Difference between revisions of "October 12, 2022 Patch"
BrazilianNut (talk | contribs) m |
m (Tweak) |
||
Line 9: | Line 9: | ||
| crowdin = yes | | crowdin = yes | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Fixed a server crash related to multiple [[Heavy|heavies]] spam firing their weapons | + | * Fixed a server crash related to multiple [[Heavy|heavies]]{{sic}} spam firing their weapons |
* Fixed {{code|trigger_add_or_remove_tf_player_attributes}} not interacting well with the status of other attributes | * Fixed {{code|trigger_add_or_remove_tf_player_attributes}} not interacting well with the status of other attributes | ||
* Fixed {{code|trigger_add_or_remove_tf_player_attributes}} not updating player speed correctly | * Fixed {{code|trigger_add_or_remove_tf_player_attributes}} not updating player speed correctly |
Revision as of 12:57, 13 October 2022
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed a server crash related to multiple heavies(sic) spam firing their weapons
- Fixed
trigger_add_or_remove_tf_player_attributes
not interacting well with the status of other attributes - Fixed
trigger_add_or_remove_tf_player_attributes
not updating player speed correctly - Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Added a
SetModel
input to all entities with a model- Mappers: This replaces the previous '
addoutput modelindex
' method that was used for overriding an entity's model
- Mappers: This replaces the previous '
- Added
SetPlaybackRate
andSetCycle
inputs to all entities with a model - Added a spawnflag to
point_hurt
to bypass Übercharge - Added
OnDeath
output totf_zombie
entity - Updated '
maps *
' console command to show workshop maps - Updated the Create Server menu to show workshop maps
- Updated
ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/maps/ctf_crasher.lmp
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/GameUI.dylib
Modified: bin/GameUI.so
Modified: bin/base.fgd
Modified: bin/engine.dll
Modified: bin/engine.dylib
Modified: bin/engine.so
Modified: bin/haptics.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/ctf_crasher.bsp