Difference between revisions of "Tough Break Update"

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(Tweaked Weapons: Completed the weapon changes table)
(Different color scheme, couldn't change the gray in the Tweaked Weapons section)
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== Additions ==
 
== Additions ==
 
 
=== Maps ===
 
=== Maps ===
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background-color:#9a909c;" |Name
+
! class="header" style="background-color:#987432;" |Name
! class="header" style="background-color:#9a909c;" |Picture
+
! class="header" style="background-color:#987432;" |Picture
! class="header" style="background-color:#9a909c;" |Game mode
+
! class="header" style="background-color:#987432;" |Game mode
! class="header" style="background-color:#9a909c;" |File name
+
! class="header" style="background-color:#987432;" |File name
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Highpass]]'''
+
|style="background-color:#F2D9AD;" |'''[[Highpass]]'''
 
| width="100px"  |[[File:KOTH Highpass.jpg|160px|link=Highpass]]
 
| width="100px"  |[[File:KOTH Highpass.jpg|160px|link=Highpass]]
 
| align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
 
| align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
 
| width="60px"  |{{code|koth_highpass}}
 
| width="60px"  |{{code|koth_highpass}}
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Landfall]]'''
+
|style="background-color:#F2D9AD;" |'''[[Landfall]]'''
 
| width="100px"  |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall]]
 
| width="100px"  |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall]]
 
| align="center" |'''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]]
 
| align="center" |'''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]]
 
| width="60px"  |{{code|ctf_landfall}}
 
| width="60px"  |{{code|ctf_landfall}}
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Snowycoast]]'''
+
|style="background-color:#F2D9AD;" |'''[[Snowycoast]]'''
 
| width="100px"  | [[File:pl_snowycoast_b1.jpg|160px|link=Snowycoast]]
 
| width="100px"  | [[File:pl_snowycoast_b1.jpg|160px|link=Snowycoast]]
 
| align="center" | '''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
 
| align="center" | '''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
 
| width="60px"  | {{code|pl_snowycoast}}
 
| width="60px"  | {{code|pl_snowycoast}}
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Vanguard]]'''
+
|style="background-color:#F2D9AD;" |'''[[Vanguard]]'''
 
| width="100px"  |[[File:Cp vanguard.png|160px|link=Vanguard]]
 
| width="100px"  |[[File:Cp vanguard.png|160px|link=Vanguard]]
 
| align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 
| align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
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=== Taunts ===
 
=== Taunts ===
 
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: #FFF;">Demoman</span>]]'''
+
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|Demoman]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Badpipes|75px}}
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Badpipes|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Badpipes}}'''
 
| style="background: #FFFCF7 "| '''{{item link|Badpipes}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Engineer</span>]]'''
+
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|Engineer]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Bucking Bronco|75px}}
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Bucking Bronco|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Bucking Bronco}}'''
 
| style="background: #FFFCF7 "| '''{{item link|Bucking Bronco}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #FFF;">All classes</span>]]'''
+
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|All classes]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Mannrobics|75px}}
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Mannrobics|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Mannrobics}}'''
 
| style="background: #FFFCF7 "| '''{{item link|Mannrobics}}'''
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=== Tools ===
 
=== Tools ===
 
 
{{main|Tools}}
 
{{main|Tools}}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
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===Tweaked Classes===
 
===Tweaked Classes===
 
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #9a909c;" class="header" | <span style="color: white;"> Class
+
! style="background: #987432;" class="header" | <span style="color: white;"> Class
! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes
+
! style="background: #987432;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #b7a2ba;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
+
! style="background: #F2D9AD;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 
| {{c|+|Added:}}  Extinguishing a teammate will now return 20 health to the Pyro.
 
| {{c|+|Added:}}  Extinguishing a teammate will now return 20 health to the Pyro.
 
