Difference between revisions of "Community Eyeaduct strategy"
(Fixed a few mistakes (widowmaker DOES return metal on hit, removed that line, banners do not charge upon hitting monoculus, modified that line) and added the Dragon's Fury as a potential MONOCULUS strategy.) |
(→Class-specific MONOCULUS Strategy) |
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] | ||
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− | {{Info}} | + | {{Info}}The Pyro is, arguably, the best class to use against MONOCULUS. The [[Dragon's Fury]] can output unreal damage per second and the [[Powerjack]] allows the Pyro to quickly get through the Underworld. |
{{Info}} A skilled Pyro may be able to effectively attack MONOCULUS by using [[compression blast|air blasts]] to reflect MONOCULUS's projectiles back at it. However, unless MONOCULUS is angry these projectiles will travel slowly and will often miss their target. Even if they land, they will additionally enrage MONOCULUS which can make it more detrimental than helpful to airblast his projectiles.. | {{Info}} A skilled Pyro may be able to effectively attack MONOCULUS by using [[compression blast|air blasts]] to reflect MONOCULUS's projectiles back at it. However, unless MONOCULUS is angry these projectiles will travel slowly and will often miss their target. Even if they land, they will additionally enrage MONOCULUS which can make it more detrimental than helpful to airblast his projectiles.. | ||
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{{Pro}}The [[Dragon's Fury]] works incredibly well against MONOCULUS. Its base damage is 75, and it has incredibly quick follow-up shots. | {{Pro}}The [[Dragon's Fury]] works incredibly well against MONOCULUS. Its base damage is 75, and it has incredibly quick follow-up shots. | ||
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+ | {{Pro}}The [[Powerjack]] can allow the Pyro to close the gap between him and MONOCULUS and can make it easier to escape the Underworld to stun MONOCULUS. | ||
{{Pro}}The [[Backburner]] can be moderately effective if MONOCULUS is distracted. | {{Pro}}The [[Backburner]] can be moderately effective if MONOCULUS is distracted. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] | ||
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− | {{Info}}It is possible to briefly dodge MONOCULUS' projectiles by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground. | + | {{Info}}It is possible to briefly dodge MONOCULUS's projectiles by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground. |
{{Pro}}If you can anticipate when MONOCULUS is going to spawn, you could potentially use the [[Scottish Resistance]] to deal massive damage to MONOCULUS as he is spawning. This does not work past level 1, however, as he destroys stickybombs near him on at level 2 and higher. | {{Pro}}If you can anticipate when MONOCULUS is going to spawn, you could potentially use the [[Scottish Resistance]] to deal massive damage to MONOCULUS as he is spawning. This does not work past level 1, however, as he destroys stickybombs near him on at level 2 and higher. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] | ||
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− | {{Info}}The Heavy is | + | {{Info}}The Heavy is an ineffective choice against MONOCULUS. MONOCULUS has a passive damage resistance to miniguns, and the Heavy is unable to dodge MONOCULUS's projectiles. |
{{Info}}Be aware that the Heavy has no real means of effectively dodging MONOCULUS' projectiles, but can withstand at least one direct hit from a critical projectile (granting the player the Crock Block achievement). Nonetheless, the Heavy should be relying on the [[Gloves of Running Urgently]] to escape in such situations. | {{Info}}Be aware that the Heavy has no real means of effectively dodging MONOCULUS' projectiles, but can withstand at least one direct hit from a critical projectile (granting the player the Crock Block achievement). Nonetheless, the Heavy should be relying on the [[Gloves of Running Urgently]] to escape in such situations. | ||
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{{Con}}The Shotgun should rarely be used, as the time between shots and damage spread mean you will always get more damage from your primary weapon. Nonetheless, if you have run out of ammunition for your primary weapon, remember that base damage remains constant while attacking MONOCULUS, so you can use the Shotgun effectively from further ranges than normal. | {{Con}}The Shotgun should rarely be used, as the time between shots and damage spread mean you will always get more damage from your primary weapon. Nonetheless, if you have run out of ammunition for your primary weapon, remember that base damage remains constant while attacking MONOCULUS, so you can use the Shotgun effectively from further ranges than normal. | ||
