Difference between revisions of "Pier/ru"
< Pier
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | game-type = Payload |
− | | file-name | + | | file-name = pl_pier_b16 |
− | | map-image | + | | map-image = PL Pier.jpg |
− | | current-version = Beta 16 (B16) | + | | current-version = Beta 16 (B16) |
− | | link | + | | link = [http://steamcommunity.com/sharedfiles/filedetails/?id=454117739 Steam Workshop] |
− | | developer | + | | developer = [http://steamcommunity.com/profiles/76561197995064139 Βlade x64] |
− | | map-environment = Пляж, Торговые ряды, Парк, Порт | + | | map-environment = Пляж, Торговые ряды, Парк, Порт |
− | | map-setting | + | | map-setting = Ночь/Островной город |
| map-health-pickups-small = | | map-health-pickups-small = | ||
| map-health-pickups-medium = | | map-health-pickups-medium = | ||
− | | map-health-pickups-large = | + | | map-health-pickups-large = |
| map-ammo-pickups-small = | | map-ammo-pickups-small = | ||
| map-ammo-pickups-medium = | | map-ammo-pickups-medium = | ||
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**Added rocks to beach around fourth. | **Added rocks to beach around fourth. | ||
**Map now has a case of Saturday night fever. | **Map now has a case of Saturday night fever. | ||
− | *''Reverted to b12 because of | + | *''Reverted to b12 because of «Engine error: ED_Alloc: no free edicts» for servers with high playercounts''. |
**It helps when the server operators tell the map maker what's causing the crash!. | **It helps when the server operators tell the map maker what's causing the crash!. | ||
Revision as of 07:00, 29 July 2015
«Вы настолько малы, что мне смешно!» Это незавершённая статья. Как таковая, она не завершена. Вы можете помочь Team Fortress Wiki, исправив и дополнив её. |
«Это я построил.» Эта страница содержит информацию о пользовательской карте, которая не является официальной в Team Fortress 2. Чтобы увидеть официальные карты в TF2, см. сюда. |
В данный момент статья переводится с английского языка на русский. Если для перевода необходима помощь, напишите об этом на странице обсуждения или обратитесь к участникам, правившим эту статью (просмотрев её историю). |
Pier | |
---|---|
300px | |
Информация | |
Автор(-ы): | Неизвестно |
Информация о карте | |
Окружение: | Пляж, Торговые ряды, Парк, Порт |
Условия: | Ночь/Островной город |
Вид на карту сверху | |
« | СИН обнаружили, что КРС приобрели груз с фейерверком для шоу в честь окончания строительства пирса. Перехватывая инициативу в свои руки, СИН планируют доставить бомбу, дабы разрушить значительную часть американской горки, используя фейерверк, чтобы скрыть неизбежный взрыв.
— реклама карты Pier
|
» |
Pier — карта режима Сопровождение, состоящая из одного этапа. На карте присутствует 5 контрольных точек. Действия разворачиваются в городе в венецианском стиле, демонстрируя разнообразие обходных путей в виде каналов и аллей, а также американскую горку в конце карты в виде ската, как на Hightower/ru. Бóльшая часть карты граничит с водой.
История обновлений
July 7 2011
- Работа над Pier началась.
July 21 2011 (a1)
- Первоначальный выпуск для тестирования.
July 22 2011 (a2)
- Добавлены подбираемые предметы.
July 23 2011 (a3)
- Добавлен движущийся мост в третьей секции.
- Переработана последняя точка.
July 31 2011 (b1)
- Произведена детализация всего.
- Добавлен элемент на четвертой точке — мост.
- Добавлено несколько снайперских мест в городе.
- Improved access to catwalks in boathouse.
- Gave Blu team a forward spawn for third and fourth points.
- Fixed looping sound from moving bridge.
- Altered final point.
July 31 2011 (b2)
- Fixed some brushwork.
- Added more particles.
- Improved clipping
- Made shooting gallery props breakable and respawnable.
August 1 2011 (b3 - Public Release)
- Improved transition of water between level and 3d skybox.
- Added a missing texture.
- Improved texturing of first area.
- Improved clipping.
August 5 2011 (b4)
- Various detail improvements.
- Reduced spawn times for both teams on final point.
- Disabled collisions for crane machinery.
- Improved optimization.
October 2 2011 (b11)
- Various detail improvements.
- Added a red spawn closer to the third point.
- Moved fourth point back.
- Widened upper pathway between cliffs and town.
- Enlarged area around second point.
- Added alternate pathway to final point.
- Moved stairs near fourth point to opposite side.
- Added alternate pathway between warehouse and pier.
- Adjusted sight lines on the fourth point.
October 2 2011 #2 (b11_fix)
- Fixed issue with cart stopping on final point.
June 8 2013 (b12)
- Various detailing improvements.
- Added rock for cover in beginning area.
- Added overpass connecting to blue apartment.
- Connected second point and red apartment bridge.
- Gave fourth point a cubby for cover.
- Added set of stairs to catwalk on final in the connecting building.
- Pushed red spawn on final back.
- Moved Blu's forward spawn during fourth point to final spawn.
June 14 2013 (b13)
- More detailing.
- The town has been infested with Ivy.
- Brightened map to be not as depressing.
- Fixed issue with Overtime and third point bridge.
- Replaced hydro shields with more appropriate barricades.
- Added rocks to beach around fourth.
- Map now has a case of Saturday night fever.
- Reverted to b12 because of «Engine error: ED_Alloc: no free edicts» for servers with high playercounts.
- It helps when the server operators tell the map maker what's causing the crash!.
June 17 2013 (b14)
- Fixed server crash.
- Adjusted bridge to give more cover to red on fourth.
- Put more ammo around first point.
Summer 2014 (b15/16)
- Reduction of edicts.
Late 2014 (b19)
- Skipping numbers is fun.
- Not actually out yet.
- Moved all the burgers.
- Played with color correction.
- A to B
- Widened bridge path.
- Shut doors to blue building.
- Widened canal path.
- Added wine cellar flank to B.
- Reversed side stairs to red house bridge was on.
- Changed some pickup locations.
- B to C
- Added lower dock pathway (no more jumping across!).
- Dropped path under dropdown.
- Moved more pickup locations.
- D to E
- Raised corner choke side because this map needs more height variation.
- Swapped side of stairs next to the shooting gallery.
- Moved shooting gallery, was replaced by overpowered sentry alcove.
- Erected a barricade next to truck.
- Added upper level to red spawn building.
Gallery
- Pl Pier 2.jpg
Blu's team base.
- Pl Pier 3.jpg
A checkpoint.
- PL Pier.jpg
B checkpoint.
- Pl Pier 4.jpg
E checkpoint.
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