Difference between revisions of "Natascha"
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'''''Note:''' The blueprint simply makes a Heavy's primary weapon; there is still a chance of getting the [[Brass Beast]] instead. There will be a 50% chance of crafting this item using the blueprint. | '''''Note:''' The blueprint simply makes a Heavy's primary weapon; there is still a chance of getting the [[Brass Beast]] instead. There will be a 50% chance of crafting this item using the blueprint. | ||
− | ===As a | + | ===As a Crafting ingredient=== |
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Natascha | | ingredient-1 = Natascha |
Revision as of 17:45, 12 March 2011
“ | Now Sasha - Don't be jealous.
— Natascha publicity blurb
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” |
Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.
Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second (normal walking speed is approximately 300 HU a second) or less as determined by the distance of the victim from the firing Heavy. However, the bullets are 25% weaker than those of the default Minigun and the weapon has a marginally increased spin up time. It is best to fire the weapon at medium to close range, as the weapon's slowdown does not stack well at longer ranges due to its spread and slowdown fall-off. The slowdown can keep enemies from retreating around corners to reload or prime for retaliation damage. Agile classes such as Scouts and Medics suffer greatly against Natascha, as do enemies who rely on close range attacks such as Pyros and Spies. Conversely, it not as effective against classes who can deal sufficient damage at long range. Natascha makes a noticeably quieter yet distinct sound when spinning, making ambushes from around corners easier.
Natascha is automatically given to any player who obtains 16 Heavy achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 10.13 / per bullet |
Base damage | 100% | 6.75 / per bullet |
Maximum fall-off | 52.8% | 3.38 / per bullet |
Point blank | 32-36 / per 1 ammo 320-360 / per second | |
Medium range | 3-20 / per 1 ammo 30-200 / per second | |
Long range | 5-10 / per 1 ammo 30-60 / per second | |
Critical | 20.25 / per bullet | |
Mini-crit | 9 / per bullet | |
Function times | ||
Attack interval | 0.1 s | |
Wind-up time | 1.16 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
[[Heavy Token|Template:Dictionary/items/heavy token]] | [[Primary Token|Template:Dictionary/items/primary token]] | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Note: The blueprint simply makes a Heavy's primary weapon; there is still a chance of getting the Brass Beast instead. There will be a 50% chance of crafting this item using the blueprint.
As a Crafting ingredient
Natascha | Reclaimed Metal | Brass Beast | ||
+ | x2 | = |
Related Achievements
Heavy
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Update history
- The item was added to the game.
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
- Rewrote Natascha's slowdown code to be more consistent.
- Removed Natascha's ammo belt in first person view model.
- Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%.
- Fixed Natascha's chain not being drawn on the view model.
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
- Fixed a Heavy exploit that let him run at full speed while shooting.
- The weapon is modified due to Beta feedback.
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
Bugs
- When a Heavy dies wielding Natascha, he will drop the Minigun instead.
- When taunting while wielding Natascha, the Heavy's hand clips through its ammo belt.
Trivia
- Natascha is referred to as both the Minifun and Ludmila within the game files.
- The ammo belt is on the right on the world model, but on the left on the view model. This is probably because it was difficult for the player to recognize which Minigun they were using.
- Bullets fired by Natascha that hit an opponent will prematurely end any taunt that they were performing, including the use of lunchbox items.
Gallery
See also
External links
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