Difference between revisions of "Strategy"
GrampaSwood (talk | contribs) m (→= Versus Saxton Hale) |
BrazilianNut (talk | contribs) m (→Community map strategies: Added {{map strategy link}} to facilitate work for translators.) |
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=== Arena === | === Arena === | ||
− | * | + | * {{map strategy link|Badlands (Arena)}} |
− | * | + | * {{map strategy link|Byre}} |
− | * | + | * {{map strategy link|Granary (Arena)}} |
− | * | + | * {{map strategy link|Graveyard}} |
− | * | + | * {{map strategy link|Lumberyard}} |
− | * | + | * {{map strategy link|Nucleus (Arena)}} |
− | * | + | * {{map strategy link|Offblast}} |
− | * | + | * {{map strategy link|Ravine}} |
− | * | + | * {{map strategy link|Sawmill (Arena)}} |
− | * | + | * {{map strategy link|Watchtower}} |
− | * | + | * {{map strategy link|Well (Arena)}} |
=== Attack/Defend (Control Points) === | === Attack/Defend (Control Points) === | ||
− | * | + | * {{map strategy link|Altitude}} |
− | * | + | * {{map strategy link|Coal Pit}} |
− | * | + | * {{map strategy link|Dustbowl}} |
− | * | + | * {{map strategy link|Egypt}} |
− | * | + | * {{map strategy link|Erebus}} |
− | * | + | * {{map strategy link|Frostwatch}} |
− | * | + | * {{map strategy link|Gorge}} |
− | * | + | * {{map strategy link|Gorge Event}} |
− | * | + | * {{map strategy link|Gravel Pit}} |
− | * | + | * {{map strategy link|Hardwood}} |
− | * | + | * {{map strategy link|Junction}} |
− | * | + | * {{map strategy link|Mann Manor}} |
− | * | + | * {{map strategy link|Mercenary Park}} |
− | * | + | * {{map strategy link|Mossrock}} |
− | * | + | * {{map strategy link|Mountain Lab}} |
− | * | + | * {{map strategy link|Spookeyridge}} |
− | * | + | * {{map strategy link|Steel}} |
− | * | + | * {{map strategy link|Sulfur}} |
=== Attack/Defend (Payload) === | === Attack/Defend (Payload) === | ||
− | * | + | * {{map strategy link|Snowplow}} |
=== Capture the Flag === | === Capture the Flag === | ||
− | * | + | * {{map strategy link|2Fort}} |
− | * | + | * {{map strategy link|2Fort Invasion}} |
− | * | + | * {{map strategy link|Crasher}} |
− | * | + | * {{map strategy link|Double Cross}} |
− | * | + | * {{map strategy link|Doublefrost}} |
− | * | + | * {{map strategy link|Frosty}} |
− | * | + | * {{map strategy link|Helltrain}} |
− | * | + | * {{map strategy link|Landfall}} |
− | * | + | * {{map strategy link|Pelican Peak}} |
− | * | + | * {{map strategy link|Sawmill (Capture the Flag)}} |
− | * | + | * {{map strategy link|Snowfall}} |
− | * | + | * {{map strategy link|Turbine}} |
− | * | + | * {{map strategy link|Well (Capture the Flag)}} |
=== Control Points === | === Control Points === | ||
− | * | + | * {{map strategy link|5Gorge}} |
− | * | + | * {{map strategy link|Badlands (Control Point)}} |
− | * | + | * {{map strategy link|Coldfront}} |
− | * | + | * {{map strategy link|Fastlane}} |
− | * | + | * {{map strategy link|Foundry}} |
− | * | + | * {{map strategy link|Freight}} |
− | * | + | * {{map strategy link|Gullywash}} |
− | * | + | * {{map strategy link|Granary (Control Point)}} |
− | * | + | * {{map strategy link|Metalworks}} |
− | * | + | * {{map strategy link|Powerhouse}} |
− | * | + | * {{map strategy link|Process}} |
− | * | + | * {{map strategy link|Reckoner}} |
− | * | + | * {{map strategy link|Sinshine}} |
− | * | + | * {{map strategy link|Sunshine}} |
− | * | + | * {{map strategy link|Snakewater}} |
