Difference between revisions of "Summer Event 2013"
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! style="background: #ffe567;" rowspan=5 | {{Class link|Scout}} | ! style="background: #ffe567;" rowspan=5 | {{Class link|Scout}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{Icon item| | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}} |
− | |||
− | |||
− | |||
− | |||
− | |||
| {{c|+|Added:}} 20% bonus healing while deployed | | {{c|+|Added:}} 20% bonus healing while deployed | ||
|- | |- | ||
| {{c|-|Added:}} 80% vulnerability increase to all push forces while deployed | | {{c|-|Added:}} 80% vulnerability increase to all push forces while deployed | ||
|- | |- | ||
− | ! style="background: #fff2b3;" | {{Icon item| | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Crit-a-Cola|icon-size=75px}} <br /> {{item link|Crit-a-Cola}} |
− | | {{c|+| | + | | {{c|+|Removed:}} Damage taken mini-crits while under the effects |
|- | |- | ||
− | + | | {{c|-|Added:}} 25% damage vulnerability while under the effects | |
− | |||
− | |||
|- | |- | ||
− | | {{c| | + | ! style="background: #fff2b3;" | {{Icon item|Winger|icon-size=75px}} <br /> {{item link|Winger}} |
+ | | {{c|+|Added:}} +25% jump height bonus when active | ||
|- | |- | ||
− | ! style="background: #fff2b3;" | {{Icon item|Black Box|icon-size=75px}} | + | ! style="background: #ffe567;" rowspan=16 | {{Class link|Soldier}} |
+ | ! style="background: #fff2b3;" | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}} | ||
| {{c|=|Changed:}} Explosion sound | | {{c|=|Changed:}} Explosion sound | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Beggar's Bazooka|icon-size=75px}} | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}} |
− | | {{c|=| | + | | {{c|=|Fixed:}} An exploit that allowed players to hold a set fixed number of rockets |
|- | |- | ||
− | | {{c| | + | | {{c|-|Changed:}} Misfired rockets now remove one loaded rocket from the clip |
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan= | + | ! style="background: #fff2b3;" rowspan=5 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}} |
− | | {{c|+| | + | | {{c|+|Removed:}} -10% damage penalty |
|- | |- | ||
− | | {{c| | + | | {{c|+|Removed:}} 5% slower reload speed |
|- | |- | ||
− | + | | {{c|-|Changed:}} Reduced clip size to 4 (from 5) | |
− | | {{c|-| | ||
|- | |- | ||
− | | {{c| | + | | {{c|=|Added:}} "Sets players on fire" description text |
|- | |- | ||
− | | {{c| | + | | {{c|=|Added:}} New particles and sound |
|- | |- | ||
− | | {{c|+| | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}} |
+ | | {{c|+|Removed:}} -25% clip size penalty | ||
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} -25% damage penalty |
|- | |- | ||
− | ! style="background: #fff2b3;" | {{Icon item| | + | ! style="background: #fff2b3;" | {{Icon item|Original|icon-size=75px}} <br /> {{item link|Original}} |
− | | {{c| | + | | {{c|=|Changed:}} Explosion sound |
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{Icon item| | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}} |
− | | {{c| | + | | {{c|+|Added:}} Buffed players now receive a speed boost in addition to its previous effect |
|- | |- | ||
− | | {{c| | + | | {{c|=|Changed:}} Rage is now only generated from damage dealt |
|- | |- | ||
− | ! style="background: #fff2b3;" | {{Icon item| | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Battalion's Backup|icon-size=75px}} <br /> {{item link|Battalion's Backup}} |
− | | {{c|=|Changed:}} | + | | {{c|+|Added:}} +15% Sentry damage resistance to all teammates while banner effect is active |
+ | |- | ||
+ | | {{c|=|Changed:}} Rage is now generated from damage dealt instead of damage received | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" | {{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}} | ||
+ | | {{c|-|Added:}} Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=4 | {{Class link|Pyro}} | ! style="background: #ffe567;" rowspan=4 | {{Class link|Pyro}} | ||
− | ! style="background: #fff2b3;" | {{Icon item|Phlogistinator|icon-size=75px}} | + | ! style="background: #fff2b3;" | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}} |
| {{c|=|Fixed:}} "Mmmph" progress resetting after touching a resupply cabinet | | {{c|=|Fixed:}} "Mmmph" progress resetting after touching a resupply cabinet | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=3 | {{Icon item|Powerjack|icon-size=75px}} | + | ! style="background: #fff2b3;" rowspan=3 | {{Icon item|Powerjack|icon-size=75px}} <br /> {{item link|Powerjack}} |
