Difference between revisions of "Summer Event 2013"
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=== Action Items === | === Action Items === |
Revision as of 20:35, 16 December 2014
“ | Over the last week we've taken you through some of our thinking around maps, weapons and items. We thought you might find it interesting if we walked you through the process we use to ship an update to TF2.
There we go, update shipped.
— TF2 Official Website
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” |
The Summer Event Update was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop and resubmitted using new item importing system, along with the fixing of several exploits and bugs present in existing maps and the tweak to several weapons. Released with the July 10, 2013 Patch, the update added a total of 64 new Cosmetic items which were available via opening Crates with their special Summer Cooler Keys, and 2 new maps, Standin, and Process.
Contents
Additions
Cosmetics
Action Items
A Random Summer Cooler Key Gift | |
Pile of Summer Cooler Key Gifts |
Tool
Red Summer 2013 Cooler Key | |
Orange Summer 2013 Cooler Key | |
Yellow Summer 2013 Cooler Key | |
Green Summer 2013 Cooler Key | |
Aqua Summer 2013 Cooler Key | |
Blue Summer 2013 Cooler Key | |
Brown Summer 2013 Cooler Key | |
Black Summer 2013 Cooler Key |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Process | 250px | Control Point |
cp_process
|
Standin | 250px | Control Point |
cp_standin
|
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout | ||
Removed: Damage taken mini-crits Added: Damage taken increased 25% | ||
Added: 20% bonus healing while deployed Added: 80% vulnerability increase to all push forces while deployed | ||
Added: +25% Jump Height bonus when active | ||
Soldier | ||
Added: +15% Sentry damage resistance to all teammates while banner effect is active Changed: Rage is now generated from damage dealt instead of damage received | ||
Changed: Explosion sound | ||
Changed: Misfired Rockets now remove one loaded rocket from the clip Fixed: An exploit that allowed players to hold a set fixed number of rockets | ||
Added: Buffed players now receive a speed boost in addition to its previous effect Changed: Rage is now only generated from damage dealt | ||
Removed: -10% damage attribute Removed: 5% slower reload attribute | ||
Added: Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards | ||
Removed: 25% reduced clip size penalty Added: 25% reduced damage penalty | ||
Changed: Explosion sound | ||
Pyro | ||
Fixed: "Mmmph" progress resetting after touching a resupply cabinet | ||
Added: 15% increase move speed while deployed Removed: +20% melee vulnerability when active | ||
Demoman | ||
Added: Afterburn immunity | ||
Added: Double donk damage now mini-crits Reduced: charge time to 1 second | ||
Heavy | ||
Removed: Damage taken is mini-crits Added: Damage taken increased 25% | ||
Increased: Health restored per-bite from 15 to 25 | ||
Engineer | ||
Changed: Mini-Sentry Guns do not heal during construction | ||
Added: Minor increase in damage per bolt Increased: Building healing from 50 to 75 per bolt | ||
Added: Ammo cost of firing reduced to -18 metal when an attack destroys a projectile Increased: Firing speed by +25% | ||
Reduced: Accuracy of manually-controlled sentry at long range Changed: Protective shield now fades 1 second after the owning Engineer dies | ||
Medic | ||
Changed: Arrow projectile to a large syringe Added: New trail effects | ||
Added: 50% Overheal Changed: Über now affects the Medic when there's no heal target | ||
Added: Über now fully absorbs crit damage for the selected damage type Added: Depletes Übercharge based on the amount of damage prevented | ||
Sniper | ||
Changed: Capped the max charge rate to 200% Fixed: Starting charge rate being -40% instead of -20% | ||
Removed: Movement penalty Added: Damage taken increased by 20% | ||
Added: Bullet damage taken reduced by 15% Added: Explosive damage taken increased by 20% | ||
Spy | ||
Changed: When under the effect of Feign Death, damage taken decreases the duration of the effect | ||
Added: 40% increased Cloak duration | ||
Fixed: A bug that would cause the charge meter to not reset when the Spy was killed |
Pre-announcement references
Posts in the Official Site started at July 5, 2013; with subsequent posts reporting data about the update every following day.
Update Gallery
External links
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