Difference between revisions of "Payload/tr"
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Engineer update dan beri vagonun takım-renkli ışığı var etrafında, duvarların arkasından ve uzaktan vagonun nerde olduğu beli olsun diye. | Engineer update dan beri vagonun takım-renkli ışığı var etrafında, duvarların arkasından ve uzaktan vagonun nerde olduğu beli olsun diye. | ||
− | === | + | === Yük Vagonu === |
− | + | Yük Vagonda, BLU takımı vagonu kontrol noktalardan geçermeli ve RED takımın üsü'ne doğru gitmeli zamana karşı. Her kontrol noktasi BLU takımın zamanına artiriyor. | |
− | + | BLU takımı 30 saniyedir vagonu itirmese vagon yavaşca geri döniyor en son geçilmiş kontrol noktasına yada BLU takım oyuncu itirirse yeniden. Zaman bitince, eyer vagon geri dönmiyorsa oyun uzatma süresine giriyor, oyun uzatma suresin'deyken BLU takımın 5 saniyesi var vagonu itirmeye, eyer bu 5 saniyede itirilmese vagon BLU takımı oyunu kaybeter. Vagon her dokunuşunda 5 saniye süresi sıfırlar. | |
− | === | + | === Yük Vagonu Yarışı === |
In '''Payload Race''' mode, both teams are issued a cart. The teams must simultaneously push their cart through enemy territory while preventing the enemy team from doing the same. Unlike Payload maps, the cart will not move backwards after any length of time (unless it is on an inclined slope) and there is no time limit; the map only ends when one team successfully pushes their cart to the finish point. | In '''Payload Race''' mode, both teams are issued a cart. The teams must simultaneously push their cart through enemy territory while preventing the enemy team from doing the same. Unlike Payload maps, the cart will not move backwards after any length of time (unless it is on an inclined slope) and there is no time limit; the map only ends when one team successfully pushes their cart to the finish point. | ||
Revision as of 02:53, 15 July 2022
Bu sayfa şu anda Türkçeye tercüme edilme aşamasında. Eğer Türkçe biliyorsanız, konuşma sayfasına yazın ya da daha önceden sayfaya katkıda bulunanlarla konuşun (sayfa geçmişinden isimlerini bularak). |
“Ne arıyorsun?!” Bu sayfa veya bölüme, bir veya daha fazla resmin eklenmesi yararlı olacaktır. Lütfen uygun bir resim ekleyin, ardından bu uyarıyı kaldırın. Belirli talimatlar şunlardır: "Add transparent image of the cart in Bloodwater to the gallery." |
“ | Ileri, bomba vagonu!
Dinlemek için tıklayın (İngilizce)
— Heavy
|
” |
Yük Vagonu Team fortress'ın bir tane oyun modu. Bu modda BLU takımı bombalı vagon itiyor RED takımın üsünü doğru.
Yük Vagonu Yarışı bir Payload'a dayalı oyun modudır, bu modda RED ve BLU takımların bombalı vagonları oluyor. Kazanmakicin, iki takımın kendi vagonlarını itirmesi gerikiyor karşı takım tarafında bir noktaya.
Konu başlıkları
Vagon mekanizması
Genel mekanizma.
Vagon, yanında dikelince itiriliyor, ne kadar fazla kişi yanındaysa o kadar hızla gider üç kişi limit'e. üç'den fazla kişi vagona iterse hız artmiyor.
- Scout'lar ve Acı Deneyim kullanan oyuncular iki kişi sayılıyor itince.
- Karşı takımda birisi yakın durursa vagon blok oluyor ve vagon ileri itilmez karşı takımdaki oyuncu gidenekadar yada ölünekadar.
- Spy hangi kılığına girerse o efekt çalışır. Karşı takım kılığına girerse vagona blok eder, aynı takım kılığına girerse vagona itiyor ama Scout yada Acı Deneyim kullanan oyuncunun kılığına girerse efekt gecmiyor Spy'i.
