Difference between revisions of "Meet Your Match Update"

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(Tweaked Classes: Sounds like a positive change to me.)
(Tweaked Weapons)
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== Tweaked Weapons ==
+
=== Tweaked Weapons ===
=== Scout ===
+
{| class="wikitable"
* [[Crit-A-Cola]]
+
! style="background: #DBA901;" class="header" | <span style="color: white;"> Class
** Added Marked-for-Death debuff for 2 seconds after the buff effect expires
+
! style="background: #DBA901;" class="header" | <span style="color: white;"> Weapon
* [[Soda Popper]]
+
! style="background: #DBA901;" class="header" | <span style="color: white;"> Changes
** Added "On hit: build Hype"
+
|-
** Removed "build hype by running around"
+
! style="background: #F2D9AD;" rowspan=7| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
* [[Shortstop]]
+
! rowspan=1 | {{Icon item|Crit-a-Cola|icon-size=75px}} <br /> {{item link|Crit-a-Cola}}
** Added an Alt-fire attack -- reach out and shove someone!
+
| {{c|-|Added:}} Added Marked-for-Death debuff for 2 seconds after the buff effect expires
** Removed +healing bonus
+
|-
** Reduced pushback vuln to +20% (from +40%)
+
! rowspan=2 | {{Icon item|Soda Popper|icon-size=75px}} <br /> {{item link|Soda Popper}}
* [[Sun on a Stick]]
+
| {{c|=|Added:}} Added "On hit: build Hype"
** Take 25% less damage from fire while deployed
+
|-
 
+
| {{c|=|Removed:}} Removed "build hype by running around"
=== Soldier ===
+
|-
* [[Righteous Bison]]
+
! rowspan=3 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
** Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
+
| {{c|+|Added:}} Added an Alt-fire attack -- reach out and shove someone!
** Per-shot damage has been increased to compensate, resulting in slightly more damage on average - Point-blank deals 54 damage (previously 20-80) Maximum range deals 24 damage (previously 14-56)
+
|-
** Slowed projectile by 30%
+
| {{c|-|Removed:}} Removed +healing bonus
** Projectile damage reduced by 25% for each enemy penetrated
+
|-
** Updated projectile impact sound
+
| {{c|-|Changed:}} Reduced pushback vuln to +20% (from +40%)
* [[Disciplinary Action]]
+
|-
** Reduced duration of speed bonus on teammates to 2 seconds (from 3)
+
! rowspan=1 | {{Icon item|Sun-on-a-Stick|icon-size=75px}} <br /> {{item link|Sun-on-a-Stick}}
* [[Rocket Jumper]]
+
| {{c|+|Added:}} Take 25% less damage from fire while deployed
** Updated model/materials and sound
+
|-
 
+
! style="background: #F2D9AD;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]]
=== Sniper ===
+
! rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}}
* [[Cozy Camper]]
+
| {{c|=|Changed:}} Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
** Now requires a full charge to gain flinch resistance
+
|-
* [[The Sydney Sleeper]]
+
| {{c|=|Changed:}} Per-shot damage has been increased to compensate, resulting in slightly more damage on average
** When fully charged, or when making a headshot, now applies Jarate in a radius
+
|-
** Scoped shots now extinguish teammates
+
| {{c|-|Changed:}} Slowed projectile by 30%
* [[Cleaner's Carbine]]
+
|-
** Removed hidden +10% damage taken multiplier while under the effects
+
| {{c|-|Changed:}} Projectile damage reduced by 25% for each enemy penetrated
 
+
|-
=== Heavy ===
+
! rowspan=1 | {{Icon item|Disciplinary Action|icon-size=75px}} <br /> {{item link|Disciplinary Action}}
* [[Natascha]] and [[Brass Beast]]
+
| {{c|-|Changed:}} Reduced duration of speed bonus on teammates to 2 seconds (from 3)
**20% damage resistance now only applies when spun up and below 50% max health
+
|-
* [[Huo-Long Heater]]
+
! style="background: #F2D9AD;" rowspan=1 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
** Added -10% damage
+
! rowspan=1 | {{Icon item|Manmelter|icon-size=75px}} <br /> {{item link|Manmelter}}
** Added +25% increased damage vs. burning players
+
| {{c|+|Removed:}} Removed (hidden) 20% fire rate penalty
** Reduced ammo drain to -4/sec (from -6)
+
|-
** Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
+
! style="background: #F2D9AD;" rowspan=5 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
* [[Buffalo Steak Sandvich]]
+
! rowspan=1 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}}
** Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%
+
| {{c|=|Changed:}} Decreased the fuse time to 1.4 seconds (from 2.0)
 
