Difference between revisions of "Meet Your Match Update"
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− | == Tweaked Weapons == | + | === Tweaked Weapons === |
− | === | + | {| class="wikitable" |
− | + | ! style="background: #DBA901;" class="header" | <span style="color: white;"> Class | |
− | + | ! style="background: #DBA901;" class="header" | <span style="color: white;"> Weapon | |
− | + | ! style="background: #DBA901;" class="header" | <span style="color: white;"> Changes | |
− | + | |- | |
− | + | ! style="background: #F2D9AD;" rowspan=7| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]] | |
− | + | ! rowspan=1 | {{Icon item|Crit-a-Cola|icon-size=75px}} <br /> {{item link|Crit-a-Cola}} | |
− | + | | {{c|-|Added:}} Added Marked-for-Death debuff for 2 seconds after the buff effect expires | |
− | + | |- | |
− | + | ! rowspan=2 | {{Icon item|Soda Popper|icon-size=75px}} <br /> {{item link|Soda Popper}} | |
− | + | | {{c|=|Added:}} Added "On hit: build Hype" | |
− | + | |- | |
− | + | | {{c|=|Removed:}} Removed "build hype by running around" | |
− | == | + | |- |
− | + | ! rowspan=3 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}} | |
− | + | | {{c|+|Added:}} Added an Alt-fire attack -- reach out and shove someone! | |
− | + | |- | |
− | + | | {{c|-|Removed:}} Removed +healing bonus | |
− | + | |- | |
− | + | | {{c|-|Changed:}} Reduced pushback vuln to +20% (from +40%) | |
− | + | |- | |
− | + | ! rowspan=1 | {{Icon item|Sun-on-a-Stick|icon-size=75px}} <br /> {{item link|Sun-on-a-Stick}} | |
− | + | | {{c|+|Added:}} Take 25% less damage from fire while deployed | |
− | + | |- | |
− | + | ! style="background: #F2D9AD;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] | |
− | === | + | ! rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}} |
− | + | | {{c|=|Changed:}} Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly | |
− | + | |- | |
− | + | | {{c|=|Changed:}} Per-shot damage has been increased to compensate, resulting in slightly more damage on average | |
− | + | |- | |
− | + | | {{c|-|Changed:}} Slowed projectile by 30% | |
− | + | |- | |
− | + | | {{c|-|Changed:}} Projectile damage reduced by 25% for each enemy penetrated | |
− | + | |- | |
− | == | + | ! rowspan=1 | {{Icon item|Disciplinary Action|icon-size=75px}} <br /> {{item link|Disciplinary Action}} |
− | + | | {{c|-|Changed:}} Reduced duration of speed bonus on teammates to 2 seconds (from 3) | |
− | + | |- | |
− | + | ! style="background: #F2D9AD;" rowspan=1 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] | |
− | + | ! rowspan=1 | {{Icon item|Manmelter|icon-size=75px}} <br /> {{item link|Manmelter}} | |
− | + | | {{c|+|Removed:}} Removed (hidden) 20% fire rate penalty | |
− | + | |- | |
− | + | ! style="background: #F2D9AD;" rowspan=5 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] | |
− | + | ! rowspan=1 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}} | |
− | + | | {{c|=|Changed:}} Decreased the fuse time to 1.4 seconds (from 2.0) | |
− | + | |- | |
− | == | + | ! rowspan=4 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} |
− | + | | {{c|+|Changed:}} Increased charge time reduction to -70% (from -50%) | |
− | + | |- | |
− | + | | {{c|+|Changed:}} Increased damage bonus for (max) charged shots to +35% (from +25%) | |
− | + | |- | |
− | === | + | | {{c|+|Removed:}} Removed "Stickybombs fizzle 4 seconds after landing" |
− | + | |- | |
− | + | | {{c|-|Changed:}} Increased clip size penalty to -50% (from -25%) | |
− | + | |- | |