|-
 
|-
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| {{c|+|Changed:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
 
| {{c|+|Changed:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
 
|-  
 
|-  
! style="background: #b7a2ba;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
+
! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 
| {{c|=|Changed:}} Shield bash now deals damage at all ranges, scaled by distance
 
| {{c|=|Changed:}} Shield bash now deals damage at all ranges, scaled by distance
 
|-
 
|-
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| {{c|=|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
 
| {{c|=|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
 
|-
 
|-
! style="background: #b7a2ba;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
+
! style="background: #F2D9AD;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 
| {{c|-|Added:}} After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
 
| {{c|-|Added:}} After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
 
|-
 
|-
 
| {{c|+|Changed:}} Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
 
| {{c|+|Changed:}} Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
 
|-
 
|-
! style="background: #b7a2ba;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
+
! style="background: #F2D9AD;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
 
| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient
 
| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient
 
|-
 
|-
 
| {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x
 
| {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x
 
|-
 
|-
! style="background: #b7a2ba;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
+
! style="background: #F2D9AD;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
 
| {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
 
| {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
 
|}
 
|}
  
 
=== Tweaked Weapons ===
 
=== Tweaked Weapons ===
 
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #9a909c;" class="header" | <span style="color: white;"> Class
+
! style="background: #987432;" class="header" | <span style="color: white;"> Class
! style="background: #9a909c;" class="header" | <span style="color: white;"> Weapon
+
! style="background: #987432;" class="header" | <span style="color: white;"> Weapon
! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes
+
! style="background: #987432;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=5| {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]]
+
! style="background: #F2D9AD;" rowspan=5| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
! style="background: ;" rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
+
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
| {{c|+|Changed:}} Increased health recovered on hit from +3 to +5
 
| {{c|+|Changed:}} Increased health recovered on hit from +3 to +5
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
+
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
 
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20%
 
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20%
 
|-
 
|-
! style="background: ;" rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
+
! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
 
| {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
 
| {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
 
|-
 
|-
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| {{c|+|Changed:}} Damage penalty reduced from -70% to -65%
 
| {{c|+|Changed:}} Damage penalty reduced from -70% to -65%
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]]
+
! style="background: #F2D9AD;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]]
! style="background: ;" rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
+
! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
 
| {{c|-|Changed:}} Decreased blast radius by 20%
 
| {{c|-|Changed:}} Decreased blast radius by 20%
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
+
! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
 
| {{c|=|Changed:}} Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 
| {{c|=|Changed:}} Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
+
! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
 
| {{c|-|Removed:}} Removed hidden property of up draft when on fire
 
| {{c|-|Removed:}} Removed hidden property of up draft when on fire
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}}
+
! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}}
 
| {{c|-|Added:}} Added 20% Attack Speed penalty
 
| {{c|-|Added:}} Added 20% Attack Speed penalty
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
+
! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 
| {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
 
| {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
+
! style="background: #F2D9AD;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
! style="background: ;" rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}}
+
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}}
 
| {{c|=|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
 
| {{c|=|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
 
|-
 
|-
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| {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66%
 
| {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66%
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
+
! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
 
| {{c|+|Removed:}} Removed 10% damage penalty.
 
| {{c|+|Removed:}} Removed 10% damage penalty.
 
|-
 
|-
 
| {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
 
| {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
 
|-
 
|-
! style="background: ;" rowspan=5 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
+
! rowspan=5 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
 
| {{c|=|Added:}} Properties changed
 
| {{c|=|Added:}} Properties changed
 
|-
 
|-
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| 75% Slower switch-to speed
 
| 75% Slower switch-to speed
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=22 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
+
! style="background: #F2D9AD;" rowspan=22 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
! style="background: ;" rowspan=3 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
+
! rowspan=3 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
 
| {{c|=|Removed:}} Removed the ability to deal charge impact damage at any range (now native to all shields)
 
| {{c|=|Removed:}} Removed the ability to deal charge impact damage at any range (now native to all shields)
 
|-
 
|-
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| {{c|+|Changed:}} Increased blast resistance from 15% to 20%
 
| {{c|+|Changed:}} Increased blast resistance from 15% to 20%
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
+
! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 
| {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash
 
| {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash
 
|-
 
|-
 
| {{c|-|Changed:}} Reduced resistances to 15%
 
| {{c|-|Changed:}} Reduced resistances to 15%
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
+
! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
 
| {{c|-|Changed:}} Reduced blast resistance from 40% to 30%
 
| {{c|-|Changed:}} Reduced blast resistance from 40% to 30%
 
|-
 
|-
 
| {{c|-|Removed:}} Removed fire immunity
 
| {{c|-|Removed:}} Removed fire immunity
 
|-
 
|-
! style="background: ;" rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
+
! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
| {{c|-|Removed:}} Removed charge duration bonus
 
| {{c|-|Removed:}} Removed charge duration bonus
 
|-
 
|-
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| {{c|-|Added:}} Now increases damage taken while active by 15%
 