− | | {{c|+|Added:}} 15% increase move speed while | + | | {{c|+|Added:}} 15% increase move speed while active |
|- | |- | ||
− | | {{c| | + | | {{c|+|Removed:}} +20% melee vulnerability while active |
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} 20% damage vulnerability while active |
|- | |- | ||
! style="background: #ffe567;" rowspan=5 | {{Class link|Demoman}} | ! style="background: #ffe567;" rowspan=5 | {{Class link|Demoman}} | ||
− | ! style="background: #fff2b3;" | {{Icon item| | + | ! style="background: #fff2b3;" rowspan=4 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}} |
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} Double Donk damage now mini-crits |
|- | |- | ||
− | + | | {{c|=|Added:}} Double Donk sound and particle effects | |
− | |||
|- | |- | ||
− | | {{c|=| | + | | {{c|=|Changed:}} Reduced charge time to 1 second |
|- | |- | ||
| {{c|=|Changed:}} Range no longer affects direct cannonball impact damage | | {{c|=|Changed:}} Range no longer affects direct cannonball impact damage | ||
|- | |- | ||
− | | {{c|+|Added:}} | + | ! style="background: #fff2b3;" | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}} |
+ | | {{c|+|Added:}} Afterburn immunity on wearer | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=3 | {{Class link|Heavy}} | ! style="background: #ffe567;" rowspan=3 | {{Class link|Heavy}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Buffalo Steak Sandvich|icon-size=75px}} | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Buffalo Steak Sandvich|icon-size=75px}} <br /> {{item link|Buffalo Steak Sandvich}} |
− | | {{c| | + | | {{c|+|Removed:}} Damage taken as mini-crits while under its effects |
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} 25% damage vulnerability while under its effects |
|- | |- | ||
− | ! style="background: #fff2b3;" | {{Icon item|Dalokohs Bar|icon-size=75px}} | + | ! style="background: #fff2b3;" | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}} |
− | | {{c|+| | + | | {{c|+|Changed:}} Increased health restored per-bite to 20 (from 15) |
|- | |- | ||
! style="background: #ffe567;" rowspan=10 | {{Class link|Engineer}} | ! style="background: #ffe567;" rowspan=10 | {{Class link|Engineer}} | ||
− | ! style="background: #fff2b3;" | {{Icon item| | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} |
− | | {{c| | + | | {{c|+|Changed:}} Minor increase in damage per bolt |
|- | |- | ||
− | + | | {{c|+|Changed:}} Increase building healing to 75 health per bolt (from 50) | |
− | | {{c|+| | ||
|- | |- | ||
− | + | ! style="background: #fff2b3;" rowspan=5 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} | |
− | |||
− | ! style="background: #fff2b3;" rowspan=5 | {{Icon item|Short Circuit|icon-size=75px}} | ||
| {{c|+|Added:}} Ammo cost of firing reduced to -18 metal when an attack destroys a projectile | | {{c|+|Added:}} Ammo cost of firing reduced to -18 metal when an attack destroys a projectile | ||
|- | |- | ||
− | | {{c|+| | + | | {{c|+|Changed:}} Increased firing speed by 25% |
− | |||
− | |||
|- | |- | ||
| {{c|=|Changed:}} The weapon's muzzle now emits a spark effect when fired | | {{c|=|Changed:}} The weapon's muzzle now emits a spark effect when fired | ||
Line 453: | Line 448: | ||
| {{c|=|Fixed:}} Attack arcing to nearby teammates as if they were enemies | | {{c|=|Fixed:}} Attack arcing to nearby teammates as if they were enemies | ||
|- | |- | ||
− | + | | {{c|-|Added:}} Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player | |
− | |||
|- | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}} | ||
| {{c|=|Changed:}} Protective shield now fades 1 second after the owning Engineer dies | | {{c|=|Changed:}} Protective shield now fades 1 second after the owning Engineer dies | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Reduced accuracy of manually-controlled sentry at long range | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}} | ||
+ | | {{c|-|Changed:}} Mini-Sentry Guns do not heal during construction | ||
|- | |- | ||
! style="background: #ffe567;" rowspan=9 | {{Class link|Medic}} | ! style="background: #ffe567;" rowspan=9 | {{Class link|Medic}} | ||
− | ! style="background: #fff2b3;" rowspan=4 | {{Icon item|Crusader's Crossbow|icon-size=75px}} | + | ! style="background: #fff2b3;" rowspan=4 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}} |
