Difference between revisions of "October 10, 2024 Patch"

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(If someone could fix/double check the medal links, I'm not sure on some of them. Added the item, particle, and medal list references, changed everything to wiki list format. I started editing before brazilian got to it, might have overwrote some things :()
Line 13: Line 13:
 
* Featuring 7 new [[List of maps#Maps|community maps]]: [[Toxic]], [[Darkmarsh]], [[Freaky Fair]], [[Dynamite]], [[Circus]], [[Outburst]], and [[Blazehattan]]
 
* Featuring 7 new [[List of maps#Maps|community maps]]: [[Toxic]], [[Darkmarsh]], [[Freaky Fair]], [[Dynamite]], [[Circus]], [[Outburst]], and [[Blazehattan]]
 
* Added the [[Terrifying Trove Case]]
 
* Added the [[Terrifying Trove Case]]
** Contains 21 new [[Steam Workshop|community-created]] cosmetic items that make up the Terrifying Trove Collection
+
** Contains 21 new [[Steam Workshop|community-created]] cosmetic items that make up the Terrifying Trove Collection<ref>{{item link|Triboniophorus Gentlemannus}}, {{item link|Spider Sights}}, {{item link|Dusk Duster}}, {{item link|Mannhattan Protect}}, {{item link|Nightfall Veil}}, {{item link|Defaced Detonator}}, {{item link|Strikeout}}, {{item link|Fleet Commander}}, {{item link|School Nuisance}}, {{item link|Witch Doctor}}, {{item link|Strigoi Stare}}, {{item link|Nuclear Necessity}}, {{item link|Shadow Shroud}}, {{item link|Delldozer}}, {{item link|Surgeon General}}, {{item link|Hellish Overlord}}, {{item link|Badlands Bandido}}, {{item link|Contaminated Carryall}}, {{item link|Duality of Mantle}}, {{item link|Chiromancer's Kit}}, and {{item link|Sear Seer}}</ref>
 
** Has a chance to give a [[Unusualifier|taunt Unusualifier]] as a bonus item
 
** Has a chance to give a [[Unusualifier|taunt Unusualifier]] as a bonus item
 
* Added 4 new [[Steam Workshop|community-contributed]] taunts to the [[Mann Co. Store|Mann Co. Store]]
 
* Added 4 new [[Steam Workshop|community-contributed]] taunts to the [[Mann Co. Store|Mann Co. Store]]
Line 21: Line 21:
 
** [[Punchline|Taunt: The Punchline]]
 
** [[Punchline|Taunt: The Punchline]]
 
* Added 22 new community-created [[Unusual#Unusual_effects|Unusual effect]]s
 
* Added 22 new community-created [[Unusual#Unusual_effects|Unusual effect]]s
** 12 new effects for Unusual hats
+
** 12 new effects for Unusual hats<ref>{{item name|Spectral Fire}}, {{item name|Galactic Flame}}, {{item name|Revived Recharge}}, {{item name|Undead Electricity}}, {{item name|Frankencharged}}, {{item name|Phantom Plague}}, {{item name|Haunting Haze}}, {{item name|Bats}}, {{item name|Ravens}}, {{item name|Doves}}, {{item name|Searing Stove}}, {{item name|Über Blaze}}</ref>
** 10 new effects for Unusual taunts
+
** 10 new effects for Unusual taunts<ref>{{item name|Power Pressure}}, {{item name|Power Pressure}}, {{item name|Magnifying Momentum}}, {{item name|Charging Catalyst}}, {{item name|Amplifying Aura}}, {{item name|Mystic Fusion}}, {{item name|Obnoxious Confetti}}, {{item name|Lovable Confetti}}, {{item name|Confetti Celebration}}, {{item name|Heavy Rain}}, {{item name|Pumpkin Patch}}</ref>
 