| {{c|-|Added:}} Now increases damage taken while active by 15%
 
|-
 
|-
! style="background: ;" rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}}
+
! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}}
 
| {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo
 
| {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo
 
|-
 
|-
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| {{c|+|Added:}} Now gains charge meter on hit
 
| {{c|+|Added:}} Now gains charge meter on hit
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
+
! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
 
| {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds
 
| {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds
 
|-
 
|-
! style="background: ;" rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
+
! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 
| {{c|+|Changed:}} Base melee damage increased from 35 to 55
 
| {{c|+|Changed:}} Base melee damage increased from 35 to 55
 
|-
 
|-
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| {{c|-|Added:}} Added 100% switch-to time penalty
 
| {{c|-|Added:}} Added 100% switch-to time penalty
 
|-
 
|-
! style="background: ;" rowspan=3 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
+
! rowspan=3 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
 
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute)
 
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute)
 
|-
 
|-
Line 234: Line 229:
 
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=8| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
+
! style="background: #F2D9AD;" rowspan=8| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
! style="background: ;" rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
+
! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 
| {{c|-|Removed:}} Removed deploy time penalty
 
| {{c|-|Removed:}} Removed deploy time penalty
 
|-
 
|-
 
| {{c|-|Added:}} Added penalty of increased holster time by 100%
 
| {{c|-|Added:}} Added penalty of increased holster time by 100%
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
+
! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 
| {{c|-|Changed:}} Increased holster time penalty
 
| {{c|-|Changed:}} Increased holster time penalty
 
|-
 
|-
! style="background: ;" rowspan=3 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
+
! rowspan=3 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 
| {{c|+|Changed:}} Now heals 50 health on kill
 
| {{c|+|Changed:}} Now heals 50 health on kill
 
|-
 
|-
Line 250: Line 245:
 
| {{c|+|Removed:}} Removed health penalty
 
| {{c|+|Removed:}} Removed health penalty
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
+
! rowspan=2 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 
| {{c|+|Added:}} Now provides 15% move speed bonus
 
| {{c|+|Added:}} Now provides 15% move speed bonus
 
|-
 
|-
 
| {{c|-|Added:}} Now increases damage taken by 20%
 
| {{c|-|Added:}} Now increases damage taken by 20%
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=2| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
+
! style="background: #F2D9AD;" rowspan=2| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
! style="background: ;" rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
+
! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 
| {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
 
| {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
+
! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 
| {{c|-|Changed:}} Healing per bolt reduced from 75 to 60
 
| {{c|-|Changed:}} Healing per bolt reduced from 75 to 60
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=9| {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
+
! style="background: #F2D9AD;" rowspan=9| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
! style="background: ;" rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}}
+
! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}}
 
| {{c|=|Changed:}} Taunt can now be activated by alt-fire
 
| {{c|=|Changed:}} Taunt can now be activated by alt-fire
 
|-
 
|-
 
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge
 
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge
 
|-
 
|-
! style="background: ;" rowspan=4 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
+
! rowspan=4 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 
| {{c|-|Removed:}} Removed 10% health regeneration on proper resist
 
| {{c|-|Removed:}} Removed 10% health regeneration on proper resist
 
|-
 
|-
Line 277: Line 272:
 
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
 
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
+
! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 
| {{c|+|Added:}} Healing a player with an arrow now grants a small amount of ÜberCharge
 
| {{c|+|Added:}} Healing a player with an arrow now grants a small amount of ÜberCharge
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
+
! rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
 
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
 
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
 
|-
 
|-
 
| {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
 
| {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=5| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]]
+
! style="background: #F2D9AD;" rowspan=5| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
! style="background: ;" rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}}
+
! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}}
 
| {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20%
 
| {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20%
 
|-
 
|-
Line 293: Line 288:
 
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
+
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
 
| {{c|=|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 
| {{c|=|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}}
+
! rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}}
 
| {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20%
 
| {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20%
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=2| {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
+
! style="background: #F2D9AD;" rowspan=2| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
! style="background: ;" rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
+
! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 
| {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50%
 
| {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50%
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
+
! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 
| {{c|=|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered
 
| {{c|=|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=1| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
+
! style="background: #F2D9AD;" rowspan=1| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
! style="background: ;" rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
+
! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will.
 
