Difference between revisions of "Community Well (Capture the Flag) strategy"
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− | * Using the Scottish Resistance place a perimeter of sticky bombs around the | + | * Using the Scottish Resistance place a perimeter of sticky bombs around the Intelligence and a few just at the top of each set of stairs leading up to it, make your way to the upper floor and wait for an enemy. When the enemy runs up the stairs do not hesitate to detonate that set of bombs, if the blast missed or caused minimal damage most of the time people forget not all the bombs get detonated or assume you cant see them and continue on into the next sticky trap that you can then use to finish them off. |
== {{class link|Heavy}} == | == {{class link|Heavy}} == |
Revision as of 07:57, 23 June 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Well (Capture the Flag) strategy.
Community Well (Capture the Flag) strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Daylight, sunny |
Hazards: | Train |
Map Photos | |
Contents
General
- Spies and Scouts work wonders here. Due to the sparse nature of the map, a Spy can sap defensive Sentry Guns while the Scouts dart past to pick up the Intelligence.
Scout
Soldier
Pyro
Demoman
- Using the Scottish Resistance place a perimeter of sticky bombs around the Intelligence and a few just at the top of each set of stairs leading up to it, make your way to the upper floor and wait for an enemy. When the enemy runs up the stairs do not hesitate to detonate that set of bombs, if the blast missed or caused minimal damage most of the time people forget not all the bombs get detonated or assume you cant see them and continue on into the next sticky trap that you can then use to finish them off.
Heavy
Engineer
- Build a teleporter underwater for surprise team attacks. Be sure to warn your team, though.
- You can also add a Dispenser underwater for infinite survival underwater and a Sentry Gun for mind tricks and easy kills on anyone that tries to douse flames or escape from tight battles.
Medic
Sniper
- The windows facing the centre of the map in each base are perfect spots to snipe opponents from, as it faces a large open area with little defense for enemies.
Spy
- When using the Ambassador, you can make use of the Intelligence room's large open spaces to "snipe" any Engineers you might find defending the Intelligence. As long as you make sure you are out of their Sentry Gun's range, you just need to land a head shot and then a body shot to kill them. You can then disguise and go and sap their buildings. This works even better with the Cloak and Dagger, which allows you to remain hidden when you aren't firing.