== Artigo em destaque atual==
O Soldier é um patriota psicótico do centro dos Estados Unidos. Resistente e bem armado, ele é versátil, capaz de defender e atacar, e uma ótima classe para se familiarizar com o jogo.
Bem balanceado e em posse tanto de capacidade de sobrevivência quanto de mobilidade, o Soldier é considerado uma das classes mais flexíveis no Team Fortress 2. Apesar da sua baixa velocidade de movimento em terra, ele é capaz de cobrir longas distâncias rapidamente com saltos com foguetes. Sua vida alta só perde para a do Heavy, e sua grande variedade de armamentos e armas permite que ele sempre tenha o equipamento mais adequado seja qual for a situação.
Lista de artigos em destaque
A Administradora
The Administrator manages the affairs of both the RED and BLU, as well as TF Industries and their mercenary troops. She's the enigmatic, disembodied female voice that gives orders and announces important events during rounds. The Administrator is a mature and thoroughly evil mastermind with a piercing gaze and the kind of voice that commands total and unwavering obedience... or else.
The Administrator possesses great authority and influence. She prefers to keep her operations hidden, managing events from the shadows, and any growth that may attract unwanted attention is quickly halted. Her general demeanor tends towards either slight anger or varying degrees of bitter disappointment.
Eyelander
The Eyelander is the unlockable melee weapon for the Demoman. First hinted at on a hidden page during the WAR! Update. It is an exceptional claymore, being "harmonically-balanced, made from pattern-welded Damascus steel, and slow-forged in the bowels of captured English kings." It is, unfortunately, also haunted by a bloodthirsty, malevolent spirit.
Wielding the Eyelander results in an initial penalty of 25 to the wielder's health, resulting in a total of 150; however, for every victim the wielder claims with it, they will gain a boost to speed and 15 maximum health (four times per life). On the downside, you cannot gain random Critical Hits but it is possible to guarantee one with the Chargin' Targe special ability. Kills using the Eyelander results in the decapitation of the victim's head. As the Demoman’s head count increases, his eye will glow with an increasing intensity.
O Engineer
O Engineer (comumente apelidado como Engie) é um amável texano de fala mansa e com jeito para todas as coisas mecânicas. Ele é um especialista na construção e manutenção de construções que fornecem suporte a sua equipe em vez de se engajar em combate direto, fazendo ele mais adequado para defesa. As várias bugigangas do Engineer incluem a Sentinela, uma metralhadora automatizada que atira em qualquer inimigo ao alcance, o Fornecedor, um dispositivo que reabastece a saúde e munição de colegas próximos e o Teleporte que teletransporta rapidamente os seus companheiros do ponto A ao ponto B.
No entanto, os dispositivos engenhosos do Engineer estão sob constante ameaça de explosivos e Spies inimigos; um bom Engineer deve manter a suas construções com um olhar atento e em bom estado de conservação com a sua Chave Inglesa o tempo todo. Quando o Engineer precisa sujar as mãos, o seu trio de armas básicas porém capazes combinadas com a ajuda de suas construções fazem dele capaz de manter sua própria luta.
Fabricação
Crafting is an in-game system that allows players to create specific items, such as weapons, cosmetics, as well as materials that can be used in further crafting by repurposing unwanted or duplicate items obtained through the Item drop system.
To create these items, the player must follow explicit blueprints, all of which are initially available to players with a Premium Team Fortress 2 account. Following a valid blueprint recipe, the player will obtain the item indicated by the blueprint. Non-Premium users cannot craft Rare or Special items, and tools cannot be crafted under any circumstances. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists, and no items will be lost.
Barra de Dalokohs
The Dalokohs Bar (pronounced Dah-lock-uss) is an unlockable secondary 'Lunchbox' item for the Heavy, and was released in the March 18, 2010 Patch as part of the first series of community-created content. When consumed, the vitamin-enriched candy-bar heals the Heavy for 60 HP - 20% of his maximum health. In addition, his maximum health is increased temporarily for the next 30 seconds, like a semi-permanent overheal. Note that the additional health does not count towards base health for the purpose of further overheal as maximum health after overheal remains at 450. Like his Sandvich variant the Heavy will be immobile when eating, does not extinguish fire, nor can be eaten underwater. The Dalokohs bar, however, cannot be dropped to heal his team mates. An eaten Dalokohs bar has a cooldown of 30 seconds unless the Heavy dies or gets another one at a Resupply cabinet.