+
|-
=== Spy ===
+
! rowspan=4 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
* Max speed increased to 320 (from 300)
+
| {{c|+|Changed:}} Increased charge time reduction to -70% (from -50%)
* [[Enforcer]]
+
|-
** Attacks pierce resist and absorb effects from all sources
+
| {{c|+|Changed:}} Increased damage bonus for (max) charged shots to +35% (from +25%)
 
+
|-
=== Pyro ===
+
| {{c|+|Removed:}} Removed "Stickybombs fizzle 4 seconds after landing"
* All Flamethrowers
+
|-
** Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%. Medics hear a "healing interrupted" sound when this is happening to their heal target.
+
| {{c|-|Changed:}} Increased clip size penalty to -50% (from -25%)
* [[Manmelter]]
+
|-
** Removed (hidden) 20% fire rate penalty
+
! style="background: #F2D9AD;" rowspan=6| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
 
+
! rowspan=1 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
=== Medic ===
+
| {{c|=|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health
* All Mediguns allow the Medic to match the speed of their heal target (previously only available on The [[Quick Fix]])
+
|-
* Quick Fix
+
! rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}}
** [[ÜberCharge]] rate reduced to +15% (from +25%)
+
| {{c|=|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health
* [[Overdose]]
+
|-
** Increased movement speed bonus to +20% (from +10%)
+
! rowspan=4 | {{Icon item|Huo-Long Heater|icon-size=75px}} <br /> {{item link|Huo-Long Heater}}
** Increased damage penalty to -15% (from -10%)
+
| {{c|-|Added:}} Added -10% damage
* Dropped Mediguns - Stored ÜberCharge begins to decay over time after coming to rest
+
|-
 
+
| {{c|+|Added:}} Added +25% increased damage vs. burning players
=== Demoman ===
+
|-
* All boots now require a shield to activate any move speed bonus listed on the item
+
| {{c|+|Changed:}} Reduced ammo drain to -4/sec (from -6)
* [[Iron Bomber]]
+
|-
** Decreased the fuse time to 1.4 seconds (from 2.0)
+
| {{c|-|Changed:}} Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
* [[Quickiebomb Launcher]]
+
|-
** Increased charge time reduction to -70% (from -50%)
+
! style="background: #F2D9AD;" rowspan=6| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
** Increased damage bonus for (max) charged shots to +35% (from +25%)
+
! rowspan=1 | {{Icon item|Widowmaker|icon-size=75px}} <br /> {{item link|Widowmaker}}
** Increased clip size penalty to -50% (from -25%)
+
| {{c|+|Added:}} Damage increased +10% when attacking the same target as your sentry
** Removed "Stickybombs fizzle 4 seconds after landing"
+
|-
* [[Sticky Jumper]]
+
! rowspan=2 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
** Updated model/materials and sound
+
| {{c|+|Changed:}} Reduced "50% less metal from Dispensers and Pickups" to 20%
 