- Überşarj olan oyuncular vagona itiremez.
Vagon bırakılırsa ilerlemez ve 20 saniye sonra yavaşca geriye döner son kontrol noktasına kadar.
Bazı haritalarda eğim'ler var ve vagona itmiyince aşaği düşer. Böyle eğim'e gelince, ilerliyen takım surekli vagonun etrafında kalmalı, eğim'den gectik'ten sonra vagon geri duşmez.
Şimdilikle, tüm Payload haritalar aynı vagon hızı kullanır. vagonun hızı Hammer unit'lerle ölçüliyor.
Çarpan | Hız | Oran |
---|---|---|
Geriye Doğru | -9 | -10% |
x1 | 50 | 55% |
x2 | 70 | 77% |
x3 | 90 | 100% |
Rayların önünde tüm binalar yıkılır vagon geçince. vagon ilk seviyelik dispanser gibi enerji ve metal verir ama vagonun enerjisi ve metalı bitmez.
Engineer update dan beri vagonun takım-renkli ışığı var etrafında, duvarların arkasından ve uzaktan vagonun nerde olduğu beli olsun diye.
Yük Vagonu
Yük Vagonda, BLU takımı vagonu kontrol noktalardan geçermeli ve RED takımın üsü'ne doğru gitmeli zamana karşı. Her kontrol noktasi BLU takımın zamanına artiriyor.
BLU takımı 30 saniyedir vagonu itirmese vagon yavaşca geri döniyor en son geçilmiş kontrol noktasına yada BLU takım oyuncu itirirse yeniden. Zaman bitince, eyer vagon geri dönmiyorsa oyun uzatma süresine giriyor, oyun uzatma suresin'deyken BLU takımın 5 saniyesi var vagonu itirmeye, eyer bu 5 saniyede itirilmese vagon BLU takımı oyunu kaybeter. Vagon her dokunuşunda 5 saniye süresi sıfırlar.
Yük Vagonu Yarışı
In Payload Race mode, both teams are issued a cart. The teams must simultaneously push their cart through enemy territory while preventing the enemy team from doing the same. Unlike Payload maps, the cart will not move backwards after any length of time (unless it is on an inclined slope) and there is no time limit; the map only ends when one team successfully pushes their cart to the finish point.
Payload Race maps tend to use rolling slopes much more than standard Payload maps. During Overtime, both carts will automatically move forward slowly to prevent Stalemates. Pushing one cart stops the other from moving forward by itself. If the carts' tracks cross paths, and both carts arrive at the intersection at the same time, one cart will wait for the other to pass by even if players are on both carts.
Li'l Chew Chew
On the Payload map Frontier, a substantially larger mechanized train engine known as Li'l Chew-Chew is used in place of the standard BLU cart. It has movable jaws with razor-sharp teeth and two headlights as eyes, and a rideable platform on the back.
Providing cover from frontal attacks, Li'l Chew Chew is capable of significantly damaging any player (of either team!) in its mouth when it is moving forwards. The damage done increases as more players ride its rear platform; three or more attackers cause the jaws to deal an instant-kill by "swallowing" the victim whole, leaving no corpse. The platform also has a built-in BLU Dispenser; however, those riding on it will have trouble seeing directly in front of the cart, as the main body of the train is in the way. It has a noticeably increased pushing range when compared to normal carts. It can't be blocked by opposing players from RED team standing in front of it, only when opposing players stand near or on top of the train's platform. Rudy, a modified variant of Li'l Chew Chew appears in Wutville.
Strategy
Maps
Payload maps may be split into multiple rounds, such as Gold Rush, Hoodoo, and Thunder Mountain. These are split into three stages that the BLU team must advance through and win. Stages one and two have two checkpoints and stage three has three checkpoints (two for Hoodoo), counting the final point as such.