− | * | + | * {{map strategy link|Vanguard}} |
− | * | + | * {{map strategy link|Well (Control Point)}} |
− | * | + | * {{map strategy link|Yukon}} |
=== King of the Hill === | === King of the Hill === | ||
− | * | + | * {{map strategy link|Badlands (King of the Hill)}} |
− | * | + | * {{map strategy link|Brazil}} |
− | * | + | * {{map strategy link|Cascade}} |
− | * | + | * {{map strategy link|Cauldron}} |
− | * | + | * {{map strategy link|Eyeaduct}} |
− | * | + | * {{map strategy link|Harvest}} |
− | * | + | * {{map strategy link|Harvest Event}} |
− | * | + | * {{map strategy link|Highpass}} |
− | * | + | * {{map strategy link|Kong King}} |
− | * | + | * {{map strategy link|Lakeside}} |
− | * | + | * {{map strategy link|Laughter}} |
− | * | + | * {{map strategy link|Lazarus}} |
− | * | + | * {{map strategy link|Los Muertos}} |
− | * | + | * {{map strategy link|Maple Ridge Event}} |
− | * | + | * {{map strategy link|Megalo}} |
− | * | + | * {{map strategy link|Moldergrove}} |
− | * | + | * {{map strategy link|Moonshine Event}} |
− | * | + | * {{map strategy link|Nucleus (King of the Hill)}} |
− | * | + | * {{map strategy link|Probed}} |
− | * | + | * {{map strategy link|Rotunda}} |
− | * | + | * {{map strategy link|Sawmill (King of the Hill)}} |
− | * | + | * {{map strategy link|Sharkbay}} |
− | * | + | * {{map strategy link|Sinthetic}} |
− | * | + | * {{map strategy link|Slasher}} |
− | * | + | * {{map strategy link|Soul-Mill}} |
− | * | + | * {{map strategy link|Suijin}} |
− | * | + | * {{map strategy link|Viaduct}} |
− | * | + | * {{map strategy link|Well (Capture the Flag)}} |
=== Mannpower === | === Mannpower === | ||
− | * | + | * {{map strategy link|Foundry (Capture the Flag)}} |
− | * | + | * {{map strategy link|Gorge (Capture the Flag)}} |
− | * | + | * {{map strategy link|Hellfire}} |
− | * | + | * {{map strategy link|Thunder Mountain (Capture the Flag)}} |
=== Mann vs. Machine === | === Mann vs. Machine === | ||
− | * | + | * {{map strategy link|Bigrock}} |
− | * | + | * {{map strategy link|Coal Town}} |
− | * | + | * {{map strategy link|Decoy}} |
− | * | + | * {{map strategy link|Ghost Town}} |
− | * | + | * {{map strategy link|Mannhattan}} |
− | * | + | * {{map strategy link|Mannworks}} |
− | * | + | * {{map strategy link|Rottenburg}} |
=== Medieval Mode (Control Points) === | === Medieval Mode (Control Points) === | ||
− | * | + | * {{map strategy link|DeGroot Keep}} |
=== PASS Time === | === PASS Time === | ||
− | * | + | * {{map strategy link|Brickyard}} |
− | * | + | * {{map strategy link|District}} |
− | * | + | * {{map strategy link|Timbertown}} |
=== Payload === | === Payload === | ||
− | * | + | * {{map strategy link|Badwater Basin}} |
− | + | * {{map strategy link|Barnblitz}} | |
− | * | + | * {{map strategy link|Bloodwater}} |
− | * | + | * {{map strategy link|Borneo}} |
− | * | + | * {{map strategy link|Bread Space}} |
− | * | + | * {{map strategy link|Brimstone}} |
− | * | + | * {{map strategy link|Cactus Canyon}} |
− | * | + | * {{map strategy link|Cashworks}} |
− | * | + | * {{map strategy link|Chilly}} |
− | * | + | * {{map strategy link|Enclosure}} |
− | * | + | * {{map strategy link|Frontier}} |
− | * | + | * {{map strategy link|Frostcliff}} |
− | * | + | * {{map strategy link|Ghoulpit}} |
− | * | + | * {{map strategy link|Gold Rush}} |
− | * | + | * {{map strategy link|Gravestone}} |
− | * | + | * {{map strategy link|Hassle Castle}} |
