Difference between revisions of "Persian Persuader"

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(Update history: this has always been an attribute. See discussion page)
(Added ammo conversion table, need someone to make it look nice.)
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|  attack interval  = 0.8 s
 
|  attack interval  = 0.8 s
 
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}}
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{| border="1"
 +
|+ Ammo Health Conversion
 +
 +
! scope="col" | Ammo Picked up
 +
! scope="col" | Health Gained
 +
|-
 +
! scope="row" | Dropped Weapons
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| 120
 +
|-
 +
! scope="row" | Engineer's wrench
 +
(Depends on metal remaining)
 +
| 25 - Max
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|-
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! scope="row" | Large Ammo Box
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| 40
 +
|-
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! scope="row" | Medium Ammo Box
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| 20
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|-
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! scope="row" | Small Ammo Box
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| 10
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|-
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! scope="row" | Destroyed Sentry
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| 140
 +
|-
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! scope="row" | Destroyed Mini-sentry
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| 108
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|-
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! scope="row" | Destroyed Dispenser
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| 150
 +
|-
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! scope="row" | Destroyed Teleporter
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| 140
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|}
  
 
== Item set ==
 
== Item set ==

Revision as of 12:38, 25 July 2011

Ah, that's the stuff!
The Demoman on ammo's healing benefits

The Persian Persuader is a melee weapon for the Demoman. It is a Template:W with a brass hilt and a bloodied blade.

Having the weapon equipped doubles the recharge rate of the charge of the Chargin' Targe and Splendid Screen, allowing for more frequent charging. In addition, it converts any ammo collected into health. Ammo collected from Dispensers, the cart and resupply is not converted into health.

Similar to the Eyelander, this weapon has a large melee range and cannot roll for random critical hits.

Taunting with the Persian Persuader will perform the Demoman's Decapitation kill taunt.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 65
Point blank 55-75
Critical 195
Mini-crit 75-101
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.


Ammo Health Conversion
Ammo Picked up Health Gained
Dropped Weapons 120
Engineer's wrench

(Depends on metal remaining)

25 - Max
Large Ammo Box 40
Medium Ammo Box 20
Small Ammo Box 10
Destroyed Sentry 140
Destroyed Mini-sentry 108
Destroyed Dispenser 150
Destroyed Teleporter 140

Item set

Main article: Item sets
One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Half-Zatoichi Scrap Metal Persian Persuader
Item icon Half-Zatoichi.pngx2 + Item icon Scrap Metal.png = Item icon Persian Persuader.png
Class Token - Demoman Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Eyelander.png Item icon Scotsman's Skullcutter.png Item icon Ullapool Caber.png Item icon Claidheamh Mòr.png
Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Persian Persuader.png Item icon Nessie's Nine Iron.png
Item icon Scottish Handshake.png Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png
Item icon Conscientious Objector.png

As a Crafting ingredient

Refined Metal Persian Persuader Sultan's Ceremonial
Item icon Refined Metal.pngx4 + Item icon Persian Persuader.png = Item icon Sultan's Ceremonial.png

Update history

June 23, 2011 Patch (Über Update)

  • The Persian Persuader was added to the game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.

Bugs

  • A player wielding this weapon will always pick up ammo boxes and fallen weapons, even when at full health and ammo.
  • In first-person view, the weapon clips the Demoman's ring finger, and the pinkie finger does not grip the handle. This is because the weapon uses the same hand posing as the Saxxy.
  • When the Demoman swings this weapon, he will slash with the blunt side of the blade, rather than the sharp side.
  • While performing the Decapitation taunt, the Demoman appears to hold the weapon by its hilt, which clips through his hand.
    • The Demoman will briefly wield the Persian Persuader with his two-handed weapon world model at the beginning and end of the Decapitation taunt.

Trivia

  • The Loch Ness Monster is forged in the hilt.

Gallery

See also

References

  1. Post by user ant on thread "Team Fortress 2 art - Hats, Items, etc. on polycount.com forums, May 29, 2011. Accessed June 23, 2011.