The Spy
Hailing from an indeterminate region of France, the Spy is an aficionado of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of Cloaking watches, he can render himself invisible and even fake his own death, leaving unaware opponents off-guard. His disguise kit lets him take on the form of any class, allowing him to blend in and sneak behind enemy lines before stabbing his unsuspecting 'teammates', quite literally, in the back. In fact, a swift backstab from behind with the Spy's trusty Knife will take out any foe in a single hit.
In addition to being able to assassinate key enemies quickly and efficiently, the Spy is great against the Engineer. Using his Electro Sappers, he can disable his buildings, slowly draining their health until they are destroyed.
Fornecedor
A Dispenser is a building that can be constructed by an Engineer, providing health, ammo and metal to nearby teammates. Engineers rely heavily on metal from their Dispensers to construct and maintain their Sentry Guns and other buildings. Any player may replenish their supplies by simply standing next to the Dispenser.
Dispensers can prove to be invaluable in supporting a team when used effectively. As well as providing a steady health increase for teammates, Dispensers act as a portable ammo source, and can provide additional Metal for other Engineers to use. Dispensers will also attract many teammates to one area which can help to better forward an attack, particularly if the team is scattered and ungrouped.
Estandarte de Encorajamento
The Buff Banner is an unlockable secondary weapon for the Soldier. It is a tattered, battle-standard flag mounted on a small backpack and accompanied by a dented brass bugle. The war flag itself remains hidden in the backpack until it is activated, at which point it will appear on a pole mounted to the pack.
Equipping the Buff Banner adds a "Rage meter" to the Soldier's HUD, which is filled by dealing damage to enemies. The Rage meter becomes full after the Soldier has dealt 600 damage in a single life, at which point he can sound his bugle to rally his teammates. Telefragging an enemy results in a fully charged rage meter, regardless of the previous charge or the type of class killed. During the 10 seconds following this rallying call, all hits made by allies positioned within 450 units of the Soldier, including his own, become mini-crits. Buffed players within the radius emit team-colored rings of light from their feet, and their weapons brighten similarly to a crit boost.
Backstab
A Backstab is a context-sensitive attack that a Spy can perform with any of his melee weapons. A Spy may backstab an enemy as long as the enemy is close enough to be hit with a melee attack, and the Spy is within a 180° range of the enemy's back.
Backstabs deal damage equal to 200% of the target's current health and are also always critical hits, resulting in a total damage of six times the victim's current health; while the critical damage can be negated, this does not stop the stab from being lethal unless the target has significant additional protection. Due to the mechanics of the Spy's melees, unlike most melee weapons, backstabs connect instantly upon activation. To indicate that a Spy is within the required range to perform a backstab, he will turn his Knife downward, primed for a kill. The Knife will remain in this position until the target is no longer in reach, or the Spy attempts a backstab by attacking.
Team Fortress Classic
Team Fortress Classic, also known as Team Fortress 1.5, usually abbreviated as TFC, is the predecessor of Team Fortress 2 and a porting of the original Team Fortress, originally a mod for the popular game Quake, to the Half-Life engine.
A remake of the Team Fortress modification for Quake, Team Fortress Classic was originally released for Windows on May 30, 1999 as a free addition to Half-Life. A standalone version was later released with Valve's Steam system in 2003. The development of Team Fortress Classic was led by John Cook and Robin Walker, the designers of the original Team Fortress modification.
List of game modes
Team Fortress 2 has eight official game modes. Initially, the game shipped with three game modes: Capture the Flag, Control Point, and Territorial Control. Numerous updates have added five new game modes (Payload, Arena, King of the Hill, Payload Race and Medieval Mode) and two training maps. These game modes are spread across 41 official maps and offer a great variety of play styles and games in Team Fortress 2.
Hydro
Hydro is a Territorial Control map and was one of the six initial maps included with the game's release. So far, Hydro is the only official territorial control map of its kind, most possibly due to the complexity and difficulty of designing such a map type.
The goal of Hydro is to take over the entire map by capturing "territories." Each game is randomly selected from the six available layouts in a "point against point" game where both teams must capture the opposite point while preventing their own. After a team successfully captures the enemy control point, the next round will start, taking place in a different area of the map (which is also randomly generated). After a team captures all four territories, the attacking team must capture the enemy team's base while the other defends for their life. If the Base point is captured, the attacking team wins the round. When the next round begins, territories are reset and a new random game is selected.
