Difference between revisions of "Community Wutville strategy"

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m (Undo edit by The Fiend (Talk) All of these are very generic strategies that can be used on any map. This adds further to the problem outlined in the stub template. Removed some other strats)
(Tag: Undo)
(Wow, thanks, GP, for getting me to remove my bad grammar from the stub tag. (In the overview, the Smissmas trees look like COVID virons.)
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{{Community strategy stub}}
I've seen some problems with this community strategy page
 
* Most of the "strategies" in this page are very common/general (e.g. "You can do Sentry rocket jump to bring the Sentry to enemy lines". This is a very general strategy, and not just for Wutville.
 
* These strategies doesn't use the potentials of the map (any specific part of the map, as boxes, walls, trees, etc) as a strategy (e.g. in [[Community 2Fort strategy]], the "Use the bridge awning to double jump into the enemy battlements. ..." phrase is simple, but refers that it may be useful to use some part of that map <nowiki>[the bridge]</nowiki>) or any advantages/disadvantages of using any class/weapon/movement type.
 
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== General Strategy ==
 
== General Strategy ==
Wutville's layout is a long narrow corridor with a lot of choke points, with a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness of the map.
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*Wutville's layout is exceptionally dominated by long corridors with long sight lines. While there are flanks, they are mostly narrow paths that parallel the main route.  
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** Due to this narrowness of the map, Sentry Guns and Sticky Traps are all great tools for the defending team.
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** In place of wide flanks, there are several cul-de-sacs to the sides of the route, each sheltering pickups or Spawns, that are large enough for several players and nests to be hidden from the main sight lines.
  
The final point provides high ground and plenty of Health and Ammo packs to the attacking team, should they push up the left flank, securing this route can easily turn the tide.
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* The final point lies below high ground that has plenty of Health and Ammo packs to the attacking team, should they push up the left flank ramp, securing this route can easily turn the tide.
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==

Revision as of 21:11, 3 October 2021

Community Wutville strategy
Pl wutville event.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Smissmas
Setting: Night, Town
Hazards: Pitfalls,
Payload Cart explosion
Map Photos
Loading screen photos.

This article is about Community Wutville strategy.

General Strategy

  • Wutville's layout is exceptionally dominated by long corridors with long sight lines. While there are flanks, they are mostly narrow paths that parallel the main route.
    • Due to this narrowness of the map, Sentry Guns and Sticky Traps are all great tools for the defending team.
    • In place of wide flanks, there are several cul-de-sacs to the sides of the route, each sheltering pickups or Spawns, that are large enough for several players and nests to be hidden from the main sight lines.
  • The final point lies below high ground that has plenty of Health and Ammo packs to the attacking team, should they push up the left flank ramp, securing this route can easily turn the tide.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

  • The many long and straight angles available between chokes can be exploited by Demoknights.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy