Difference between revisions of "Tough Break Update"
(→Tweaked Weapons: Completed the weapon changes table) |
(Different color scheme, couldn't change the gray in the Tweaked Weapons section) |
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== Additions == | == Additions == | ||
− | |||
=== Maps === | === Maps === | ||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#987432;" |Name |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#987432;" |Picture |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#987432;" |Game mode |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#987432;" |File name |
|- | |- | ||
− | |style="background-color:# | + | |style="background-color:#F2D9AD;" |'''[[Highpass]]''' |
| width="100px" |[[File:KOTH Highpass.jpg|160px|link=Highpass]] | | width="100px" |[[File:KOTH Highpass.jpg|160px|link=Highpass]] | ||
| align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]] | | align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]] | ||
| width="60px" |{{code|koth_highpass}} | | width="60px" |{{code|koth_highpass}} | ||
|- | |- | ||
− | |style="background-color:# | + | |style="background-color:#F2D9AD;" |'''[[Landfall]]''' |
| width="100px" |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall]] | | width="100px" |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall]] | ||
| align="center" |'''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]] | | align="center" |'''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]] | ||
| width="60px" |{{code|ctf_landfall}} | | width="60px" |{{code|ctf_landfall}} | ||
|- | |- | ||
− | |style="background-color:# | + | |style="background-color:#F2D9AD;" |'''[[Snowycoast]]''' |
| width="100px" | [[File:pl_snowycoast_b1.jpg|160px|link=Snowycoast]] | | width="100px" | [[File:pl_snowycoast_b1.jpg|160px|link=Snowycoast]] | ||
| align="center" | '''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]] | | align="center" | '''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]] | ||
| width="60px" | {{code|pl_snowycoast}} | | width="60px" | {{code|pl_snowycoast}} | ||
|- | |- | ||
− | |style="background-color:# | + | |style="background-color:#F2D9AD;" |'''[[Vanguard]]''' |
| width="100px" |[[File:Cp vanguard.png|160px|link=Vanguard]] | | width="100px" |[[File:Cp vanguard.png|160px|link=Vanguard]] | ||
| align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]] | | align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]] | ||
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=== Taunts === | === Taunts === | ||
− | |||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
|- | |- | ||
− | | style="background: # | + | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|Demoman]]''' |
| align="center" style="background: #FFFCF7 " | {{Icon item|Badpipes|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Badpipes|75px}} | ||
| style="background: #FFFCF7 "| '''{{item link|Badpipes}}''' | | style="background: #FFFCF7 "| '''{{item link|Badpipes}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|Engineer]]''' |
| align="center" style="background: #FFFCF7 " | {{Icon item|Bucking Bronco|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Bucking Bronco|75px}} | ||
| style="background: #FFFCF7 "| '''{{item link|Bucking Bronco}}''' | | style="background: #FFFCF7 "| '''{{item link|Bucking Bronco}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|All classes]]''' |
| align="center" style="background: #FFFCF7 " | {{Icon item|Mannrobics|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Mannrobics|75px}} | ||
| style="background: #FFFCF7 "| '''{{item link|Mannrobics}}''' | | style="background: #FFFCF7 "| '''{{item link|Mannrobics}}''' | ||
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=== Tools === | === Tools === | ||
− | |||
{{main|Tools}} | {{main|Tools}} | ||
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
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===Tweaked Classes=== | ===Tweaked Classes=== | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: # | + | ! style="background: #987432;" class="header" | <span style="color: white;"> Class |
− | ! style="background: # | + | ! style="background: #987432;" class="header" | <span style="color: white;"> Changes |
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] |
| {{c|+|Added:}} Extinguishing a teammate will now return 20 health to the Pyro. | | {{c|+|Added:}} Extinguishing a teammate will now return 20 health to the Pyro. | ||
|- | |- | ||
Line 95: | Line 91: | ||
| {{c|+|Changed:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | | {{c|+|Changed:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] |
| {{c|=|Changed:}} Shield bash now deals damage at all ranges, scaled by distance | | {{c|=|Changed:}} Shield bash now deals damage at all ranges, scaled by distance | ||
|- | |- | ||
Line 104: | Line 100: | ||
| {{c|=|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | | {{c|=|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] |
| {{c|-|Added:}} After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again | | {{c|-|Added:}} After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again | ||
|- | |- | ||
| {{c|+|Changed:}} Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine | | {{c|+|Changed:}} Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]] |
| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient | | {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient | ||
|- | |- | ||
| {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x | | {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]] |
| {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | | {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | ||
