Difference between revisions of "Obtaining Sniper achievements"

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<onlyinclude>{{Show achievement|Sniper|Australian Rules
 
<onlyinclude>{{Show achievement|Sniper|Australian Rules
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Killing other enemy Snipers is generally at the top of your priority list. To win repeated encounters against an enemy Sniper, snipe from unexpected places and always try to land headshots.
+
| obtain-text = Killing enemy Snipers is generally at the top of your priority list. To win repeated encounters against an enemy Sniper, snipe from unexpected places and always try to land [[headshot]]s.
 
}}
 
}}
 
{{Show achievement|Sniper|Beaux and Arrows
 
{{Show achievement|Sniper|Beaux and Arrows
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{{Show achievement|Sniper|Dead Reckoning
 
{{Show achievement|Sniper|Dead Reckoning
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Arrows take time to travel through the air, allowing you to obtain kills while dead. If consciously attempting this, engage enemies who are close enough to fight back; fire right before you die, or keep the arrow nocked to automatically fire upon dying. Afterburn kills from lit arrows also count towards to this achievement.
+
| obtain-text = Arrows take time to travel through the air, allowing you to obtain kills while dead. If consciously attempting this, engage enemies who are close enough to fight back; fire right before you die, or keep the arrow nocked to automatically fire upon dying. [[Afterburn]] kills from lit arrows also count towards to this achievement.
 
}}
 
}}
 
{{Show achievement|Sniper|De-sentry-lized
 
{{Show achievement|Sniper|De-sentry-lized
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{{Show achievement|Sniper|Flight Cancelled
 
{{Show achievement|Sniper|Flight Cancelled
 
| obtain-level = Hard
 
| obtain-level = Hard
|obtain-text = When an enemy propels himself into the air, focus on predicting his trajectory and target his flight path. Wide open maps that promote explosive jumping, such as [[Hightower]], are good places to practice headshotting airborne targets.  
+
|obtain-text = When an enemy propels himself into the air, focus on predicting his trajectory and target his flight path. Wide-open maps that promote explosive jumping, such as [[Hightower]], are good places to practice headshotting airborne targets.  
 
}}
 
}}
 
{{Show achievement|Sniper|Friendship is Golden
 
{{Show achievement|Sniper|Friendship is Golden
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Throw your Jarate at a teammate who is on fire to extinguish them.  
+
| obtain-text = Throw your [[Jarate]] at a teammate who is on [[fire]] to extinguish them.  
 
}}
 
}}
 
{{Show achievement|Sniper|Have a Plan
 
{{Show achievement|Sniper|Have a Plan
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| obtain-level = Medium
 
| obtain-level = Medium
 
| obtain-text = Fully charging up the [[Classic]] will bring your own [[speed]] to a crawl. To avoid being an easy target, charge your shot as you come out of cover while scanning the area for enemies. Because the achievement requires you to not use the scope, you might want to position yourself a little closer to the frontlines.
 
| obtain-text = Fully charging up the [[Classic]] will bring your own [[speed]] to a crawl. To avoid being an easy target, charge your shot as you come out of cover while scanning the area for enemies. Because the achievement requires you to not use the scope, you might want to position yourself a little closer to the frontlines.
 
 
}}
 
}}
 
{{Show achievement|Sniper|Jarate Chop
 
{{Show achievement|Sniper|Jarate Chop
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{{Show achievement|Sniper|Jarring Transition
 
{{Show achievement|Sniper|Jarring Transition
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = If you bump into a cloaked Spy, throw Jarate at his predicted path. Use your Jarate to check corners and recesses where Spies using the [[Cloak and Dagger]] may hide. This achievement can also be accomplished by using the Scout's Mad Milk or reflecting Jarate as the Pyro.
+
| obtain-text = If you bump into a cloaked Spy, throw Jarate at his predicted path. Use your Jarate to check corners and recesses where Spies using the [[Cloak and Dagger]] may hide. This achievement can also be accomplished by using the [[Scout]]'s [[Mad Milk]] or [[Compression blast|reflecting]] Jarate as the [[Pyro]].
 
}}
 
}}
 
{{Show achievement|Sniper|Jumper Stumper
 
{{Show achievement|Sniper|Jumper Stumper
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{{Show achievement|Sniper|Shafted
 
{{Show achievement|Sniper|Shafted
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Find an unaware enemy, such a busy enemy [[Sniper]], and kill him with the [[Huntsman]]'s taunt. This is somewhat easier than other taunt attacks, as it only takes one second to thrust the silent arrow that stuns your target.
+
| obtain-text = Find an unaware enemy, such a busy enemy [[Sniper]], and kill him with the [[Huntsman]]'s taunt. This is somewhat easier than other taunt attacks, as it only takes one second to thrust the silent arrow that [[stun]]s your target.
 