| {{c|=|Changed:}} Arrow projectile to a large syringe | | {{c|=|Changed:}} Arrow projectile to a large syringe | ||
|- | |- | ||
− | | {{c| | + | | {{c|=|Added:}} New trail effects |
|- | |- | ||
| {{c|=|Changed:}} Smoothed out reload animation (DPS unchanged) | | {{c|=|Changed:}} Smoothed out reload animation (DPS unchanged) | ||
Line 468: | Line 468: | ||
| {{c|=|Fixed:}} Being able to heal players that are using items that block healing. | | {{c|=|Fixed:}} Being able to heal players that are using items that block healing. | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=3 | {{Icon item|Quick-Fix|icon-size=75px}} | + | ! style="background: #fff2b3;" rowspan=3 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}} |
− | | {{c|+|Added:}} 50% | + | | {{c|+|Added:}} +50% max overheal |
|- | |- | ||
− | | {{c| | + | | {{c|+|Changed:}} Über now affects the Medic when there's no heal target |
|- | |- | ||
− | | {{c| | + | | {{c|+|Changed:}} Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über |
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Vaccinator|icon-size=75px}} | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} |
| {{c|+|Added:}} Über now fully absorbs crit damage for the selected damage type | | {{c|+|Added:}} Über now fully absorbs crit damage for the selected damage type | ||
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} Depletes Übercharge based on the amount of damage prevented |
|- | |- | ||
! style="background: #ffe567;" rowspan=6 | {{Class link|Sniper}} | ! style="background: #ffe567;" rowspan=6 | {{Class link|Sniper}} | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Bazaar Bargain|icon-size=75px}} | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}} |
| {{c|=|Changed:}} Capped the max charge rate to 200% | | {{c|=|Changed:}} Capped the max charge rate to 200% | ||
|- | |- | ||
| {{c|=|Fixed:}} Starting charge rate being -40% instead of -20% | | {{c|=|Fixed:}} Starting charge rate being -40% instead of -20% | ||
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Cozy Camper|icon-size=75px}} | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} |
− | | {{c| | + | | {{c|+|Removed:}} Movement penalty |
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} Damage taken increased by 20% |
|- | |- | ||
− | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} | + | ! style="background: #fff2b3;" rowspan=2 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}} |
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} 15% bullet resistance on wearer |
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} 20% explosive vulnerability on wearer |
|- | |- | ||
! style="background: #ffe567;" rowspan=3 | {{Class link|Spy}} | ! style="background: #ffe567;" rowspan=3 | {{Class link|Spy}} | ||
− | ! style="background: #fff2b3;" | {{Icon item| | + | ! style="background: #fff2b3;" | {{Icon item|L'Etranger|icon-size=75px}} <br /> {{item link|L'Etranger}} |
− | | {{c|=| | + | | {{c|+|Added:}} +40% Cloak duration |
+ | |- | ||
+ | ! style="background: #fff2b3;" | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} | ||
+ | | {{c|=|Fixed:}} A bug that would cause the charge meter to not reset when the Spy was killed | ||
|- | |- | ||
− | ! style="background: #fff2b3;" | {{Icon item| | + | ! style="background: #fff2b3;" | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} |
− | | {{c| | + | | {{c|-|Changed:}} When under the effect of Feign Death, damage taken decreases the duration of the effect |
|- | |- | ||
− | |||
− | |||
|} | |} | ||
Revision as of 21:54, 11 May 2018
This article is for content released in the update. For the patch itself, see July 10, 2013 Patch.
“ | Over the last week we've taken you through some of our thinking around maps, weapons and items. We thought you might find it interesting if we walked you through the process we use to ship an update to TF2.
There we go, update shipped.
— TF2 Official Website
|
” |
The Summer Event Update was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop and resubmitted using new item importing system, along with the fixing of several exploits and bugs present in existing maps and the tweak to several weapons. Released with the July 10, 2013 Patch, the update added a total of 64 new Cosmetic items which were available via opening Crates with their special Summer Cooler Keys, and 2 new maps, Standin, and Process.
Contents
Additions
Cosmetics
Action Items
A Random Summer Cooler Key Gift | |
Pile of Summer Cooler Key Gifts |
Tool
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Process | 250px | Control Point |
cp_process
|
Standin | 250px | Control Point |
cp_standin
|
Tweaked Item Sets
Class | Item set | Changes |
---|---|---|
Scout | Special Delivery |
Removed: +25 max health on wearer. |
Added: Leave a Calling Card on your victims. | ||
Soldier | The Tank Buster |
Removed: +20% Sentry damage resistance on wearer. |
Added: Leave a Calling Card on your victims. | ||
Pyro | The Gas Jockey's Gear |
Removed: +10% faster move speed on wearer. |
Removed: +10% bullet damage vulnerability on wearer. | ||
Added: Leave a Calling Card on your victims. | ||
Sniper | The Croc-o-Style Kit |
Removed: The wearer cannot be killed by headshots. |
Added: Leave a Calling Card on your victims. | ||
Spy | Saharan Spy |
Removed: Reduced decloak sound volume. |
Removed: 0.5 sec longer Cloak blink time. | ||
Added: Extra effects when taunting. |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout | Shortstop |
Added: 20% bonus healing while deployed |
Added: 80% vulnerability increase to all push forces while deployed | ||
Crit-a-Cola |
Removed: Damage taken mini-crits while under the effects | |
Added: 25% damage vulnerability while under the effects | ||
Winger |
Added: +25% jump height bonus when active | |
Soldier | Black Box |
Changed: Explosion sound |
Beggar's Bazooka |
Fixed: An exploit that allowed players to hold a set fixed number of rockets | |
Changed: Misfired rockets now remove one loaded rocket from the clip | ||
Cow Mangler 5000 |
Removed: -10% damage penalty | |
Removed: 5% slower reload speed | ||
Changed: Reduced clip size to 4 (from 5) | ||
Added: "Sets players on fire" description text | ||
Added: New particles and sound | ||
Liberty Launcher |
Removed: -25% clip size penalty | |
Added: -25% damage penalty | ||
Original |
Changed: Explosion sound | |
Concheror |
Added: Buffed players now receive a speed boost in addition to its previous effect | |
Changed: Rage is now only generated from damage dealt | ||
Battalion's Backup |
Added: +15% Sentry damage resistance to all teammates while banner effect is active | |
Changed: Rage is now generated from damage dealt instead of damage received | ||
Escape Plan |
Added: Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards | |
Pyro | Phlogistinator |
Fixed: "Mmmph" progress resetting after touching a resupply cabinet |
Powerjack |
Added: 15% increase move speed while active | |
Removed: +20% melee vulnerability while active | ||
Added: 20% damage vulnerability while active | ||
Demoman | Loose Cannon |
Added: Double Donk damage now mini-crits |
Added: Double Donk sound and particle effects | ||
Changed: Reduced charge time to 1 second | ||
Changed: Range no longer affects direct cannonball impact damage | ||
Chargin' Targe |
Added: Afterburn immunity on wearer | |
Heavy | Buffalo Steak Sandvich |
Removed: Damage taken as mini-crits while under its effects |
Added: 25% damage vulnerability while under its effects | ||
Dalokohs Bar |
Changed: Increased health restored per-bite to 20 (from 15) | |
Engineer | Rescue Ranger |
Changed: Minor increase in damage per bolt |
Changed: Increase building healing to 75 health per bolt (from 50) | ||
Short Circuit |
Added: Ammo cost of firing reduced to -18 metal when an attack destroys a projectile | |
Changed: Increased firing speed by 25% | ||
Changed: The weapon's muzzle now emits a spark effect when fired | ||
Fixed: Attack arcing to nearby teammates as if they were enemies | ||
Added: Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player | ||
Wrangler |
Changed: Protective shield now fades 1 second after the owning Engineer dies | |
Changed: Reduced accuracy of manually-controlled sentry at long range | ||
Gunslinger |
Changed: Mini-Sentry Guns do not heal during construction | |
Medic | Crusader's Crossbow |
Changed: Arrow projectile to a large syringe |
Added: New trail effects | ||
Changed: Smoothed out reload animation (DPS unchanged) | ||
Fixed: Being able to heal players that are using items that block healing. | ||
Quick-Fix |
Added: +50% max overheal | |
Changed: Über now affects the Medic when there's no heal target | ||
Changed: Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über | ||
Vaccinator |
Added: Über now fully absorbs crit damage for the selected damage type | |
Added: Depletes Übercharge based on the amount of damage prevented | ||
Sniper | Bazaar Bargain |
Changed: Capped the max charge rate to 200% |
Fixed: Starting charge rate being -40% instead of -20% | ||
Cozy Camper |
Removed: Movement penalty | |
Added: Damage taken increased by 20% | ||
Darwin's Danger Shield |
Added: 15% bullet resistance on wearer | |
Added: 20% explosive vulnerability on wearer | ||
Spy | L'Etranger |
Added: +40% Cloak duration |
Spy-cicle |
Fixed: A bug that would cause the charge meter to not reset when the Spy was killed | |
Dead Ringer |
Changed: When under the effect of Feign Death, damage taken decreases the duration of the effect |
Pre-announcement references
Posts in the Official Site started at July 5, 2013; with subsequent posts reporting data about the update every following day.
Update Gallery
External links
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