Difference between revisions of "Splendid Screen"
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(Undo edit by InfeKtious (Talk) (640940) Why did you remove this from the bug list? It is definitively not intended, and it happens always.) |
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== Bugs == | == Bugs == | ||
* If attempting to view a [[Replay]] in which a player uses the Splendid Screen, the replay editor will not start and will give an error, stating <code>GetDynamicBaseline: FindStringIndex(238-CTFWearableDemoShield)</code> has failed. | * If attempting to view a [[Replay]] in which a player uses the Splendid Screen, the replay editor will not start and will give an error, stating <code>GetDynamicBaseline: FindStringIndex(238-CTFWearableDemoShield)</code> has failed. | ||
+ | * Due to how the shield bash is programmed, it is possible to deal full critical damage with a melee without charging the required distance. Attacking right after a shield bash will ensure a critical hit. | ||
* If a player uses the melee weapon, and then in mid swing uses the charge, the player won't charge, but there will still be the sound effect and the Charge Meter will still be depleted. | * If a player uses the melee weapon, and then in mid swing uses the charge, the player won't charge, but there will still be the sound effect and the Charge Meter will still be depleted. | ||
Revision as of 16:20, 28 July 2011
“ | Time to get bluttered!
Click to listen
— The Demoman
|
” |
The Splendid Screen is a secondary weapon for the Demoman. It is an iron shield with four knobs in the cardinal directions, and a large boss in the middle. With its three additional styles, the Splendid Screen can bear a spike, an arrow, or both.
Compared to the Chargin' Targe, this weapon provides 60% less fire resistance, and 62.5% less explosive resistance. However, its charge ability is more potent; there is no minimum distance required to deliver damage with a shield bash, and a successful charge bash delivers 70% more damage.
Contents
Damage
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
- Charge Damage: 85 (if shield connects with enemy) + 17 per head (up to 5 heads).
- The shield damage is affected by weapon damage spread, it is not a constant number.
- Charge Speed: 750 Hammer units/sec (Approximately 2.5 times faster than 'Base' Speed).
- Charge Speed: 638 Hammer units/sec with Scotsman's Skullcutter equipped (Approximately 2.1 times faster than 'Base' Speed).
Function times
- Charge Interval: 12 seconds
- Charge Interval: 6 seconds with the Persian Persuader equipped
Times are approximate and determined by community testing.
Item set
One Thousand and One Demoknights | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Chargin' Targe | Splendid Screen | ||
x2 | + | = |
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Refined Metal | Splendid Screen | Sultan's Ceremonial | ||
x4 | + | = |
Styles
The Splendid Screen's appearance can differ through the use of styles. This, however, has no bearing on the kill icon. The style shows up in both the world and client view.
Styles | |||
---|---|---|---|
Classic | Spike | Arrow | Spike & Arrow |
Update history
June 23, 2011 Patch (Über Update)
- The Splendid Screen was added to the game.
- Added the Splendid Screen to the whitelist for Medieval mode
- Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
June 29, 2011
- [Item schema update] Fire and Blast resistance were reduced by 5%
Bugs
- If attempting to view a Replay in which a player uses the Splendid Screen, the replay editor will not start and will give an error, stating
GetDynamicBaseline: FindStringIndex(238-CTFWearableDemoShield)
has failed. - Due to how the shield bash is programmed, it is possible to deal full critical damage with a melee without charging the required distance. Attacking right after a shield bash will ensure a critical hit.
- If a player uses the melee weapon, and then in mid swing uses the charge, the player won't charge, but there will still be the sound effect and the Charge Meter will still be depleted.
Gallery
First-person view with Eyelander.
First-person view with Scotsman's Skullcutter.
First-person view with Horseless Headless Horsemann's Headtaker.
RED first-person view with Claidheamh Mòr.
BLU first-person view with Claidheamh Mòr.
First-person view with the Half-Zatoichi.
First-person view with the Nessie's Nine Iron.
See also
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