Difference between revisions of "Community Wutville strategy"
m (===The Scout's parentage=== : ''"Hey Spy. Pauling. I took care of that DNA test for you. You owe me one ...."'''' — '''Miss Pauling''' (Gun Mettle Campaign)'' With the introduction of RE) |
(Added class strategies on watville) |
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=== {{class link | Scout}} === | === {{class link | Scout}} === | ||
− | + | * As scout on offense you can use [[Bonk!]] or [[Winger]] to get to enemy sniper to take out. | |
+ | * On defense check flank routes the enemy could use to get behind your team. | ||
=== {{class link | Soldier}} === | === {{class link | Soldier}} === | ||
− | + | * [[Rocket Jumping]] is much harder to use productively on both sides so use rocket jumping after you fire rockets at the enemy to counter [[Damage]] falloff by getting closer. | |
+ | * On Offense you can protect both you and your medic by tanking bullets with the [[Battalion's Backup]]. | ||
=== {{class link | pyro}} === | === {{class link | pyro}} === | ||
− | + | * Use flares guns to distract snipers, but be careful not to step too far out of cover. | |
+ | * Spy check for your engineers so your team doesn’t get pushed back. | ||
=== {{class link | Demoman}} === | === {{class link | Demoman}} === | ||
− | * The many long | + | * The many long straight angles available between chokes can be exploited by Demoknights, but be careful since sentries will be used to hold the line from the enemy. |
− | + | * Use stickies to destroy nests that could be around corners, and use pipes to air shot mobile classes that try to get behind your team. | |
=== {{class link | heavy}} === | === {{class link | heavy}} === | ||
* Genuinely Heavy on this map is very hard to play, since the Sniper sightlines are so long, and you can only hide, and even then, cover is rare on this map. | * Genuinely Heavy on this map is very hard to play, since the Sniper sightlines are so long, and you can only hide, and even then, cover is rare on this map. | ||
− | + | * Use the [[Fists of Steel]] to take headshots to protect your or your medic. | |
=== {{class link | Engineer}} === | === {{class link | Engineer}} === | ||
− | + | * Engineer is best played on the defense team as enemy snipers won’t you place sentries in long sight lines too push. | |
+ | * If you must play on offense use level 3 sentries to hold your ground from around the corner, so you don’t be pushed back | ||
=== {{class link | Medic}} === | === {{class link | Medic}} === | ||
− | + | * As medic, you will be one of the first people the enemy sniper is going to pick off | |
+ | * Make sure you have good cover and be with partner/group with a larger health pool to take some shots for you | ||
+ | * Use [[Vaccinator]] on the bullet resistance to counter enemy sniper. | ||
=== {{class link | Sniper}} === | === {{class link | Sniper}} === | ||
− | * The map has such long sight lines that a Sniper can kill a TON of people from far away. | + | * The map has such long sight lines that a Sniper can kill a TON of people from far away, use this to your advantage and take places that make you hard to hit or see. |
− | |||
=== {{class link | Spy}} === | === {{class link | Spy}} === | ||
* Cloak and Dagger your way to the Sniper sight lines, and kill them since they think they are far enough away from Spies and the rest of the enemy team | * Cloak and Dagger your way to the Sniper sight lines, and kill them since they think they are far enough away from Spies and the rest of the enemy team | ||
{{Map Strategy Nav}} | {{Map Strategy Nav}} |
Revision as of 18:42, 29 September 2021
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Community Wutville strategy | |
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![]() | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas |
Setting: | Night, Town |
Hazards: | Pitfalls, Payload Cart explosion |
Map Photos | |
This article is about Community Wutville strategy.
Contents
General Strategy
Wutville's layout is a long narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness of the map. Because much of the map is a long path, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team.
The final point provides high ground and plentiful health and ammo packs to the attacking team should they push up the left flank, securing this route can easily turn the tide.
Class specific strategy
Scout
- As scout on offense you can use Bonk! or Winger to get to enemy sniper to take out.
- On defense check flank routes the enemy could use to get behind your team.
Soldier
- Rocket Jumping is much harder to use productively on both sides so use rocket jumping after you fire rockets at the enemy to counter Damage falloff by getting closer.
- On Offense you can protect both you and your medic by tanking bullets with the Battalion's Backup.
Pyro
- Use flares guns to distract snipers, but be careful not to step too far out of cover.
- Spy check for your engineers so your team doesn’t get pushed back.
Demoman
- The many long straight angles available between chokes can be exploited by Demoknights, but be careful since sentries will be used to hold the line from the enemy.
- Use stickies to destroy nests that could be around corners, and use pipes to air shot mobile classes that try to get behind your team.
Heavy
- Genuinely Heavy on this map is very hard to play, since the Sniper sightlines are so long, and you can only hide, and even then, cover is rare on this map.
- Use the Fists of Steel to take headshots to protect your or your medic.
Engineer
- Engineer is best played on the defense team as enemy snipers won’t you place sentries in long sight lines too push.
- If you must play on offense use level 3 sentries to hold your ground from around the corner, so you don’t be pushed back
Medic
- As medic, you will be one of the first people the enemy sniper is going to pick off
- Make sure you have good cover and be with partner/group with a larger health pool to take some shots for you
- Use Vaccinator on the bullet resistance to counter enemy sniper.
Sniper
- The map has such long sight lines that a Sniper can kill a TON of people from far away, use this to your advantage and take places that make you hard to hit or see.
Spy
- Cloak and Dagger your way to the Sniper sight lines, and kill them since they think they are far enough away from Spies and the rest of the enemy team