* Added the Scream Fortress XVI [[War Paint]] Case
 
* Added the Scream Fortress XVI [[War Paint]] Case
** Contains 12 new community-created War Paints that make-up the Scream Fortress XVI War Paint Collection
+
** Contains 12 new community-created War Paints that make-up the Scream Fortress XVI War Paint Collection<ref>{{decorated name|Team Blackout}}, {{decorated name|Brawler's Iron}}, {{decorated name|Team Charged}}, {{decorated name|Sleek Greek}}, {{decorated name|Gobi Glazed}}, {{decorated name|Team Detail}}, {{decorated name|Graphite Gripped}}, {{decorated name|Piranha Mania}}, {{decorated name|Stealth Specialist}}, {{decorated name|Stardust}}, {{decorated name|Necropolish}}, {{decorated name|Broken Record}}</ref>
 
** Has a chance to give a taunt Unusualifier as a bonus item
 
** Has a chance to give a taunt Unusualifier as a bonus item
 
* All players who launch the game will receive a {{item link|Soul Gargoyle}} if they don't already have one
 
* All players who launch the game will receive a {{item link|Soul Gargoyle}} if they don't already have one
Line 37: Line 37:
 
* Scream Fortress XVI runs through November 7th, 2024
 
* Scream Fortress XVI runs through November 7th, 2024
 
'''General'''
 
'''General'''
<ul>
+
* Added UI scaling based on resolution for better HiDPI support
<li>Added UI scaling based on resolution for better HiDPI support
+
* Fixed the reload speed attribute in [[Mann vs. Machine]] not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
</li>
+
* Fixed the [[damage]] bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
<li>Fixed the reload speed attribute in [[Mann vs. Machine]] not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
+
* Fixed not being able to pickup [[Credits|currency]] in MvM if it's on a teleporter
</li>
+
* Fixed Keyless Winter 2016 Case not playing the special winter case sound
<li>Fixed the [[damage]] bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
+
* Recompiled some [[List of skyboxes|skybox]] [[vdc:Model|models]] to fix UV issues
</li>
+
* Updated the [[Scariest Mask EVER]] to fix some issues with clipping
<li>Fixed not being able to pickup [[Credits|currency]] in MvM if it's on a teleporter
+
* Updated Sapped Unusual effect to fix the animation playing at the wrong speed
</li>
+
* Added check to prevent copying a [[disguise]] target's action slot item when disguised as them
<li>Fixed Keyless Winter 2016 Case not playing the special winter case sound
+
* Exposed CTFBaseBoss::SetResolvePlayerCollisions() for [[VScript]] users
</li>
+
* Updated/Added some [[Tournament Medal|tournament medals]]<ref>[[Tournament Medal - PASS Time Federation|PASS Time Federation]] EU Season 4, AsiaFortress Liquid.tf Highlander Invite Summer 2024, [[TF2Maps 72hr TF2Jam]], AsiaFortress Liquid.tf Open Fall 2024, ozfortress Experimental Cup 3 2024, [[Tournament Medal - CustomLander TF2|CLTF2 Ultiduo Cup]] Fall 2024</ref>
<li>Recompiled some [[List of skyboxes|skybox]] [[vdc:Model|models]] to fix UV issues
+
* Updated Sapped Unusual effect to fix the animation playing at the wrong speed{{sic}}
</li>
+
* Updated several maps to fix localization issues
<li>Updated the [[Scariest Mask EVER]] to fix some issues with clipping
+
* Updated {{code|[[Murky|zi_murky]]}}, {{code|[[Devastation|zi_devastation_final1]]}}, {{code|[[Atoll|zi_atoll]]}}, {{code|[[Woods|zi_woods]]}}, {{code|[[Sanitarium|zi_sanitarium]]}}
</li>
+
** General Changes
<li>Updated Sapped Unusual effect to fix the animation playing at the wrong speed
+
*** Zombies no longer spawn instantly- their respawn timer is now dependant on the map
</li>
+
*** Changed team names to "Survivors" and "Zombies" (Instead of "[[RED]]" and "[[BLU]]")
<li>Added check to prevent copying a [[disguise]] target's action slot item when disguised as them
+
**** Note: this change is only visible in casual mode or servers with mp_tournament set to 1
</li>
+
*** Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
<li>Exposed CTFBaseBoss::SetResolvePlayerCollisions() for [[VScript]] users
+
**** Note: disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability
</li>
+
*** The [[Pomson 6000]] now puts Zombie abilities on cooldown on hit
<li>Updated/Added some [[Tournament Medal|tournament medals]] {{which}}
+
*** Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
</li>
+
*** Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
<li>Updated Sapped Unusual effect to fix the animation playing at the wrong speed{{sic}}
+
*** Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay
</li>
+
*** Added new kill icons for every zombie attack
<li>Updated several maps to fix localization issues
+
** Zombie Changes
</li>
+
*** Removed the out-of-combat speed buff from all Zombies
<li>Updated {{code|[[Murky|zi_murky]]}}, {{code|[[Devastation|zi_devastation_final1]]}}, {{code|[[Atoll|zi_atoll]]}}, {{code|[[Woods|zi_woods]]}}, {{code|[[Sanitarium|zi_sanitarium]]}}
+
*** Zombie Pyro
<ul>
+
**** Zombie Pyro has a new ability - "Dragon's Breath"
<li>General Changes
+
***** Fires a [[Dragon's Fury]] fireball
<ul>
+
***** The initial cast of the fireball can reflect projectiles and airblast enemies
<li>Zombies no longer spawn instantly- their respawn timer is now dependant on the map
+
**** Zombie Pyro now deals [[Critical hits#Mini-crits|mini-crits]] to burning players on melee hit
</li>
+
**** Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
<li>Changed team names to &quot;Survivors&quot; and &quot;Zombies&quot; (Instead of &quot;[[RED]]&quot; and &quot;[[BLU]]&quot;)
+
**** Zombie Pyro no longer emits a [[Gas Passer]] cloud on death
<ul>
+
*** Zombie Demoman
<li>Note: this change is only visible in casual mode or servers with mp_tournament set to 1</li></ul>
+
**** Added new sound effects to telegraph Zombie Demoman's Blast Charge ability
</li>
+
*** Zombie Heavy
<li>Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
+
**** Zombie Heavy's health reduced to 450 (from 600)
<ul>
+
**** Zombie Heavy now drops a Medium Health Kit on death
<li>Note: disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability</li></ul>
+
*** Zombie Sniper
</li>
+
**** Zombie Sniper's Spit damage vs [[Buildings|buildables]] is now reduced by half
<li>The [[Pomson 6000]] now puts Zombie abilities on cooldown on hit
+
**** Zombie Sniper's Spit now applies a screen overlay to players standing in the pool
</li>
+
*** Zombie Medic
<li>Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
+
**** Zombie Medic now emits health like a [[dispenser]] to nearby Zombies
</li>
+
**** Zombie Medic can no longer attack while using Heal
<li>Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
+
**** Added a new sound effect for Zombie Medic's Heal ability
</li>
+
*** Zombie Spy
<li>Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay
+
**** Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!
</li>
+
*** Zombie Scout
<li>Added new kill icons for every zombie attack</li></ul>
+
**** With other zombies getting slower, Zombie Scout's speed stands out more than ever before
</li>
+
** Bug Fixes
<li>Zombie Changes
+
*** Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
<ul>
+
*** Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
<li>Removed the out-of-combat speed buff from all Zombies
+
*** Fixed a bug that caused Zombies to not [[Gibs|gib]] correctly
</li>
+
*** Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
<li>Zombie Pyro
+
*** Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
<ul>
+
*** Fixed a bug that caused players to have the incorrect player skin when respawning at round start
<li>Zombie Pyro has a new ability - &quot;Dragon's Breath&quot;
+
*** Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
<ul>
+
*** Fixed an issue with "game_text" entities not being correctly cleared after round reset
<li>Fires a [[Dragon's Fury]] fireball
+
* Updated {{code|zi_murky}} (additional changes)
</li>
+
** Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
<li>The initial cast of the fireball can reflect projectiles and airblast enemies</li></ul>
+
** Added a life preserver shop to connect to the lonely shack in the southern end of the map
</li>
+
** Added a new dock network with a series of platforms leading to the roof of the central boathouse
<li>Zombie Pyro now deals [[Critical hits#Mini-crits|mini-crits]] to burning players on melee hit
