Difference between revisions of "Tough Break Update"

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(Cosmetics: Completed the table.)
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=== Cosmetics ===
 
=== Cosmetics ===
 +
{{main|Cosmetic items}}
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
|-
 +
| style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|Scout]]'''
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Bonk Batter's Backup|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Bonk Batter's Backup}}'''
 +
|-
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Hot Heels|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Hot Heels}}'''
 +
|-
 +
| style="background: #F2D9AD; width:90px;" rowspan="3" | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|Soldier]]'''
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Diplomat|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Diplomat}}'''
 +
|-
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Gift Bringer|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Gift Bringer}}'''
 +
|-
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Patriot Peak|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Patriot Peak}}'''
 +
|-
 +
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|Demoman]]'''
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Shin Shredders|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Shin Shredders}}'''
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|-
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| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|Heavy]]'''
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Siberian Sweater|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Siberian Sweater}}'''
 +
|-
 +
| style="background: #F2D9AD; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|Engineer]]'''
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Winter Backup|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Winter Backup}}'''
 +
|-
 +
| style="background: #F2D9AD; width:90px;" rowspan="3" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|Medic]]'''
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Berlin Brain Bowl|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Berlin Brain Bowl}}'''
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|-
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Bunnyhopper's Ballistics Vest|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Bunnyhopper's Ballistics Vest}}'''
 +
|-
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Medical Monarch|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Medical Monarch}}'''
 +
|-
 +
| style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|Spy]]'''
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|A Hat to Kill For|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|A Hat to Kill For}}'''
 +
|-
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Chicago Overcoat|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Chicago Overcoat}}'''
 +
|-
 +
| style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|All classes}}<br/>'''[[Classes{{if lang}}|All classes]]'''
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|A Well Wrapped Hat|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|A Well Wrapped Hat}}'''
 +
|-
 +
| align="center" style="background: #FFFCF7 " | {{Icon item|Chill Chullo|75px}}
 +
| style="background: #FFFCF7 "| '''{{item link|Chill Chullo}}'''
 +
|-
 +
|}
  
 
=== Taunts ===
 
=== Taunts ===

Revision as of 22:31, 18 December 2015

This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.
Tough Break Update.png

The Tough Break Update was a major update that introduced 4 new weapon collections, 4 community-created new maps, and 3 new taunts. It introduced the Tough Break Campaign, a three-month event which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, you must purchase the Tough Break Campaign Pass.

Additions

Maps

Name Picture Game mode File name
Highpass KOTH Highpass.jpg King of the Hill
Controlpoint.png
koth_highpass
Landfall Ctf landfall rc0005.jpg Capture the Flag
Intel blu idle.png
ctf_landfall
Snowycoast Pl snowycoast b1.jpg Payload
BLU Bombcart.png
pl_snowycoast
Vanguard Cp vanguard.png Control Point
Controlpoint.png
cp_vanguard

Cosmetics

Main article: Cosmetic items
Leaderboard class scout.png
Scout
Bonk Batter's Backup Bonk Batter's Backup
Hot Heels Hot Heels
Leaderboard class soldier.png
Soldier
Diplomat Diplomat
Gift Bringer Gift Bringer
Patriot Peak Patriot Peak
Leaderboard class demoman.png
Demoman
Shin Shredders Shin Shredders
Leaderboard class heavy.png
Heavy
Siberian Sweater Siberian Sweater
Leaderboard class engineer.png
Engineer
Winter Backup Winter Backup
Leaderboard class medic.png
Medic
Berlin Brain Bowl Berlin Brain Bowl
Bunnyhopper's Ballistics Vest Bunnyhopper's Ballistics Vest
Medical Monarch Medical Monarch
Leaderboard class spy.png
Spy
A Hat to Kill For A Hat to Kill For
Chicago Overcoat Chicago Overcoat
TF2 crosshair orange.png
All classes
A Well Wrapped Hat A Well Wrapped Hat
Chill Chullo Chill Chullo

Taunts

Leaderboard class demoman.png
Demoman
Bad Pipes Bad Pipes
Leaderboard class engineer.png
Engineer
Bucking Bronco Bucking Bronco
TF2 crosshair orange.png
All classes
Mannrobics Mannrobics

Tools

Main article: Tools
Pyroland Weapons Case Pyroland Weapons Case
Smissmas 2015 Mystery Gift [[Smissmas 2015 Mystery Gift|Template:Dictionary/items/smissmas 2015 mystery gift]]
Strange Count Transfer Tool Strange Count Transfer Tool
Tough Break Campaign Pass Tough Break Campaign Pass
Tough Break Cosmetic Case Tough Break Cosmetic Case
Tough Break Cosmetic Key Tough Break Cosmetic Key
Tough Break Key Tough Break Key
Warbird Weapons Case Warbird Weapons Case