− | {{Con}}The [[Brass Beast]], even with a Kritzkrieg ÜberCharge, is only recommended if MONOCULUS is already busy, as your extremely sluggish movement will tempt even the enemy team to focus on you and make you an easy target for an angry MONOCULUS' projectiles. | + | {{Con}}The [[Brass Beast]], even with a Kritzkrieg ÜberCharge, is only recommended if MONOCULUS is already busy, as your extremely sluggish movement will tempt even the enemy team to focus on you and make you an easy target for an angry MONOCULUS's projectiles. |
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] | ||
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− | {{Info}} | + | {{Info}}The Engineer can output the most DPS out of all of the classes by using a [[Wrangler|wrangled]] [[Sentry Gun]]. This is inadvisable, however, because MONOCULUS can teleport away from the sentry gun, preventing it from being able to do any damage to MONOCULUS. |
+ | |||
+ | {{Info}}MONOCULUS will attack anything within his range - this includes players and buildings. Keep in mind that wrangled sentry guns can survive a few projectile hits, allowing you and your team to profit from the distraction. Don't rely on them too much though; it only takes one or two salvos of MONOCULUS' projectiles to destroy an entire sentry nest. | ||
− | {{ | + | {{Pro}}The [[Widowmaker]] can deal a constant stream of damage because of its metal-on-hit mechanic. |
{{Pro}}Sentry Guns will target MONOCULUS even when it is outside their normal range. | {{Pro}}Sentry Guns will target MONOCULUS even when it is outside their normal range. |
Revision as of 19:09, 30 November 2019
Community Eyeaduct strategy | |
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![]() | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime, overcast |
Hazards: | Pumpkin bombs, MONOCULUS, Water in the Underworld, Underworld damage-over-time effect, Loot Island explosion |
Map Photos | |
This article is about Community Eyeaduct strategy.
Contents
General Map Strategy
This Halloween map features pumpkin bombs, Halloween pumpkins, Ghosts, and the Soul Gargoyle; see Community Halloween maps strategy.
- This map is almost identical to Viaduct, so many strategies that work there will also work here.
- The game announces whenever a player leaves the Underworld with a bell toll and a message on the text chat. Those notifications can be useful for deciding when it's not a good idea to stand in the open, where invulnerable enemies run through.
- Players in the Underworld are still vulnerable to attack. Be wary of those who might target you or the pumpkin bombs near you while on the chain of islands, and don't let down your guard while waiting for the cage on Loot Island to lower, as enemies may take the opportunity to deny you your Bombinomicon and buffs.
- After killing MONOCULUS, if you notice much of the enemy team heading to Loot Island, use this opportunity to secure the point in your favor.
- Alternatively, having a large number of your team going to Loot Island can be effective, as though you might lose the point temporarily, the speed, strength, and health boosts given after you exit the Underworld can allow you to annihilate the enemy team.
General MONOCULUS Strategy
- Unlike other later MONOCULUS situations, truce is called as long as MONOCULUS is on the map.
- The ability to capture the point will be postponed as long as MONOCULUS is alive so focus on killing it. A large group attacking at once can drain MONOCULUS' health rapidly.
- Do not use melee weapons. MONOCULUS flies and/or hovers across sections of the map out of the range of almost all melee weapons.
- Players that survive the Underworld can use their invulnerable state to stun MONOCULUS.
- A critical hit on MONOCULUS makes him angry, causing him to fire three critical projectiles in a row that move at the speed of Liberty Launcher rockets.
- Use cover from map structures if you are close to it when it gets angry.
- When possible, stun him while he is angry to give yourselves breathing room.
- Be sure that you are healed up and have full ammunition as MONOCULUS is about to leave or die.
- In this particular KOTH arrangement, Engineers tend to build up or move up their positions during each truce. However, everyone has free reign of the map during a truce; so, use this situation to note where the enemy Buildings are located.
- When the opportunity presents itself, stand next to enemy buildings while you shoot at MONOCULUS, and avoid your own team's buildings for the same reason.
- As MONOCULUS gets close to either leaving or being destroyed, set up attacks you can make the moment the truce ends or prepare to thwart enemies attempting to do the same against your Engineers.
Class-specific MONOCULUS Strategy
Class | Strategy | ||
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![]() Scout |
vs | ![]() MONOCULUS |
![]()
|
![]() Soldier |
vs | ![]() MONOCULUS |
|
![]() Pyro |
vs | ![]() MONOCULUS |
|
![]() Demoman |
vs | ![]() MONOCULUS |
|
![]() Heavy |
vs | ![]() MONOCULUS |
|
![]() Engineer |
vs | ![]() MONOCULUS |
|
![]() Medic |
vs | ![]() MONOCULUS |
|
![]() Sniper |
vs | ![]() MONOCULUS |
|
![]() Spy |
vs | ![]() MONOCULUS |
|
See also