+
|-
=== Engineer ===
+
| {{c|+|Added:}} Added "Teleporters cost 50% less metal"
* Level 1 teleporters now cost 50 metal (previously 125)
+
|-
* [[Widowmaker]]
+
! rowspan=1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
** Damage increased +10% when attacking the same target as your sentry
+
| {{c|=|Changed:}} Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed
* [[Eureka Effect]]
+
|-
** Reduced "50% less metal from Dispensers and Pickups" to 20%
+
! rowspan=2 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
** Added "Teleporters cost 50% less metal"
+
| {{c|+|Changed:}} Increased close-range damage to 72 (from 62)
* [[Short Circuit]]
+
|-
** Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
+
| {{c|-|Changed:}} Reduced long-range damage to 32 (from 42)
* [[Pomson]]
+
|-
** Fixed an exploit with shooting through your own buildings
+
! style="background: #F2D9AD;" rowspan=3| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
** Increased close-range damage to 72 (from 62
+
! rowspan=1 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
** Reduced long-range damage to 32 (from 42)
+
| {{c|-|Changed:}} ÜberCharge rate reduced to +15% (from +25%)
** Updated projectile impact sound
+
|-
 +
! rowspan=2 | {{Icon item|Overdose|icon-size=75px}} <br /> {{item link|Overdose}}
 +
| {{c|+|Changed:}} Increased movement speed bonus to +20% (from +10%)
 +
|-
 +
| {{c|-|Changed:}} Increased damage penalty to -15% (from -10%)
 +
|-
 +
! style="background: #F2D9AD;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
 +
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
 +
| {{c|-|Changed:}} Now requires a full charge to gain flinch resistance
 +
|-
 +
! rowspan=2 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 +
| {{c|-|Changed:}} When fully charged, or when making a headshot, now applies Jarate in a radius
 +
|-
 +
| {{c|+|Added:}} Scoped shots now extinguish teammates
 +
|-
 +
! style="background: #F2D9AD;" rowspan=1| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
 +
! rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}}
 +
| {{c|+|Added:}} Attacks pierce resist and absorb effects from all sources
 +
|}
  
 
==Achievements==
 
==Achievements==

Revision as of 10:40, 8 July 2016

This article is for content released in the update. For the patch itself, see July 7, 2016 Patch.
Meet Your Match.png

The Meet your Match Update is a major update that brought Competitive Mode matchmaking and PASS Time out of beta, introduced three new maps, and four new taunts.


Additions

Cosmetics

Main article: Cosmetic items
20px
All Classes
PASS Time Early Participation Pin PASS Time Early Participation Pin

Maps

Name Picture Game mode File name
District Pass district.jpg PASS Time
Jack Neutral.png
pass_district
Metalworks Cp metalworks b22 5.jpg Control Point
Controlpoint.png
cp_metalworks
Sunshine 160px Control Point
Controlpoint.png
cp_sunshine
Swiftwater Pl swiftwater frc70000.jpg Payload
BLU Bombcart.png
pl_swiftwater

Taunts

Leaderboard class scout.png
Scout
Carlton Carlton
Leaderboard class soldier.png
Soldier
Fubar Fanfare Fubar Fanfare
Leaderboard class pyro.png
Pyro
Balloonibouncer Balloonibouncer
Leaderboard class spy.png
Spy
Disco Fever Disco Fever

Tools

Main article: Tools
Competitive Matchmaking Pass Competitive Matchmaking Pass
Unlocked Cosmetic Crate Unlocked Cosmetic Crate

Disgaea promotional items

TF2 crosshair orange.png
All Classes
Prinny Hat Prinny Hat
Prinny Pouch Prinny Pouch
TF2 crosshair orange.png
All Classes
Prinny Machete Prinny Machete
Notes Not available for the Engineer and the Spy.

These items are given to those who purchase Disgaea.

Tweaked Classes

Class Changes
Leaderboard class demoman.png
Demoman
Pictogram minus.png Changed: All boots now require a shield to activate any move speed bonus listed on the item
Leaderboard class engineer.png
Engineer
Pictogram plus.png Changed: Level 1 teleporters now cost 50 metal (previously 125)
Leaderboard class medic.png
Medic
Pictogram plus.png Changed: All Mediguns allow the Medic to match the speed of their heal target (Previously only available on The Quick Fix)
Pictogram comment.png Changed: Stored ÜberCharge begins to decay over time after coming to rest

