Difference between revisions of "Team Fortress 2 Beta"

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{{nerf|Blocks healing while in use }}
 
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! rowspan="1"|{{Class link|Medic}}
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! rowspan="3"|{{Class link|Medic}}
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! {{item icon|Syringe Gun|100px}}<br />Beta Syringe Gun
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| {{buff|Applies Mad Milk for 1 second}}
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{{nerf|50% slower firing rate}}
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{{nerf|90% less damage }}
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{{buff|Heal rate increased 50%}}
 
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{{buff|Match the speed of any faster heal target}}
 
{{nerf|Not able to overheal (attempting to overheal will still build Übercharge)}}
 
{{nerf|Not able to overheal (attempting to overheal will still build Übercharge)}}
{{buff|Match the speed of any faster heal target}}
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! rowspan="1" |{{Class link|Pyro}}

Revision as of 00:58, 27 April 2011

See also: Team Fortress 2 Closed Beta
TF2 Beta logo.png

The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:

  • testing and tuning various class, item, and weapon changes
  • testing map changes and variants
  • running higher level, game-wide experiments (like doubling player health)
  • testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Trading, and Crafting are currently enabled. The Mann Co. Store, however, is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently under test

New weapons

Class Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class soldier.png Soldier Rocket launcher
Beta Rocket Launcher
4 20 N/A Pictogram plus.png When the medic healing you is killed you gain crit boost for 8 seconds

Pictogram minus.png On Hit: -10 Health

Shotgun
Beta Shotgun
6 32 N/A Pictogram plus.png While a medic is healing you, this weapons' damage is increased by 25%

Pictogram minus.png While not being healed by a medic, your weapon switch time is 25% longer

Equalizer
Beta Split Equalizer 1
N/A N/A N/A Pictogram plus.png Damage increases as the user becomes injured

Pictogram minus.png Blocks healing while in use

Equalizer
Beta Split Equalizer 2
N/A N/A N/A Pictogram plus.png Move speed increases as the user becomes injured

Pictogram minus.png Blocks healing while in use

Leaderboard class medic.png Medic Syringe Gun
Beta Syringe Gun
N/A N/A N/A Pictogram plus.png Applies Mad Milk for 1 second

Pictogram minus.png 50% slower firing rate
Pictogram minus.png 90% less damage

Medi Gun
Quick-Fix
N/A N/A N/A Pictogram comment.png Über effect: Megaheal
Heal rate increased 3x on heal target and medic
Heal target and medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 50%
Pictogram plus.png ÜberCharge rate increased 50%
Pictogram plus.png Match the speed of any faster heal target
Pictogram minus.png Not able to overheal (attempting to overheal will still build Übercharge)

Bonesaw
Beta Bonesaw
N/A N/A N/A Pictogram plus.png Allows the user to see enemy health
Leaderboard class pyro.png Pyro Flare Gun
Detonator
1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.

Pictogram comment.png On hit, ignites enemy.
Pictogram comment.png Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump.
Pictogram plus.png Guarantees Critical damage on burning targets, regardless of distance (only when flare is not detonated).
Pictogram minus.png 20% explosion damage vulnerability on wearer.

Changed weapons

Class Item Old New
Leaderboard class scout.png Scout Shortstop
Shortstop
~ Pictogram minus.png 20% slower reload speed
Leaderboard class demoman.png Demoman Eyelander
Eyelander
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Horseless Headless Horsemann's Headtaker
Horseless Headless Horsemann's Headtaker
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146

Pictogram comment.png Able to taunt

Claidheamh Mòr
Claidheamh Mòr
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146

Pictogram comment.png Able to taunt

Ullapool Caber
Ullapool Caber
No random critical hits

No damage penalty

Base damage: 35 (149 explosion)
Crit: 149 (300 explosion)
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 26 (149 explosion)
Crit: 79 (300 explosion)
Leaderboard class engineer.png Engineer Gunslinger
Gunslinger
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Southern Hospitality
Southern Hospitality
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Leaderboard class medic.png Medic Vita-Saw
Vita-Saw
~ Pictogram plus.png Allows player to see the enemy's health

Other changes

  • Replay system (not currently available on Mac)
  • Paint more integrated with lighting system

Previous changes

Patches

Main article: Patches (Beta)

Bugs

See also

External Links