Difference between revisions of "File:Damagefalloff.png"
Straitjacket (talk | contribs) (→Licensing:) |
Straitjacket (talk | contribs) (→Summary) |
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== Summary == | == Summary == | ||
− | A diagram showing how damage is affected by distance. The black sinusoidal wave is for most weapons. The maroon offshoot is used by | + | A diagram showing how damage is affected by distance. The black sinusoidal wave is for most weapons. The maroon offshoot is used by syringe guns, and stickybomb launchers (when detonated within 5 seconds). In the center are some vertical lines that show the ±15% of random variation all attacks have (unless the server has disabled damage spread). There is also a dashed blue line that shows how critical hits prevent damage falloff from occurring by adding damage to offset any decrease. |
== Licensing: == | == Licensing: == |
Revision as of 12:11, 25 February 2016
Summary
A diagram showing how damage is affected by distance. The black sinusoidal wave is for most weapons. The maroon offshoot is used by syringe guns, and stickybomb launchers (when detonated within 5 seconds). In the center are some vertical lines that show the ±15% of random variation all attacks have (unless the server has disabled damage spread). There is also a dashed blue line that shows how critical hits prevent damage falloff from occurring by adding damage to offset any decrease.
Licensing:
This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide. |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 11:41, 25 February 2016 | 800 × 600 (34 KB) | Straitjacket (talk | contribs) | Updated modified ramp. Changed critical hits marker to show that critical hits add damage to compensate for falloff. | |
02:12, 29 March 2012 | 800 × 600 (40 KB) | Proton (talk | contribs) | Updated 15% span to be the correct width. Contemplating uploading the source SVG somewhere so people can use it >.> | ||
23:01, 5 July 2011 | 800 × 600 (33 KB) | WindBOT (talk | contribs) | Crushed version: 10% reduction / 3719 bytes saved; from 37799 to 34080 bytes. | ||
22:38, 5 July 2011 | 800 × 600 (37 KB) | Fortress (talk | contribs) | fixed a very, very minor mistake that i didn't catch until now | ||
22:33, 5 July 2011 | 800 × 600 (37 KB) | Fortress (talk | contribs) | upped ze value for in-game consistency | ||
05:20, 2 July 2011 | 800 × 600 (32 KB) | WindBOT (talk | contribs) | Crushed version: 21% reduction / 8459 bytes saved; from 40748 to 32289 bytes. | ||
05:00, 2 July 2011 | 800 × 600 (40 KB) | Proton (talk | contribs) | Re-rendered from original SVG using a transparent background. (I am the original creator.) | ||
04:06, 20 April 2011 | 721 × 451 (39 KB) | WindBOT (talk | contribs) | Crushed version: 33% reduction / 19387 bytes saved; from 58952 to 39565 bytes. | ||
08:45, 30 August 2010 | 721 × 451 (58 KB) | Shine (talk | contribs) | |||
00:09, 26 June 2010 | 800 × 600 (59 KB) | PilkBOT (talk | contribs) | <!-- Imported from TF2 Wiki. --> |
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File usage
The following 42 pages link to this file:
- Damage
- Damage/cs
- Damage/da
- Damage/de
- Damage/fr
- Damage/ko
- Damage/nl
- Damage/pl
- Damage/pt
- Damage/pt-br
- Damage/ro
- Damage/sv
- Damage/tr
- Damage/zh-hant
- Mechanics
- Mechanics/cs
- Mechanics/da
- Mechanics/de
- Mechanics/fi
- Mechanics/fr
- Mechanics/hu
- Mechanics/it
- Mechanics/ko
- Mechanics/nl
- Mechanics/no
- Mechanics/pl
- Mechanics/ro
- Mechanics/sv
- Mechanics/zh-hant
- User:EpicEric/Pyro/pt-br
- File:Damagefalloff ja.png
- File:Damagefalloff pt-br.png
- Template:FeaturedArticle
- Template:FeaturedArticle/article/Mechanics
- Template:FeaturedArticle/cs
- Template:FeaturedArticle/es
- Template:FeaturedArticle/fr
- Template:FeaturedArticle/ko
- Template:FeaturedArticle/pl
- Template:FeaturedArticle/pt-br
- Template:FeaturedArticle/tr
- Template:FeaturedArticle/zh-hans