− | + | ! style="background: #F2D9AD;" rowspan=6| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] | |
− | + | ! rowspan=1 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}} | |
− | == | + | | {{c|=|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health |
− | + | |- | |
− | + | ! rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}} | |
− | + | | {{c|=|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health | |
− | + | |- | |
− | + | ! rowspan=4 | {{Icon item|Huo-Long Heater|icon-size=75px}} <br /> {{item link|Huo-Long Heater}} | |
− | + | | {{c|-|Added:}} Added -10% damage | |
− | + | |- | |
− | + | | {{c|+|Added:}} Added +25% increased damage vs. burning players | |
− | == | + | |- |
− | + | | {{c|+|Changed:}} Reduced ammo drain to -4/sec (from -6) | |
− | + | |- | |
− | + | | {{c|-|Changed:}} Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning | |
− | + | |- | |
− | + | ! style="background: #F2D9AD;" rowspan=6| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] | |
− | + | ! rowspan=1 | {{Icon item|Widowmaker|icon-size=75px}} <br /> {{item link|Widowmaker}} | |
− | + | | {{c|+|Added:}} Damage increased +10% when attacking the same target as your sentry | |
− | + | |- | |
− | + | ! rowspan=2 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}} | |
− | + | | {{c|+|Changed:}} Reduced "50% less metal from Dispensers and Pickups" to 20% | |
− | + | |- | |
− | == | + | | {{c|+|Added:}} Added "Teleporters cost 50% less metal" |
− | + | |- | |
− | + | ! rowspan=1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} | |
− | + | | {{c|=|Changed:}} Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed | |
− | + | |- | |
− | + | ! rowspan=2 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} | |
− | + | | {{c|+|Changed:}} Increased close-range damage to 72 (from 62) | |
− | + | |- | |
− | + | | {{c|-|Changed:}} Reduced long-range damage to 32 (from 42) | |
− | + | |- | |
− | + | ! style="background: #F2D9AD;" rowspan=3| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]] | |
− | + | ! rowspan=1 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}} | |
− | + | | {{c|-|Changed:}} ÜberCharge rate reduced to +15% (from +25%) | |
− | + | |- | |
+ | ! rowspan=2 | {{Icon item|Overdose|icon-size=75px}} <br /> {{item link|Overdose}} | ||
+ | | {{c|+|Changed:}} Increased movement speed bonus to +20% (from +10%) | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Increased damage penalty to -15% (from -10%) | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]] | ||
+ | ! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} | ||
+ | | {{c|-|Changed:}} Now requires a full charge to gain flinch resistance | ||
+ | |- | ||
+ | ! rowspan=2 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ||
+ | | {{c|-|Changed:}} When fully charged, or when making a headshot, now applies Jarate in a radius | ||
+ | |- | ||
+ | | {{c|+|Added:}} Scoped shots now extinguish teammates | ||
+ | |- | ||
+ | ! style="background: #F2D9AD;" rowspan=1| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]] | ||
+ | ! rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}} | ||
+ | | {{c|+|Added:}} Attacks pierce resist and absorb effects from all sources | ||
+ | |} | ||
==Achievements== | ==Achievements== |
Revision as of 10:40, 8 July 2016
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
This article is for content released in the update. For the patch itself, see July 7, 2016 Patch.
The Meet your Match Update is a major update that brought Competitive Mode matchmaking and PASS Time out of beta, introduced three new maps, and four new taunts.
