Difference between revisions of "Original"

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(Bugs: slight rewrite)
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==Bugs==
 
==Bugs==
 
* Like the [[Direct Hit]], [[Black Box]] and the [[Liberty Launcher]], the Soldier does not load rockets for the Original when reloading (although, by default, the front of the Original is hidden in the bottom during reloading).
 
* Like the [[Direct Hit]], [[Black Box]] and the [[Liberty Launcher]], the Soldier does not load rockets for the Original when reloading (although, by default, the front of the Original is hidden in the bottom during reloading).
* The tube of the weapon, viewed both by the player and spectators, is empty of rockets.
+
* The tube of the weapon, viewed both by the player and spectators, does not contain any rockets.
 
* The Soldier may occasionally appear to load a fifth rocket while reloading.
 
* The Soldier may occasionally appear to load a fifth rocket while reloading.
 
* The Original clips through the Soldier's arm.
 
* The Original clips through the Soldier's arm.

Revision as of 19:07, 31 August 2011

You kids today don't know how to dominate.
The Soldier fondly remembering his origins

The Original is a promotional primary weapon for the Soldier. Styled after the weapon from Template:W, it is a bulky, tan Rocket Launcher with a metallic tubular back-end, a metallic handle and a tan handle, and a distinctive, oversized barrel.

This weapon functions like the Rocket Launcher, yet has additional cosmetic changes. As with the Rocket Launcher in Quake, the Original's first-person view model is in the bottom-center of the screen, and rockets are launched straight into the crosshair. The Soldier holds the weapon normally in third-person view.

The Original was awarded in Genuine quality to players who purchased Quake 4 on Steam before August 8, 2011 – 10AM PDT.

Damage and function times

See also: Damage
Identical to: Rocket Launcher
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122
Splash damage
Minimum splash 50% 9 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Scrap Metal Reclaimed Metal Original
Item icon Scrap Metal.pngx2 + Item icon Reclaimed Metal.png = Item icon Original.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.
Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Update history

August 3, 2011 Patch

  • The Original was added to the game.

August 9, 2011 Patch

  • Updated The Original so it can be purchased/crafted/traded/found
  • Updated the gamehaptics file
    • Added draw/recoil/reload/crit forces for the Original
  • [Undocumented] Fixed disguised Spies holding the Rocket Launcher.

August 18, 2011 Patch

  • [Undocumented] Gave the Original a unique crafting blueprint.

Bugs

  • Like the Direct Hit, Black Box and the Liberty Launcher, the Soldier does not load rockets for the Original when reloading (although, by default, the front of the Original is hidden in the bottom during reloading).
  • The tube of the weapon, viewed both by the player and spectators, does not contain any rockets.
  • The Soldier may occasionally appear to load a fifth rocket while reloading.
  • The Original clips through the Soldier's arm.
  • Occasionally, when switching weapons with the Original, a "ghost" hand may appear over the side of the screen.

Unused content

  • The game files contain additional remastered sounds from Quake, such as explosions, picking up items, and using chat.

Trivia

  • Most of the sounds triggered by the use of this weapon were remastered from the original Quake Rocket Launcher, which were recycled from Doom.

Gallery