Difference between revisions of "Community Swiftwater strategy"
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* Engineer can be extremely beneficial to both RED and BLU. Engineer's can place [[Sentry Guns]] and [[Dispensers]] to aid their team. Teleporters are also very useful as it allows teammates to get to places quickly. | * Engineer can be extremely beneficial to both RED and BLU. Engineer's can place [[Sentry Guns]] and [[Dispensers]] to aid their team. Teleporters are also very useful as it allows teammates to get to places quickly. | ||
− | === {{class link|Medic}} === | + | ''Italic text''=== {{class link|Medic}} === |
+ | Using [[ÜberCharge]] to wipe out enemies and forward operating bases is effective as it impedes progress on their goals. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === |
Revision as of 05:49, 24 June 2020
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Community Swiftwater strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
This article is about Community Swiftwater strategy.
Contents
General strategy
At the beginning of the round, BLU should coordinate a push with ÜberCharge as the RED team has a high advantage overlooking BLU's spawn. ÜberCharge is important to push as it will negate spam from above.
Class-specific strategy
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
General
- Engineer can be extremely beneficial to both RED and BLU. Engineer's can place Sentry Guns and Dispensers to aid their team. Teleporters are also very useful as it allows teammates to get to places quickly.
Italic text=== Medic === Using ÜberCharge to wipe out enemies and forward operating bases is effective as it impedes progress on their goals.