Difference between revisions of "Decorated"

From Team Fortress Wiki
Jump to: navigation, search
(HUGE revamp of page.)
Line 8: Line 8:
 
{{Quotation|'''The [[Soldier]]''' on unboxing a rare Decorated weapon.|This is what God would use to shoot somebody.|sound=Soldier mvm loot godlike03.wav}}
 
{{Quotation|'''The [[Soldier]]''' on unboxing a rare Decorated weapon.|This is what God would use to shoot somebody.|sound=Soldier mvm loot godlike03.wav}}
  
Added in the [[Gun Mettle Update]], '''Decorated''' items are [[weapons]] with a special grade factor, exterior wear, and possible [[Strange]] counter and/or [[Unusual]] effect.
+
'''Decorated''' quality is an [[item quality]] assigned to [[weapons]] with a special grade factor, exterior wear, and possible [[Strange]] counter and/or [[Unusual]] effect. Currently, the only methods to obtain a Decorated item is through random drops following submitting completed contracts and unboxing specific weapon cases. Decorated weapons unboxed from cases have a chance to be [[Strange]], a rarer chance to be [[Unusual]], and an extremely rare chance to be both. Strange variant adds a Stat Clock to the side of the weapon, which count kills (or [[Ubercharge|ÜberCharges]] in case of the [[Medi Gun]]).
  
The Decorated quality is an item [[quality]] assigned to weapons which are obtained from submitting completed contracts, or opening specific cases or crates. This quality includes 6 levels of rarity, referred to as [[Grade|Grades]]: Civilian, Freelance, Mercenary, Commando, Assassin, and Elite. Decorated weapons can also possess one of five different levels of exterior quality: Factory New, Minimal Wear, Field-Tested, Well-Worn, and Battle Scarred. The exterior quality decreases from the perfect Factory New, to the extremely worn Battle Scarred. When equipping a Decorated weapon, the player can press the inspect key (Default key: {{key|F}}) to play an interruptible animation which examines the weapon from multiple angles, usually two (only visible in First Person). Decorated weapons are purely cosmetic, and do not affect gameplay whatsoever.
+
When holding a Decorated weapon, the player can press the inspect key (Default key: {{key|F}}) to trigger an interruptible animation which examines the weapon from different angles. Decorated weapons are purely cosmetic, and do not affect gameplay whatsoever.
  
Decorated weapons unboxed from cases or crates have a chance to be [[Strange]], a rarer chance to be [[Unusual]], and an extremely rare chance to be both. Strange variant adds a clock to the side of the weapon, which count kills (or [[Ubercharge|ÜberCharges]] in case of the [[Medi Gun]]).
+
This quality includes 6 levels of rarity, referred to as [[Grade|Grades]]. These ranks, in order of most common to rarest, are:
  
The Pattern positions, scales and rotations of each Decorated weapon may differ from player to player, as the game randomizes these when the item is first awarded. This is also applied with blood spots on some of the weapons, and exterior wear on weapons that are not Factory New. The backpack icons on [[Steam Community Market]] aren't affected by this.
+
*Civilian
 +
*Freelance
 +
*Mercenary
 +
*Commando
 +
*Assassin
 +
*Elite
  
When mouse-hovering over a Decorated weapon in the [[Inventory]], a detailed window will appear showing a rotating model of the weapon, its specific details such as grade and exterior wear, and a list of the collection it is included in (checking off other weapons in the collection that are also owned). Choosing to Inspect the weapon will open a larger window of the weapon model which may be manually rotated.
+
Decorated weapons can also possess one of five different levels of exterior wear. These are:
  
The decorations and exterior qualities of Decorated weapons do not appear when running the game with {{code|dxlevel -80}} or {{code|dxlevel -81}}. Instead of showing the decorations, they only appear as their [[Normal|stock]] counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra line: "You are in DirectX 8, decorated weapons are incompatible and show as stock". Upon checkout at the [[Mann Co. Store]], having a [[Gun Mettle Campaign Pass]] in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.
+
*Factory New
 +
*Minimal Wear
 +
*Field-Tested
 +
*Well-Worn
 +
*Battle Scarred
 +
 
 +
The exterior quality decreases from Factory New to Battle Scarred, with the former considered to be the most pristine with the latter being the most worn. As the grade decreases, scratches and eventually blood spatters begin to appear on a gradual scale in each decreasing wear. These features, as well as the pattern, differs in scale and rotation from player to player, as the game randomizes these when the item is first awarded. While the game generates a backpack item for the version of the decorated weapon the player owns, the [[Steam Community Market]] utilizes a shared backpack icon for each weapon with a particular exterior wear.
 +
 