Contents
Additions
Cosmetics
Main article: Cosmetic items
20px All Classes |
PASS Time Early Participation Pin |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
District | PASS Time |
pass_district
| |
Metalworks | Control Point |
cp_metalworks
| |
Sunshine | 160px | Control Point |
cp_sunshine
|
Swiftwater | Payload |
pl_swiftwater
|
Taunts
Scout |
Carlton | |
Soldier |
Fubar Fanfare | |
Pyro |
Balloonibouncer | |
Spy |
Disco Fever |
Tools
Main article: Tools
Competitive Matchmaking Pass | |
Unlocked Cosmetic Crate | Unlocked Cosmetic Crate |
Disgaea promotional items
All Classes |
Prinny Hat | |
Prinny Pouch | ||
All Classes |
Prinny Machete† | |
Notes | †Not available for the Engineer and the Spy. |
These items are given to those who purchase Disgaea.
Tweaked Classes
Class | Changes |
---|---|
Demoman |
Changed: All boots now require a shield to activate any move speed bonus listed on the item |
Engineer |
Changed: Level 1 teleporters now cost 50 metal (previously 125) |
Medic |
Changed: All Mediguns allow the Medic to match the speed of their heal target (Previously only available on The Quick Fix) |
Changed: Stored ÜberCharge begins to decay over time after coming to rest |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Crit-a-Cola |
Added: Added Marked-for-Death debuff for 2 seconds after the buff effect expires |
Soda Popper |
Added: Added "On hit: build Hype" | |
Removed: Removed "build hype by running around" | ||
Shortstop |
Added: Added an Alt-fire attack -- reach out and shove someone! | |
Removed: Removed +healing bonus | ||
Changed: Reduced pushback vuln to +20% (from +40%) | ||
Sun-on-a-Stick |
Added: Take 25% less damage from fire while deployed | |
Soldier |
Righteous Bison |
Changed: Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly |
Changed: Per-shot damage has been increased to compensate, resulting in slightly more damage on average | ||
Changed: Slowed projectile by 30% | ||
Changed: Projectile damage reduced by 25% for each enemy penetrated | ||
Disciplinary Action |
Changed: Reduced duration of speed bonus on teammates to 2 seconds (from 3) | |
Pyro |
Manmelter |
Removed: Removed (hidden) 20% fire rate penalty |
Demoman |
Iron Bomber |
Changed: Decreased the fuse time to 1.4 seconds (from 2.0) |
Quickiebomb Launcher |
Changed: Increased charge time reduction to -70% (from -50%) | |
Changed: Increased damage bonus for (max) charged shots to +35% (from +25%) | ||
Removed: Removed "Stickybombs fizzle 4 seconds after landing" | ||
Changed: Increased clip size penalty to -50% (from -25%) | ||
Heavy |
Natascha |
Changed: 20% damage resistance now only applies when spun up and below 50% max health |
Brass Beast |
Changed: 20% damage resistance now only applies when spun up and below 50% max health | |
Huo-Long Heater |
Added: Added -10% damage | |
Added: Added +25% increased damage vs. burning players | ||
Changed: Reduced ammo drain to -4/sec (from -6) | ||
Changed: Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning | ||
Engineer |
Widowmaker |
Added: Damage increased +10% when attacking the same target as your sentry |
Eureka Effect |
Changed: Reduced "50% less metal from Dispensers and Pickups" to 20% | |
Added: Added "Teleporters cost 50% less metal" | ||
Short Circuit |
Changed: Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed | |
Pomson 6000 |
Changed: Increased close-range damage to 72 (from 62) | |
Changed: Reduced long-range damage to 32 (from 42) | ||
Medic |
Quick-Fix |
Changed: ÜberCharge rate reduced to +15% (from +25%) |
Overdose |
Changed: Increased movement speed bonus to +20% (from +10%) | |
Changed: Increased damage penalty to -15% (from -10%) | ||
Sniper |
Cozy Camper |
Changed: Now requires a full charge to gain flinch resistance |
Sydney Sleeper |
Changed: When fully charged, or when making a headshot, now applies Jarate in a radius | |
Added: Scoped shots now extinguish teammates | ||
Spy |
Enforcer |
Added: Attacks pierce resist and absorb effects from all sources |
Achievements
Two new achievements were introduced in this update.
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Gallery
External links
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