The Medic
What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
Critical hits
Critical hits, also known as "Crits", are attacks that do extra damage and have distinctive sounds both when fired and when hitting a target. Players on the receiving end of the attack will have the words "Critical hit!!!" appear over their head in green letters, accompanied by a loud ding.
Critical hits can be easily distinguished from normal hits. Melee weapons have a unique swinging animation. Explosives projectiles, such as rockets or Stickybombs, have a team-colored glow and sparkle effects. Bullets have team-colored trails.
Provocações
Taunts can be performed with most weapons, each possessing their own unique animation and dialog line(s). Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order.
Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect. Generally, taunts have no direct effect on gameplay. However, certain taunts (known as "taunt attacks" or "taunt kills") have effects such as healing the player and stunning, damaging or even killing opponents.
2Fort
2Fort is a Capture the Flag map and is the subsequent remake of the Team Fortress Classic map of the same name; these maps are both based on the Team Fortress map "2Fort5." 2Fort was the first official CTF map for Team Fortress 2. It was one of the six initial maps included with the game's release.
Two similar forts oppose each other, which are separated by a water-filled moat. A covered bridge spans the moat and battlements on each fort provide excellent positions to assault oncoming players.
Peão
The Wrangler is an unlockable secondary weapon for the Engineer. When in use, the Wrangler allows the Engineer to manually take control of his Sentry Gun.
When firing either the guns or rockets, the Sentry Gun has no maximum range; however, the rockets and bullets suffer from damage falloff based on the Engineer's distance to the target and the bullets alone experience some spread.
Sandviche
The Sandvich, known in full as the Sandvich Edible Device, is an unlockable secondary weapon for the Heavy. It is half of a sandwich, consisting of two triangular slices of bread containing lettuce, tomatoes, Swiss cheese and an indeterminate meat referred to as both ham and bologna by the Heavy. Topping it is a green stuffed olive pinned to the Sandvich by a toothpick.
The Sandvich can be consumed by pressing the correct bound keys for either primary fire or taunting. When eaten, it will replenish 100% health, 300 HP, over a four second duration. During this time, the player will be forced into the third-person view as the Heavy stops and makes a loud munching noise whilst eating.
Movies
Several short animated movies have been created by Valve to promote Team Fortress 2. The most prominent of the shorts are contained in the Meet the Team series, which feature each of the classes in their own narrative. Other movies have centered around major game updates or depicted various game development processes, such as the creation of maps. Typically, each video lasts from three to four minutes.
Quadrinhos
Comics are short stories that offer insight to the world of Team Fortress 2, as seen through the eyes of the mercenaries, their boss, and the colorful characters that make up their adventures.
The story of Team Fortress 2 boasts a very loose continuity. Though comics serve to explain concepts such as the origins of a weapon, some events may conflict.
Bonk! Pancada Atômica
Bonk! Atomic Punch is an unlockable secondary weapon for the Scout class. It is a small energy drink can with a team-appropriate label; RED's flavor of Bonk! is "Cherry Fission", while BLU's is "Blutonium Berry".
Upon consumption, Bonk! Atomic Punch provides invincibility from most incoming damage to the player for 6 seconds. This item does not, however, protect from environmental damage or telefragging. The player's view is forced into third-person mode upon drinking. There, they are able to maneuver and jump as they see fit, but will be unable to use weapons. When any type of bullet or projectile hits a Scout under Bonk's effects, a "Miss!" signal will appear above their head followed by one of many responses. The player has unlimited Bonk! cans at their disposal, but cannot take out another can until the item's cooldown period, shown in the HUD, is over.
Modo Medieval
Medieval Mode is a game mode added to Team Fortress 2 during the Australian Christmas event with the December 17, 2010 update.
Currently, there is only one official map that uses Medieval mode, DeGroot Keep. The game mode is unique in that it does not allow players to use any weapons of their choice - it restricts them to a set list of allowed weapons, mainly focusing on melee weapons. The goal of the game mode is similar to a control point game, in that there are a number of control points which the attacking team must capture and the defending team must defend. However, in the only currently official map, the attackers must capture the first two control points in order to gain access to the last control point, which, if not captured in a set amount of time, will subsequently close and all control points will revert to being uncaptured.
Item quality
All items have an assigned quality. Quality determines the color of the item's displayed name and a corresponding prefix is often added to denote this quality.
An item may only have one or two assigned qualities, which cannot be altered except through certain circumstances by Valve.
The names of the various qualities are defined in the game files.
Patches
Patches are updates to Team Fortress 2 that fix known bugs, glitches, or exploits within the game, and often add new features or balance changes to weapons, maps, or other game elements.