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Crit-a-Cola
Crit-a-Cola
Pictogram minus.png Added: Added Marked-for-Death debuff for 2 seconds after the buff effect expires
Soda Popper
Soda Popper
Pictogram comment.png Added: Added "On hit: build Hype"
Pictogram comment.png Removed: Removed "build hype by running around"
Shortstop
Shortstop
Pictogram plus.png Added: Added an Alt-fire attack -- reach out and shove someone!
Pictogram minus.png Removed: Removed +healing bonus
Pictogram minus.png Changed: Reduced pushback vuln to +20% (from +40%)
Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: Take 25% less damage from fire while deployed
Leaderboard class soldier.png
Soldier
Righteous Bison
Righteous Bison
Pictogram comment.png Changed: Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
Pictogram comment.png Changed: Per-shot damage has been increased to compensate, resulting in slightly more damage on average
Pictogram minus.png Changed: Slowed projectile by 30%
Pictogram minus.png Changed: Projectile damage reduced by 25% for each enemy penetrated
Disciplinary Action
Disciplinary Action
Pictogram minus.png Changed: Reduced duration of speed bonus on teammates to 2 seconds (from 3)
Leaderboard class pyro.png
Pyro
Manmelter
Manmelter
Pictogram plus.png Removed: Removed (hidden) 20% fire rate penalty
Leaderboard class demoman.png
Demoman
Iron Bomber
Iron Bomber
Pictogram comment.png Changed: Decreased the fuse time to 1.4 seconds (from 2.0)
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Changed: Increased charge time reduction to -70% (from -50%)
Pictogram plus.png Changed: Increased damage bonus for (max) charged shots to +35% (from +25%)
Pictogram plus.png Removed: Removed "Stickybombs fizzle 4 seconds after landing"
Pictogram minus.png Changed: Increased clip size penalty to -50% (from -25%)
Leaderboard class heavy.png
Heavy
Natascha
Natascha
Pictogram comment.png Changed: 20% damage resistance now only applies when spun up and below 50% max health
Brass Beast
Brass Beast
Pictogram comment.png Changed: 20% damage resistance now only applies when spun up and below 50% max health
Huo-Long Heater
Huo-Long Heater
Pictogram minus.png Added: Added -10% damage
Pictogram plus.png Added: Added +25% increased damage vs. burning players
Pictogram plus.png Changed: Reduced ammo drain to -4/sec (from -6)
Pictogram minus.png Changed: Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
Leaderboard class engineer.png
Engineer
Widowmaker
Widowmaker
Pictogram plus.png Added: Damage increased +10% when attacking the same target as your sentry
Eureka Effect
Eureka Effect
Pictogram plus.png Changed: Reduced "50% less metal from Dispensers and Pickups" to 20%
Pictogram plus.png Added: Added "Teleporters cost 50% less metal"
Short Circuit
Short Circuit
Pictogram comment.png Changed: Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed
Pomson 6000
Pomson 6000
Pictogram plus.png Changed: Increased close-range damage to 72 (from 62)
Pictogram minus.png Changed: Reduced long-range damage to 32 (from 42)
Leaderboard class medic.png
Medic
Quick-Fix
Quick-Fix
Pictogram minus.png Changed: ÜberCharge rate reduced to +15% (from +25%)
Overdose
Overdose
Pictogram plus.png Changed: Increased movement speed bonus to +20% (from +10%)
Pictogram minus.png Changed: Increased damage penalty to -15% (from -10%)
Leaderboard class sniper.png
Sniper
Cozy Camper
Cozy Camper
Pictogram minus.png Changed: Now requires a full charge to gain flinch resistance
Sydney Sleeper
Sydney Sleeper
Pictogram minus.png Changed: When fully charged, or when making a headshot, now applies Jarate in a radius
Pictogram plus.png Added: Scoped shots now extinguish teammates
Leaderboard class spy.png
Spy
Enforcer
Enforcer
Pictogram plus.png Added: Attacks pierce resist and absorb effects from all sources

Achievements

Two new achievements were introduced in this update.


Jackpot!
Jackpot!
Win 10 rounds playing PASS Time.

Reward: Civilian Grade JACK Hat

Tune Merasmus's Multi-Dimensional Television
Tune Merasmus's Multi-Dimensional Television
Reveal the mystery of the PASS Time TV Room.

Reward: Military Grade JACK Hat, PASS Time Miniature Half JACK

Gallery

External links