+
** Added a small ramp to the left-most sewer pipes
</li>
+
** Removed some awkward ladder-ramps and replaced them with proper docks
<li>Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
+
** De-cluttered the roofs across the map
</li>
+
** Removed the floating large medkit
<li>Zombie Pyro no longer emits a [[Gas Passer]] cloud on death</li></ul>
+
** Removed expensive reflections from the water
</li>
+
** Reduced color correction intensity
<li>Zombie Demoman
+
** Clipping improvements
<ul>
+
* Updated {{code|zi_atoll}} (additional changes)
<li>Added new sound effects to telegraph Zombie Demoman's Blast Charge ability</li></ul>
+
** Set a culling distance to most props
</li>
+
** Added occluders on the lighthouse to improve performance
<li>Zombie Heavy
+
* Updated {{code|zi_woods}} (additional changes)
<ul>
+
** Fixed the announcer not being silenced when time is added
<li>Zombie Heavy's health reduced to 450 (from 600)
+
* Updated {{code|zi_sanitarium}} (additional changes)
</li>
+
** The roof is now accessible
<li>Zombie Heavy now drops a Medium Health Kit on death</li></ul>
+
** Added several routes to the roof
</li>
+
** Slightly reduced the intensity of the fog
<li>Zombie Sniper
+
** Added more pumpkin bombs
<ul>
+
** Raised the skybox height
<li>Zombie Sniper's Spit damage vs [[Buildings|buildables]] is now reduced by half
+
* Updated {{code|[[Coal Pit|cp_gravelpit_snowy]]}}
</li>
+
** Improved performance by combining props
<li>Zombie Sniper's Spit now applies a screen overlay to players standing in the pool</li></ul>
+
** Improved clipping
</li>
+
** Increased volume of laser gun finale
<li>Zombie Medic
+
** Miscellaneous improvements
<ul>
+
* Updated {{code|[[Soul-Mill|koth_sawmill_event]]}}
<li>Zombie Medic now emits health like a [[dispenser]] to nearby Zombies
+
** Fixed an overlay
</li>
+
* Updated {{code|[[Moldergrove|koth_undergrove_event]]}}
<li>Zombie Medic can no longer attack while using Heal
+
** Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
</li>
+
** Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6
<li>Added a new sound effect for Zombie Medic's Heal ability</li></ul>
+
** Fixed an incorrect texture on RED's side
</li>
+
* Updated  {{code|[[Sinthetic|koth_synthetic_event]]}}
<li>Zombie Spy
+
** Moved spells away from mid
<ul>
+
** Detail adjustments
<li>Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!</li></ul>
+
** Clipping fixes
</li>
+
** Very minor lighting changes
<li>Zombie Scout
+
* Updated {{code|[[Mannsylvania|pd_mannsylvania]]}}
<ul>
+
** Added even more Bats!
<li>With other zombies getting slower, Zombie Scout's speed stands out more than ever before</li></ul>
+
** Added more spawnpoints for pumpkin-bombs
</li></ul>
+
** Added new nag voiceline for if Dracula does not receive any blood donations
</li>
+
** Removed setup time, replaced it with a normal countdown instead
<li>Bug Fixes
+
** Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -> 20 seconds
<ul>
+
** Decrease dropped blood bag timer from 15 -> 10 seconds
<li>Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
+
** Decreased respawn wave times for the losing team from 4 -> 2 seconds
</li>
+
** Decreased respawn wave times during a neutral gamestate from 4 -> 2 seconds
<li>Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
+
** Changed the main spawn doors to have windows
</li>
+
** Removed Rare Spell spawn by the graveyard area, replaced with Common Spell
<li>Fixed a bug that caused Zombies to not [[Gibs|gib]] correctly
+
** Health and ammo pickup adjustments
</li>
+
** Clipped stairs by the Castle's exit portal
<li>Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
+
** Minor visual updates
</li>
+
* Updated {{code|[[Applejack|ctf_applejack]]}}
<li>Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
+
** Fixed the projectile weapons from not working inside the buildings
</li>
+
** Removed bullet collision from the intelligence room handrails
<li>Fixed a bug that caused players to have the incorrect player skin when respawning at round start
+
** Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there
</li>
+
** Removed the vents with missing textures
<li>Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
+
** Fixed the bug with being able to get stuck in the blue shed
</li>
+
** Fixed a stuck spot in mid shed (ty Midnite!)
<li>Fixed an issue with &quot;game_text&quot; entities not being correctly cleared after round reset</li></ul>
+
** Fixed a texture being weird in the intel rooms
</li></ul>
+
** Fixed a black displacement in the red intel yard
</li>
+
** Removed the collision from the food in the red spawn table
<li>Updated {{code|zi_murky}} (additional changes)
+
* Updated {{code|[[Erebus|cp_ambush_event]]}}
<ul>
+
** Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
<li>Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
+
** Improved lighting at RED base in stage3
</li>
+
** Fixed lantern being clipped into cliff wall in cavern at stage1
<li>Added a life preserver shop to connect to the lonely shack in the southern end of the map
+
** Fixed odd shadows cast by some props
</li>
+
** Fixed coffin from being non-solid in stage2
<li>Added a new dock network with a series of platforms leading to the roof of the central boathouse
+
** Fixed spawncamping spot in stage2 at RED indoor exit
</li>
+
** Fixed few hovering lamp props
<li>Added a small ramp to the left-most sewer pipes
+
** Fixed some prop{{sic}} fading too soon
</li>
+
** Fixed rare issue where players fell of directly to lava on underworld teleportation
<li>Removed some awkward ladder-ramps and replaced them with proper docks
+
** Clipped few crates to make it easier to jump on them
</li>
+
* Updated {{code|[[Graveyard|arena_lumberyard_event]]}}
<li>De-cluttered the roofs across the map
+
** Recreated the game mode in VScript
</li>
+
** Significantly increased server performance
<li>Removed the floating large medkit
+
** Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and [[Versus Saxton Hale|VSH]]
</li>
+
** Updated the healing ghost appearance for RED team
<li>Removed expensive reflections from the water
+
** Text pop-ups are now drawn in chat instead of in the middle of your screen
</li>
+
** Reduced volume of the incoming spell
<li>Reduced color correction intensity
+
** Removed the random Skeleton King and the Horseless Headless Horseman
</li>
+
** Removed the rare spell given to the last player standing
<li>Clipping improvements</li></ul>
+
** Converted some medium health kits into small health kits
</li>
+
** Removed small health kits from the second story of both churches
<li>Updated {{code|zi_atoll}} (additional changes)
+
** Fixed a pumpkin bomb that was stuck in the terrain
<ul>
+
* Updated {{code|[[Embargo|pl_embargo]]}}
<li>Set a culling distance to most props
+
** Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)
</li>
+
** Fixed the lack of countdown at the end of the round
<li>Added occluders on the lighthouse to improve performance</li></ul>
 