− | * | + | * {{map strategy link|Hellstone}} |
− | * | + | * {{map strategy link|Hoodoo}} |
− | * | + | * {{map strategy link|Phoenix}} |
− | * | + | * {{map strategy link|Pier}} |
− | * | + | * {{map strategy link|Polar}} |
− | * | + | * {{map strategy link|Precipice}} |
− | * | + | * {{map strategy link|Rumford}} |
− | * | + | * {{map strategy link|Snowycoast}} |
− | * | + | * {{map strategy link|Swiftwater}} |
− | * | + | * {{map strategy link|Terror}} |
− | * | + | * {{map strategy link|Thunder Mountain}} |
− | * | + | * {{map strategy link|Upward}} |
− | * | + | * {{map strategy link|Venice}} |
− | * | + | * {{map strategy link|Wutville}} |
=== Payload Race === | === Payload Race === | ||
− | * | + | * {{map strategy link|Banana Bay}} |
− | * | + | * {{map strategy link|Bonesaw}} |
− | * | + | * {{map strategy link|Helltower}} |
− | * | + | * {{map strategy link|Hightower}} |
− | * | + | * {{map strategy link|Pipeline}} |
− | * | + | * {{map strategy link|Nightfall}} |
=== Player Destruction === | === Player Destruction === | ||
− | * | + | * {{map strategy link|Cursed Cove}} |
− | * | + | * {{map strategy link|Farmageddon}} |
− | * | + | * {{map strategy link|Monster Bash}} |
− | * | + | * {{map strategy link|Pit of Death}} |
− | * | + | * {{map strategy link|Selbyen}} |
− | * | + | * {{map strategy link|SnowVille}} |
− | * | + | * {{map strategy link|Watergate}} |
=== Robot Destruction === | === Robot Destruction === | ||
− | * | + | * {{map strategy link|Asteroid}} |
=== Special Delivery === | === Special Delivery === | ||
− | * | + | * {{map strategy link|Carnival of Carnage}} |
− | * | + | * {{map strategy link|Doomsday}} |
=== Territorial Control === | === Territorial Control === | ||
− | * | + | * {{map strategy link|Hydro}} |
=== Domination === | === Domination === | ||
− | * | + | * {{map strategy link|Standin}} |
=== Versus Saxton Hale === | === Versus Saxton Hale === | ||
− | * | + | * {{map strategy link|VSH Distillery}} |
− | * | + | * {{map strategy link|VSH Nucleus}} |
− | * | + | * {{map strategy link|VSH Skirmish}} |
− | * | + | * {{map strategy link|VSH Tiny Rock}} |
== Event strategies == | == Event strategies == |
Revision as of 21:06, 15 July 2023
This page lists strategy guides to class-specific play, different game modes, obtaining achievements, and general gameplay.
Some strategies and explanations may use abbreviations, slangs, or alternate names for various reasons, such as to maintain flow or encourage a casual and co-operative ethos. For unfamiliar terms, please see Glossary of player terms.
Contents
- 1 Class strategies
- 2 Community class strategies
- 3 Anti-class strategies
- 4 Class-mechanic strategies
- 5 General strategies
- 6 Community game mode strategies
- 7 Community map strategies
- 7.1 Arena
- 7.2 Attack/Defend (Control Points)
- 7.3 Attack/Defend (Payload)
- 7.4 Capture the Flag
- 7.5 Control Points
- 7.6 King of the Hill
- 7.7 Mannpower
- 7.8 Mann vs. Machine
- 7.9 Medieval Mode (Control Points)
- 7.10 PASS Time
- 7.11 Payload
- 7.12 Payload Race
- 7.13 Player Destruction
- 7.14 Robot Destruction
- 7.15 Special Delivery
- 7.16 Territorial Control
- 7.17 Domination
- 7.18 Versus Saxton Hale
- 8 Event strategies
- 9 Achievement strategies
- 10 Contract strategies
Class strategies
These are basic, succinct strategies that teach the basics to a class and also any small, useful tips. Please edit with caution.