Tweaked Classes

Class Changes
Leaderboard class pyro.png
Pyro
Pictogram plus.png Added: Extinguishing a teammate will now return 20 health to the Pyro.
Pictogram comment.png Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
Pictogram plus.png Changed: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
Leaderboard class demoman.png
Demoman
Pictogram comment.png Changed: Shield bash now deals damage at all ranges, scaled by distance
Pictogram comment.png Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Pictogram plus.png Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
Pictogram comment.png Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Leaderboard class engineer.png
Engineer
Pictogram minus.png Added: After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
Pictogram plus.png Changed: Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
Leaderboard class medic.png
Medic
Pictogram plus.png Added: Medics now have slightly higher health regeneration when healing a hurt patient
Pictogram plus.png Changed: During setup time, ÜberCharge build rate is now increased by 3x
Leaderboard class spy.png
Spy
Pictogram comment.png Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Increased health recovered on hit from +3 to +5
Mad Milk
Mad Milk
Pictogram plus.png Added: Extinguishing an ally will now reduce the cool down by 20%
Wrap Assassin
Wrap Assassin
Pictogram plus.png Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Pictogram plus.png Changed: Ball recharge rate increased by 25%
Pictogram plus.png Changed: Damage penalty reduced from -70% to -65%
Leaderboard class soldier.png
Soldier
Beggar's Bazooka
Beggar's Bazooka
Pictogram minus.png Changed: Decreased blast radius by 20%
Concheror
Concheror
Pictogram comment.png Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram minus.png Removed: Removed hidden property of up draft when on fire
Market Gardener
Market Gardener
Pictogram minus.png Added: Added 20% Attack Speed penalty
Air Strike
Air Strike
Pictogram minus.png Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Leaderboard class pyro.png
Pyro
Degreaser
Degreaser
Pictogram comment.png Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Pictogram plus.png Removed: Removed damage penalty
Pictogram minus.png Changed: Increased Airblast cost by 25%
Pictogram minus.png Changed: Increased afterburn penalty to from 25% to 66%
Phlogistinator
Phlogistinator
Pictogram plus.png Removed: Removed 10% damage penalty.
Pictogram plus.png Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
Axtinguisher
Axtinguisher
Pictogram comment.png Added: Properties changed
100% Chance to crit against burning targets
33% Damage penalty
20% Slower attack speed
75% Slower switch-to speed
Leaderboard class demoman.png
Demoman
Splendid Screen
Splendid Screen
Pictogram comment.png Removed: Removed the ability to deal charge impact damage at any range (now native to all shields)
Pictogram plus.png Added: Now increases recharge rate by 50%
Pictogram plus.png Changed: Increased blast resistance from 15% to 20%
Tide Turner
Tide Turner
Pictogram minus.png Changed: Now grants mini-crit instead of full-crit on charge bash
Pictogram minus.png Changed: Reduced resistances to 15%
Chargin' Targe
Chargin' Targe
Pictogram minus.png Changed: Reduced blast resistance from 40% to 30%
Pictogram minus.png Removed: Removed fire immunity
Claidheamh Mòr
Claidheamh Mòr
Pictogram minus.png Removed: Removed charge duration bonus
Pictogram plus.png Added: Now restores 25 health on kill
Pictogram plus.png Removed: Removed health penalty
Pictogram minus.png Added: Now increases damage taken while active by 15%
Persian Persuader
Persian Persuader
Pictogram comment.png Removed: Removed ammo pickups granting health instead of ammo
Pictogram minus.png Added: Added penalties of reduced primary and secondary ammo
Pictogram comment.png Added: Ammo pickups now replenish charge
Pictogram plus.png Added: Now gains charge meter on hit
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Changed: Fizzle time increased from 2 seconds to 4 seconds
Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Base melee damage increased from 35 to 55
Pictogram minus.png Added: Added 20% fire rate penalty
Pictogram minus.png Added: Added 100% switch-to time penalty
Loose Cannon
Loose Cannon
Pictogram minus.png Changed: Reduced projectile speed (now a visible attribute)
Pictogram minus.png Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
Pictogram minus.png Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Leaderboard class heavy.png
Heavy
Fists of Steel
Fists of Steel
Pictogram plus.png Removed: Removed deploy time penalty
Pictogram minus.png Added: Added penalty of increased holster time by 100%
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Changed: Increased holster time penalty
Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Changed: Now heals 50 health on kill
Pictogram comment.png Changed: Damage received and dealt increased by 30%
Pictogram plus.png Removed: Removed health penalty
Eviction Notice
Eviction Notice
Pictogram plus.png Added: Now provides 15% move speed bonus
Pictogram minus.png Added: Now increases damage taken by 20%
Leaderboard class engineer.png
Engineer
Jag
Jag
Pictogram minus.png Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
Rescue Ranger
Rescue Ranger
Pictogram minus.png Changed: Healing per bolt reduced from 75 to 60
Leaderboard class medic.png
Medic
Amputator
Amputator
Pictogram comment.png Changed: Taunt can now be activated by alt-fire
Pictogram plus.png Added: Healing done with the taunt now grants small amounts of ÜberCharge
Vaccinator
Vaccinator
Pictogram minus.png Removed: Removed 10% health regeneration on proper resist
Pictogram plus.png Added: Added slight ÜberCharge build on proper resist
Pictogram plus.png Changed: Increased ÜberCharge rate from +50% to +67%
Pictogram plus.png Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: Healing a player with an arrow now grants a small amount of ÜberCharge
Quick-Fix
Quick-Fix
Pictogram comment.png Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
Pictogram minus.png Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
Leaderboard class sniper.png
Sniper
Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Changed: Reduced firing rate penalty from 35% to 20%
Pictogram comment.png Added: Added 'CRIKEY' meter which is filled by dealing damage
Pictogram comment.png Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
Cozy Camper
Cozy Camper
Pictogram comment.png Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
Jarate
Jarate
Pictogram plus.png Added: Extinguishing an ally now reduces the cooldown by 20%
Leaderboard class spy.png
Spy
Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Initial damage reduction when feigning death increased to 75% from 50%
Spy-cicle
Spy-cicle
Pictogram comment.png Changed: Fire immunity shield no longer appears when fire immunity is triggered
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Reserve Shooter
Reserve Shooter
Pictogram comment.png Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
Pictogram minus.png Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
Leaderboard class soldier.png
Soldier
Leaderboard class demoman.png
Demoman
Half-Zatoichi
Half-Zatoichi
Pictogram comment.png Changed: Now considered a sword (increased holster and deploy time and increased range)
Pictogram plus.png Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
Pictogram comment.png Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
Pictogram minus.png Added: No random crits

Gallery

External Links