|} | |} | ||
=== Tweaked Weapons === | === Tweaked Weapons === | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: # | + | ! style="background: #987432;" class="header" | <span style="color: white;"> Class |
− | ! style="background: # | + | ! style="background: #987432;" class="header" | <span style="color: white;"> Weapon |
− | ! style="background: # | + | ! style="background: #987432;" class="header" | <span style="color: white;"> Changes |
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=5| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]] |
− | ! | + | ! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} |
| {{c|+|Changed:}} Increased health recovered on hit from +3 to +5 | | {{c|+|Changed:}} Increased health recovered on hit from +3 to +5 | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}} |
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20% | | {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20% | ||
|- | |- | ||
− | ! | + | ! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}} |
| {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | | {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | ||
|- | |- | ||
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| {{c|+|Changed:}} Damage penalty reduced from -70% to -65% | | {{c|+|Changed:}} Damage penalty reduced from -70% to -65% | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] |
− | ! | + | ! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}} |
| {{c|-|Changed:}} Decreased blast radius by 20% | | {{c|-|Changed:}} Decreased blast radius by 20% | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}} |
| {{c|=|Changed:}} Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | | {{c|=|Changed:}} Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}} |
| {{c|-|Removed:}} Removed hidden property of up draft when on fire | | {{c|-|Removed:}} Removed hidden property of up draft when on fire | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}} |
| {{c|-|Added:}} Added 20% Attack Speed penalty | | {{c|-|Added:}} Added 20% Attack Speed penalty | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} |
| {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | | {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] |
− | ! | + | ! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}} |
| {{c|=|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. | | {{c|=|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. | ||
|- | |- | ||
Line 165: | Line 160: | ||
| {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66% | | {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66% | ||
|- | |- | ||
− | ! | + | ! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}} |
| {{c|+|Removed:}} Removed 10% damage penalty. | | {{c|+|Removed:}} Removed 10% damage penalty. | ||
|- | |- | ||
| {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | | {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
|- | |- | ||
− | ! | + | ! rowspan=5 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}} |
| {{c|=|Added:}} Properties changed | | {{c|=|Added:}} Properties changed | ||
|- | |- | ||
Line 181: | Line 176: | ||
| 75% Slower switch-to speed | | 75% Slower switch-to speed | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=22 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] |
− | ! | + | ! rowspan=3 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}} |
| {{c|=|Removed:}} Removed the ability to deal charge impact damage at any range (now native to all shields) | | {{c|=|Removed:}} Removed the ability to deal charge impact damage at any range (now native to all shields) | ||
|- | |- | ||
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| {{c|+|Changed:}} Increased blast resistance from 15% to 20% | | {{c|+|Changed:}} Increased blast resistance from 15% to 20% | ||
|- | |- | ||
− | ! | + | ! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}} |
| {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash | | {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash | ||
|- | |- | ||
| {{c|-|Changed:}} Reduced resistances to 15% | | {{c|-|Changed:}} Reduced resistances to 15% | ||
|- | |- | ||
− | ! | + | ! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}} |
| {{c|-|Changed:}} Reduced blast resistance from 40% to 30% | | {{c|-|Changed:}} Reduced blast resistance from 40% to 30% | ||
|- | |- | ||
| {{c|-|Removed:}} Removed fire immunity | | {{c|-|Removed:}} Removed fire immunity | ||
|- | |- | ||
− | ! | + | ! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} |
| {{c|-|Removed:}} Removed charge duration bonus | | {{c|-|Removed:}} Removed charge duration bonus | ||
|- | |- | ||
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| {{c|-|Added:}} Now increases damage taken while active by 15% | | {{c|-|Added:}} Now increases damage taken while active by 15% | ||
|- | |- | ||
− | ! | + | ! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}} |
| {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo | | {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo | ||
|- | |- | ||
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| {{c|+|Added:}} Now gains charge meter on hit | | {{c|+|Added:}} Now gains charge meter on hit | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} |
| {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds | | {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds | ||
|- | |- | ||
− | ! | + | ! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}} |
| {{c|+|Changed:}} Base melee damage increased from 35 to 55 | | {{c|+|Changed:}} Base melee damage increased from 35 to 55 | ||
|- | |- | ||