 +
When mouse-hovering over a Decorated weapon in the [[Inventory]], a detailed window will appear displaying a rotating model of the item. The window also displays the weapon's particular grade and exterior wear, as well as a list of the entirety of items found within the weapon's respective collection (any weapon the player owns in this collection will have a check mark next to its name on this list). Choosing to Inspect the weapon through the context menu will open a larger window of the weapon model which can be manually rotated.
 +
 
 +
The patterns and exterior qualities of Decorated weapons do not appear when running the game with {{code|dxlevel -80}} or {{code|dxlevel -81}}. Instead of showing the decorations, they only appear as their [[Normal|stock]] counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra string: "You are in DirectX 8, decorated weapons are incompatible and show as stock". Upon checkout at the [[Mann Co. Store]], having a [[Gun Mettle Campaign Pass]] in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.
  
 
In-game, Decorated weapons use the [[quality]] color of their grade.
 
In-game, Decorated weapons use the [[quality]] color of their grade.
Line 81: Line 96:
  
 
It should also be noted that all levels of exterior wear can apply to any grade, so it is possible to have a Battle Scarred Elite grade weapon and Factory New Civilian grade weapon.
 
It should also be noted that all levels of exterior wear can apply to any grade, so it is possible to have a Battle Scarred Elite grade weapon and Factory New Civilian grade weapon.
 +
 +
==Festivizers==
 +
 +
Following the [[December 22, 2015 Patch]], players are now able to festivize their Decorated items with the [[Gun Mettle and Tough Break Festivizer]]. When applied onto a weapon, the item will acquire lights similar to those of existing [[Festive|festive weapons]], as well as a '''Festive''' prefix next to the Skin's name as well as a '''Festivized''' item attribute.
  
 
== Unusual Effects ==
 
== Unusual Effects ==

Revision as of 15:12, 12 January 2016

Template:Dictionary/items/warhawk rocket launcher
Elite Grade Rocket Launcher (Minimal Wear)

This is what God would use to shoot somebody.
The Soldier on unboxing a rare Decorated weapon.

Decorated quality is an item quality assigned to weapons with a special grade factor, exterior wear, and possible Strange counter and/or Unusual effect. Currently, the only methods to obtain a Decorated item is through random drops following submitting completed contracts and unboxing specific weapon cases. Decorated weapons unboxed from cases have a chance to be Strange, a rarer chance to be Unusual, and an extremely rare chance to be both. Strange variant adds a Stat Clock to the side of the weapon, which count kills (or ÜberCharges in case of the Medi Gun).

When holding a Decorated weapon, the player can press the inspect key (Default key: F) to trigger an interruptible animation which examines the weapon from different angles. Decorated weapons are purely cosmetic, and do not affect gameplay whatsoever.

This quality includes 6 levels of rarity, referred to as Grades. These ranks, in order of most common to rarest, are:

  • Civilian
  • Freelance
  • Mercenary
  • Commando
  • Assassin
  • Elite

Decorated weapons can also possess one of five different levels of exterior wear. These are:

  • Factory New
  • Minimal Wear
  • Field-Tested
  • Well-Worn
  • Battle Scarred

The exterior quality decreases from Factory New to Battle Scarred, with the former considered to be the most pristine with the latter being the most worn. As the grade decreases, scratches and eventually blood spatters begin to appear on a gradual scale in each decreasing wear. These features, as well as the pattern, differs in scale and rotation from player to player, as the game randomizes these when the item is first awarded. While the game generates a backpack item for the version of the decorated weapon the player owns, the Steam Community Market utilizes a shared backpack icon for each weapon with a particular exterior wear.

When mouse-hovering over a Decorated weapon in the Inventory, a detailed window will appear displaying a rotating model of the item. The window also displays the weapon's particular grade and exterior wear, as well as a list of the entirety of items found within the weapon's respective collection (any weapon the player owns in this collection will have a check mark next to its name on this list). Choosing to Inspect the weapon through the context menu will open a larger window of the weapon model which can be manually rotated.

The patterns and exterior qualities of Decorated weapons do not appear when running the game with dxlevel -80 or dxlevel -81. Instead of showing the decorations, they only appear as their stock counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra string: "You are in DirectX 8, decorated weapons are incompatible and show as stock". Upon checkout at the Mann Co. Store, having a Gun Mettle Campaign Pass in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.

In-game, Decorated weapons use the quality color of their grade.

In the Steam inventory, trading, and Steam Community Market, regardless of grade, the hexadecimal color code for Decorated weapons is #FAFAFA.

Gun Mettle Collections

The gallery below shows one of the possible positions of these weapons, it is meant as a reference only

The Teufort Collection

The weapons that belong in the Teufort collection

The Teufort Collection is one of two weapon skin collections available from completing Gun Mettle contracts. It is collection of weapon skins based on the various textures found in 2Fort, such as wooden planks, metal plate, and dirt ground.

The Craftsmann Collection

The weapons that belong in the Craftsmann collection

The Craftsmann Collection is the second weapon skin collection available from completing Gun Mettle contracts. It is a collection of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from household materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern.

The Concealed Killer Collection

The weapons that belong in the Concealed Killer collection

The Concealed Killer Collection is one of two weapon skin collections only available through opening weapon cases obtained during the Gun Mettle Campaign. To obtain a weapon with this skin, players must unbox a Concealed Killer Weapons Case. This collection focuses on military-style camouflage skins of various colors and patterns.

The Powerhouse Collection

The weapons that belong in the Powerhouse collection

The Powerhouse Collection is the second weapon skin collection only available though Gun Mettle Campaign weapon cases. To obtain a weapon with this skin, players must open a Powerhouse Weapons Case. The primary focus of this collection is bright patterns, resembling electricity and power station logos, some of which are related to the map Powerhouse.

Tough Break Collections

The gallery below shows one of the possible positions of these weapons, it is meant as a reference only

The Harvest Collection

The Harvest Collection is one of two weapon skin collections available through completing Tough Break contracts. Half of the possible skins from this collection are based off of autumn colors and patterns, such as leaves, pumpkins and trees. The other half of the skins take on a more spooky or Halloween-based style.

The Gentlemanne's Collection

The Gentlemanne's Collection is the second weapon skin collection available through completing Tough Break contracts. The skins from this collection take on a fancy, ornate, or expensive-looking approach. The "High Roller's" set in particular focuses on a casino or gambling theme.

The Pyroland Collection

The Pyroland Collection is one of two collections available only through opening weapons cases. To obtain a weapon from this collection, one must open a Pyroland Weapons Case with a Tough Break Key. Weapons from this collection focus on patterns and designs found in Pyroland.

The Warbird Collection

The Warbird Collection is the second Tough Break collection available only through opening weapons cases. Weapons from this collection can be obtained by opening a Warbird Weapons Case with a Tough Break Key. These weapons bear motifs from the air arms of the countries that fought in World War II, including those of the USAAF and Luftwaffe.


Grades

Main article: Grade

Decorated weapons come in six grades. Grade is intrinsic to the specific Decorated weapon, and serves as an indication of rarity. Therefore, it is not possible for an Elite Grade Barn Borner to exist, nor a Freelance Grade Sand Cannon.

Color Name Example
#B0C3D9 Civilian Grade Scattergun
#5E98D9 Freelance Grade Stickybomb Launcher
#4B69FF Mercenary Grade Minigun
#8847FF Commando Grade Flame Thrower
#D32CE6 Assassin Grade Sniper Rifle
#EB4B4B Elite Grade Rocket Launcher

It should also be noted that all levels of exterior wear can apply to any grade, so it is possible to have a Battle Scarred Elite grade weapon and Factory New Civilian grade weapon.

Festivizers

Following the December 22, 2015 Patch, players are now able to festivize their Decorated items with the Gun Mettle and Tough Break Festivizer. When applied onto a weapon, the item will acquire lights similar to those of existing festive weapons, as well as a Festive prefix next to the Skin's name as well as a Festivized item attribute.

Unusual Effects

Unusual Decorated weapons will have a particle effect attached to the end of the barrel. Some Unusual effects can also travel down the whole length of the barrel.

Bugs

  • Team-colored Decorated weapons always appear as RED in class selection screen.
  • Team-colored Decorated weapons that are picked up by the player do not change to the color of the player's current team.
  • Unusual effects can sometimes block the screen.

Update history

July 2, 2015 Patch #1 (Gun Mettle Update)
  • [Undocumented] Added Decorated quality.

July 2, 2015 Patch

  • Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.

July 6, 2015 Patch

July 8, 2015 Patch #1

July 15, 2015 Patch #1

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
  • Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware.

July 23, 2015 Patch #1

  • Fixed Stat Clock models not cloaking with the Spy.

September 24, 2015 Patch

  • Fixed a case where the Stat Clock model would float in the air while the player was taunting.

December 17, 2015 Patch (Tough Break Update}

  • Added 4 new weapon collections.

December 22, 2015 Patch

  • Fixed decorated weapons not getting the crit-boost material effect.