Dynamite
Dynamite | |
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Basic Information | |
Map type: | Tug of War (Community) |
File name: | tow_dynamite
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Released: | October 10, 2024 Patch (Scream Fortress XVI) |
Developer(s): | Will Alfred Jordan "Ismac" La Rose Lizard Of Oz Haau Aydan Neal "Blade x64" Smart Liam "Diva Dan" Moffitt |
Map Info | |
Environment: | Desert |
Setting: | Twilight |
Hazards: | Lava fire, Pumpkin bombs |
Magic spells: | Yes |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | FREE ROAM BUILDINGS! Now, THE SKIES ARE THE LIMIT!
— Dynamite publicity blurb
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Dynamite is a community-created Tug of War map released during the Scream Fortress 2024 update. It is set in an actively burning mining town. The map is largely open, allowing players to travel over the majority of buildings. Due to most of the buildings having active fires atop them, however, players rapidly take damage if they stand on the roofs of said buildings.
Dynamite was contributed to the Steam Workshop.
Introduction video
Gameplay
At the beginning of the match, both teams must attempt to capture the central control point, similar to King of the Hill. After the point has been captured, it functions similar to a Payload cart for the team in control, to which they begin to push it towards the opposing team's checkpoint. Upon reaching the checkpoint, the controlling team's one-minute round timer begins to count down so long as it stays at the checkpoint, with victory achieved when the timer reaches zero. The opposing team cannot begin to push the cart back until they "capture" it from the controlling team.
Locations
Dynamite features a symmetrical layout, with locations mirrored for both sides of the map.
- Mann Brothers' Residence: The spawn points for both teams. A ramp leading away from the spawn may occasionally activate and be used to launch players towards their team's respective cart checkpoint.
- Ale Houses: Buildings between each team's spawn and cart checkpoint. Both contain a small health and medium ammo kit, as well as a small ammo kit behind some boxes, and large health and ammo kits outside of the building. To the right side is a staircase leading to the second floor battlements.
- 'Battery / Magnet' Buildings: Buildings that lead towards the center of the map, where the cart begins. Outside of both buildings are medium health and ammo kits.
- Central Bridge: The location of the capture point, and starting position of the cart. Several health and ammo kits of varying sizes surround this area, with a large ammo kit contained in a small room underneath the bridge.
- Railroad Cars: The checkpoints for each respective team that they must push the cart to in order to win. A small shed next to both checkpoints contains a small ammo kit.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
- Added Dynamite to the game.
- Doubled the chances of a Jump Spell drop.
- Fixed the main gates killing players when touched on the side.
- Fixed the main gates killing you prematurely before they are fully closed.
- Fixed HUD textures going missing on occasion (Thanks Aar).
- Fixed the rooftop fire being too strong.
- Fixed multiple locations that allowed players to build out of bounds.
- Fixed an overly aggressive propfade in front of spawn.
- Fixed edge bugs on multiple roofs that allowed players to remain alive.
- Fixed an ammo pick-up differ on BLU side.
- Added a missing wagon wheel on BLU side.
- Added Tug of War objective strings.
- Made the jump pad's deathpits deeper.
- A new critter has arrived.
Trivia
- Three frogs can be found hidden around the map.
- The first is found near the 'BLU Freight & Shipping' building, wearing a chef's hat.
- The second is found near the 'Redstone Cargo' building.
- The third is found on the clocktower.
- A glowing signature from one of the map's authors can be found out-of-bounds behind the 'Redstone Cargo' building.
Gallery
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