 
 
</li>
 
<li>Updated {{code|zi_woods}} (additional changes)
 
<ul>
 
<li>Fixed the announcer not being silenced when time is added</li></ul>
 
</li>
 
<li>Updated {{code|zi_sanitarium}} (additional changes)
 
<ul>
 
<li>The roof is now accessible
 
</li>
 
<li>Added several routes to the roof
 
</li>
 
<li>Slightly reduced the intensity of the fog
 
</li>
 
<li>Added more pumpkin bombs
 
</li>
 
<li>Raised the skybox height</li></ul>
 
</li>
 
<li>Updated {{code|[[Coal Pit|cp_gravelpit_snowy]]}}
 
<ul>
 
<li>Improved performance by combining props
 
</li>
 
<li>Improved clipping
 
</li>
 
<li>Increased volume of laser gun finale
 
</li>
 
<li>Miscellaneous improvements</li></ul>
 
</li>
 
<li>Updated {{code|[[Soul-Mill|koth_sawmill_event]]}}
 
<ul>
 
<li>Fixed an overlay</li></ul>
 
</li>
 
<li>Updated {{code|[[Moldergrove|koth_undergrove_event]]}}
 
<ul>
 
<li>Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
 
</li>
 
<li>Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6
 
</li>
 
<li>Fixed an incorrect texture on RED's side</li></ul>
 
</li>
 
<li>Updated {{code|[[Sinthetic|koth_synthetic_event]]}}
 
<ul>
 
<li>Moved spells away from mid
 
</li>
 
<li>Detail adjustments
 
</li>
 
<li>Clipping fixes
 
</li>
 
<li>Very minor lighting changes</li></ul>
 
</li>
 
<li>Updated {{code|[[Mannsylvania|pd_mannsylvania]]}}
 
<ul>
 
<li>Added even more Bats!
 