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| {{c|-|Added:}} Added 100% switch-to time penalty | | {{c|-|Added:}} Added 100% switch-to time penalty | ||
|- | |- | ||
− | ! | + | ! rowspan=3 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}} |
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute) | | {{c|-|Changed:}} Reduced projectile speed (now a visible attribute) | ||
|- | |- | ||
Line 234: | Line 229: | ||
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | | {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=8| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] |
− | ! | + | ! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}} |
| {{c|-|Removed:}} Removed deploy time penalty | | {{c|-|Removed:}} Removed deploy time penalty | ||
|- | |- | ||
| {{c|-|Added:}} Added penalty of increased holster time by 100% | | {{c|-|Added:}} Added penalty of increased holster time by 100% | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}} |
| {{c|-|Changed:}} Increased holster time penalty | | {{c|-|Changed:}} Increased holster time penalty | ||
|- | |- | ||
− | ! | + | ! rowspan=3 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}} |
| {{c|+|Changed:}} Now heals 50 health on kill | | {{c|+|Changed:}} Now heals 50 health on kill | ||
|- | |- | ||
Line 250: | Line 245: | ||
| {{c|+|Removed:}} Removed health penalty | | {{c|+|Removed:}} Removed health penalty | ||
|- | |- | ||
− | ! | + | ! rowspan=2 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}} |
| {{c|+|Added:}} Now provides 15% move speed bonus | | {{c|+|Added:}} Now provides 15% move speed bonus | ||
|- | |- | ||
| {{c|-|Added:}} Now increases damage taken by 20% | | {{c|-|Added:}} Now increases damage taken by 20% | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=2| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] |
− | ! | + | ! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}} |
| {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. | | {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} |
| {{c|-|Changed:}} Healing per bolt reduced from 75 to 60 | | {{c|-|Changed:}} Healing per bolt reduced from 75 to 60 | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=9| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]] |
− | ! | + | ! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}} |
| {{c|=|Changed:}} Taunt can now be activated by alt-fire | | {{c|=|Changed:}} Taunt can now be activated by alt-fire | ||
|- | |- | ||
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge | | {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge | ||
|- | |- | ||
− | ! | + | ! rowspan=4 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} |
| {{c|-|Removed:}} Removed 10% health regeneration on proper resist | | {{c|-|Removed:}} Removed 10% health regeneration on proper resist | ||
|- | |- | ||
Line 277: | Line 272: | ||
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | | {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}} |
| {{c|+|Added:}} Healing a player with an arrow now grants a small amount of ÜberCharge | | {{c|+|Added:}} Healing a player with an arrow now grants a small amount of ÜberCharge | ||
|- | |- | ||
− | ! | + | ! rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}} |
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | | {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | ||
|- | |- | ||
| {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | | {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=5| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]] |
− | ! | + | ! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}} |
| {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20% | | {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20% | ||
|- | |- | ||
Line 293: | Line 288: | ||
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | | {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} |
| {{c|=|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | | {{c|=|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}} |
| {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20% | | {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20% | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=2| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]] |
− | ! | + | ! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} |
| {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50% | | {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50% | ||
|- | |- | ||
− | ! | + | ! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} |
| {{c|=|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered | | {{c|=|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=1| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] |
− | ! | + | ! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} |
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will. | | {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will. | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=2| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] |
− | ! | + | ! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}} |
| {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% | | {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% | ||
|- | |- | ||
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | | {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background: #F2D9AD;" rowspan=4| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] |
− | ! | + | ! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}} |
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range) | | {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range) | ||
|- | |- |
Revision as of 06:48, 18 December 2015
This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.