- Basic Scout strategy (match-ups)
- Basic Soldier strategy (match-ups)
- Basic Pyro strategy (match-ups)
- Basic Demoman strategy (match-ups)
- Basic Heavy strategy (match-ups)
- Basic Engineer strategy (match-ups)
- Basic Medic strategy (match-ups)
- Basic Sniper strategy (match-ups)
- Basic Spy strategy (match-ups)
Community class strategies
These are community-written strategies that can offer a lot more detail, but may be more subjective or situational than basic strategies.
- Community Scout strategy
- Community Soldier strategy
- Community Pyro strategy
- Community Demoman strategy
- Community Heavy strategy
- Community Engineer strategy
- Community Medic strategy
- Community Sniper strategy
- Community Spy strategy
Anti-class strategies
These are strategies for playing against a class, instead of playing as the class.
- Anti-Scout strategy
- Anti-Soldier strategy
- Anti-Pyro strategy
- Anti-Demoman strategy
- Anti-Heavy strategy
- Anti-Engineer strategy
- Anti-Medic strategy
- Anti-Sniper strategy
- Anti-Spy strategy
Class-mechanic strategies
These are strategies regarding class-specific mechanics, such as cloaking for the Spy.
General strategies
These pages are general strategies not specific to a single class or game mode, and help guides for various gameplay elements. Also see Team strategy, and the List of official tips provided in-game.
- Aerial
- Ambushing
- Backcapping
- Bleeding
- Camping
- Chokepoint
- Communication
- Control point timing
- Crouching
- High ground advantage
- Juggling
- Jumping
- Medic buddy
- Pick
- Respawn times
- Rush
- Spy checking
- Strafing
- Stun
- Text chat
- Turtling
- Voice chat
Community game mode strategies
These pages are for learning how to play more effectively on any game mode, as any class. Guides regarding game mode-specific elements are also included in this section.
- Community Arena strategy
- Community Capture the Flag strategy
- Community Control Point strategy
- Community King of the Hill strategy
- Community Mannpower strategy
- Community Mann vs. Machine strategy
- Community PASS Time strategy
- Community Payload strategy
- Community Player Destruction strategy
- Community Robot Destruction strategy
- Community Special Delivery strategy
- Community Territorial Control strategy
- Community Domination strategy
Community map strategies
These pages are for learning how to play more effectively on any official Team Fortress 2 map, as any class.
Arena
- Community Badlands (Arena) strategy
- Community Byre strategy
- Community Granary (Arena) strategy
- Community Graveyard strategy
- Community Lumberyard strategy
- Community Nucleus (Arena) strategy
- Community Offblast strategy
- Community Ravine strategy
- Community Sawmill (Arena) strategy
- Community Watchtower strategy
- Community Well (Arena) strategy
Attack/Defend (Control Points)
- Community Altitude strategy
- Community Coal Pit strategy
- Community Dustbowl strategy
- Community Egypt strategy
- Community Erebus strategy
- Community Frostwatch strategy
- Community Gorge strategy
- Community Gorge Event strategy
- Community Gravel Pit strategy
- Community Hardwood strategy
- Community Junction strategy
- Community Mann Manor strategy
- Community Mercenary Park strategy
- Community Mossrock strategy
- Community Mountain Lab strategy
- Community Spookeyridge strategy
- Community Steel strategy
- Community Sulfur strategy
Attack/Defend (Payload)
Capture the Flag
- Community 2Fort strategy
- Community 2Fort Invasion strategy
- Community Crasher strategy
- Community Double Cross strategy
- Community Doublefrost strategy
- Community Frosty strategy
- Community Helltrain strategy
- Community Landfall strategy
- Community Pelican Peak strategy
- Community Sawmill (Capture the Flag) strategy
- Community Snowfall strategy
- Community Turbine strategy
- Community Well (Capture the Flag) strategy
Control Points
- Community 5Gorge strategy
- Community Badlands (Control Point) strategy
- Community Coldfront strategy
- Community Fastlane strategy
- Community Foundry strategy
- Community Freight strategy
- Community Gullywash strategy
- Community Granary (Control Point) strategy
- Community Metalworks strategy
- Community Powerhouse strategy
- Community Process strategy
- Community Reckoner strategy
