Difference between revisions of "Template:Did you know"

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* ...that in the [[Mann vs. Machine (teaser)|Mann vs. Machine teaser]], the [[Scout]] switches between the [[Sandman]] and the stock [[Bat]] twice?
 
* ...that in the [[Mann vs. Machine (teaser)|Mann vs. Machine teaser]], the [[Scout]] switches between the [[Sandman]] and the stock [[Bat]] twice?
 
* ...that the [[gibs]] for each class use beta designs seen in both the [[Trailer 1|first]] and [[Trailer 2|second trailers]]?
 
* ...that the [[gibs]] for each class use beta designs seen in both the [[Trailer 1|first]] and [[Trailer 2|second trailers]]?
* ...that activating all four [[Vaccinator]] charges back-to-back gives you ten seconds of [[ÜberCharge]], two more compared to the [[ÜberCharge]]s of the [[Medic#Secondary|Medic's other secondary weapons]]?
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* ...that activating all four [[Vaccinator]] charges back-to-back gives you ten seconds of [[ÜberCharge]], two more compared to the ÜberCharges of the [[Medic#Secondary|Medic's other secondary weapons]]?
 
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* ...that with the [[Ali Baba Wee Booties]] or [[Bootlegger]], a [[Demoman shield|shield]], and 4 or more [[Eyelander|collected heads]], the [[Demoman]] becomes faster than the [[Scout]]?
 
* ...that with the [[Ali Baba Wee Booties]] or [[Bootlegger]], a [[Demoman shield|shield]], and 4 or more [[Eyelander|collected heads]], the [[Demoman]] becomes faster than the [[Scout]]?
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* ...that the [[Engineer (Classic)|Engineer]] class was originally added in ''[[Team Fortress|QuakeWorld Team Fortress]]'' for players who wanted to be in combat and have an impact, but didn't necessarily want to do it directly?
 
* ...that the [[Engineer (Classic)|Engineer]] class was originally added in ''[[Team Fortress|QuakeWorld Team Fortress]]'' for players who wanted to be in combat and have an impact, but didn't necessarily want to do it directly?
 
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* ...that the [[ÜberCharge]] in ''[[Meet the Medic]]'' shorted out the [[Quick-Fix]]'s "invuln function", which is why it rapidly heals for its [[ÜberCharge]] instead?
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* ...that the [[ÜberCharge]] in ''[[Meet the Medic]]'' shorted out the [[Quick-Fix]]'s "invuln function", which is why it rapidly heals for its ÜberCharge instead?
 
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