Difference between revisions of "Community Snowplow strategy"

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(Class-specific strategy: Added 1 tip for each class.)
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== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
 
+
* Snowplow gives defenders a large view of the surrounding area on each point, which can shut down a Scout fighting head on. Try taking paths that are unguarded or not being watched before moving in.
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
 
+
* Hiding around corners and defending routes on the RED team is quite effective. Alert your team if a route has been breached via voice communication or yelling the 'Incoming!' voice response.
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
+
* On BLU, it's very dangerous to travel without teammates. By staying together with your Heavy specifically, you can reflect incoming projectiles while your Heavy protects you from long range attacks. Move in if you see the enemy retreat behind a corner, at that point you have a significant advantage.
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
 
+
* The [[Scottish Resistance]] is a prized defensive weapon. On RED, you can deny access multiple advantageous paths to BLU, and with the extra stickybombs, you have room to guard the main road as well.
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
 
+
* On RED, try to set up your own defense around your Engineer's nest. Snipers can pick you off without a sweat out in the open, and Sentries are usually placed where Snipers cannot easily shoot at.
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
 
+
* Understand that on Defense, your Sentry is almost always able to be shot at from a distance if you place it near the Control point. Stalling the enemy team long enough for your device to damage the train as much as possible makes you credit to team.
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
 
+
* The [[Blutsauger]]'s heal on hit can be useful while retreating early on the first 2 Control points, where health is a little more scarce and far apart.
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
 
+
* The [[Hitman's Heatmaker]] keeps you from having to unscope, which is very useful when dealing with large crowds. Most Control points will give you a wide view of your enemy, and with focus, you can keep the pressure up without having to unscope.
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
 
+
* More often than not, as a Spy, it is up to you to deal with the Sentry nests while attacking. Many of the Control points easily succumb to BLU without a good Engineer defending it.
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 01:27, 12 May 2016

This article discusses community strategy for Snowplow.
Community Snowplow strategy
Cp snowplow.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Alpine / Snow
Setting: Daylight, sunset
Hazards: Train, pitfall, crushing

General strategy

Class-specific strategy

Leaderboard class scout.png Scout

  • Snowplow gives defenders a large view of the surrounding area on each point, which can shut down a Scout fighting head on. Try taking paths that are unguarded or not being watched before moving in.

Leaderboard class soldier.png Soldier

  • Hiding around corners and defending routes on the RED team is quite effective. Alert your team if a route has been breached via voice communication or yelling the 'Incoming!' voice response.

Leaderboard class pyro.png Pyro

  • On BLU, it's very dangerous to travel without teammates. By staying together with your Heavy specifically, you can reflect incoming projectiles while your Heavy protects you from long range attacks. Move in if you see the enemy retreat behind a corner, at that point you have a significant advantage.

Leaderboard class demoman.png Demoman

  • The Scottish Resistance is a prized defensive weapon. On RED, you can deny access multiple advantageous paths to BLU, and with the extra stickybombs, you have room to guard the main road as well.

Leaderboard class heavy.png Heavy

  • On RED, try to set up your own defense around your Engineer's nest. Snipers can pick you off without a sweat out in the open, and Sentries are usually placed where Snipers cannot easily shoot at.

Leaderboard class engineer.png Engineer

  • Understand that on Defense, your Sentry is almost always able to be shot at from a distance if you place it near the Control point. Stalling the enemy team long enough for your device to damage the train as much as possible makes you credit to team.

Leaderboard class medic.png Medic

  • The Blutsauger's heal on hit can be useful while retreating early on the first 2 Control points, where health is a little more scarce and far apart.

Leaderboard class sniper.png Sniper

  • The Hitman's Heatmaker keeps you from having to unscope, which is very useful when dealing with large crowds. Most Control points will give you a wide view of your enemy, and with focus, you can keep the pressure up without having to unscope.

Leaderboard class spy.png Spy

  • More often than not, as a Spy, it is up to you to deal with the Sentry nests while attacking. Many of the Control points easily succumb to BLU without a good Engineer defending it.