Difference between revisions of "Community Snowycoast strategy"
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Revision as of 19:26, 22 March 2016
This article discusses community strategy for Snowycoast.
Community Snowycoast strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Snow |
Setting: | Snowing, Nighttime |
Hazards: | Pitfall |
Map Photos | |
Contents
General strategy
- The map has two gates in which the cart will remain immobile until the gates open. RED can use this time to set up a proper defense. However, although the cart can't pass until the gate opens, BLU players can from the side entrances.
Class-specific strategy
Scout
- Scouts can excel on the first and last points, especially on defense, but should be extra careful in the caves. On the first point, use the fences and rocks to keep yourself airborne and avoid explosive spam. Once BLU has captured the first point, use your speed for hit and run attacks between the flanks. Scouts should avoid lingering in the caves. Hold back on your team's side of the entrances and pick off stragglers from the enemy team that push through.
Soldier
Pyro
- During the last stretch by the UFO crash site, Pyros can use their airblast to push enemies off the cliff to their deaths. This is especially useful for the RED team for the final cart ramp is small and over the cliff, allowing for easy environmental kills.
Demoman
- Past Checkpoint A, the map is extremely close quarters, making Grenade Launchers extremely effective.
Heavy
Engineer
- There are numerous "good but not great" sentry spots throughout the map. Learn which ones work best with your loadout and playstyle. Watch out for locations that appear to be a good spot but can outranged by the enemy. There are a lot of opportunites for sneaky teleporter exit locations; use this to help move your team forward.
Medic
Sniper
- Many of the outdoors areas of the map are wide open and have great sightlines, making Sniper a very useful class during most of the map.
Spy
- Spies should be able to make their way through key areas of the map while completely cloaked thanks to the abundance of ammo packs. After the second point is captured, both RED and BLU Spies should make use of the small cave entrance from the kennels to get behind the enemy team.