Badwater Basin and Upward have a single round with four checkpoints, including the final point. Advancing the cart to the next checkpoint gives the BLU team extra time. Advancing the cart to the final point moves the map onto the next stage. When the cart reaches the final point on the final stage, the Payload cart will explode, killing anyone standing too close to it and destroying the RED team's base as well.
Payload Race maps can be single or multi-stage. Pipeline and Nightfall are split into three stages, whereas Hightower consists of only one stage. Winning in each of the first two stages gives an advantage to the winning team in the next stage (the cart starts slightly forward from the starting point).
Payload
Payload maps carry the pl_ prefix; community maps are identified with an italic font.
İsim | Resim | Dosya adı |
---|---|---|
Badwater Basin | 160px | pl_badwater
|
Barnblitz | pl_barnblitz
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Bloodwater | pl_bloodwater
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Borneo | pl_borneo
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Bread Space | pl_breadspace
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Brimstone | pl_fifthcurve_event
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Cactus Canyon | pl_cactuscanyon
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Chilly | pl_chilly
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Enclosure | pl_enclosure_final
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Frontier | pl_frontier_final
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Gold Rush | pl_goldrush
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Gravestone | pl_rumble_event
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Hassle Castle | pl_hasslecastle
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Hellstone | pl_millstone_event
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Hoodoo | 160px | pl_hoodoo_final
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Pier | pl_pier
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Polar | pl_coal_event
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Precipice | pl_precipice_event_final
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Snowycoast | pl_snowycoast
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Swiftwater | pl_swiftwater
| |
Terror | pl_terror_event
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Thunder Mountain | pl_thundermountain
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Upward | pl_upward
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Wutville | pl_wutville_event
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Payload Race
Payload Race maps carry the plr_ prefix; Community maps are identified with an italic font.
İsim | Resim | Dosya adı |
---|---|---|
Banana Bay | plr_bananabay
| |
Helltower | plr_hightower_event
| |
Hightower | plr_hightower
| |
Nightfall | plr_nightfall_final
| |
Pipeline | plr_pipeline
|
İlgili Başarımlar
Scout
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Soldier
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Demoman
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Heavy
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Engineer
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Spy
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Update history
- Added Payload mode.
- Added map: Gold Rush.
19 Ağustos 2008 Yaması (Heavy Güncellemesi)
- Added map: Badwater Basin.
- Added proper handling of cart blocking recognition to Payload maps
21 Mayıs 2009 Yaması (Sniper vs. Spy Güncellemesi)
- Added Payload Race mode.
- Added maps: Hoodoo and Pipeline.
8 Temmuz 2010 Yaması (Engineer Güncellemesi)
- Added maps: Hightower, Thunder Mountain, and Upward.
24 Şubat 2011 Yaması (Topluluk Harita Paketi Güncellemesi)
- Added maps: Frontier and Nightfall.
23 Haziran 2011 Yaması (Über Güncellemesi)
- Added map: Barnblitz.
- [Belgelenmemiş] Payload carts no longer maintain player overheal.
- Added Enabled/Disabled inputs for the mapobj_cart_dispenser entity.
- Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't.
- Fixed exploit where players could be pushed into enemy spawn rooms by the Payload cart.
18 Haziran 2014 Yaması (Barış ve Savaş Güncellemesi)
- Fixed physics debris triggering the Payload cart's finale explosion in
pl_upward
. - [Belgelenmemiş] Added new voice lines for the Administrator for Payload Race.
8 Aralık 2014 Yaması (End of the Line Güncellemesi)
- [Belgelenmemiş] Added Payload carts, with bombs from the End of the Line movie.
2 Temmuz 2015 Yaması #1 (Gun Mettle Güncellemesi)
- Added map: Borneo.
- Fixed an exploit related to taunting and then dying on the final control point of Payload maps.
- Fixed an exploit related to the final control point and dropped weapons on Badwater Basin, Barnblitz, Borneo, and Gold Rush.
28 Ekim 2015 Yaması #1 (Scream Fortress 2015)
- Added map: Hellstone.