- Community Sinshine strategy
- Community Sunshine strategy
- Community Snakewater strategy
- Community Vanguard strategy
- Community Well (Control Point) strategy
- Community Yukon strategy
King of the Hill
- Community Badlands (King of the Hill) strategy
- Community Brazil strategy
- Community Cascade strategy
- Community Cauldron strategy
- Community Eyeaduct strategy
- Community Harvest strategy
- Community Harvest Event strategy
- Community Highpass strategy
- Community Kong King strategy
- Community Lakeside strategy
- Community Laughter strategy
- Community Lazarus strategy
- Community Los Muertos strategy
- Community Maple Ridge Event strategy
- Community Megalo strategy
- Community Moldergrove strategy
- Community Moonshine Event strategy
- Community Nucleus (King of the Hill) strategy
- Community Probed strategy
- Community Rotunda strategy
- Community Sawmill (King of the Hill) strategy
- Community Sharkbay strategy
- Community Sinthetic strategy
- Community Slasher strategy
- Community Soul-Mill strategy
- Community Suijin strategy
- Community Viaduct strategy
- Community Well (Capture the Flag) strategy
Mannpower
- Community Foundry (Capture the Flag) strategy
- Community Gorge (Capture the Flag) strategy
- Community Hellfire strategy
- Community Thunder Mountain (Capture the Flag) strategy
Mann vs. Machine
- Community Bigrock strategy
- Community Coal Town strategy
- Community Decoy strategy
- Community Ghost Town strategy
- Community Mannhattan strategy
- Community Mannworks strategy
- Community Rottenburg strategy
Medieval Mode (Control Points)
PASS Time
Payload
- Community Badwater Basin strategy
- Community Barnblitz strategy
- Community Bloodwater strategy
- Community Borneo strategy
- Community Bread Space strategy
- Community Brimstone strategy
- Community Cactus Canyon strategy
- Community Cashworks strategy
- Community Chilly strategy
- Community Enclosure strategy
- Community Frontier strategy
- Community Frostcliff strategy
- Community Ghoulpit strategy
- Community Gold Rush strategy
- Community Gravestone strategy
- Community Hassle Castle strategy
- Community Hellstone strategy
- Community Hoodoo strategy
- Community Phoenix strategy
- Community Pier strategy
- Community Polar strategy
- Community Precipice strategy
- Community Rumford strategy
- Community Snowycoast strategy
- Community Swiftwater strategy
- Community Terror strategy
- Community Thunder Mountain strategy
- Community Upward strategy
- Community Venice strategy
- Community Wutville strategy
Payload Race
- Community Banana Bay strategy
- Community Bonesaw strategy
- Community Helltower strategy
- Community Hightower strategy
- Community Pipeline strategy
- Community Nightfall strategy
Player Destruction
- Community Cursed Cove strategy
- Community Farmageddon strategy
- Community Monster Bash strategy
- Community Pit of Death strategy
- Community Selbyen strategy
- Community SnowVille strategy
- Community Watergate strategy
Robot Destruction
Special Delivery
Territorial Control
Domination
Versus Saxton Hale
- Community Distillery strategy
- Community Nucleus VSH strategy
- Community Skirmish strategy
- Community Tiny Rock strategy
Event strategies
These pages are for strategies limited to special events, such as Halloween.
- Community Halloween maps strategy
- Horseless Headless Horsemann match-ups
- Merasmus match-ups
- MONOCULUS match-ups
Achievement strategies
These are strategies for obtaining different achievements.
General achievements
Class achievements
- Obtaining Scout achievements
- Obtaining Soldier achievements
- Obtaining Pyro achievements
- Obtaining Demoman achievements
- Obtaining Heavy achievements
- Obtaining Engineer achievements
- Obtaining Medic achievements
- Obtaining Sniper achievements
- Obtaining Spy achievements
Game mode achievements
Map achievements
- Obtaining Foundry achievements
- Obtaining Powerhouse achievements
- Obtaining Process achievements
- Obtaining Snakewater achievements
- Obtaining Standin achievements
Event achievements
Other achievements
Contract strategies
These are strategies for completing various Contracts.
- Contract strategy
- Mercenary Park Contracts rewards strategy
- Halloween Contracts Strategy
- Pyroland Contracts Strategy
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