}}
 
}}
 
{{Show achievement|Sniper|Shock Treatment
 
{{Show achievement|Sniper|Shock Treatment

Revision as of 01:11, 26 April 2018

Australian Rules
Australian Rules
Dominate an enemy Sniper.
Difficulty: Medium
How to obtain: Killing enemy Snipers is generally at the top of your priority list. To win repeated encounters against an enemy Sniper, snipe from unexpected places and always try to land headshots.


Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.
Difficulty: Hard
How to obtain: Although you have the Huntsman equipped, continue to keep a moderate distance from the pair. It is recommended that you kill the Medic first, as he will likely be in the rear and more difficult to hit than the Heavy.


Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.
Difficulty: Medium
How to obtain: The kills do not have to be attained in just one life, so take your time to aim and charge your shot. Slower classes, such as Heavies and Soldiers, make good targets; there is no need to risk missing by trying to shoot a Scout.


Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.
Difficulty: Very Easy
How to obtain: Taunt with your melee weapon equipped immediately upon killing an enemy.


Consolation Prize
Consolation Prize
Get backstabbed 50 times.
Difficulty: Very Easy
How to obtain: Spies are always looking to backstab unaware Snipers. If you really want to help with the progress of this achievement, don’t use the Razorback.


Dead Reckoning
Dead Reckoning
Kill an enemy with an arrow while you're dead.
Difficulty: Medium-Hard
How to obtain: Arrows take time to travel through the air, allowing you to obtain kills while dead. If consciously attempting this, engage enemies who are close enough to fight back; fire right before you die, or keep the arrow nocked to automatically fire upon dying. Afterburn kills from lit arrows also count towards to this achievement.


De-sentry-lized
De-sentry-lized
Destroy 3 Engineer sentry guns.
Difficulty: Medium
How to obtain: One fully charged shot from the Sniper Rifle will destroy a Level 1 Sentry Gun, while two fully charged shots will destroy any unshielded Sentry Gun. If an Engineer is repairing the Sentry Gun or shielding it with the Wrangler, kill him first.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: While Scouts aren't the easiest targets to hit, you can predict when they'll jump, either in combat or while travelling, in order to land a midair shot.


Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Difficulty: Hard
How to obtain: Enemies will be easier to headshot at the apex of their jump. Easier yet is to headshot a parachuting enemy.


Enemy at the Gate
Enemy at the Gate
Kill an opponent within the first second of the round.
Difficulty: Easy
How to obtain: On any map with Setup time, charge your shot and fire at a target immediately after the gates drop. In King of the Hill, you are able to accomplish this anytime before the control point is initially captured.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.
Difficulty: Hard
How to obtain: When an enemy propels himself into the air, focus on predicting his trajectory and target his flight path. Wide-open maps that promote explosive jumping, such as Hightower, are good places to practice headshotting airborne targets.


Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.
Difficulty: Very Easy
How to obtain: Throw your Jarate at a teammate who is on fire to extinguish them.


Have a Plan
Have a Plan
Capture the flag in CTF.
Difficulty: Easy-Medium
How to obtain: Snipers don't excel at flag running. However, if an opportunity presents itself, take the Intelligence and run, using your Submachine Gun or uncharged shots from your primary weapon to defend yourself.


Hipshot
Hipshot
While using The Classic, kill 10 enemies with a full charge, no-scope headshot.
Difficulty: Medium
How to obtain: Fully charging up the Classic will bring your own speed to a crawl. To avoid being an easy target, charge your shot as you come out of cover while scanning the area for enemies. Because the achievement requires you to not use the scope, you might want to position yourself a little closer to the frontlines.


Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.
Difficulty: Hard
How to obtain: In a single life, you must use any melee weapon to kill three players that you doused with Jarate. Your victims do not all have to be doused with the same jar of Jarate.


Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.
Difficulty: Easy
How to obtain: If you bump into a cloaked Spy, throw Jarate at his predicted path. Use your Jarate to check corners and recesses where Spies using the Cloak and Dagger may hide. This achievement can also be accomplished by using the Scout's Mad Milk or reflecting Jarate as the Pyro.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: Keep an eye on areas that require a rocket or sticky jump to access. Keep in mind that those who rocket or sticky jump probably are already damaged; a fully charged bodyshot should suffice.


Kill Everyone You Meet
Kill Everyone You Meet
Kill 1000 enemies.
Difficulty: Medium
How to obtain: This achievement will be obtained naturally after a decent amount of time playing as the Sniper.


Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.
Difficulty: Easy
How to obtain: The Kukri is your natural defense against Spies. Turn around and Spy-check nearby teammates whenever you hear the Spy's decloaking sound.


My Brilliant Career
My Brilliant Career
Top the scoreboard 10 times on teams of 6 or more players.
Difficulty: Medium
How to obtain: Snipers earn 1.5 points per headshot, allowing them to quickly climb the scoreboard. If you are having problems accumulating points, play as a different class before switching to Sniper again. Medics, for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Sniper and finish the round.