Major updates are patches that add new weapons, game modes, or maps. Previously, major updates had centered around one or two particular classes and included new content released predominantly for that class. More recent updates, however, have focused on a particular theme or holiday celebration such as Halloween.
Patches to the game are deployed to Windows, macOS, and Linux platforms via Steam, and must be downloaded and applied before the game can be launched. While all three of these platforms retain the same codebase and have updates released simultaneously, the versions of the game on Xbox 360 and PlayStation 3 were separate and did not receive frequent updates and as such is no longer supported by Valve, due to restrictions imposed on game developers. To date, there have been only four patches to Team Fortress 2 on Xbox 360 and one patch on PlayStation 3, compared to the 810 patches that have been released to Windows, macOS, and Linux since 2007.
ÜberCarga
ÜberCharge (German for "supercharge" or "overcharge", translated as "Überladung" in the German version) is an ability of the Medic. ÜberCharge is built up as the Medic heals players with his secondary weapon. Each healing tool has its own unique ÜberCharge effect, which the Medic can unleash once his charge meter reaches 100%, excluding the Vaccinator, which can unleash an ÜberCharge at increments of 25%.
Personagens não jogáveis
Personagens não jogáveis (Non-player characters), comumente abreviados como NPCs, são personagens que estão presentes em Team Fortress 2, mas que não são nenhuma das nove classes jogáveis. Enquanto a maioria não tem relação com a jogatina, tais personagens não deixam de agregar informações extras ao enredo de Team Fortress 2.
Über Atualização
The Über Update is a major content update for Team Fortress 2 and was released on Atualização de 23 de junho de 2011. It was heralded as "The biggest, most ambitious update in the history of Team Fortress 2." Similar to other major updates, such as the Sniper vs. Spy Update and the Engineer Update, the Über Update followed a four-day-long system of daily content previews, the last of which featured the release of Meet the Medic.
Primeiro Saxxy Awards
The First Annual Saxxy Awards was a contest held amongst the community to create a replay in order to earn "the most prestigious virtual award in combat filmmaking: a foot-high bust of an almost entirely naked Australian man." The competition was announced alongside the Replay Update.
Especial Assombrado de Dia das Bruxas
The Haunted Hallowe'en Special, officially known as the Terrifying Team Fortress Haunted Hallowe'en Special, was the first update in what would later become an annual event. The update was first revealed in a blog post on October 29, 2009, and the update was released on the same day. Aside from fixing a few issues, the update introduced two new maps: Harvest and Harvest Event. The release of these maps was unique as it was the first time that the same map had been released in both a standard and an event variety.
The patch also introduced two new hazards: the ghost of Zepheniah Mann, which was exclusive to Harvest Event, and the Pumpkin Bomb, which only appears on Halloween-themed maps. Two new hats were also introduced, the Mildly Disturbing Halloween Mask and the Ghastly Gibus, as was a pack of five Halloween-themed achievements known as Scarechievements. Finally, the patch introduced the Halloween pumpkin; a special pickup item that only appears on Halloween-themed maps and randomly drops when a player is killed.
Mecânicas
As mecânicas de Team Fortress 2 definem as regras e capacidades de jogadores, servidores e editores de conteúdo. Entender essas mecânicas permite uma jogabilidade mais simples e compreensiva.
Atualização do Engineer
A Atualização do Engineer foi uma grande atualização com foco no Engineer. A atualização foi anunciada em 5 de julho de 2010 e novidades foram reveladas diariamente até 8 de julho de 2010, data de lançamento da mesma.
A grande diferença desta para outras atualizações foi que novidades eram reveladas cada vez que 25 novas Chaves Inglesas Douradas fossem encontradas via fabricação. Com um total de 100 Chaves Inglesas, houveram 4 anúncios antes do lançamento da atualização, que permitiu que Engineers carregassem construções, além de adicionar novos mapas e armas para o Engineer.
Atualização Mann vs. Máquina
A Atualização Mann vs. Máquina foi uma grande atualização de conteúdo que introduziu um novo modo cooperativo de jogo e um mapa. A atualização foi anunciada em 13 de agosto de 2012, e novidades foram reveladas diariamente até 15 de agosto de 2012, data de lançamento da mesma.
No modo recém adicionado Mann vs. Máquina, uma equipe de até seis jogadores, tem como objetivo evitar uma horda de robôs controlados por IA, que tentam levar uma bomba para a sua base.