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will.
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=2| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
+
! style="background: #F2D9AD;" rowspan=2| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
! style="background: ;" rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
+
! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 
| {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
 
| {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
 
|-
 
|-
 
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=4| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
+
! style="background: #F2D9AD;" rowspan=4| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
! style="background: ;" rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
+
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
 
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range)
 
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range)
 
|-
 
|-

Revision as of 06:48, 18 December 2015

This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.

The Tough Break Update was a major update that introduced 4 new weapon collections, 4 community-created new maps, and 3 new taunts. It introduced the Tough Break Campaign, an event taking place around Smissmass which allows players to compete in 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, you must purchase the Tough Break Campaign Pass.

Additions

Maps

Name Picture Game mode File name
Highpass KOTH Highpass.jpg King of the Hill
Controlpoint.png
koth_highpass
Landfall Ctf landfall rc0005.jpg Capture the Flag
Intel blu idle.png
ctf_landfall
Snowycoast Pl snowycoast b1.jpg Payload
BLU Bombcart.png
pl_snowycoast
Vanguard Cp vanguard.png Control Point
Controlpoint.png
cp_vanguard

Cosmetics

Taunts

Leaderboard class demoman.png
Demoman
Badpipes [[Badpipes|Template:Dictionary/items/badpipes]]
Leaderboard class engineer.png
Engineer
Bucking Bronco Bucking Bronco
TF2 crosshair orange.png
All classes
Mannrobics Mannrobics

Tools

Main article: Tools
Pyroland Weapons Case Pyroland Weapons Case
Smissmas 2015 Mystery Gift [[Smissmas 2015 Mystery Gift|Template:Dictionary/items/smissmas 2015 mystery gift]]
Strange Count Transfer Tool Strange Count Transfer Tool
Tough Break Campaign Pass Tough Break Campaign Pass
Tough Break Cosmetic Case Tough Break Cosmetic Case
Tough Break Cosmetic Key Tough Break Cosmetic Key
Tough Break Key Tough Break Key
Warbird Weapons Case Warbird Weapons Case

