 19:25, 31 October 2010
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Template:Targeted Template:Weapon infobox
“ | It's a fine thing, lads, heheh.
Click to listen
— The Demoman on Sticky Jumping training techniques.
|
” |
The Sticky Jumper is a training weapon for the Demoman class, replacing and appearing identical to the Sticky Launcher.
As a training item, this weapon fires stickies that do no damage to the player or enemies but still inflict knockback. This allows players to freely practice sticky jumping. The ammo count is also tripled, giving the user forty eight extra sticky mines. On the other hand, the weapon reduces the Demoman's health by 75.
Blueprint
Scrap Metal | [[Demoman Token|Template:Dictionary/items/demoman token]] | [[Primary Token|Template:Dictionary/items/primary token]] | Sticky Jumper | |||
+ | + | = |
Note: The blueprint simply makes the Demoman's primary weapon, there is still a chance of getting the Scottish Resistance or Chargin' Targe instead. There will be a 33% chance of crafting this item.
Previous Changes
- A bug that allowed stickies launched by the Sticky Jumper to cause damage is fixed.
Bugs
- The ammo count is doubled on the Grenade Launcher, not the Sticky Jumper.
- These grenades cause no self damage when the Sticky Jumper is equipped.
- This could either be an unintended consequence of trying to prevent self damage when grenade jumping, or simply a mistake in how self explosive damage is calculated.
Trivia
- Equipping the Sticky Jumper grants the player immunity to the blast damage from exploding pumpkins in Harvest and Mann Manor.
- Equipping the Sticky Jumper also grants immunity to the player's own grenades as well as sticky grenades.
- Equipping both the Sticky Jumper and the Eyelander or Horseless Headless Horseman's Headtaker will lower the Demoman's health to 75, far lower than that of even a Scout wielding the Sandman.
- Despite not doing any self-damage, the Demoman still yells out in pain and the red hit indicator still shows up on the screen.
- The Sticky Jumper uses the same Taunt as the Scottish Resistance. Its model is also changed to the Scottish Resistance's during the taunt and the same model is dropped on death.
Gallery
- Stickybomb Launcher 1st person cropped.png
1st person view.
See also
References