Diário de Pato
O Diário de Pato (Duck Journal) é um item cosmético que comemorou o lançamento da Atualização End of the Line.
Durante o evento, que começou em 08 de dezembro de 2014 e acabou em 07 de janeiro de 2015, um minigame de coleção de patos permitiu que jogadores acumulassem níveis de XPato e subissem a classificação de seus diários através da coleta de patos caídos durante as partidas. Diários se classificavam uma vez a cada 5.000 níveis de XPato e poderiam ser atualizados através da compra de fichas na Loja Mann Co..
Decorated (quality)
Decorated quality is an item quality assigned to weapons with a special grade factor, exterior wear, and possible Strange counter and/or Unusual effect. They were introduced in the Gun Mettle Update.
Decorated weapons are cosmetic "skins" with 6 levels of rarity referred to as Grades and a separate ranking of exterior wear referred to as "Wear." The only methods to obtain a Decorated item is through contract completion and unboxing specific weapon cases. Strange variants add a Stat Clock to the side of the weapon that tracks kills, and Civilian Grade weapons can also have a Stat Clock applied to them using a Civilian Grade Stat Clock.
Pistoleiro
O Pistoleiro (Gunslinger) é uma arma corpo a corpo destravável para o Engineer. É uma mão protética robótica que substitui a mão direita do Engineer. A arma fornece +25 de vida máxima ao Engineer (elevando a sua vida total para 150) em troca de desativar críticos aleatórios com a mesma.
Usar o Pistoleiro permite que o Engineer construa Mini-Sentinelas de Combate ao invés de Sentinelas normais. Mini-Sentinelas são erguidas mais rapidamente, giram e disparam muito mais rápido que Sentinelas normais. No entanto, elas não podem ser aprimoradas, cada disparo causa um dano menor quando comparado com uma Sentinela normal de nível 1 e os pedaços de uma Mini-Sentinela de Combate não fornecem Metal.
Teletransportadores
Teleporters are a type of building that can be constructed by an Engineer using the Build Tool. Two components make up a complete and functional Teleporter set: the Teleporter Entrance and the Teleporter Exit. Both ends appear as team-colored devices that rotate quickly to form glowing, circular pads.
Players who stand on a fully charged Teleporter Entrance are instantly transported to the corresponding Teleporter Exit in a flash of light and team-colored particles. After a brief period of recharging, another teammate can pass through. A team can easily have their offensive push or defensive setup crumble if they lack prompt reinforcements, while one with a judiciously-placed Exit can apply constant pressure and even sneak into an unaware enemy's territory.
ConTracker
The ConTracker is a Main Menu contract-tracking application that may be started by clicking the ConTracker icon on the Main Menu or by using the premium Jungle Inferno ConTracker Backpack Item to "View Contracts". The HUD may also indicate to the player which key to press to open the ConTracker to activate or turn in Contracts.
When opened, the ConTracker appears as a PDA that lets the player navigate, select, and track available Contracts, including, presently, the premium Mercenary Park Contracts of the Jungle Inferno Campaign (if the player has purchased and used the Jungle Inferno Campaign Pass or the Jungle Inferno Contracts Pass) and the free Pyroland Contracts. During Scream Fortress 2017, the application introduced the management of Halloween Contracts. Using this tool, players may browse through available Contracts, view completion rewards, select personalized Contract paths, consider both Primary and Bonus Objectives, activate Contracts, and turn in completed Contracts.
Soldier
O Soldier é um patriota psicótico do centro dos Estados Unidos. Resistente e bem armado, ele é versátil, capaz de defender e atacar, e uma ótima classe para se familiarizar com o jogo.
Bem balanceado e em posse tanto de capacidade de sobrevivência quanto de mobilidade, o Soldier é considerado uma das classes mais flexíveis no Team Fortress 2. Apesar da sua baixa velocidade de movimento em terra, ele é capaz de cobrir longas distâncias rapidamente com saltos com foguetes. Sua vida alta só perde para a do Heavy, e sua grande variedade de armamentos e armas permite que ele sempre tenha o equipamento mais adequado seja qual for a situação.
Pyro
The Pyro is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related. As shown in Meet the Pyro, the Pyro appears to be insane and delusional, living in a utopian fantasy world known as Pyroland.
Specialized in close range combat, enemies set on fire by Pyro's homemade Flame Thrower suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower's short range, the Pyro is weak at longer range and relies heavily on ambushing and taking alternate routes to catch opponents by surprise.
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