Difference between revisions of "Community Swiftwater strategy"
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== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
+ | ====General==== | ||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
+ | ====General==== | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
+ | ====General==== | ||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
+ | ====General==== | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
+ | ====General==== | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
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* Engineer can be extremely beneficial to both RED and BLU. Engineer's can place [[Sentry Guns]] and [[Dispensers]] to aid their team. Teleporters are also very useful as it allows teammates to get to places quickly. | * Engineer can be extremely beneficial to both RED and BLU. Engineer's can place [[Sentry Guns]] and [[Dispensers]] to aid their team. Teleporters are also very useful as it allows teammates to get to places quickly. | ||
− | + | === {{class link|Medic}} === | |
+ | ====General==== | ||
Using [[ÜberCharge]] to wipe out enemies and forward operating bases is effective as it impedes progress on their goals. | Using [[ÜberCharge]] to wipe out enemies and forward operating bases is effective as it impedes progress on their goals. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
+ | ====General==== | ||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
+ | ====General==== | ||
{{Map Strategy Nav}} | {{Map Strategy Nav}} |
Revision as of 05:54, 24 June 2020
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Community Swiftwater strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
This article is about Community Swiftwater strategy.
Contents
General strategy
At the beginning of the round, BLU should coordinate a push with ÜberCharge as the RED team has a high advantage overlooking BLU's spawn. ÜberCharge is important to push as it will negate spam from above.
Class-specific strategy
Scout
General
Soldier
General
Pyro
General
Demoman
General
Heavy
General
Engineer
General
- Engineer can be extremely beneficial to both RED and BLU. Engineer's can place Sentry Guns and Dispensers to aid their team. Teleporters are also very useful as it allows teammates to get to places quickly.
Medic
General
Using ÜberCharge to wipe out enemies and forward operating bases is effective as it impedes progress on their goals.