Difference between revisions of "Chargin' Targe"
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The '''Chargin' Targe''' is an unlockable [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is an antique, blood-stained wooden shield with a painted yellow cross, an iron rim with bolts and a deadly center spike. A portion of the shield is missing and splintered. | The '''Chargin' Targe''' is an unlockable [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is an antique, blood-stained wooden shield with a painted yellow cross, an iron rim with bolts and a deadly center spike. A portion of the shield is missing and splintered. | ||
− | Equipping this weapon provides 50% [[Damage#Damage Vulnerability, Resistance and Blocking|damage resistance]] to [[fire]] and 40% damage resistance to explosions - not including self-imposed explosive damage. The main attribute of the weapon, however, is its Charge ability. Pressing the alternate fire button initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction (unless using [[Ali Baba's Wee Booties]], but you will turn slowly). Attacking at any time during a charge with a melee weapon will immediately end the charge. | + | Equipping this weapon provides 50% [[Damage#Damage Vulnerability, Resistance and Blocking|damage resistance]] to [[fire]] and 40% damage resistance to explosions - not including self-imposed explosive damage. The main attribute of the weapon, however, is its Charge ability. Pressing the alternate fire button initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction (unless using [[Ali Baba's Wee Booties]], but you will turn slowly). Attacking at any time during a charge with a melee weapon will immediately end the charge. If the player bumps into an enemy at the end of the charge, the impact will knock them back and deal 50 damage, with an additional 10 damage for each head collected by the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]], if the player has one of them equipped. |
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The strength of the charge can be indicated in a meter in the [[HUD]] which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add [[mini-crit]] damage. Finally, moving the full distance and attacking at red will give it a full-power [[Critical hits|critical hit]]. While charging, any enemy in the direct path will be bashed by the Chargin' Targe provided the player does not end the charge prematurely by attacking. | The strength of the charge can be indicated in a meter in the [[HUD]] which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add [[mini-crit]] damage. Finally, moving the full distance and attacking at red will give it a full-power [[Critical hits|critical hit]]. While charging, any enemy in the direct path will be bashed by the Chargin' Targe provided the player does not end the charge prematurely by attacking. |
Revision as of 03:02, 24 August 2011
“ | “If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death. — Close Combat Kit publicity blurb
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” |
The Chargin' Targe is an unlockable secondary weapon for the Demoman. It is an antique, blood-stained wooden shield with a painted yellow cross, an iron rim with bolts and a deadly center spike. A portion of the shield is missing and splintered.
Equipping this weapon provides 50% damage resistance to fire and 40% damage resistance to explosions - not including self-imposed explosive damage. The main attribute of the weapon, however, is its Charge ability. Pressing the alternate fire button initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction (unless using Ali Baba's Wee Booties, but you will turn slowly). Attacking at any time during a charge with a melee weapon will immediately end the charge. If the player bumps into an enemy at the end of the charge, the impact will knock them back and deal 50 damage, with an additional 10 damage for each head collected by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, if the player has one of them equipped.
The strength of the charge can be indicated in a meter in the HUD which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add mini-crit damage. Finally, moving the full distance and attacking at red will give it a full-power critical hit. While charging, any enemy in the direct path will be bashed by the Chargin' Targe provided the player does not end the charge prematurely by attacking.
The Targe cannot replenish its charge meter using ammo crates; however, it can be replenished through respawn and resupply cabinets. When charging with a Grenade Launcher or Loch-n-Load, the glowing effect will occur as with a melee weapon, but it will only do normal damage upon firing and will not cancel the charge. A Chargin' Targe dropped on death does not provide ammunition.
The Chargin' Targe is automatically given to any player who obtains 5 Demoman achievements.
Contents
Damage
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
- Charge Damage: 50 (if shield connects with enemy at the end of the charge) + 10 per head (up to 5 heads).
- The shield damage is affected by weapon damage spread, it is not a constant number.
- Charge Speed: 750 Hammer units/sec (Approximately 2.5 times faster than 'Base' Speed).
- Charge Speed: 637.5 Hammer units/sec with Scotsman's Skullcutter equipped (Approximately 2.1 times faster than 'Base' Speed).
Function times
- Charge Interval: 12 seconds
- Charge Interval: 6 seconds with the Persian Persuader equipped
Times are approximate and determined by community testing.
Demonstration
Crafting
Blueprint
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Chargin' Targe | Razorback | Gunboats | ||
+ | = |
Chargin' Targe | Homewrecker | Claidheamh Mòr | ||
+ | = |
Chargin' Targe | Reclaimed Metal | Splendid Screen | ||
+ | x2 | = |
Related achievements
Demoman
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Update history
- The Chargin' Targe was added to the game.
- Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0.
- Reduced the explosive damage resistance on the Chargin' Targe to 50%. The explosive damage resistance was 65% prior to the update.
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
April 29, 2010 Patch (119th Update)
- [Undocumented] Further reduction of the explosive damage resistance on the Chargin' Targe to 40%.
- [Undocumented] Changed the Chargin' Targe colors from team-colored to yellow for easier identification.
- [Undocumented] The Chargin' Targe was added to the crafting blueprint for the Gunboats.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Updated the kill icon for the Chargin' Targe
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] The Chargin' Targe no longer protects players against their own explosive damage.
- [Undocumented] The Chargin' Targe was added to the crafting blueprint for the Claidheamh Mòr.
June 23, 2011 Patch (Über Update)
- Added Strange Quality.
- Fixed an exploit that allowed greater turning control than intentionally allowed.
- [Undocumented] Demomen can now begin a charge while in midair.
- [Undocumented] The charge meter is no longer fully depleted if the user is interrupted by a Compression Blast.
- [Undocumented] The charge meter can now be refilled by resupply cabinets.
- [Undocumented] The Scotman's Skullcutter's slowdown attribute no longer shortens the Chargin' Targe's charge length.
- Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
- Added simplistic bot behaviors for Chargin' Targe
Bugs
- If the Demoman gets killed mid-charge, the yelling sound will continue to play.
- The Chargin' Targe clips through the arm of the Demoman in world view.
- When spectating players from a first person view, the Targe is not visible when the player uses sword-based melee weapons.
- The Chargin' Targe will not appear in the first-person view of the Grenade Launcher or the Loch-n-Load, despite other attached class items such as the Gunslinger being viewable in every viewmodel.
- Getting a kill with the Chargin' Targe shield bash while equipped with the Saxxy will cause the enemy ragdoll to turn into gold.
Trivia
- The word Template:W generally refers to various types of infantry shields, often round in shape and notably used during the 17th and 18th centuries in the Template:W as the main means of personal defense in combat. It was decorated with designs possibly referring to the individual owner or their respective clan. Considering this, the front of the shield bears resemblance to the Team Fortress logo.
- The Highlanders were famous for their Template:W. A single-handed claymore would be held in the right hand and used to stab the enemy, the targe would be strapped to the left arm and used to parry sword or bayonet blows, and a small dagger held reversed in the left hand and overlapping the targe would be used to slash.
Gallery
First-person view with Eyelander.
First-person view with Scotsman's Skullcutter.
First-person view with Horseless Headless Horsemann's Headtaker
RED first-person view with Claidheamh Mòr.
BLU first-person view with Claidheamh Mòr.
First-person view with the Half-Zatoichi.
First-person view with the Persian Persuader.
The old RED paint scheme.
The old BLU paint scheme.
See also
External links
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