Tweaked Classes

Class Changes
Leaderboard class pyro.png
Pyro
Pictogram plus.png Added: Extinguishing a teammate will now return 20 health to the Pyro.
Pictogram comment.png Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
Pictogram plus.png Changed: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
Leaderboard class demoman.png
Demoman
Pictogram comment.png Changed: Shield bash now deals damage at all ranges, scaled by distance
Pictogram comment.png Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Pictogram plus.png Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
Pictogram comment.png Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Leaderboard class engineer.png
Engineer
Pictogram minus.png Added: After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
Pictogram plus.png Changed: Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
Leaderboard class medic.png
Medic
Pictogram plus.png Added: Medics now have slightly higher health regeneration when healing a hurt patient
Pictogram plus.png Changed: During setup time, ÜberCharge build rate is now increased by 3x
Leaderboard class spy.png
Spy
Pictogram comment.png Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Increased health recovered on hit from +3 to +5
Mad Milk
Mad Milk
Pictogram plus.png Added: Extinguishing an ally will now reduce the cool down by 20%
Wrap Assassin
Wrap Assassin
Pictogram plus.png Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Pictogram plus.png Changed: Ball recharge rate increased by 25%
Pictogram plus.png Changed: Damage penalty reduced from -70% to -65%
Leaderboard class soldier.png
Soldier
Beggar's Bazooka
Beggar's Bazooka
Pictogram minus.png Changed: Decreased blast radius by 20%
Concheror
Concheror
Pictogram comment.png Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram minus.png Removed: Removed hidden property of up draft when on fire
Market Gardener
Market Gardener
Pictogram minus.png Added: Added 20% Attack Speed penalty
Air Strike
Air Strike
Pictogram minus.png Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Leaderboard class pyro.png
Pyro
Degreaser
Degreaser
Pictogram comment.png Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Pictogram plus.png Removed: Removed damage penalty
Pictogram minus.png Changed: Increased Airblast cost by 25%
Pictogram minus.png Changed: Increased afterburn penalty to from 25% to 66%
Phlogistinator
Phlogistinator
Pictogram plus.png Removed: Removed 10% damage penalty.
Pictogram plus.png Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
Axtinguisher
Axtinguisher
Pictogram comment.png Added: Properties changed
100% Chance to crit against burning targets
33% Damage penalty
20% Slower attack speed
75% Slower switch-to speed
Leaderboard class demoman.png
Demoman
Splendid Screen
Splendid Screen
Pictogram comment.png Removed: Removed the ability to deal charge impact damage at any range (now native to all shields)
Pictogram plus.png Added: Now increases recharge rate by 50%
Pictogram plus.png Changed: Increased blast resistance from 15% to 20%
Tide Turner
Tide Turner
Pictogram minus.png Changed: Now grants mini-crit instead of full-crit on charge bash
Pictogram minus.png Changed: Reduced resistances to 15%
Chargin' Targe
Chargin' Targe
Pictogram minus.png Changed: Reduced blast resistance from 40% to 30%
Pictogram minus.png Removed: Removed fire immunity
Claidheamh Mòr
Claidheamh Mòr
Pictogram minus.png Removed: Removed charge duration bonus
Pictogram plus.png Added: Now restores 25 health on kill
Pictogram plus.png Removed: Removed health penalty
Pictogram minus.png Added: Now increases damage taken while active by 15%
Persian Persuader
Persian Persuader
Pictogram comment.png Removed: Removed ammo pickups granting health instead of ammo
Pictogram minus.png Added: Added penalties of reduced primary and secondary ammo
Pictogram comment.png Added: Ammo pickups now replenish charge
Pictogram plus.png Added: Now gains charge meter on hit
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Changed: Fizzle time increased from 2 seconds to 4 seconds
Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Base melee damage increased from 35 to 55
Pictogram minus.png Added: Added 20% fire rate penalty
Pictogram minus.png Added: Added 100% switch-to time penalty
Loose Cannon
Loose Cannon
Pictogram minus.png Changed: Reduced projectile speed (now a visible attribute)
Pictogram minus.png Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
Pictogram minus.png Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Leaderboard class heavy.png
Heavy
Fists of Steel
Fists of Steel
Pictogram minus.png Removed: Removed deploy time penalty
Pictogram minus.png Added: Added penalty of increased holster time by 100%
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Changed: Increased holster time penalty
Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Changed: Now heals 50 health on kill
Pictogram comment.png Changed: Damage received and dealt increased by 30%
Pictogram plus.png Removed: Removed health penalty
Eviction Notice
Eviction Notice
Pictogram plus.png Added: Now provides 15% move speed bonus
Pictogram minus.png Added: Now increases damage taken by 20%
Leaderboard class engineer.png
Engineer
Jag
Jag
Pictogram minus.png Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
Rescue Ranger
Rescue Ranger
Pictogram minus.png Changed: Healing per bolt reduced from 75 to 60
Leaderboard class medic.png
Medic
Amputator
Amputator
Pictogram comment.png Changed: Taunt can now be activated by alt-fire
Pictogram plus.png Added: Healing done with the taunt now grants small amounts of ÜberCharge
Vaccinator
Vaccinator
Pictogram minus.png Removed: Removed 10% health regeneration on proper resist
Pictogram plus.png Added: Added slight ÜberCharge build on proper resist
Pictogram plus.png Changed: Increased ÜberCharge rate from +50% to +67%
Pictogram plus.png Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: Healing a player with an arrow now grants a small amount of ÜberCharge
Quick-Fix
Quick-Fix
Pictogram comment.png Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
Pictogram minus.png Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
Leaderboard class sniper.png
Sniper
Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Changed: Reduced firing rate penalty from 35% to 20%
Pictogram comment.png Added: Added 'CRIKEY' meter which is filled by dealing damage
Pictogram comment.png Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
Cozy Camper
Cozy Camper
Pictogram comment.png Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
Jarate
Jarate
Pictogram plus.png Added: Extinguishing an ally now reduces the cooldown by 20%
Leaderboard class spy.png
Spy
Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Initial damage reduction when feigning death increased to 75% from 50%
Spy-cicle
Spy-cicle
Pictogram comment.png Changed: Fire immunity shield no longer appears when fire immunity is triggered
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Reserve Shooter
Reserve Shooter
Pictogram comment.png Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
Pictogram minus.png Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
Leaderboard class soldier.png
Soldier
Leaderboard class demoman.png
Demoman
Half-Zatoichi
Half-Zatoichi
Pictogram comment.png Changed: Now considered a sword (increased holster and deploy time and increased range)
Pictogram plus.png Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
Pictogram comment.png Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
Pictogram minus.png Added: No random crits

Gallery

External Links