Not a Crazed Gunman, Dad
Not a Crazed Gunman, Dad
In a single life, kill 3 enemies while they are achieving an objective.
Difficulty: Medium
How to obtain: Wait to kill your target until they are on top of the control point or Payload cart.


Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.
Difficulty: Easy
How to obtain: The description is misleading; for this achievement, you must get five assists in a single life. Throw your Jarate where players tend to congregate, such as around chokepoints, control points, and the setup gates at the start of a round. Using the Sydney Sleeper allows you to inflict Jarate at longer ranges.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Difficulty: Easy-Medium
How to obtain: If you're far enough away from an invulnerable target, they will probably not be paying attention to you. Keep your crosshair on their head until the ÜberCharge wears off, then fire.


Pincushion
Pincushion
Hit an enemy with 3 arrows, without killing them.
Difficulty: Easy-Medium
How to obtain: To avoid accidentally killing your foe, do not aim for the head or charge your shots. Attacking a bulky target like the Soldier or Heavy might be easiest. This achievement can be accomplished while playing as the Medic with the Crusader's Crossbow.


Prime Cuts
Prime Cuts
While using The Classic, gib all 9 classes during a single round.
Difficulty: Hard
How to obtain: Playing on modes which are prone to stalemates, such as Capture the Flag, will give you much longer rounds and more time to earn this achievement. Remember that the Classic only needs to be partially charged in order to gib.


Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.
Difficulty: Very Easy
How to obtain: Medics are usually found healing another teammate, so aim your Jarate between him and his patient.


Robbin' Hood
Robbin' Hood
Take down an intelligence carrier with a single arrow.
Difficulty: Medium
How to obtain: Snipe from a place that has a direct line of sight to the paths that lead to your Intelligence. Scouts will often try to take your Intelligence, so pick them off as they return to their base.


Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.
Difficulty: Medium
How to obtain: Take note of the class of the player you're dominating so that you can target him with Jarate. If you need to approach the frontlines, stay flanked by teammates to avoid being singled out by your victim.


Saturation Bombing
Saturation Bombing
Jarate 4 enemy players with a single throw.
Difficulty: Easy
How to obtain: Throw your Jarate into a crowd and hope it hits four people. This is best done where players tend to congregate, such as around control points, the payload cart, and the setup gates at the start of a round.


Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.
Difficulty: Easy
How to obtain: Aim for the head and don't bother to charge, as a headshot will kill any Sniper that is not overhealed. Don't use the Sydney Sleeper, as it cannot headshot.


Shafted
Shafted
Stab an enemy with an arrow.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such a busy enemy Sniper, and kill him with the Huntsman's taunt. This is somewhat easier than other taunt attacks, as it only takes one second to thrust the silent arrow that stuns your target.


Shock Treatment
Shock Treatment
Kill a spy whose backstab attempt was blocked by your Razorback.
Difficulty: Medium-Hard
How to obtain: Once your shield is destroyed, pounce on the Spy with the Kukri. Unfortunately, if a Spy sees your Razorback, they probably won't try to backstab you, switching instead to their Revolver. You may have better luck against inexperienced Spies or an enemy Spy intentionally trying to achieve the Die Another Way achievement.


Shoot the Breeze
Shoot the Breeze
Kill a fully invisible Spy in a single hit.
Difficulty: Hard
How to obtain: You can obtain this achievement by using any method capable of killing a Spy in one hit, including charged shots, headshots, or critical hits from your melee weapon. If you know a Spy is in an area, look for shimmers of cloak and shoot where you think he will go.


Socket to Him
Socket to Him
Headshot an enemy Demoman.
Difficulty: Very Easy
How to obtain: Try to headshot any Demoman that you see. A Demoman will often stand still while laying sticky traps and will usually pay little attention to you when locked in a melee battle.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.
Difficulty: Very Easy
How to obtain: Taunt with any primary weapon except for the Huntsman equipped immediately upon killing an enemy.


Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.
Difficulty: Easy
How to obtain: The three kills do not have to be done on the same enemy or in a single life. You can change your loadout at any time during the round, so it is possible to perform this with three different melee weapons, for example.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.
Difficulty: Medium
How to obtain: A no-scoped shot will only deal 50 damage. If need be, weaken your target with a headshot, Submachine Gun fire, or Jarate first.


Überectomy
Überectomy
Kill a Medic that is ready to deploy an ÜberCharge.
Difficulty: Medium-Hard
How to obtain: Killing enemy Medics is one of your highest priorities. Keep in mind that Medics will actively avoid wide, open areas to avoid being sniped, so hit them from an unexpected angle.


William Tell Overkill
William Tell Overkill
Pin an enemy Heavy to the wall via his head.
Difficulty: Easy-Medium
How to obtain: A fully charged headshot from the Huntsman will kill any Heavy that is not overhealed, so aim at him when he ventures close to a wall.