The Tough Break Update was a major update that introduced 4 new weapon collections, 4 community-created new maps, and 3 new taunts. It introduced the Tough Break Campaign, an event taking place around Smissmass which allows players to compete in 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, you must purchase the Tough Break Campaign Pass.
Contents
Additions
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Highpass | ![]() |
King of the Hill![]() |
koth_highpass
|
Landfall | ![]() |
Capture the Flag![]() |
ctf_landfall
|
Snowycoast | ![]() |
Payload![]() |
pl_snowycoast
|
Vanguard | ![]() |
Control Point![]() |
cp_vanguard
|
Cosmetics
Taunts
![]() Demoman |
![]() |
[[Badpipes|Template:Dictionary/items/badpipes]] |
![]() Engineer |
![]() |
Bucking Bronco |
![]() All classes |
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Mannrobics |
Tools
Main article: Tools
Tweaked Classes
Class | Changes |
---|---|
![]() Pyro |
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![]() Demoman |
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![]() Engineer |
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![]() Medic |
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![]() Spy |
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Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
![]() Scout |
![]() Pretty Boy's Pocket Pistol |
![]() |
![]() Mad Milk |
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![]() Wrap Assassin |
![]() | |
![]() | ||
![]() | ||
![]() Soldier |
![]() Beggar's Bazooka |
![]() |
![]() Concheror |
![]() | |
![]() B.A.S.E. Jumper |
![]() | |
![]() Market Gardener |
![]() | |
![]() Air Strike |
![]() | |
![]() Pyro |
![]() Degreaser |
![]() |
![]() | ||
![]() | ||
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![]() Phlogistinator |
![]() | |
![]() | ||
![]() Axtinguisher |
![]() | |
100% Chance to crit against burning targets | ||
33% Damage penalty | ||
20% Slower attack speed | ||
75% Slower switch-to speed | ||
![]() Demoman |
![]() Splendid Screen |
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![]() | ||
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![]() Tide Turner |
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![]() Chargin' Targe |
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![]() Claidheamh Mòr |
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![]() Persian Persuader |
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![]() Quickiebomb Launcher |
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![]() Ullapool Caber |
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![]() Loose Cannon |
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![]() Heavy |
![]() Fists of Steel |
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![]() Gloves of Running Urgently |
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![]() Warrior's Spirit |
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![]() Eviction Notice |
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![]() Engineer |
![]() Jag |
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![]() Rescue Ranger |
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![]() Medic |
![]() Amputator |
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![]() Vaccinator |
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![]() Crusader's Crossbow |
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![]() Quick-Fix |
![]() | |
![]() | ||
![]() Sniper |
![]() Cleaner's Carbine |
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![]() Cozy Camper |
![]() | |
![]() Jarate |
![]() | |
![]() Spy |
![]() Dead Ringer |
![]() |
![]() Spy-cicle |
![]() | |
![]() Soldier ![]() Pyro ![]() Heavy ![]() Engineer |
![]() Panic Attack |
![]() |
![]() Soldier ![]() Pyro |
![]() Reserve Shooter |
![]() |
![]() | ||
![]() Soldier ![]() Demoman |
![]() Half-Zatoichi |
![]() |
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Gallery
External Links
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