</li>
 
<li>Added more spawnpoints for pumpkin-bombs
 
</li>
 
<li>Added new nag voiceline for if Dracula does not receive any blood donations
 
</li>
 
<li>Removed setup time, replaced it with a normal countdown instead
 
</li>
 
<li>Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -&gt; 20 seconds
 
</li>
 
<li>Decrease dropped blood bag timer from 15 -&gt; 10 seconds
 
</li>
 
<li>Decreased respawn wave times for the losing team from 4 -&gt; 2 seconds
 
</li>
 
<li>Decreased respawn wave times during a neutral gamestate from 4 -&gt; 2 seconds
 
</li>
 
<li>Changed the main spawn doors to have windows
 
</li>
 
<li>Removed Rare Spell spawn by the graveyard area, replaced with Common Spell
 
</li>
 
<li>Health and ammo pickup adjustments
 
</li>
 
<li>Clipped stairs by the Castle's exit portal
 
</li>
 
<li>Minor visual updates</li></ul>
 
</li>
 
<li>Updated {{code|[[Applejack|ctf_applejack]]}}
 
<ul>
 
<li>Fixed the projectile weapons from not working inside the buildings
 
</li>
 
<li>Removed bullet collision from the intelligence room handrails
 
</li>
 
<li>Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there
 
</li>
 
<li>Removed the vents with missing textures
 
</li>
 
<li>Fixed the bug with being able to get stuck in the blue shed
 
</li>
 
<li>Fixed a stuck spot in mid shed (ty Midnite!)
 
</li>
 
<li>Fixed a texture being weird in the intel rooms
 
</li>
 
<li>Fixed a black displacement in the red intel yard
 
</li>
 
<li>Removed the collision from the food in the red spawn table</li></ul>
 
</li>
 
<li>Updated {{code|[[Erebus|cp_ambush_event]]}}
 
<ul>
 
<li>Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
 
</li>
 
<li>Improved lighting at RED base in stage3
 
</li>
 
<li>Fixed lantern being clipped into cliff wall in cavern at stage1
 
</li>
 
<li>Fixed odd shadows cast by some props
 
</li>
 
<li>Fixed coffin from being non-solid in stage2
 
</li>
 
<li>Fixed spawncamping spot in stage2 at RED indoor exit
 
</li>
 
<li>Fixed few hovering lamp props
 
</li>
 
<li>Fixed some prop{{sic}} fading too soon
 
</li>
 
<li>Fixed rare issue where players fell of directly to lava on underworld teleportation
 
</li>
 
<li>Clipped few crates to make it easier to jump on them</li></ul>
 
</li>
 
<li>Updated {{code|[[Graveyard|arena_lumberyard_event]]}}
 
<ul>
 
<li>Recreated the game mode in VScript
 
</li>
 
<li>Significantly increased server performance
 
</li>
 
<li>Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and [[Versus Saxton Hale|VSH]]
 
</li>
 
<li>Updated the healing ghost appearance for RED team
 
</li>
 
<li>Text pop-ups are now drawn in chat instead of in the middle of your screen
 
</li>
 
<li>Reduced volume of the incoming spell
 
</li>
 
<li>Removed the random Skeleton King and the Horseless Headless Horseman
 
</li>
 
<li>Removed the rare spell given to the last player standing
 
</li>
 
<li>Converted some medium health kits into small health kits
 
</li>
 
<li>Removed small health kits from the second story of both churches
 
</li>
 
<li>Fixed a pumpkin bomb that was stuck in the terrain</li></ul>
 
</li>
 
<li>Updated {{code|[[Embargo|pl_embargo]]}}
 
<ul>
 
<li>Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)
 
</li>
 
<li>Fixed the lack of countdown at the end of the round</li></ul>
 
</li></ul>
 
  
 
==== Patch 2 ====
 
==== Patch 2 ====
 
* Updated {{code|vsh_outburst}} to fix a problem with sounds not playing correctly
 
* Updated {{code|vsh_outburst}} to fix a problem with sounds not playing correctly
 
* Added missing strings for the new [[Strange Filter]]s
 
* Added missing strings for the new [[Strange Filter]]s
 +
 +
== {{common string|References}} ==
 +
<references/>
 
}}
 
}}

Revision as of 05:45, 11 October 2024

Patch notes

Team Fortress 2

Patch 1

Scream Fortress XVI has arrived!