17 Aralık 2015 Yaması #1 (Sıkı Mola Güncellemesi)
- Added map: Snowycoast.
7 Temmuz 2016 Yaması #1 (Eşinle Tanış Güncellemesi)
- Added map: Swiftwater.
21 Ekim 2016 Yaması (Scream Fortress 2016)
- Added map: Brimstone.
20 Ekim 2017 Yaması (Orman Cehennemi Güncellemesi)
- Added maps: Banana Bay and Enclosure.
19 Ekim 2018 Yaması (Scream Fortress 2018)
- Added map: Gravestone.
10 Ekim 2019 Yaması (Scream Fortress 2019)
- Added map: Precipice.
1 Ekim 2020 Yaması (Scream Fortress 2020)
- Added maps: Bloodwater and Hassle Castle.
3 Aralık 2020 Yaması (Smissmas 2020)
- Added maps: Pier and Wutville.
5 Ekim 2021 Yaması (Scream Fortress 2021)
- Added map: Terror.
2 Aralık 2021 Yaması (Smissmas 2021)
- Added maps: Bread Space, Chilly, and Polar.
- Fixed Payload cart not rolling back.
Bugs
- The cart may sometimes randomly spin vertically.
- The capture progress HUD sometimes does not report how many players are pushing the cart. It may also display the cart as being blocked when it is not.
- Dying due to the cart explosion causes the Deathcam to focus on a specific point of the map while displaying the name of an opponent, even if no enemy was involved in the player's death.
- It is possible to derail the cart as it is falling by launching it with an explosion. This works because it becomes a physics prop when it reaches the end of the track.
- A very rare glitch occurs when the doors to BLU will not open, and the map will stay in Setup Time. The cart will slowly push itself and cannot be blocked.
- Occasionally, a Payload cart may be already moved from its default position at the start of a round, even if it has not been pushed and the game is currently in Setup time.
- If a player repeatedly picks up weapons on top of the final checkpoint on certain maps, the dropped weapon may slip through the hatch and detonate the final checkpoint early.
- On certain spots the player can be pushed inside of map geometry, such as the tunnel exit before Upward's 2nd point while standing on top of the cart.
- It is possible to get stuck inside buildings this way.
Trivia
- The default Payload takes the shape of a "Fat Man" implosion-style plutonium atomic bomb. This type of bomb was dropped over Nagasaki during World War II.
- Originally, an Engineer could upgrade the Dispenser on the cart, allowing it to give increased healing, ammo, and metal. This has since been fixed.
- Hoodoo uses a different cart model. The map description reveals the cart to be carrying a "dirty bomb" – a nuclear explosive consisting of little more than radioactive material strapped to conventional explosives, such as TNT.
- On some of the carts, there is a Heavy quote written into the paintwork:
- The default cart bears the words 'Cry some more' scratched into the paintwork.
- The Hoodoo cart has the words 'So much blood!' painted in white on the front-most barrel and the word 'Bonk' written in dust underneath one of the straps (most likely by the Scout).
- Lil' Chew-Chew bears the words 'All of you are dead!' scratched into the paintwork in front of the smoke stack.
- The light on the Payload cart is the same as the one duct-taped on the Combat Mini-Sentry Gun.
Gallery
Carts
The BLU team's bomb cart.
The RED team's bomb cart, seen only on Payload Race maps.
The special model for the cart on Hoodoo.
The special cart, Lil' Chew Chew, found on Frontier.
The RED team's tomb cart for Helltower.
The BLU team's tomb cart for Helltower and Brimstone.
The RED team's special End of the Line bomb cart.
The BLU team's special Snowycoast bomb cart.
The BLU team's scrumpy bottle cart for Gravestone.
The BLU team's witch's cauldron cart for Precipice.
The special cart, Rudy, found on Wutville.
The special model for the cart on Bread Space.
The special model for the cart on Chilly.
Concept art
Unused content
The following models are present in the game files.
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