Difference between revisions of "Tough Break Update"
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! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] | ! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] | ||
| {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | | {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Shield bash now deals damage at all ranges, scaled by distance | ||
|- | |- | ||
| {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | | {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | ||
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| {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | | {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | ||
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! style="background: #F2D9AD;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] | ! style="background: #F2D9AD;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] | ||
+ | | {{c|+|Changed:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | ||
+ | |- | ||
| {{c|-|Added:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again | | {{c|-|Added:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again | ||
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! style="background: #F2D9AD;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]] | ! style="background: #F2D9AD;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]] |
Revision as of 13:02, 13 May 2018
“ | The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock (Face, Trunk and Genital) Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.
— Tough Break Update publicity blurb
|
” |
The Tough Break Update was a major update added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.
The update introduced 4 new weapon collections, 15 community-created new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the Tough Break Campaign, a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the Tough Break Campaign Pass, which was available for purchase in the Mann Co. Store. Players were invited to fulfill contracts ostensibly handed out by Miss Pauling via postcards on her state-mandated vacation.
Additional content was further added in the December 22, 2015 Patch, such as the Festivizer.
Contents
Additions
Cosmetics
Taunts
Demoman |
Bad Pipes | |
Engineer |
Bucking Bronco | |
All classes |
Mannrobics |
Tools
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Highpass | King of the Hill |
koth_highpass
| |
Landfall | Capture the Flag |
ctf_landfall
| |
Snowycoast | Payload |
pl_snowycoast
| |
Vanguard | Control Point |
cp_vanguard
|
Tweaked Classes
Class | Changes |
---|---|
Pyro |
Added: Extinguishing a teammate will now return 20 health to the Pyro. |
Changed: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | |
Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | |
Demoman |
Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) |
Changed: Shield bash now deals damage at all ranges, scaled by distance | |
Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | |
Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | |
Engineer |
Changed: Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine |
Added: After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again | |
Medic |
Added: Medics now have slightly higher health regeneration when healing a hurt patient |
Changed: During setup time, ÜberCharge build rate is now increased by 3x | |
Spy |
Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively |
All classes |
Added: Upon spawning, friendly players (including disguised Spies) will show an outline for 10 seconds |
Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Mad Milk |
Added: Extinguishing an ally will now reduce the cool down by 20% |
Pretty Boy's Pocket Pistol |
Changed: Increased health recovered on hit from +3 to +5 | |
Wrap Assassin |
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | |
Changed: Ball recharge rate increased by 25% | ||
Changed: Damage penalty reduced from -70% to -65% | ||
Soldier |
Beggar's Bazooka |
Changed: Decreased blast radius by 20% |
Air Strike |
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | |
Concheror |
Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
B.A.S.E. Jumper |
Removed: Removed hidden property of up draft when on fire | |
Market Gardener |
Added: Added 20% Attack Speed penalty | |
Pyro |
Degreaser |
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. |
Changed: Increased Airblast cost by 25% | ||
Changed: Increased afterburn penalty to from 25% to 66% | ||
Removed: Removed damage penalty | ||
Phlogistinator |
Removed: Removed 10% damage penalty. | |
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
Axtinguisher |
Changed Stats changed | |
100% Chance to crit against burning targets | ||
33% Damage penalty | ||
20% Slower attack speed | ||
75% Slower switch-to speed | ||
Demoman |
Loose Cannon |
Changed: Reduced projectile speed (now a visible attribute) |
Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance. | ||
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
Chargin' Targe |
Changed: Reduced blast resistance from 40% to 30% | |
Removed: Removed fire immunity | ||
Splendid Screen |
Added: Now increases recharge rate by 50% | |
Changed: Increased blast resistance from 15% to 20% | ||
Tide Turner |
Changed: Now grants mini-crit instead of full-crit on charge bash | |
Changed: Reduced resistances to 15% | ||
Quickiebomb Launcher |
Changed: Fizzle time increased from 2 seconds to 4 seconds | |
Ullapool Caber |
Added: Added 20% fire rate penalty | |
Added: Added 100% switch-to time penalty | ||
Changed: Base melee damage increased from 35 to 55 | ||
Claidheamh Mòr |
Added: Now restores 25 health on kill | |
Added: Now increases damage taken while active by 15% | ||
Removed: Removed health penalty | ||
Removed: Removed charge duration bonus | ||
Persian Persuader |
Added: Ammo pickups now replenish charge | |
Added: Added penalties of reduced primary and secondary ammo | ||
Added: Now gains charge meter on hit | ||
Removed: Removed ammo pickups granting health instead of ammo | ||
Heavy |
Gloves of Running Urgently |
Added: Added 50% holster time penalty |
Fists of Steel |
Added: Added penalty of increased holster time by 100% | |
Removed: Removed deploy time penalty | ||
Warrior's Spirit |
Changed: Damage dealt increased by 30% | |
Changed: Now heals 50 health on kill | ||
Changed: Damage received increased by 30% | ||
Removed: Removed health penalty | ||
Eviction Notice |
Added: Now provides 15% move speed bonus | |
Added: Now increases damage taken by 20% | ||
Changed: Firing speed decreased from 50% to 40% | ||
Engineer |
Rescue Ranger |
Changed: Healing per bolt reduced from 75 to 60 |
Jag |
Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. | |
Medic |
Crusader's Crossbow |
Added: Healing a player with a syringe now grants a small amount of ÜberCharge |
Quick-Fix |
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | |
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | ||
Vaccinator |
Added: Added slight ÜberCharge build on proper resist | |
Changed: Increased ÜberCharge rate from +50% to +67% | ||
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
Removed: Removed 10% health regeneration on proper resist | ||
Amputator |
Added: Healing done with the taunt now grants small amounts of ÜberCharge | |
Changed: Taunt can now be activated by alt-fire | ||
Sniper |
Huntsman |
Changed: Can be fired while off the ground |
Jarate |
Added: Extinguishing an ally now reduces the cooldown by 20% | |
Cozy Camper |
Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Cleaner's Carbine |
Added: Added 'CRIKEY' meter which is filled by dealing damage | |
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
Changed: Reduced firing rate penalty from 35% to 20% | ||
Spy |
Spy-cicle |
Changed: Fire immunity shield no longer appears when fire immunity is triggered |
Dead Ringer |
Changed: Initial damage reduction when feigning death increased to 75% from 50% | |
Soldier Pyro |
Reserve Shooter |
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% |
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
Soldier Demoman |
Half-Zatoichi |
Added: No random crits |
Changed: Now considered a sword (increased holster and deploy time and increased range) | ||
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. | ||
Soldier Pyro Heavy Engineer |
Panic Attack |
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will. |
Gallery
Screenshot of the Tough Break Update.
See also
External links
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