General

  • Added UI scaling based on resolution for better HiDPI support
  • Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
  • Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
  • Fixed not being able to pickup currency in MvM if it's on a teleporter
  • Fixed Keyless Winter 2016 Case not playing the special winter case sound
  • Recompiled some skybox models to fix UV issues
  • Updated the Scariest Mask EVER to fix some issues with clipping
  • Updated Sapped Unusual effect to fix the animation playing at the wrong speed
  • Added check to prevent copying a disguise target's action slot item when disguised as them
  • Exposed CTFBaseBoss::SetResolvePlayerCollisions() for VScript users
  • Updated/Added some tournament medals[5]
  • Updated Sapped Unusual effect to fix the animation playing at the wrong speed(sic)
  • Updated several maps to fix localization issues
  • Updated zi_murky, zi_devastation_final1, zi_atoll, zi_woods, zi_sanitarium
    • General Changes
      • Zombies no longer spawn instantly- their respawn timer is now dependant on the map
      • Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")
        • Note: this change is only visible in casual mode or servers with mp_tournament set to 1
      • Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
        • Note: disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability
      • The Pomson 6000 now puts Zombie abilities on cooldown on hit
      • Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
      • Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
      • Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay
      • Added new kill icons for every zombie attack
    • Zombie Changes
      • Removed the out-of-combat speed buff from all Zombies
      • Zombie Pyro
        • Zombie Pyro has a new ability - "Dragon's Breath"
          • Fires a Dragon's Fury fireball
          • The initial cast of the fireball can reflect projectiles and airblast enemies
        • Zombie Pyro now deals mini-crits to burning players on melee hit
        • Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
        • Zombie Pyro no longer emits a Gas Passer cloud on death
      • Zombie Demoman
        • Added new sound effects to telegraph Zombie Demoman's Blast Charge ability
      • Zombie Heavy
        • Zombie Heavy's health reduced to 450 (from 600)
        • Zombie Heavy now drops a Medium Health Kit on death
      • Zombie Sniper
        • Zombie Sniper's Spit damage vs buildables is now reduced by half
        • Zombie Sniper's Spit now applies a screen overlay to players standing in the pool
      • Zombie Medic
        • Zombie Medic now emits health like a dispenser to nearby Zombies
        • Zombie Medic can no longer attack while using Heal
        • Added a new sound effect for Zombie Medic's Heal ability
      • Zombie Spy
        • Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!
      • Zombie Scout
        • With other zombies getting slower, Zombie Scout's speed stands out more than ever before
    • Bug Fixes
      • Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
      • Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
      • Fixed a bug that caused Zombies to not gib correctly
      • Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
      • Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
      • Fixed a bug that caused players to have the incorrect player skin when respawning at round start
      • Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
      • Fixed an issue with "game_text" entities not being correctly cleared after round reset
  • Updated zi_murky (additional changes)
    • Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
    • Added a life preserver shop to connect to the lonely shack in the southern end of the map
    • Added a new dock network with a series of platforms leading to the roof of the central boathouse
    • Added a small ramp to the left-most sewer pipes
    • Removed some awkward ladder-ramps and replaced them with proper docks
    • De-cluttered the roofs across the map
    • Removed the floating large medkit
    • Removed expensive reflections from the water
    • Reduced color correction intensity
    • Clipping improvements
  • Updated zi_atoll (additional changes)
    • Set a culling distance to most props
    • Added occluders on the lighthouse to improve performance
  • Updated zi_woods (additional changes)
    • Fixed the announcer not being silenced when time is added
  • Updated zi_sanitarium (additional changes)
    • The roof is now accessible
    • Added several routes to the roof
    • Slightly reduced the intensity of the fog
    • Added more pumpkin bombs
    • Raised the skybox height
  • Updated cp_gravelpit_snowy
    • Improved performance by combining props
    • Improved clipping
    • Increased volume of laser gun finale
    • Miscellaneous improvements
  • Updated koth_sawmill_event
    • Fixed an overlay
  • Updated koth_undergrove_event
    • Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
    • Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6
    • Fixed an incorrect texture on RED's side
  • Updated koth_synthetic_event
    • Moved spells away from mid
    • Detail adjustments
    • Clipping fixes
    • Very minor lighting changes
  • Updated pd_mannsylvania
    • Added even more Bats!
    • Added more spawnpoints for pumpkin-bombs
    • Added new nag voiceline for if Dracula does not receive any blood donations
    • Removed setup time, replaced it with a normal countdown instead
    • Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -> 20 seconds
    • Decrease dropped blood bag timer from 15 -> 10 seconds
    • Decreased respawn wave times for the losing team from 4 -> 2 seconds
    • Decreased respawn wave times during a neutral gamestate from 4 -> 2 seconds
    • Changed the main spawn doors to have windows
    • Removed Rare Spell spawn by the graveyard area, replaced with Common Spell
    • Health and ammo pickup adjustments
    • Clipped stairs by the Castle's exit portal
    • Minor visual updates
  • Updated ctf_applejack
    • Fixed the projectile weapons from not working inside the buildings
    • Removed bullet collision from the intelligence room handrails
    • Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there
    • Removed the vents with missing textures
    • Fixed the bug with being able to get stuck in the blue shed
    • Fixed a stuck spot in mid shed (ty Midnite!)
    • Fixed a texture being weird in the intel rooms
    • Fixed a black displacement in the red intel yard
    • Removed the collision from the food in the red spawn table
  • Updated cp_ambush_event
    • Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
    • Improved lighting at RED base in stage3
    • Fixed lantern being clipped into cliff wall in cavern at stage1
    • Fixed odd shadows cast by some props
    • Fixed coffin from being non-solid in stage2
    • Fixed spawncamping spot in stage2 at RED indoor exit
    • Fixed few hovering lamp props
    • Fixed some prop(sic) fading too soon
    • Fixed rare issue where players fell of directly to lava on underworld teleportation
    • Clipped few crates to make it easier to jump on them
  • Updated arena_lumberyard_event
    • Recreated the game mode in VScript
    • Significantly increased server performance
    • Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH
    • Updated the healing ghost appearance for RED team
    • Text pop-ups are now drawn in chat instead of in the middle of your screen
    • Reduced volume of the incoming spell
    • Removed the random Skeleton King and the Horseless Headless Horseman
    • Removed the rare spell given to the last player standing
    • Converted some medium health kits into small health kits
    • Removed small health kits from the second story of both churches
    • Fixed a pumpkin bomb that was stuck in the terrain
  • Updated pl_embargo
    • Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)
    • Fixed the lack of countdown at the end of the round

