Difference between revisions of "February 14, 2008 Patch"
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| notes = ===Source Engine=== | | notes = ===Source Engine=== | ||
* Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly | * Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly | ||
− | * [[Optimized]] some [[particle]] systems to improve performance on some hardware configurations | + | * [[Model optimization|Optimized]] some [[Particle effects|particle]] systems to improve performance on some hardware configurations |
* Player stats are now sent up as they change, rather than when the player dies | * Player stats are now sent up as they change, rather than when the player dies | ||
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** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them | ** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them | ||
* Changes to [[Well (Capture the Flag)|Capture the Flag Well]] | * Changes to [[Well (Capture the Flag)|Capture the Flag Well]] | ||
− | ** Fixed trains not starting on map [[spawn]] | + | ** Fixed trains not starting on map [[Respawn|spawn]] |
− | ** Removed cap association from [[red]] spawns that were spamming console | + | ** Removed cap association from [[RED|red]] spawns that were spamming console |
* Changes to [[Granary (Control Point)]] | * Changes to [[Granary (Control Point)]] | ||
** Removed spawn timing advantage from the middle (from -3 to 0) | ** Removed spawn timing advantage from the middle (from -3 to 0) | ||
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* Fixed some weapon damage info missing from TF2 game stats | * Fixed some weapon damage info missing from TF2 game stats | ||
* Made some small changes to the [[Demoman]] viewmodel that were causing performance problems | * Made some small changes to the [[Demoman]] viewmodel that were causing performance problems | ||
− | * Added a new timer to the [[HUD]] to show the value of {{code|mp_timelimit}}. This is useful if you're playing a timed match on [[2Fort]], where you only set a timelimit on the server and no other win conditions. | + | * Added a new timer to the [[Heads-up display|HUD]] to show the value of {{code|mp_timelimit}}. This is useful if you're playing a timed match on [[2Fort]], where you only set a timelimit on the server and no other win conditions. |
* Added server log entry for [[buildings]] destroyed by their owner | * Added server log entry for [[buildings]] destroyed by their owner | ||
* Fixed [[Sentry Gun]] shadows being clipped | * Fixed [[Sentry Gun]] shadows being clipped | ||
* Updated glass material | * Updated glass material | ||
}} | }} |
Revision as of 15:48, 24 October 2023
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Source: Team Fortress 2 Update Released
Patch notes
Source Engine
- Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
- Optimized some particle systems to improve performance on some hardware configurations
- Player stats are now sent up as they change, rather than when the player dies
Team Fortress 2
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage 1, cap 1 house roof
- Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
- Fixed a few places where rockets/Demoman pipes could pass through non-solid models
- Sealed up a gap over stage 1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
- Changes to Capture the Flag Well
- Changes to Granary (Control Point)
- Removed spawn timing advantage from the middle (from -3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
- Fixed a few places where players could get stuck between containers and silos
- Adjusted playerclips on red container that made it appear like players were floating
- Added a small delay (200 ms) before a zoomed Sniper shot can get a Critical hit
- Added server side convar
mp_fadetoblack
. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events - Added Flamethrower "sizzle" sound when the Pyro is hitting a target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators
was set to 0 - Added
ctf_well
to the default mapcycle.txt file - Added
ctf_well
to the default motd.txt file - Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit
. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions. - Added server log entry for buildings destroyed by their owner
- Fixed Sentry Gun shadows being clipped
- Updated glass material