Difference between revisions of "Community Snowycoast strategy"
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=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
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+ | * During the last stretch by the UFO crash site, Pyros can use their [[Airblast|airblast]] to push enemies off the cliff to their deaths. This is especially useful for the RED team for the final cart ramp is small and over the cliff, allowing for easy environmental kills. | ||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
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+ | * Past Checkpoint A, the map is extremely close quarters, making [[Grenade Launcher|Grenade Launchers]] extremely effective. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
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=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
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{{Map strategy}} | {{Map strategy}} |
Revision as of 00:34, 1 January 2016
This article discusses community strategy for Snowycoast.
Community Snowycoast strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Snow |
Setting: | Snowing, Nighttime |
Hazards: | Pitfall |
Map Photos | |
Contents
General strategy
- The map has two gates in which the cart will remain immobile until the gates open. RED can use this time to set up a proper defense. However, although the cart can't pass until the gate opens, BLU players can from the side entrances.
Class-specific strategy
Scout
Soldier
Pyro
- During the last stretch by the UFO crash site, Pyros can use their airblast to push enemies off the cliff to their deaths. This is especially useful for the RED team for the final cart ramp is small and over the cliff, allowing for easy environmental kills.
Demoman
- Past Checkpoint A, the map is extremely close quarters, making Grenade Launchers extremely effective.