Patch 2

  • Updated vsh_outburst to fix a problem with sounds not playing correctly
  • Added missing strings for the new Strange Filters

References

  1. Triboniophorus Gentlemannus, Spider Sights, Dusk Duster, Mannhattan Protect, Nightfall Veil, Defaced Detonator, Strikeout, Fleet Commander, School Nuisance, Witch Doctor, Strigoi Stare, Nuclear Necessity, Shadow Shroud, Delldozer, Surgeon General, Hellish Overlord, Badlands Bandido, Contaminated Carryall, Duality of Mantle, Chiromancer's Kit, and Sear Seer
  2. Spectral Fire, Galactic Flame, Revived Recharge, Undead Electricity, Frankencharged, Phantom Plague, Haunting Haze, Vicious Vampires, Ravenous Ravens, Delightful Doves, Searing Stove, Über Blaze
  3. Power Pressure, Power Pressure, Magnifying Momentum, Charging Catalyst, Amplifying Aura, Mystic Fusion, Obnoxious Confetti, Lovable Confetti, Confetti Celebration, Heavy Rain, Pumpkin Patch
  4. Template:Dictionary/decorated/team blackout, Brawler's Iron, Team Charged, Sleek Greek, Gobi Glazed, Team Detail, Graphite Gripped, Piranha Mania, Stealth Specialist, Stardust, Necropolish, Broken Record
  5. PASS Time Federation EU Season 4, AsiaFortress Liquid.tf Highlander Invite Summer 2024, TF2Maps 72hr TF2Jam, AsiaFortress Liquid.tf Open Fall 2024, ozfortress Experimental Cup 3 2024, CLTF2 Ultiduo Cup Fall 2024