Difference between revisions of "Community Ghost Town strategy"

From Team Fortress Wiki
Jump to: navigation, search
m
m ({{class link|Spy}})
Line 51: Line 51:
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
 
+
* The frequent appearance of giant enemies makes upgrading your knife a necessity.
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 22:02, 13 April 2014

Community Ghost Town strategy
Mvm coaltown event.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Night
Hazards: Pitfall
Map Photos
Loading screen photos.

This article is about Community Ghost Town strategy

General (All Classes)

  • As there is only one 'wave' in Wave 666, there is significantly less free time to return to the spawn and buy upgrades. The best times to do this will be immediately after respawn, and when the next robots are slower Giants.
  • You will receive 5000 credits at the start of the match, rather than the 400 most maps start you with. Use this money wisely.
  • Due to the sheer number of robots that will attack you, each class with struggle in different parts of the Wave.

Class-specific strategy

Leaderboard class scout.png Scout

  • A Scout may be a liability in this map. With the sheer volume of enemies that will be encountered, it is likely that a Scout player will die multiple times during this map.
  • Maxing out your resistances before the round even starts may leave you with only 2000 credits for weapon upgrades, but will be a great help towards ensuring your survival in certain sections.
  • A Scout with Mad Milk can help keep his team alive if they use it often.
  • Consider using the Fan of War rather than the Sandman for marking robots, as the Sandman does incur a small max health penalty when equipped, and the Fan does not need upgrading in order to provide the Marked effect.
  • When the Giant Quick-Fix Medic - Giant Heavy combinations show up, marking the Medic will help ensure that they die quickly, especially if your team members are using Projectile Penetration upgrades to shoot the Medic and Heavy at the same time.

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

  • You will have little time to set up sticky traps when the robots start showing up, so the Scottish Resistance will not be as effective on this map.
  • Use the Scottish Resistance to make giant lumps of bombs.

Leaderboard class heavy.png Heavy

  • As the Heavy cannot upgrade the damage on their primary weapon, the class may seem at a significant disadvantage during Wave 666.
  • A Heavy that invests in Projectile Destruction will be invaluable during the periods where Soldier robots attack, and will provide some assistance during Demoman attacks
  • Consider acquiring a Crit canteen for Tanks, given the lack of primary damage upgradability.

Leaderboard class engineer.png Engineer

  • Given the length of the map, and the relatively small level of down-time you will get between robot appearances, having a two-way teleporter up and running quickly may prove invaluable to teammates who wish to purchase new upgrades.
  • Ensure that most, if not all, of your teammates can reach your Dispenser safely.

Leaderboard class medic.png Medic

  • Use the Kritzkrieg with a Scottish Resistance combo to help a demo make large clusters of sticky traps.

Leaderboard class sniper.png Sniper

  • Using a Sydney Sleeper to coat far enemies in Jarate may prove beneficial.

Leaderboard class spy.png Spy

  • The frequent appearance of giant enemies makes upgrading your knife a necessity.